예제 #1
0
class VennIntersectionArea(QGraphicsPathItem):
    def __init__(self, parent=None, text=""):
        super().__init__(parent)
        self.setAcceptHoverEvents(True)
        self.setPen(QPen(Qt.NoPen))

        self.text = QGraphicsTextItem(self)
        layout = self.text.document().documentLayout()
        layout.documentSizeChanged.connect(self._onLayoutChanged)

        self._text = text
        self._anchor = QPointF()

    def setText(self, text):
        if self._text != text:
            self._text = text
            self.text.setPlainText(text)

    def setTextAnchor(self, pos):
        if self._anchor != pos:
            self._anchor = pos
            self._updateTextAnchor()

    def hoverEnterEvent(self, event):
        self.setZValue(self.zValue() + 1)
        return QGraphicsPathItem.hoverEnterEvent(self, event)

    def hoverLeaveEvent(self, event):
        self.setZValue(self.zValue() - 1)
        return QGraphicsPathItem.hoverLeaveEvent(self, event)

    def mousePressEvent(self, event):
        if event.button() == Qt.LeftButton:
            if event.modifiers() & Qt.AltModifier:
                self.setSelected(False)
            elif event.modifiers() & Qt.ControlModifier:
                self.setSelected(not self.isSelected())
            elif event.modifiers() & Qt.ShiftModifier:
                self.setSelected(True)
            else:
                for area in self.parentWidget().vennareas():
                    area.setSelected(False)
                self.setSelected(True)

    def mouseReleaseEvent(self, event):
        pass

    def paint(self, painter, option, _widget=None):
        painter.save()
        path = self.path()
        brush = QBrush(self.brush())
        pen = QPen(self.pen())

        if option.state & QStyle.State_Selected:
            pen.setColor(Qt.red)
            brush.setStyle(Qt.DiagCrossPattern)
            brush.setColor(QColor(40, 40, 40, 100))

        elif option.state & QStyle.State_MouseOver:
            pen.setColor(Qt.blue)

        if option.state & QStyle.State_MouseOver:
            brush.setColor(QColor(100, 100, 100, 100))
            if brush.style() == Qt.NoBrush:
                # Make sure the highlight is actually visible.
                brush.setStyle(Qt.SolidPattern)

        painter.setPen(pen)
        painter.setBrush(brush)
        painter.drawPath(path)
        painter.restore()

    def itemChange(self, change, value):
        if change == QGraphicsPathItem.ItemSelectedHasChanged:
            self.setZValue(self.zValue() + (1 if value else -1))
        return QGraphicsPathItem.itemChange(self, change, value)

    def _updateTextAnchor(self):
        rect = self.text.boundingRect()
        pos = anchor_rect(rect, self._anchor)
        self.text.setPos(pos)

    def _onLayoutChanged(self):
        self._updateTextAnchor()
예제 #2
0
class LinkItem(QGraphicsObject):
    """
    A Link item in the canvas that connects two :class:`.NodeItem`\s in the
    canvas.

    The link curve connects two `Anchor` items (see :func:`setSourceItem`
    and :func:`setSinkItem`). Once the anchors are set the curve
    automatically adjusts its end points whenever the anchors move.

    An optional source/sink text item can be displayed above the curve's
    central point (:func:`setSourceName`, :func:`setSinkName`)

    """

    #: Z value of the item
    Z_VALUE = 0

    #: Runtime link state value
    #: These are pulled from SchemeLink.State for ease of binding to it's
    #: state
    State = SchemeLink.State
    #: Link is empty; the source node does not have any value on output
    Empty = SchemeLink.Empty
    #: Link is active; the source node has a valid value on output
    Active = SchemeLink.Active
    #: The link is pending; the sink node is scheduled for update
    Pending = SchemeLink.Pending

    def __init__(self, *args):
        self.__boundingRect = None
        QGraphicsObject.__init__(self, *args)
        self.setFlag(QGraphicsItem.ItemHasNoContents, True)
        self.setAcceptedMouseButtons(Qt.RightButton | Qt.LeftButton)
        self.setAcceptHoverEvents(True)

