class OnBattle: BattleMenu = BaseAsset( Point(1730, 240), Point(1850, 360), '10111100100111101101100110100001011000001110100110011010') Attack = BaseAsset( Point(1580, 800), Point(1820, 1000), '00011010110101000010110010010011001000110100110111110011')
class WorkFlow: LieBiaoGengXin = BaseAsset( Point(1180, 150), Point(1320, 240), '11101001101010110101011100001101100110101011110101111100') KaiShiRenWu = BaseAsset( Point(1700, 970), Point(1860, 1050), '00000001000000001010101010010100101010100100101000000100') ZhanDouJieGuo = BaseAsset( Point(790, 50), Point(1120, 130), '11001101100010110001011000100100100010011001001100100110') XiaYiBu = BaseAsset( Point(1470, 970), Point(1850, 1050), '00000000101000110100001111000110000010100001010000110101') ApNotEnough = BaseAsset( Point(820, 56), Point(1250, 148), '11010000011000101100010010010111010001100001001000001000')
class WorkFlow: GuanQia = BaseButton(Point(990, 290), Point(1400, 440)) KaiShiRenWu = BaseButton(Point(1700, 970), Point(1860, 1050)) DianJiHuaMian = BaseButton(Point(760, 880), Point(1160, 1040)) XiaYiBu = BaseButton(Point(1470, 970), Point(1850, 1050)) class Apple: JueDing = BaseButton(Point(1120, 810), Point(1400, 880)) Golden = BaseButton(Point(500, 400), Point(1400, 560))
class OnBattle: class Skill: Skill1 = BaseButton(Point(60, 820), Point(140, 910)) Skill2 = BaseButton(Point(200, 820), Point(280, 910)) Skill3 = BaseButton(Point(345, 820), Point(425, 910)) Skill4 = BaseButton(Point(540, 820), Point(620, 910)) Skill5 = BaseButton(Point(680, 820), Point(760, 910)) Skill6 = BaseButton(Point(820, 820), Point(900, 910)) Skill7 = BaseButton(Point(1020, 820), Point(1100, 910)) Skill8 = BaseButton(Point(1160, 820), Point(1240, 910)) Skill9 = BaseButton(Point(1290, 820), Point(1370, 910)) class Servant: p1 = BaseButton(Point(400, 500), Point(600, 800)) p2 = BaseButton(Point(860, 500), Point(1060, 800)) p3 = BaseButton(Point(1330, 500), Point(1530, 800)) class Card: Card1 = BaseButton(Point(90, 640), Point(290, 900)) Card2 = BaseButton(Point(480, 640), Point(680, 900)) Card3 = BaseButton(Point(860, 640), Point(1060, 900)) Card4 = BaseButton(Point(1240, 640), Point(1440, 900)) Card5 = BaseButton(Point(1620, 640),Point(1820, 900)) class NoblePhantasm: NP1 = BaseButton(Point(510, 195), Point(720, 435)) NP2 = BaseButton(Point(860, 195), Point(1070, 435)) NP3 = BaseButton(Point(1210, 195), Point(1420, 435)) Attack = BaseButton(Point(1540, 780), Point(1840, 1000)) BattleMenu = BaseButton(Point(1730, 240), Point(1850, 360)) class MasterMenu: Open = BaseButton(Point(1730, 420), Point(1850, 540)) Skill1 = BaseButton(Point(1315, 430), Point(1400, 510)) Skill2 = BaseButton(Point(1450, 430), Point(1530, 510)) Skill3 = BaseButton(Point(1580, 430), Point(1660, 510)) class Exchange: p1 = BaseButton(Point(100, 410), Point(310, 630)) p2 = BaseButton(Point(400, 410), Point(610, 630)) p3 = BaseButton(Point(700, 410), Point(910, 630)) p4 = BaseButton(Point(1000, 410), Point(1210, 630)) p5 = BaseButton(Point(1300, 410), Point(1510, 630)) p6 = BaseButton(Point(1600, 410), Point(1810, 630)) Change = BaseButton(Point(760, 900), Point(1160, 980))
class MasterMenu: Open = BaseButton(Point(1730, 420), Point(1850, 540)) Skill1 = BaseButton(Point(1315, 430), Point(1400, 510)) Skill2 = BaseButton(Point(1450, 430), Point(1530, 510)) Skill3 = BaseButton(Point(1580, 430), Point(1660, 510)) class Exchange: p1 = BaseButton(Point(100, 410), Point(310, 630)) p2 = BaseButton(Point(400, 410), Point(610, 630)) p3 = BaseButton(Point(700, 410), Point(910, 630)) p4 = BaseButton(Point(1000, 410), Point(1210, 630)) p5 = BaseButton(Point(1300, 410), Point(1510, 630)) p6 = BaseButton(Point(1600, 410), Point(1810, 630)) Change = BaseButton(Point(760, 900), Point(1160, 980))
