def addVehicleMarker(self, vProxy, vInfo, guiProps): vTypeDescr = vProxy.typeDescriptor maxHealth = vTypeDescr.maxHealth mProv = vProxy.model.node('HP_gui') isAlly = guiProps.isFriend speaking = False if GUI_SETTINGS.voiceChat: speaking = VoiceChatInterface.g_instance.isPlayerSpeaking( vInfo.player.accountDBID) hunting = VehicleActions.isHunting(vInfo.events) markerID = self._createVehicleMarker(isAlly, mProv) self.__markers[vInfo.vehicleID] = _VehicleMarker( markerID, vProxy, self.__ownUIProxy) battleCtx = g_sessionProvider.getCtx() result = battleCtx.getPlayerFullNameParts(vProxy.id) vType = vInfo.vehicleType teamIdx = -1 if arena_info.isFalloutMultiTeam() and vInfo.isSquadMan(): teamIdx = g_sessionProvider.getArenaDP().getMultiTeamsIndexes()[ vInfo.team] self.invokeMarker(markerID, 'init', [ vType.classTag, vType.iconPath, result.vehicleName, vType.level, result.playerFullName, result.playerName, result.clanAbbrev, result.regionCode, vProxy.health, maxHealth, guiProps.name(), speaking, hunting, guiProps.base, g_ctfManager.getVehicleCarriedFlagID( vInfo.vehicleID) is not None, teamIdx ]) return markerID
def addVehicleMarker(self, vProxy, vInfo, guiProps): vTypeDescr = vProxy.typeDescriptor maxHealth = vTypeDescr.maxHealth mProv = vProxy.model.node('HP_gui') isAlly = guiProps.isFriend speaking = self.bwProto.voipController.isPlayerSpeaking( vInfo.player.accountDBID) hunting = VehicleActions.isHunting(vInfo.events) markerID = self._createVehicleMarker(isAlly, mProv) self.__markers[vInfo.vehicleID] = _VehicleMarker( markerID, vProxy, self.__ownUIProxy) battleCtx = g_sessionProvider.getCtx() result = battleCtx.getPlayerFullNameParts(vProxy.id) vType = vInfo.vehicleType squadIcon = '' if g_sessionProvider.arenaVisitor.gui.isFalloutMultiTeam( ) and vInfo.isSquadMan(): if guiProps == PLAYER_GUI_PROPS.squadman: squadTeam = 'my' elif isAlly: squadTeam = 'ally' else: squadTeam = 'enemy' squadIcon = '%s%d' % (squadTeam, vInfo.squadIndex) self.invokeMarker(markerID, 'init', [ vType.classTag, vType.iconPath, result.vehicleName, vType.level, result.playerFullName, result.playerName, result.clanAbbrev, result.regionCode, vProxy.health, maxHealth, guiProps.name(), speaking, hunting, guiProps.base, g_ctfManager.getVehicleCarriedFlagID( vInfo.vehicleID) is not None, squadIcon ]) return markerID
def addVehicleMarker(self, vProxy, vInfo, guiProps): vTypeDescr = vProxy.typeDescriptor maxHealth = vTypeDescr.maxHealth mProv = vProxy.model.node('HP_gui') isAlly = guiProps.isFriend speaking = False if GUI_SETTINGS.voiceChat: speaking = VoiceChatInterface.g_instance.isPlayerSpeaking(vInfo.player.accountDBID) hunting = VehicleActions.isHunting(vInfo.events) markerID = self._createVehicleMarker(isAlly, mProv) self.__markers[vInfo.vehicleID] = _VehicleMarker(markerID, vProxy, self.__ownUIProxy) battleCtx = g_sessionProvider.getCtx() result = battleCtx.getPlayerFullNameParts(vProxy.id) vType = vInfo.vehicleType teamIdx = -1 if arena_info.isFalloutMultiTeam() and vInfo.isSquadMan(): teamIdx = g_sessionProvider.getArenaDP().getMultiTeamsIndexes()[vInfo.team] self.invokeMarker(markerID, 'init', [vType.classTag, vType.iconPath, result.vehicleName, vType.level, result.playerFullName, result.playerName, result.clanAbbrev, result.regionCode, vProxy.health, maxHealth, guiProps.name(), speaking, hunting, guiProps.base, g_ctfManager.getVehicleCarriedFlagID(vInfo.vehicleID) is not None, teamIdx]) return markerID