        self.setZValue(self.Z_VALUE)

        self.sourceItem = None
        self.sourceAnchor = None
        self.sinkItem = None
        self.sinkAnchor = None

        self.curveItem = LinkCurveItem(self)

        self.sourceIndicator = LinkAnchorIndicator(self)
        self.sinkIndicator = LinkAnchorIndicator(self)
        self.sourceIndicator.hide()
        self.sinkIndicator.hide()

        self.linkTextItem = QGraphicsTextItem(self)

        self.__sourceName = ""
        self.__sinkName = ""

        self.__dynamic = False
        self.__dynamicEnabled = False
        self.__state = LinkItem.Empty
        self.hover = False

        self.prepareGeometryChange()
        self.__updatePen()
        self.__boundingRect = None

    def setSourceItem(self, item, anchor=None):
        """
        Set the source `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve start point (if ``None`` a new
        output anchor will be created using ``item.newOutputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one end of the link).

        """
        if item is not None and anchor is not None:
            if anchor not in item.outputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sourceItem != item:
            if self.sourceAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged)

                if self.sourceItem is not None:
                    self.sourceItem.removeOutputAnchor(self.sourceAnchor)

                self.sourceItem = self.sourceAnchor = None

            self.sourceItem = item

            if item is not None and anchor is None:
                # Create a new output anchor for the item if none is provided.
                anchor = item.newOutputAnchor()

            # Update the visibility of the start point indicator.
            self.sourceIndicator.setVisible(bool(item))

        if anchor != self.sourceAnchor:
            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged)

            self.sourceAnchor = anchor

            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.connect(
                    self._sourcePosChanged)

        self.__updateCurve()

    def setSinkItem(self, item, anchor=None):
        """
        Set the sink `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve end point (if ``None`` a new
        input anchor will be created using ``item.newInputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one and of the link).

        """
        if item is not None and anchor is not None:
            if anchor not in item.inputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sinkItem != item:
            if self.sinkAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged)

                if self.sinkItem is not None:
                    self.sinkItem.removeInputAnchor(self.sinkAnchor)

                self.sinkItem = self.sinkAnchor = None

            self.sinkItem = item

            if item is not None and anchor is None:
                # Create a new input anchor for the item if none is provided.
                anchor = item.newInputAnchor()

            # Update the visibility of the end point indicator.
            self.sinkIndicator.setVisible(bool(item))

        if self.sinkAnchor != anchor:
            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged)

            self.sinkAnchor = anchor

            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.connect(
                    self._sinkPosChanged)

        self.__updateCurve()

    def setFont(self, font):
        """
        Set the font for the channel names text item.
        """
        if font != self.font():
            self.linkTextItem.setFont(font)
            self.__updateText()

    def font(self):
        """
        Return the font for the channel names text.
        """
        return self.linkTextItem.font()

    def setChannelNamesVisible(self, visible):
        """
        Set the visibility of the channel name text.
        """
        self.linkTextItem.setVisible(visible)

    def setSourceName(self, name):
        """
        Set the name of the source (used in channel name text).
        """
        if self.__sourceName != name:
            self.__sourceName = name
            self.__updateText()

    def sourceName(self):
        """
        Return the source name.
        """
        return self.__sourceName

    def setSinkName(self, name):
        """
        Set the name of the sink (used in channel name text).
        """
        if self.__sinkName != name:
            self.__sinkName = name
            self.__updateText()

    def sinkName(self):
        """
        Return the sink name.
        """
        return self.__sinkName

    def _sinkPosChanged(self, *arg):
        self.__updateCurve()

    def _sourcePosChanged(self, *arg):
        self.__updateCurve()

    def __updateCurve(self):
        self.prepareGeometryChange()
        self.__boundingRect = None
        if self.sourceAnchor and self.sinkAnchor:
            source_pos = self.sourceAnchor.anchorScenePos()
            sink_pos = self.sinkAnchor.anchorScenePos()
            source_pos = self.curveItem.mapFromScene(source_pos)
            sink_pos = self.curveItem.mapFromScene(sink_pos)

