def __init__(self, dataSec, defaultOffset=None, binoculars=None): CallbackDelayer.__init__(self) self.__impulseOscillator = None self.__movementOscillator = None self.__noiseOscillator = None self.__dynamicCfg = CameraDynamicConfig() self.__accelerationSmoother = None self.__readCfg(dataSec) if binoculars is None: return else: self.__cam = BigWorld.FreeCamera() self.__zoom = self.__cfg['zoom'] self.__curSense = 0 self.__curScrollSense = 0 self.__waitVehicleCallbackId = None self.__onChangeControlMode = None self.__aimingSystem = None self.__binoculars = binoculars self.__defaultAimOffset = defaultOffset or Vector2() self.__crosshairMatrix = createCrosshairMatrix( offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance']) self.__prevTime = BigWorld.time() self.__autoUpdateDxDyDz = Vector3(0, 0, 0) if BattleReplay.g_replayCtrl.isPlaying: BattleReplay.g_replayCtrl.setDataCallback( 'applyZoom', self.__applySerializedZoom) return
def __init__(self, dataSec, aim, binoculars): CallbackDelayer.__init__(self) self.__impulseOscillator = None self.__movementOscillator = None self.__noiseOscillator = None self.__dynamicCfg = CameraDynamicConfig() self.__accelerationSmoother = None self.__readCfg(dataSec) if aim is None or binoculars is None: return else: self.__cam = BigWorld.FreeCamera() self.__zoom = self.__cfg['zoom'] self.__curSense = 0 self.__curScrollSense = 0 self.__waitVehicleCallbackId = None self.__onChangeControlMode = None self.__aimingSystem = SniperAimingSystem(dataSec) self.__aim = weakref.proxy(aim) self.__binoculars = binoculars self.__defaultAimOffset = self.__aim.offset() self.__defaultAimOffset = (self.__defaultAimOffset[0], self.__defaultAimOffset[1]) self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance']) self.__prevTime = BigWorld.time() self.__autoUpdateDxDyDz = Vector3(0, 0, 0) return
def __init__(self, dataSec, defaultOffset = None, binoculars = None): CallbackDelayer.__init__(self) self.__impulseOscillator = None self.__movementOscillator = None self.__noiseOscillator = None self.__dynamicCfg = CameraDynamicConfig() self.__accelerationSmoother = None self.__readCfg(dataSec) if binoculars is None: return else: self.__cam = BigWorld.FreeCamera() self.__zoom = self.__cfg['zoom'] self.__curSense = 0 self.__curScrollSense = 0 self.__waitVehicleCallbackId = None self.__onChangeControlMode = None self.__aimingSystem = SniperAimingSystem(dataSec) self.__binoculars = binoculars self.__defaultAimOffset = defaultOffset or Vector2() self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance']) self.__prevTime = BigWorld.time() self.__autoUpdateDxDyDz = Vector3(0, 0, 0) if BattleReplay.g_replayCtrl.isPlaying: BattleReplay.g_replayCtrl.setDataCallback('applyZoom', self.__applyZoom) return
def __init__(self, dataSec, aim, binoculars): CallbackDelayer.__init__(self) self.__impulseOscillator = None self.__movementOscillator = None self.__noiseOscillator = None self.__dynamicCfg = CameraDynamicConfig() self.__accelerationSmoother = None self.__readCfg(dataSec) if aim is None or binoculars is None: return self.__cam = BigWorld.FreeCamera() self.__zoom = self.__cfg['zoom'] self.__curSense = 0 self.__curScrollSense = 0 self.__waitVehicleCallbackId = None self.__onChangeControlMode = None self.__aimingSystem = SniperAimingSystem(dataSec) self.__aim = weakref.proxy(aim) self.__binoculars = binoculars self.__defaultAimOffset = self.__aim.offset() self.__defaultAimOffset = (self.__defaultAimOffset[0], self.__defaultAimOffset[1]) self.__crosshairMatrix = createCrosshairMatrix( offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance']) self.__prevTime = BigWorld.time() self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
def __updateCrosshairMatrix(self): currentFov = BigWorld.projection().fov curClipPlaneScale = math.tan(currentFov / 2) aimMarkerDistance = self.__aimMarkerDistance * self._DEFAULT_CLIP_PLANE_SCALE / curClipPlaneScale self.__crosshairMatrix = createCrosshairMatrix( offsetFromNearPlane=aimMarkerDistance)