예제 #1
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class coreDamage(unittest.TestCase):
    """ Test that core damage is calculated correctly """
    def setUp(self):
        """ Setup the attack and Pokemon to use the attack """
        self.user = BuildPokemonBattleWrapper()
        self.target = BuildPokemonBattleWrapper()

        regDelegate = DamageDelegate(None, 50, 1)
        self.core = regDelegate.coreDamage(self.user, self.target)

        self.delegate = BoostDamageOnStatusDelegate(None, 50, 1)

    def noStatus(self):
        """ Test that damage is core when the target has no status """
        self.target.setStatus(Status())
        damage = self.delegate.coreDamage(self.user, self.target)

        assert damage == self.core, "Damage should be the core when target has no status"

    def status(self):
        """ Test that damage is double the core when the target has a status """
        self.target.setStatus(Burn())
        damage = self.delegate.coreDamage(self.user, self.target)

        assert damage == 2 * self.core, "Damage should double when target has a status"
예제 #2
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class coreDamage(unittest.TestCase):
    """ Test that core damage is calculated correctly """ 
    
    def setUp(self):
        """ Setup the attack and Pokemon to use the attack """
        self.user = BuildPokemonBattleWrapper()
        self.target = BuildPokemonBattleWrapper()
        
        regDelegate = DamageDelegate(None, 50, 1)
        self.core = regDelegate.coreDamage(self.user, self.target)
        
        self.delegate = BoostDamageOnStatusDelegate(None, 50, 1)
        
    def noStatus(self):
        """ Test that damage is core when the target has no status """
        self.target.setStatus(Status())
        damage = self.delegate.coreDamage(self.user, self.target)
        
        assert damage == self.core, "Damage should be the core when target has no status"
        
    def status(self):
        """ Test that damage is double the core when the target has a status """
        self.target.setStatus(Burn())
        damage = self.delegate.coreDamage(self.user, self.target)
        
        assert damage == 2*self.core, "Damage should double when target has a status"
예제 #3
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    def setUp(self):
        """ Setup the attack and Pokemon to use the attack """
        self.user = BuildPokemonBattleWrapper()
        self.target = BuildPokemonBattleWrapper()

        regDelegate = DamageDelegate(None, 50, 1)
        self.core = regDelegate.coreDamage(self.user, self.target)

        self.delegate = BoostDamageOnStatusDelegate(None, 50, 1)
예제 #4
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 def setUp(self):
     """ Setup the attack and Pokemon to use the attack """
     self.user = BuildPokemonBattleWrapper()
     self.target = BuildPokemonBattleWrapper()
     
     regDelegate = DamageDelegate(None, 50, 1)
     self.core = regDelegate.coreDamage(self.user, self.target)
     
     self.delegate = BoostDamageOnStatusDelegate(None, 50, 1)
예제 #5
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    def loadFromDB(cursor, parent):
        """ Loads an attack Damage Delegate from a Database """
        type, id = DamageDelegateFactory.GetTypeAndID(cursor, parent.name)

        if type == "BOOST ON STATUS":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return BoostDamageOnStatusDelegate(parent, power, isPhysical)

        elif type == "CORE":
            parameters = ["power", "physical"]
            power, physical = GetParameters(cursor, parameters,
                                            "CoreDamageDelegate", id)
            return DamageDelegate(parent, power, physical)

        elif type == "EFFECT ON DAMAGE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return EffectOnDamageDelegate(parent, power, isPhysical)

        elif type == "FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            damage = int(element.find(Tags.damageTag).text)
            return FixedDelegate(parent, damage, isPhysical)

        elif type == "HALF HEALTH":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return HalfHealthDelegate(parent, isPhysical)

        elif type == "LEVEL":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return LevelDelegate(parent, isPhysical)

        elif type == "NO FAINT":
            parameters = ["power", "physical"]
            power, physical = GetParameters(cursor, parameters,
                                            "NoFaintDamage", id)
            return NoFaintDelegate(parent, power, physical)

        elif type == "ONE HIT KO":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return OneHitDelegate(parent, isPhysical)

        elif type == "PIERCE DODGE 2X":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            pierce = element.find(Tags.pierceTag).text
            return PierceDodge2XDelegate(parent, power, isPhysical, pierce)

        elif type == "SCALE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            factor = int(element.find(Tags.factorTag).text)
            turns = int(element.find(Tags.turnsTag).text)
            return DamageScaleDelegate(parent, power, isPhysical, factor,
                                       turns)

        elif type == "STAT RATIO FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioFixedDelegate(parent, isPhysical, stat)

        elif type == "STAT RATIO RANGE":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioRangeDelegate(parent, isPhysical, stat)

        cursor.close()
예제 #6
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    def loadFromXML(element, parent):
        """ Builds a DamageDelegate from XML """
        delegateType = element.find(Tags.typeTag).text

        if delegateType == "BOOST ON STATUS":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return BoostDamageOnStatusDelegate(parent, power, isPhysical)

        elif delegateType == "CORE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return DamageDelegate(parent, power, isPhysical)

        elif delegateType == "EFFECT ON DAMAGE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return EffectOnDamageDelegate(parent, power, isPhysical)

        elif delegateType == "FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            damage = int(element.find(Tags.damageTag).text)
            return FixedDelegate(parent, damage, isPhysical)

        elif delegateType == "HALF HEALTH":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return HalfHealthDelegate(parent, isPhysical)

        elif delegateType == "LEVEL":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return LevelDelegate(parent, isPhysical)

        elif delegateType == "NO FAINT":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return NoFaintDelegate(parent, power, isPhysical)

        elif delegateType == "ONE HIT KO":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return OneHitDelegate(parent, isPhysical)

        elif delegateType == "PIERCE DODGE 2X":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            pierce = element.find(Tags.pierceTag).text
            return PierceDodge2XDelegate(parent, power, isPhysical, pierce)

        elif delegateType == "SCALE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            factor = int(element.find(Tags.factorTag).text)
            turns = int(element.find(Tags.turnsTag).text)
            return DamageScaleDelegate(parent, power, isPhysical, factor,
                                       turns)

        elif delegateType == "STAT RATIO FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioFixedDelegate(parent, isPhysical, stat)

        elif delegateType == "STAT RATIO RANGE":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioRangeDelegate(parent, isPhysical, stat)