            # Adaptive offset for the curve control points to avoid a
            # cusp when the two points have the same y coordinate
            # and are close together
            delta = source_pos - sink_pos
            dist = math.sqrt(delta.x()**2 + delta.y()**2)
            cp_offset = min(dist / 2.0, 60.0)

            # TODO: make the curve tangent orthogonal to the anchors path.
            path = QPainterPath()
            path.moveTo(source_pos)
            path.cubicTo(source_pos + QPointF(cp_offset, 0),
                         sink_pos - QPointF(cp_offset, 0), sink_pos)

            self.curveItem.setCurvePath(path)
            self.sourceIndicator.setPos(source_pos)
            self.sinkIndicator.setPos(sink_pos)
            self.__updateText()
        else:
            self.setHoverState(False)
            self.curveItem.setPath(QPainterPath())

    def __updateText(self):
        self.prepareGeometryChange()
        self.__boundingRect = None

        if self.__sourceName or self.__sinkName:
            if self.__sourceName != self.__sinkName:
                text = "{0} \u2192 {1}".format(self.__sourceName,
                                               self.__sinkName)
            else:
                # If the names are the same show only one.
                # Is this right? If the sink has two input channels of the
                # same type having the name on the link help elucidate
                # the scheme.
                text = self.__sourceName
        else:
            text = ""

        self.linkTextItem.setPlainText(text)

        path = self.curveItem.curvePath()
        if not path.isEmpty():
            center = path.pointAtPercent(0.5)
            angle = path.angleAtPercent(0.5)

            brect = self.linkTextItem.boundingRect()

            transform = QTransform()
            transform.translate(center.x(), center.y())
            transform.rotate(-angle)

            # Center and move above the curve path.
            transform.translate(-brect.width() / 2, -brect.height())

            self.linkTextItem.setTransform(transform)

    def removeLink(self):
        self.setSinkItem(None)
        self.setSourceItem(None)
        self.__updateCurve()

    def setHoverState(self, state):
        if self.hover != state:
            self.prepareGeometryChange()
            self.__boundingRect = None
            self.hover = state
            self.sinkIndicator.setHoverState(state)
            self.sourceIndicator.setHoverState(state)
            self.curveItem.setHoverState(state)
            self.__updatePen()

    def hoverEnterEvent(self, event):
        # Hover enter event happens when the mouse enters any child object
        # but we only want to show the 'hovered' shadow when the mouse
        # is over the 'curveItem', so we install self as an event filter
        # on the LinkCurveItem and listen to its hover events.
        self.curveItem.installSceneEventFilter(self)
        return QGraphicsObject.hoverEnterEvent(self, event)

    def hoverLeaveEvent(self, event):
        # Remove the event filter to prevent unnecessary work in
        # scene event filter when not needed
        self.curveItem.removeSceneEventFilter(self)
        return QGraphicsObject.hoverLeaveEvent(self, event)

    def sceneEventFilter(self, obj, event):
        if obj is self.curveItem:
            if event.type() == QEvent.GraphicsSceneHoverEnter:
                self.setHoverState(True)
            elif event.type() == QEvent.GraphicsSceneHoverLeave:
                self.setHoverState(False)

        return QGraphicsObject.sceneEventFilter(self, obj, event)

    def boundingRect(self):
        if self.__boundingRect is None:
            self.__boundingRect = self.childrenBoundingRect()
        return self.__boundingRect

    def shape(self):
        return self.curveItem.shape()

    def setEnabled(self, enabled):
        """
        Reimplemented from :class:`QGraphicsObject`

        Set link enabled state. When disabled the link is rendered with a
        dashed line.

        """
        # This getter/setter pair override a property from the base class.
        # They should be renamed to e.g. setLinkEnabled/linkEnabled
        self.curveItem.setLinkEnabled(enabled)

    def isEnabled(self):
        return self.curveItem.isLinkEnabled()

    def setDynamicEnabled(self, enabled):
        """
        Set the link's dynamic enabled state.

        If the link is `dynamic` it will be rendered in red/green color
        respectively depending on the state of the dynamic enabled state.

