def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self)
def setUp(self): """ Build the Step for the test """ self.attack = Attack() self.effects = [self, self] self.attack.effectDelegates = self.effects self.step = HandleMissEffectsStep(self.attack) self.calledApplyEffect = 0 self.messages = ["My Test Message"]
class perform(unittest.TestCase): """ Test cases of perform """ def setUp(self): """ Build the Step for the test """ self.attack = Attack() self.effects = [self, self] self.attack.effectDelegates = self.effects self.step = HandleMissEffectsStep(self.attack) self.calledApplyEffect = 0 self.messages = ["My Test Message"] def applyOnMissFlag(self): """ Test that when an effect has the applyOnMiss Flag the effect is used """ self.applyOnMiss = True messages = self.step.perform(None, None, None) numberOfEffects = len(self.effects) self.assertEquals(numberOfEffects, self.calledApplyEffect, "Should have called apply effect for each effect") self.assertEquals(self.messages*numberOfEffects, messages, "Should receive the messages from each effect") def effectOnMissFunction(self): """ Test that when an effect has the efffectOnMiss Flag the effect is used """ self.effectOnMiss = self.applyEffect messages = self.step.perform(None, None, None) numberOfEffects = len(self.effects) self.assertEquals(numberOfEffects, self.calledApplyEffect, "Should have called apply effect for each effect") self.assertEquals(self.messages*numberOfEffects, messages, "Should receive the messages from each effect") def otherwise(self): """ Test that when an effect has neither Flag nothing happens """ messages = self.step.perform(None, None, None) self.assertEquals(0, self.calledApplyEffect, "Should not have called apply effect") self.assertEquals([], messages, "Should receive no messages when the effects are prevented") def applyEffect(self, user, target, environment): self.calledApplyEffect += 1 return self.messages
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform( user, target, environment) else: messages += self.handleMissEffectsStep.perform( user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform(user, target, environment) else: messages += self.handleMissEffectsStep.perform(user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)