def enable(self) -> bool: if self.enabled: Log.error(f"Scene {self} already enabled") return False self.camera.hud_scenes.append(self) return True
def disable(self) -> bool: if not self.enabled: Log.error(f"Scene {self} already disabled") return False self.camera.hud_scenes.remove(self) return True
def append(self, object): if len(self) < self.max_size: list.append(self, object) elif self.auto_clear: self.clear() else: Log.error(f"Cannot add more than {self.max_size} objects to LimitedLenghtObjectArray")
def __init__(self, camera): from Capsian.values import CPSN_PERSPECTIVE_CAMERA super().__init__(camera) if not isinstance(camera, CPSN_PERSPECTIVE_CAMERA): Log.critical(f"{repr(camera)} is not a valid camera for Scene3D!") return if not self.enable(): Log.error(f"Could not enable scene {self}")
def __init__(self, camera): from Capsian.values import CPSN_ORTHOGRAPHIC_CAMERA super().__init__(camera) self.dynamic_gui = types.LimitedLenghtObjectArray(200.000, False) if not isinstance(camera, CPSN_ORTHOGRAPHIC_CAMERA): Log.critical(f"{repr(camera)} is not a valid camera for Scene2D!") return if not self.enable(): Log.error(f"Could not enable scene {self}")
def __init__(self, camera): from Capsian.values import CPSN_HUD_SCENE, CPSN_PERSPECTIVE_CAMERA super().__init__(camera) self.hud_batch = pyglet.graphics.Batch() self.dynamic_hud = types.LimitedLenghtObjectArray(30.0000, False) if not isinstance(camera, CPSN_PERSPECTIVE_CAMERA): Log.critical(f"{repr(camera)} is not a valid camera for OverlayScene!") return if not self.enable(): Log.error(f"Could not enable scene {self}")
def __init__(self, gl_light, color: list): """ Parameters ---------- gl_light | The OpenGL Light value | GL_AMBIENT\GL_DIFFUSE\GL_SPECULAR color | A list of four values describing the color of the light | list [R, G, B, A] """ from Capsian.values import lights super().__init__() self.type = gl_light self.intensity = list(color) if not len(lights) > 0: self.light = pyglet.gl.GL_LIGHT0 Log.error( "Unable to create light: All 8 light slots available are taken!" ) return self.light = lights[0] lights.pop(0)