        """
        if self.__dynamicEnabled != enabled:
            self.__dynamicEnabled = enabled
            if self.__dynamic:
                self.__updatePen()

    def isDynamicEnabled(self):
        """
        Is the link dynamic enabled.
        """
        return self.__dynamicEnabled

    def setDynamic(self, dynamic):
        """
        Mark the link as dynamic (i.e. it responds to
        :func:`setDynamicEnabled`).

        """
        if self.__dynamic != dynamic:
            self.__dynamic = dynamic
            self.__updatePen()

    def isDynamic(self):
        """
        Is the link dynamic.
        """
        return self.__dynamic

    def setRuntimeState(self, state):
        """
        Style the link appropriate to the LinkItem.State

        Parameters
        ----------
        state : LinkItem.State
        """
        if self.__state != state:
            self.__state = state

            if state & LinkItem.Pending:
                self.sinkIndicator.setBrush(QBrush(Qt.yellow))
            else:
                self.sinkIndicator.setBrush(QBrush(QColor("#9CACB4")))
            self.__updatePen()

    def runtimeState(self):
        return self.__state

    def __updatePen(self):
        self.prepareGeometryChange()
        self.__boundingRect = None
        if self.__dynamic:
            if self.__dynamicEnabled:
                color = QColor(0, 150, 0, 150)
            else:
                color = QColor(150, 0, 0, 150)

            normal = QPen(QBrush(color), 2.0)
            hover = QPen(QBrush(color.darker(120)), 2.1)
        else:
            normal = QPen(QBrush(QColor("#9CACB4")), 2.0)
            hover = QPen(QBrush(QColor("#7D7D7D")), 2.1)

        if self.__state & LinkItem.Active:
            pen_style = Qt.SolidLine
        else:
            pen_style = Qt.DashLine

        normal.setStyle(pen_style)
        hover.setStyle(pen_style)

        if self.hover:
            pen = hover
        else:
            pen = normal

        self.curveItem.setPen(pen)
예제 #3
0
class VennIntersectionArea(QGraphicsPathItem):
    def __init__(self, parent=None, text=""):
        super(QGraphicsPathItem, self).__init__(parent)
        self.setAcceptHoverEvents(True)
        self.setPen(QPen(Qt.NoPen))

        self.text = QGraphicsTextItem(self)
        layout = self.text.document().documentLayout()
        layout.documentSizeChanged.connect(self._onLayoutChanged)

        self._text = ""
        self._anchor = QPointF()

    def setText(self, text):
        if self._text != text:
            self._text = text
            self.text.setPlainText(text)

    def text(self):
        return self._text

    def setTextAnchor(self, pos):
        if self._anchor != pos:
            self._anchor = pos
            self._updateTextAnchor()

    def hoverEnterEvent(self, event):
        self.setZValue(self.zValue() + 1)
        return QGraphicsPathItem.hoverEnterEvent(self, event)

    def hoverLeaveEvent(self, event):
        self.setZValue(self.zValue() - 1)
        return QGraphicsPathItem.hoverLeaveEvent(self, event)

    def mousePressEvent(self, event):
        if event.button() == Qt.LeftButton:
            if event.modifiers() & Qt.AltModifier:
                self.setSelected(False)
            elif event.modifiers() & Qt.ControlModifier:
                self.setSelected(not self.isSelected())
            elif event.modifiers() & Qt.ShiftModifier:
                self.setSelected(True)
            else:
                for area in self.parentWidget().vennareas():
                    area.setSelected(False)
                self.setSelected(True)

    def mouseReleaseEvent(self, event):
        pass

    def paint(self, painter, option, widget=None):
        painter.save()
        path = self.path()
        brush = QBrush(self.brush())
        pen = QPen(self.pen())

        if option.state & QStyle.State_Selected:
            pen.setColor(Qt.red)
            brush.setStyle(Qt.DiagCrossPattern)
            brush.setColor(QColor(40, 40, 40, 100))

        elif option.state & QStyle.State_MouseOver:
            pen.setColor(Qt.blue)

