class GUI(object): def __init__(self): self.char = Character(self) self.main = MainWindow(control=self) self.initConnections() self.updateDisplayAll() def updateDisplayAll(self): self.updateCharAbilities() def updateCharAbilities(self): self.main.curStatsWidget.displayStrBonuses() self.main.curStatsWidget.displayIntBonuses() self.main.curStatsWidget.displayDexBonuses() self.main.curStatsWidget.displayConBonuses() self.main.curStatsWidget.displayWisBonuses() self.main.curStatsWidget.displayChaBonuses() self.main.curStatsWidget.displayHP() def show(self): self.main.show() @property def charName(self): return self.main.baseStatsWidget.name @charName.setter def charName(self, val): self.main.baseStatsWidget.name = val @property def race(self): return self.main.baseStatsWidget.race @race.setter def race(self, val): self.main.baseStatsWidget.race = val #self.main.curStatsWidget.updateDisplayAll() @property def alignment(self): return self.main.baseStatsWidget.alignment @alignment.setter def alignment(self, val): self.main.baseStatsWidget.alignment = val @property def cls(self): return self.main.baseStatsWidget.classVal @cls.setter def cls(self, val): self.main.baseStatsWidget.classVal = val #self.main.curStatsWidget.updateDisplayAll() @property def curLvl(self): return self.main.baseStatsWidget.curLvl @curLvl.setter def curLvl(self, val): self.main.baseStatsWidget.curLvl = val #self.main.curStatsWidget.updateDisplayAll() @property def lvlUpStats(self): return self.main.leveling.lvlUpStats() @lvlUpStats.setter def lvlUpStats(self, val): self.main.leveling.setLvlUpStats(val) #self.main.curStatsWidget.updateDisplayAll() def initConnections(self): # Base Vals self.main.baseStatsWidget.strBase.valueChanged.connect(self.baseStrUpdate) self.main.baseStatsWidget.intBase.valueChanged.connect(self.baseIntUpdate) self.main.baseStatsWidget.dexBase.valueChanged.connect(self.baseDexUpdate) self.main.baseStatsWidget.conBase.valueChanged.connect(self.baseConUpdate) self.main.baseStatsWidget.wisBase.valueChanged.connect(self.baseWisUpdate) self.main.baseStatsWidget.chaBase.valueChanged.connect(self.baseChaUpdate) self.main.baseStatsWidget.nameWidget.editingFinished.connect(self.nameUpdate) self.main.baseStatsWidget.raceWidget.currentIndexChanged.connect(self.raceUpdate) self.main.baseStatsWidget.classWidget.currentIndexChanged.connect(self.classUpdate) self.main.baseStatsWidget.alignWidget.currentIndexChanged.connect(self.alignUpdate) self.main.baseStatsWidget.levelWidget.currentIndexChanged.connect(self.levelUpdate) #Level stats self.main.leveling.signal.levelUpChange.connect(self.levelStatsUpdate) #CurStats self.main.curStatsWidget.hpInj.valueChanged.connect(self.injuryUpdate) def baseStrUpdate(self, val): self.char.updateBaseStr(val) self.main.curStatsWidget.updateDisplayAll() def baseIntUpdate(self, val): self.char.updateBaseInt(val) self.main.curStatsWidget.updateDisplayAll() def baseDexUpdate(self, val): self.char.updateBaseDex(val) self.main.curStatsWidget.updateDisplayAll() def baseConUpdate(self, val): self.char.updateBaseCon(val) self.main.curStatsWidget.updateDisplayAll() def baseWisUpdate(self, val): self.char.updateBaseWis(val) self.main.curStatsWidget.updateDisplayAll() def baseChaUpdate(self, val): self.char.updateBaseCha(val) self.main.curStatsWidget.updateDisplayAll() def nameUpdate(self, val): self.char.updateName(val) self.main.curStatsWidget.updateDisplayAll() def raceUpdate(self, val): self.char.updateRace(val) self.main.curStatsWidget.updateDisplayAll() def classUpdate(self, val): self.char.updateClass(val) self.main.curStatsWidget.updateDisplayAll() def alignUpdate(self, val): self.char.updateAlign(val) self.main.curStatsWidget.updateDisplayAll() def levelUpdate(self, val): self.char.updateLevel(val) self.main.curStatsWidget.updateDisplayAll() def levelStatsUpdate(self, val): self.char.updateLvlUpStats(val) self.main.curStatsWidget.updateDisplayAll() def injuryUpdate(self, val): self.char.updateInjury(val) self.main.curStatsWidget.displayHP() def setBaseStr(self, val): self.main.baseStatsWidget.strBase.setValue(val) def setBaseInt(self, val): self.main.baseStatsWidget.intBase.setValue(val) def setBaseDex(self, val): self.main.baseStatsWidget.dexBase.setValue(val) def setBaseCon(self, val): self.main.baseStatsWidget.conBase.setValue(val) def setBaseWis(self, val): self.main.baseStatsWidget.wisBase.setValue(val) def setBaseCha(self, val): self.main.baseStatsWidget.chaBase.setValue(val) def setInjury(self, val): self.main.curStatsWidget.hpInj.setValue(val)