def initControlMode(self, mode, available): super(FlagsAndPersonalEntriesPlugin, self).initControlMode(mode, available) playerVehID = self._getPlayerVehicleID() if g_ctfManager.getVehicleCarriedFlagID(playerVehID) is not None: self.__updateVehicleFlagState(playerVehID, True) return
def start(self): visitor = g_sessionProvider.arenaVisitor self.__playerVehicleID = avatar_getter.getPlayerVehicleID() self.__playerTeam = avatar_getter.getPlayerTeam() self.__isTeamPlayer = not visitor.isSoloTeam(self.__playerTeam) self.__addCaptureMarkers(visitor, g_ctfManager.getVehicleCarriedFlagID(self.__playerVehicleID) is not None) super(AbsorptionMarkersPlugin, self).start() return
def _notifyVehicleRemoved(self, vehicleID): flagID = g_ctfManager.getVehicleCarriedFlagID(vehicleID) if flagID is not None: self.__setFlagVisible(flagID, True) self.__updateVehicleFlagState(vehicleID, False) if flagID in self.__flagEntries: flagPos = g_ctfManager.getFlagMinimapPos(flagID) self.__updateMarkerFlagPosition(flagID, flagPos) return
def _setMarkerInitialState(self, marker, accountDBID=0): super(RespawnableVehicleMarkerPlugin, self)._setMarkerInitialState(marker, accountDBID=accountDBID) flagBearer = g_ctfManager.getVehicleCarriedFlagID( marker.getVehicleID()) is not None if marker.setFlagBearer(flagBearer): self._invokeMarker(marker.getMarkerID(), 'updateFlagBearerState', flagBearer) return
def start(self): super(AbsorptionFlagsPlugin, self).start() self.__playerVehicleID = self._arenaDP.getPlayerVehicleID() self.__playerTeam = self._arenaDP.getNumberOfTeam() self.__isTeamPlayer = not self._arenaVisitor.isSoloTeam(self.__playerTeam) g_ctfManager.onFlagCapturedByVehicle += self.__onFlagCapturedByVehicle g_ctfManager.onFlagDroppedToGround += self.__onFlagDroppedToGround g_ctfManager.onFlagAbsorbed += self.__onFlagAbsorbed g_ctfManager.onFlagRemoved += self.__onFlagRemoved self.__addAbsorptionFlags(g_ctfManager.getVehicleCarriedFlagID(self.__playerVehicleID) is not None) return
def new__addOrUpdateVehicleMarker(self, vProxy, vInfo, guiProps, active=True): # Original code speaking = self.bwProto.voipController.isPlayerSpeaking( vInfo.player.accountDBID) flagBearer = g_ctfManager.getVehicleCarriedFlagID( vInfo.vehicleID) is not None if active: mProv = vProxy.model.node('HP_gui') else: mProv = None if vInfo.vehicleID in self._VehicleMarkerPlugin__vehiclesMarkers: marker = self._VehicleMarkerPlugin__vehiclesMarkers[vInfo.vehicleID] if marker.setActive(active): self._setMarkerMatrix(marker.getMarkerID(), mProv) self._setMarkerActive(marker.getMarkerID(), active) self._VehicleMarkerPlugin__updateVehicleStates( marker, speaking, vProxy.health, flagBearer) marker.attach(vProxy) else: hunting = VehicleActions.isHunting(vInfo.events) markerID = self._createMarkerWithMatrix(mProv, 'VehicleMarker') self._VehicleMarkerPlugin__vehiclesMarkers[ vInfo.vehicleID] = VehicleMarker(markerID, vProxy, self._parentObj.getCanvasProxy(), active) battleCtx = g_sessionProvider.getCtx() result = battleCtx.getPlayerFullNameParts(vProxy.id) vType = vInfo.vehicleType squadIndex = 0 if g_sessionProvider.arenaVisitor.gui.isFalloutMultiTeam( ) and vInfo.squadIndex: squadIndex = vInfo.squadIndex # My code vehicleName = result.vehicleName playerName = result.playerName playerInfo = stats.playersInfo.get(str(vInfo.player.accountDBID)) if config('marker/enable') and playerInfo is not None: playerName = config('marker/playerName').format(**playerInfo) vehicleName = config('marker/vehicleName').format(**playerInfo) self._invokeMarker(markerID, 'setVehicleInfo', [ vType.classTag, vType.iconPath, vehicleName, vType.level, result.playerFullName, playerName, result.clanAbbrev, result.regionCode, vType.maxHealth, guiProps.name(), hunting, squadIndex ]) if not vProxy.isAlive(): self._VehicleMarkerPlugin__updateMarkerState( markerID, 'dead', True) if active: self._VehicleMarkerPlugin__updateVehicleStates( self._VehicleMarkerPlugin__vehiclesMarkers[vInfo.vehicleID], speaking, vProxy.health, flagBearer) return
def new__addOrUpdateVehicleMarker(self, vProxy, vInfo, guiProps, active = True): # Original code speaking = self.bwProto.voipController.isPlayerSpeaking(vInfo.player.accountDBID) flagBearer = g_ctfManager.getVehicleCarriedFlagID(vInfo.vehicleID) is not None if active: mProv = vProxy.model.node('HP_gui') else: mProv = None if vInfo.vehicleID in self._VehicleMarkerPlugin__vehiclesMarkers: marker = self._VehicleMarkerPlugin__vehiclesMarkers[vInfo.vehicleID] if marker.setActive(active): self._setMarkerMatrix(marker.getMarkerID(), mProv) self._setMarkerActive(marker.getMarkerID(), active) self._VehicleMarkerPlugin__updateVehicleStates(marker, speaking, vProxy.health, flagBearer) marker.attach(vProxy) else: hunting = VehicleActions.isHunting(vInfo.events) markerID = self._createMarkerWithMatrix(mProv, 'VehicleMarker') self._VehicleMarkerPlugin__vehiclesMarkers[vInfo.vehicleID] = VehicleMarker(markerID, vProxy, self._parentObj.getCanvasProxy(), active) battleCtx = g_sessionProvider.getCtx() result = battleCtx.getPlayerFullNameParts(vProxy.id) vType = vInfo.vehicleType squadIndex = 0 if g_sessionProvider.arenaVisitor.gui.isFalloutMultiTeam() and vInfo.squadIndex: squadIndex = vInfo.squadIndex # My code vehicleName = result.vehicleName playerName = result.playerName playerInfo = stats.playersInfo.get(str(vInfo.player.accountDBID)) if config('marker/enable') and playerInfo is not None: playerName = config('marker/playerName').format(**playerInfo) vehicleName = config('marker/vehicleName').format(**playerInfo) self._invokeMarker(markerID, 'setVehicleInfo', [vType.classTag, vType.iconPath, vehicleName, vType.level, result.playerFullName, playerName, result.clanAbbrev, result.regionCode, vType.maxHealth, guiProps.name(), hunting, squadIndex]) if not vProxy.isAlive(): self._VehicleMarkerPlugin__updateMarkerState(markerID, 'dead', True) if active: self._VehicleMarkerPlugin__updateVehicleStates(self._VehicleMarkerPlugin__vehiclesMarkers[vInfo.vehicleID], speaking, vProxy.health, flagBearer) return