        if option.state & QStyle.State_MouseOver:
            brush.setColor(QColor(100, 100, 100, 100))
            if brush.style() == Qt.NoBrush:
                # Make sure the highlight is actually visible.
                brush.setStyle(Qt.SolidPattern)

        painter.setPen(pen)
        painter.setBrush(brush)
        painter.drawPath(path)
        painter.restore()

    def itemChange(self, change, value):
        if change == QGraphicsPathItem.ItemSelectedHasChanged:
            self.setZValue(self.zValue() + (1 if value else -1))
        return QGraphicsPathItem.itemChange(self, change, value)

    def _updateTextAnchor(self):
        rect = self.text.boundingRect()
        pos = anchor_rect(rect, self._anchor)
        self.text.setPos(pos)

    def _onLayoutChanged(self):
        self._updateTextAnchor()
예제 #4
0
class LinkItem(QGraphicsObject):
    """
    A Link item in the canvas that connects two :class:`.NodeItem`\s in the
    canvas.

    The link curve connects two `Anchor` items (see :func:`setSourceItem`
    and :func:`setSinkItem`). Once the anchors are set the curve
    automatically adjusts its end points whenever the anchors move.

    An optional source/sink text item can be displayed above the curve's
    central point (:func:`setSourceName`, :func:`setSinkName`)

    """

    #: Z value of the item
    Z_VALUE = 0

    #: Runtime link state value
    #: These are pulled from SchemeLink.State for ease of binding to it's
    #: state
    State = SchemeLink.State
    #: Link is empty; the source node does not have any value on output
    Empty = SchemeLink.Empty
    #: Link is active; the source node has a valid value on output
    Active = SchemeLink.Active
    #: The link is pending; the sink node is scheduled for update
    Pending = SchemeLink.Pending

    def __init__(self, *args):
        self.__boundingRect = None
        QGraphicsObject.__init__(self, *args)
        self.setFlag(QGraphicsItem.ItemHasNoContents, True)
        self.setAcceptedMouseButtons(Qt.RightButton | Qt.LeftButton)
        self.setAcceptHoverEvents(True)

        self.setZValue(self.Z_VALUE)

        self.sourceItem = None
        self.sourceAnchor = None
        self.sinkItem = None
        self.sinkAnchor = None

        self.curveItem = LinkCurveItem(self)

        self.sourceIndicator = LinkAnchorIndicator(self)
        self.sinkIndicator = LinkAnchorIndicator(self)
        self.sourceIndicator.hide()
        self.sinkIndicator.hide()

        self.linkTextItem = QGraphicsTextItem(self)

        self.__sourceName = ""
        self.__sinkName = ""

        self.__dynamic = False
        self.__dynamicEnabled = False
        self.__state = LinkItem.Empty
        self.hover = False

        self.prepareGeometryChange()
        self.__updatePen()
        self.__boundingRect = None

    def setSourceItem(self, item, anchor=None):
        """
        Set the source `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve start point (if ``None`` a new
        output anchor will be created using ``item.newOutputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one end of the link).

        """
        if item is not None and anchor is not None:
            if anchor not in item.outputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sourceItem != item:
            if self.sourceAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged
                )

                if self.sourceItem is not None:
                    self.sourceItem.removeOutputAnchor(self.sourceAnchor)

                self.sourceItem = self.sourceAnchor = None

            self.sourceItem = item

            if item is not None and anchor is None:
                # Create a new output anchor for the item if none is provided.
                anchor = item.newOutputAnchor()

            # Update the visibility of the start point indicator.
            self.sourceIndicator.setVisible(bool(item))

        if anchor != self.sourceAnchor:
            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged
                )

            self.sourceAnchor = anchor

            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.connect(
                    self._sourcePosChanged
                )

        self.__updateCurve()

    def setSinkItem(self, item, anchor=None):
        """
        Set the sink `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve end point (if ``None`` a new
        input anchor will be created using ``item.newInputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one and of the link).

