def createComponents(self): self.buffersParent = self.window.getContentNode().attachNewNode( "buffers") self.toggleAlphaBtn = CheckboxWithLabel( parent=self.window.getContentNode(), x=10, y=10, textSize=15, text="Alpha only", chbChecked=False, chbCallback=self.setAlphaRendering)
def createComponents(self): self.buffersParent = self.window.getContentNode().attachNewNode( "buffers") self.togglePassOnly = CheckboxWithLabel( parent=self.window.getContentNode(), x=10, y=10, textSize=15, text="Display render passes only", chbChecked=True, chbCallback=self.setShowRenderPasses)
def _initSettings(self): currentY = 10 # Render Modes self.renderModes = CheckboxCollection() modes = [ ("Default", "rm_Default"), ("Metallic", "rm_Metallic"), ("BaseColor", "rm_BaseColor"), ("Roughness", "rm_Roughness"), ("Specular", "rm_Specular"), ("Normal", "rm_Normal"), ("Occlusion", "rm_Occlusion"), ("Lighting", "rm_Lighting"), ("Scattering", "rm_Scattering"), ("G-Illum", "rm_GI"), ("GI-Reflections", "rm_Reflections"), ("Ambient", "rm_Ambient"), ] features = [ ("Occlusion", "ft_OCCLUSION"), ("Motion Blur", "ft_MOTIONBLUR"), ("Anti-Aliasing", "ft_ANTIALIASING"), ("Shadows", "ft_SHADOWS"), ("Color Correction", "ft_COLOR_CORRECTION"), ("Blur Occlusion", "ft_BLUR_OCCLUSION"), ("Scattering", "ft_SCATTERING"), ("G-Illum", "ft_GI"), ("Ambient", "ft_AMBIENT"), ] self.renderModesTitle = BetterOnscreenText(text="Render Mode", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for modeName, modeID in modes: box = CheckboxWithLabel( parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[modeID, False], radio=True, textSize=14, text=modeName, textColor=Vec3(0.6), chbChecked=modeID == "rm_Default") self.renderModes.add(box.getCheckbox()) isLeft = not isLeft if isLeft: currentY += 25 self.featuresTitle = BetterOnscreenText(text="Toggle Features", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for featureName, featureID in features: box = CheckboxWithLabel( parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[featureID, True], textSize=14, text=featureName, textColor=Vec3(0.6), chbChecked=True) isLeft = not isLeft if isLeft: currentY += 25 self.demoSlider = BetterSlider( x=20, y=currentY, size=230, parent=self.debuggerContent) self.initialized = True
def _initSettings(self): """ Inits all debugging settings """ currentY = 10 # Render Modes self.renderModes = CheckboxCollection() # Handle to the settings s = self.pipeline.settings modes = [] features = [] register_mode = lambda name, mid: modes.append((name, mid)) register_feature = lambda name, fid: features.append((name, fid)) register_mode("Default", "rm_Default") register_mode("Metallic", "rm_Metallic") register_mode("BaseColor", "rm_BaseColor") register_mode("Roughness", "rm_Roughness") register_mode("Specular", "rm_Specular") register_mode("Normal", "rm_Normal") register_mode("Velocity", "rm_Velocity") if s.occlusionTechnique != "None": register_mode("Occlusion", "rm_Occlusion") register_feature("Occlusion", "ft_OCCLUSION") register_feature("Upscale Blur", "ft_UPSCALE_BLUR") register_mode("Lighting", "rm_Lighting") register_mode("Raw-Lighting", "rm_Diffuse_Lighting") if s.enableScattering: register_mode("Scattering", "rm_Scattering") register_feature("Scattering", "ft_SCATTERING") if s.enableGlobalIllumination: register_mode("GI-Diffuse", "rm_GI_DIFFUSE") register_mode("GI-Specular", "rm_GI_REFLECTIONS") register_feature("G-Illum", "ft_GI") register_mode("Ambient", "rm_Ambient") register_feature("Ambient", "ft_AMBIENT") if