class ShanShanJi: ZhengSai = BaseAsset( Point(990, 290), Point(1150, 440), '11101001101011111011010010110001011010001101001110001101') JueSai_GuangChangHuaYuan = BaseAsset( Point(990, 290), Point(1150, 440), '10100110100011001001111000101011010011001000100101110000') test = BaseAsset( Point(990, 290), Point(1800, 440), '10011011010110111111010010110101111001101110100111001101')
class Skill: Skill1 = BaseButton(Point(60, 820), Point(140, 910)) Skill2 = BaseButton(Point(200, 820), Point(280, 910)) Skill3 = BaseButton(Point(345, 820), Point(425, 910)) Skill4 = BaseButton(Point(540, 820), Point(620, 910)) Skill5 = BaseButton(Point(680, 820), Point(760, 910)) Skill6 = BaseButton(Point(820, 820), Point(900, 910)) Skill7 = BaseButton(Point(1020, 820), Point(1100, 910)) Skill8 = BaseButton(Point(1160, 820), Point(1240, 910)) Skill9 = BaseButton(Point(1290, 820), Point(1370, 910)) class Servant: p1 = BaseButton(Point(400, 500), Point(600, 800)) p2 = BaseButton(Point(860, 500), Point(1060, 800)) p3 = BaseButton(Point(1330, 500), Point(1530, 800))
class Apple: JueDing = BaseButton(Point(1120, 810), Point(1400, 880)) Golden = BaseButton(Point(500, 400), Point(1400, 560))
class Exchange: p1 = BaseButton(Point(100, 410), Point(310, 630)) p2 = BaseButton(Point(400, 410), Point(610, 630)) p3 = BaseButton(Point(700, 410), Point(910, 630)) p4 = BaseButton(Point(1000, 410), Point(1210, 630)) p5 = BaseButton(Point(1300, 410), Point(1510, 630)) p6 = BaseButton(Point(1600, 410), Point(1810, 630)) Change = BaseButton(Point(760, 900), Point(1160, 980))
class NoblePhantasm: NP1 = BaseButton(Point(510, 195), Point(720, 435)) NP2 = BaseButton(Point(860, 195), Point(1070, 435)) NP3 = BaseButton(Point(1210, 195), Point(1420, 435))
class Card: Card1 = BaseButton(Point(90, 640), Point(290, 900)) Card2 = BaseButton(Point(480, 640), Point(680, 900)) Card3 = BaseButton(Point(860, 640), Point(1060, 900)) Card4 = BaseButton(Point(1240, 640), Point(1440, 900)) Card5 = BaseButton(Point(1620, 640),Point(1820, 900))
class Servant: p1 = BaseButton(Point(400, 500), Point(600, 800)) p2 = BaseButton(Point(860, 500), Point(1060, 800)) p3 = BaseButton(Point(1330, 500), Point(1530, 800))
from CORE.Engine import BaseButton, Point NullButton = BaseButton(Point(0, 0), Point(0, 0)) class OnBattle: class Skill: Skill1 = BaseButton(Point(60, 820), Point(140, 910)) Skill2 = BaseButton(Point(200, 820), Point(280, 910)) Skill3 = BaseButton(Point(345, 820), Point(425, 910)) Skill4 = BaseButton(Point(540, 820), Point(620, 910)) Skill5 = BaseButton(Point(680, 820), Point(760, 910)) Skill6 = BaseButton(Point(820, 820), Point(900, 910)) Skill7 = BaseButton(Point(1020, 820), Point(1100, 910)) Skill8 = BaseButton(Point(1160, 820), Point(1240, 910)) Skill9 = BaseButton(Point(1290, 820), Point(1370, 910)) class Servant: p1 = BaseButton(Point(400, 500), Point(600, 800)) p2 = BaseButton(Point(860, 500), Point(1060, 800)) p3 = BaseButton(Point(1330, 500), Point(1530, 800)) class Card: Card1 = BaseButton(Point(90, 640), Point(290, 900)) Card2 = BaseButton(Point(480, 640), Point(680, 900)) Card3 = BaseButton(Point(860, 640), Point(1060, 900)) Card4 = BaseButton(Point(1240, 640), Point(1440, 900)) Card5 = BaseButton(Point(1620, 640),Point(1820, 900)) class NoblePhantasm: NP1 = BaseButton(Point(510, 195), Point(720, 435))