        """
        if item is not None and anchor is not None:
            if anchor not in item.inputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sinkItem != item:
            if self.sinkAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged
                )

                if self.sinkItem is not None:
                    self.sinkItem.removeInputAnchor(self.sinkAnchor)

                self.sinkItem = self.sinkAnchor = None

            self.sinkItem = item

            if item is not None and anchor is None:
                # Create a new input anchor for the item if none is provided.
                anchor = item.newInputAnchor()

            # Update the visibility of the end point indicator.
            self.sinkIndicator.setVisible(bool(item))

        if self.sinkAnchor != anchor:
            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged
                )

            self.sinkAnchor = anchor

            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.connect(
                    self._sinkPosChanged
                )

        self.__updateCurve()

    def setFont(self, font):
        """
        Set the font for the channel names text item.
        """
        if font != self.font():
            self.linkTextItem.setFont(font)
            self.__updateText()

    def font(self):
        """
        Return the font for the channel names text.
        """
        return self.linkTextItem.font()

    def setChannelNamesVisible(self, visible):
        """
        Set the visibility of the channel name text.
        """
        self.linkTextItem.setVisible(visible)

    def setSourceName(self, name):
        """
        Set the name of the source (used in channel name text).
        """
        if self.__sourceName != name:
            self.__sourceName = name
            self.__updateText()

    def sourceName(self):
        """
        Return the source name.
        """
        return self.__sourceName

    def setSinkName(self, name):
        """
        Set the name of the sink (used in channel name text).
        """
        if self.__sinkName != name:
            self.__sinkName = name
            self.__updateText()

    def sinkName(self):
        """
        Return the sink name.
        """
        return self.__sinkName

    def _sinkPosChanged(self, *arg):
        self.__updateCurve()

    def _sourcePosChanged(self, *arg):
        self.__updateCurve()

    def __updateCurve(self):
        self.prepareGeometryChange()
        self.__boundingRect = None
        if self.sourceAnchor and self.sinkAnchor:
            source_pos = self.sourceAnchor.anchorScenePos()
            sink_pos = self.sinkAnchor.anchorScenePos()
            source_pos = self.curveItem.mapFromScene(source_pos)
            sink_pos = self.curveItem.mapFromScene(sink_pos)

            # Adaptive offset for the curve control points to avoid a
            # cusp when the two points have the same y coordinate
            # and are close together
            delta = source_pos - sink_pos
            dist = math.sqrt(delta.x() ** 2 + delta.y() ** 2)
            cp_offset = min(dist / 2.0, 60.0)

            # TODO: make the curve tangent orthogonal to the anchors path.
            path = QPainterPath()
            path.moveTo(source_pos)
            path.cubicTo(source_pos + QPointF(cp_offset, 0),
                         sink_pos - QPointF(cp_offset, 0),
                         sink_pos)

            self.curveItem.setCurvePath(path)
            self.sourceIndicator.setPos(source_pos)
            self.sinkIndicator.setPos(sink_pos)
            self.__updateText()
        else:
            self.setHoverState(False)
            self.curveItem.setPath(QPainterPath())

    def __updateText(self):
        self.prepareGeometryChange()
        self.__boundingRect = None

        if self.__sourceName or self.__sinkName:
            if self.__sourceName != self.__sinkName:
                text = "{0} \u2192 {1}".format(self.__sourceName,
                                                self.__sinkName)
            else:
                # If the names are the same show only one.
                # Is this right? If the sink has two input channels of the
                # same type having the name on the link help elucidate
                # the scheme.
                text = self.__sourceName
        else:
            text = ""

        self.linkTextItem.setPlainText(text)

        path = self.curveItem.curvePath()
        if not path.isEmpty():
            center = path.pointAtPercent(0.5)
            angle = path.angleAtPercent(0.5)

            brect = self.linkTextItem.boundingRect()

            transform = QTransform()
            transform.translate(center.x(), center.y())
            transform.rotate(-angle)