def start(self, ui): self.__ui = weakref.proxy(ui) player = BigWorld.player() self.__playerVehicleID = player.playerVehicleID self.__playerTeam = player.team self.__soundNotifications = weakref.proxy(getSoundNotifications()) arena = player.arena arenaType = arena.arenaType self.__isTeamPlayer = self.__playerTeam in arenaType.squadTeamNumbers if isFalloutMultiTeam() else True g_ctfManager.onFlagCapturedByVehicle += self.__onFlagCapturedByVehicle g_ctfManager.onFlagAbsorbed += self.__onFlagAbsorbed g_ctfManager.onFlagDroppedToGround += self.__onFlagDroppedToGround g_ctfManager.onFlagRemoved += self.__onFlagRemoved if g_ctfManager.getVehicleCarriedFlagID(self.__playerVehicleID) is not None: self.__ui.showFlagCaptured() return
def start(self, ui): self.__ui = weakref.proxy(ui) player = BigWorld.player() self.__playerVehicleID = player.playerVehicleID self.__playerTeam = player.team self.__soundNotifications = weakref.proxy(getSoundNotifications()) arena = player.arena arenaType = arena.arenaType self.__isTeamPlayer = self.__playerTeam in arenaType.squadTeamNumbers if isFalloutMultiTeam( ) else True g_ctfManager.onFlagCapturedByVehicle += self.__onFlagCapturedByVehicle g_ctfManager.onFlagAbsorbed += self.__onFlagAbsorbed g_ctfManager.onFlagDroppedToGround += self.__onFlagDroppedToGround g_ctfManager.onFlagRemoved += self.__onFlagRemoved if g_ctfManager.getVehicleCarriedFlagID( self.__playerVehicleID) is not None: self.__ui.showFlagCaptured() return
def addVehicleMarker(self, vProxy, vInfo, guiProps): vTypeDescr = vProxy.typeDescriptor maxHealth = vTypeDescr.maxHealth mProv = vProxy.model.node('HP_gui') isAlly = guiProps.isFriend speaking = self.bwProto.voipController.isPlayerSpeaking(vInfo.player.accountDBID) hunting = VehicleActions.isHunting(vInfo.events) markerID = self._createVehicleMarker(isAlly, mProv) self.__markers[vInfo.vehicleID] = _VehicleMarker(markerID, vProxy, self.__ownUIProxy) battleCtx = g_sessionProvider.getCtx() result = battleCtx.getPlayerFullNameParts(vProxy.id) vType = vInfo.vehicleType squadIcon = '' if g_sessionProvider.arenaVisitor.gui.isFalloutMultiTeam() and vInfo.isSquadMan(): if guiProps == PLAYER_GUI_PROPS.squadman: squadTeam = 'my' elif isAlly: squadTeam = 'ally' else: squadTeam = 'enemy' squadIcon = '%s%d' % (squadTeam, vInfo.squadIndex) self.invokeMarker(markerID, 'init', [vType.classTag, vType.iconPath, result.vehicleName, vType.level, result.playerFullName, result.playerName, result.clanAbbrev, result.regionCode, vProxy.health, maxHealth, guiProps.name(), speaking, hunting, guiProps.base, g_ctfManager.getVehicleCarriedFlagID(vInfo.vehicleID) is not None, squadIcon]) return markerID
def _notifyVehicleAdded(self, vehicleID): flagID = g_ctfManager.getVehicleCarriedFlagID(vehicleID) if flagID is not None: self.__updateVehicleFlagState(vehicleID, True) self.__setFlagVisible(flagID, False) return
def __setPlayerFlagBearerIfNeed(self): playerVehicleID = self.__arenaDP.getPlayerVehicleID() if self.__ui is not None and g_ctfManager.getVehicleCarriedFlagID(playerVehicleID) is not None: self.__ui.showFlagCaptured() return