def __init__(self, world, entity): AttachableCamera.__init__(self, entity) self.world = world if not self.standardProjection: self.standardProjection = Graphics.Projection( float(4 / 3), 0.1, 300, 90.0) self.projection = self.standardProjection
def update(self, frametime): AttachableCamera.update(self, frametime)
def __init__(self, world, entity): AttachableCamera.__init__(self, entity ) self.world = world if not self.standardProjection: self.standardProjection = Graphics.Projection( float(4/3), 0.1, 300,90.0) self.projection = self.standardProjection