            # Center and move above the curve path.
            transform.translate(-brect.width() / 2, -brect.height())

            self.linkTextItem.setTransform(transform)

    def removeLink(self):
        self.setSinkItem(None)
        self.setSourceItem(None)
        self.__updateCurve()

    def setHoverState(self, state):
        if self.hover != state:
            self.prepareGeometryChange()
            self.__boundingRect = None
            self.hover = state
            self.sinkIndicator.setHoverState(state)
            self.sourceIndicator.setHoverState(state)
            self.curveItem.setHoverState(state)
            self.__updatePen()

    def hoverEnterEvent(self, event):
        # Hover enter event happens when the mouse enters any child object
        # but we only want to show the 'hovered' shadow when the mouse
        # is over the 'curveItem', so we install self as an event filter
        # on the LinkCurveItem and listen to its hover events.
        self.curveItem.installSceneEventFilter(self)
        return QGraphicsObject.hoverEnterEvent(self, event)

    def hoverLeaveEvent(self, event):
        # Remove the event filter to prevent unnecessary work in
        # scene event filter when not needed
        self.curveItem.removeSceneEventFilter(self)
        return QGraphicsObject.hoverLeaveEvent(self, event)

    def sceneEventFilter(self, obj, event):
        if obj is self.curveItem:
            if event.type() == QEvent.GraphicsSceneHoverEnter:
                self.setHoverState(True)
            elif event.type() == QEvent.GraphicsSceneHoverLeave:
                self.setHoverState(False)

        return QGraphicsObject.sceneEventFilter(self, obj, event)

    def boundingRect(self):
        if self.__boundingRect is None:
            self.__boundingRect = self.childrenBoundingRect()
        return self.__boundingRect

    def shape(self):
        return self.curveItem.shape()

    def setEnabled(self, enabled):
        """
        Reimplemented from :class:`QGraphicsObject`

        Set link enabled state. When disabled the link is rendered with a
        dashed line.

        """
        # This getter/setter pair override a property from the base class.
        # They should be renamed to e.g. setLinkEnabled/linkEnabled
        self.curveItem.setLinkEnabled(enabled)

    def isEnabled(self):
        return self.curveItem.isLinkEnabled()

    def setDynamicEnabled(self, enabled):
        """
        Set the link's dynamic enabled state.

        If the link is `dynamic` it will be rendered in red/green color
        respectively depending on the state of the dynamic enabled state.

        """
        if self.__dynamicEnabled != enabled:
            self.__dynamicEnabled = enabled
            if self.__dynamic:
                self.__updatePen()

    def isDynamicEnabled(self):
        """
        Is the link dynamic enabled.
        """
        return self.__dynamicEnabled

    def setDynamic(self, dynamic):
        """
        Mark the link as dynamic (i.e. it responds to
        :func:`setDynamicEnabled`).

        """
        if self.__dynamic != dynamic:
            self.__dynamic = dynamic
            self.__updatePen()

    def isDynamic(self):
        """
        Is the link dynamic.
        """
        return self.__dynamic

    def setRuntimeState(self, state):
        """
        Style the link appropriate to the LinkItem.State

        Parameters
        ----------
        state : LinkItem.State
        """
        if self.__state != state:
            self.__state = state

            if state & LinkItem.Pending:
                self.sinkIndicator.setBrush(QBrush(Qt.yellow))
            else:
                self.sinkIndicator.setBrush(QBrush(QColor("#9CACB4")))
            self.__updatePen()

    def runtimeState(self):
        return self.__state

    def __updatePen(self):
        self.prepareGeometryChange()
        self.__boundingRect = None
        if self.__dynamic:
            if self.__dynamicEnabled:
                color = QColor(0, 150, 0, 150)
            else:
                color = QColor(150, 0, 0, 150)

            normal = QPen(QBrush(color), 2.0)
            hover = QPen(QBrush(color.darker(120)), 2.1)
        else:
            normal = QPen(QBrush(QColor("#9CACB4")), 2.0)
            hover = QPen(QBrush(QColor("#7D7D7D")), 2.1)

        if self.__state & LinkItem.Active:
            pen_style = Qt.SolidLine
        else:
            pen_style = Qt.DashLine

        normal.setStyle(pen_style)
        hover.setStyle(pen_style)

        if self.hover:
            pen = hover
        else:
            pen = normal

        self.curveItem.setPen(pen)