def setUp(self): """ Build the Step for the test """ self.attack = Attack() self.attack.hitDelegate = self self.step = HitStep(self.attack) self.messages = ["My Test Messages"] self.calledHit = False
def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self)
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform( user, target, environment) else: messages += self.handleMissEffectsStep.perform( user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform(user, target, environment) else: messages += self.handleMissEffectsStep.perform(user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)
class perform(unittest.TestCase): """ Test cases of perform """ def setUp(self): """ Build the Step for the test """ self.attack = Attack() self.attack.hitDelegate = self self.step = HitStep(self.attack) self.messages = ["My Test Messages"] self.calledHit = False def hit_Failing(self): """ Test that failing hit is handled """ self.shouldHit = False self.step.perform(None, None, None) self.assertTrue(self.calledHit, "Should have called hit delegate's hit function") self.assertFalse(self.step.hit, "Should not have successfully hit") def hit_Passing(self): """ Test that passing hit ais handled """ self.shouldHit = True self.step.perform(None, None, None) self.assertTrue(self.calledHit, "Should have called hit delegate's hit function") self.assertTrue(self.step.hit, "Should have successfully hit") def messagesReturned_Missed(self): """ Test that messages from a missed hit attempt are returned """ self.shouldHit = False messages = self.step.perform(None, None, None) self.assertEquals(self.messages, messages, "Should have returned the hit messages") def messagesReturned_Hit(self): """ Test that messages from a successful hit attempt are returned """ self.shouldHit = True messages = self.step.perform(None, None, None) self.assertEquals([], messages, "Should have returned the hit messages") def hit(self, user, target, environment): self.calledHit = True return self.shouldHit, self.messages