s.enableMotionBlur: register_feature("Motion Blur", "ft_MOTIONBLUR") if s.antialiasingTechnique != "None": register_feature("Anti-Aliasing", "ft_ANTIALIASING") register_feature("Shadows", "ft_SHADOWS") register_feature("Correct color", "ft_COLOR_CORRECTION") if s.renderShadows: register_mode("PSSM Splits", "rm_PSSM_SPLITS") register_mode("Shadowing", "rm_SHADOWS") if s.usePCSS: register_feature("PCSS", "ft_PCSS") register_feature("PCF", "ft_PCF") register_feature("Env. Filtering", "ft_FILTER_ENVIRONMENT") register_feature("PBS", "ft_COMPLEX_LIGHTING") if s.enableSSLR: register_mode("SSLR", "rm_SSLR") register_feature("SSLR", "ft_SSLR") if s.enableBloom: register_mode("Bloom", "rm_BLOOM") register_feature("Bloom", "ft_BLOOM") if s.useTransparency: register_feature("Transparency", "ft_TRANSPARENCY") if s.useDiffuseAntialiasing: register_feature("Diffuse AA", "ft_DIFFUSE_AA") # register_mode("Shadow Load", "rm_SHADOW_COMPUTATIONS") # register_mode("Lights Load", "rm_LIGHT_COMPUTATIONS") self.renderModesTitle = BetterOnscreenText(text="Render Mode", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for modeName, modeID in modes: box = CheckboxWithLabel( parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[modeID, False], radio=True, textSize=14, text=modeName, textColor=Vec3(0.6), chbChecked=modeID == "rm_Default") self.renderModes.add(box.getCheckbox()) isLeft = not isLeft if isLeft: currentY += 25 self.featuresTitle = BetterOnscreenText(text="Toggle Features", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for featureName, featureID in features: box = CheckboxWithLabel( parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[featureID, True], textSize=14, text=featureName, textColor=Vec3(0.6), chbChecked=True) isLeft = not isLeft if isLeft: currentY += 25 self.demoSlider = BetterSlider( x=20, y=currentY+20, size=230, parent=self.debuggerContent) self.demoText = BetterOnscreenText(x=20, y=currentY, text="Sun Position", align="left", parent=self.debuggerContent, size=15, color=Vec3(1.0)) currentY += 70 if s.enableGlobalIllumination and self.enableGISliders: self.slider_opts = { "mip_multiplier": { "name": "Mip Multiplier", "min": 1.0, "max": 3.0, "default": 1.0, }, "step_multiplier": { "name": "Step Multiplier", "min": 1.0, "max": 3.0, "default": 1.0, }, } for name, opts in self.slider_opts.iteritems(): opts["slider"] = BetterSlider( x=20, y=currentY+20, size=230, minValue=opts["min"],maxValue=opts["max"], value=opts["default"], parent=self.debuggerContent, callback=self._optsChanged) opts["label"] = BetterOnscreenText(x=20, y=currentY, text=opts["name"], align="left", parent=self.debuggerContent, size=15, color=Vec3(1.0)) opts["value_label"] = BetterOnscreenText(x=250, y=currentY, text=str(opts["default"]), align="right", parent=self.debuggerContent, size=15, color=Vec3(0.6),mayChange=True) currentY += 50 self.initialized = True
def _initSettings(self): currentY = 10 # Render Modes self.renderModes = CheckboxCollection() # Handle to the settings s = self.pipeline.settings modes = [] features = [] register_mode = lambda name, mid: modes.append((name, mid)) register_feature = lambda name, fid: features.append((name, fid)) register_mode("Default", "rm_Default") register_mode("Metallic", "rm_Metallic") register_mode("BaseColor", "rm_BaseColor") register_mode("Roughness", "rm_Roughness") register_mode("Specular", "rm_Specular") register_mode("Normal", "rm_Normal") if s.occlusionTechnique != "None": register_mode("Occlusion", "rm_Occlusion") register_feature("Occlusion", "ft_OCCLUSION") register_feature("Blur Occlusion", "ft_BLUR_OCCLUSION") register_mode("Lighting", "rm_Lighting") register_mode("Raw-Lighting", "rm_Diffuse_Lighting") if s.enableScattering: register_mode("Scattering", "rm_Scattering") register_feature("Scattering", "ft_SCATTERING") if s.enableGlobalIllumination: register_mode("G-Illum", "rm_GI") register_mode("GI-Reflections", "rm_Reflections") register_feature("G-Illum", "ft_GI") register_feature("Update GI", "update_gi") register_mode("Ambient", "rm_Ambient") register_feature("Ambient", "ft_AMBIENT") if s.motionBlurEnabled: register_feature("Motion Blur", "ft_MOTIONBLUR") if s.antialiasingTechnique != "None": register_feature("Anti-Aliasing", "ft_ANTIALIASING") register_feature("Shadows", "ft_SHADOWS") register_feature("Color Correction", "ft_COLOR_CORRECTION") if s.renderShadows: register_mode("PSSM Splits", "rm_PSSM_SPLITS") register_mode("Shadowing", "rm_SHADOWS") register_feature("PCSS", "ft_PCSS") register_feature("PCF", "ft_PCF") register_feature("Env. Filtering", "ft_FILTER_ENVIRONMENT") self.renderModesTitle = BetterOnscreenText(text="Render Mode", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for modeName, modeID in modes: box = CheckboxWithLabel(parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[modeID, False], radio=True, textSize=14, text=modeName, textColor=Vec3(0.6), chbChecked=modeID == "rm_Default") self.renderModes.add(box.getCheckbox()) isLeft = not isLeft if isLeft: currentY += 25 self.featuresTitle = BetterOnscreenText(text="Toggle Features", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for featureName, featureID in features: box = CheckboxWithLabel(parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[featureID, True], textSize=14, text=featureName, textColor=Vec3(0.6), chbChecked=True) isLeft = not isLeft if isLeft: currentY += 25 self.demoSlider = BetterSlider(x=20, y=currentY + 20, size=230, parent=self.debuggerContent) self.demoText = BetterOnscreenText(x=20, y=currentY, text="Sun Position", align="left", parent=self.debuggerContent, size=15, color=Vec3(1.0)) currentY += 70 if s.enableGlobalIllumination: self.slider_opts = { "ao_cone_height": { "name": "AO Cone Height", "min": 0.0001, "max": 4.0, "default": 0.5, }, "ao_step_ratio": { "name": "AO Step Ratio", "min": 1.0, "max": 2.5, "default": 1.1, }, "ao_cone_ratio": { "name": "AO Cone Ratio", "min": 0.00001, "max": 2.5, "default": 1.1, }, "ao_start_distance": { "name": "AO Start Offset", "min": -2.0, "max": 2.0, "default": 0.5, }, "ao_initial_radius": { "name": "AO Initial Cone Radius", "min": 0.0001, "max": 5.0, "default": 1.2, }, } for name, opts in self.slider_opts.items(): opts["slider"] = BetterSlider(x=20, y=currentY + 20, size=230, minValue=opts["min"], maxValue=opts["max"], value=opts["default"], parent=self.debuggerContent, callback=self._optsChanged) opts["label"] = BetterOnscreenText(x=20, y=currentY, text=opts["name"], align="left", parent=self.debuggerContent, size=15, color=Vec3(1.0)) opts["value_label"] = BetterOnscreenText( x=250, y=currentY, text=str(opts["default"]), align="right", parent=self.debuggerContent, size=15, color=Vec3(0.6), mayChange=True) currentY += 50 self.initialized = True
def _initSettings(self): currentY = 10 # Render Modes self.renderModes = CheckboxCollection() # Handle to the settings s = self.pipeline.settings modes = [] features = [] register_mode = lambda name, mid: modes.append((name, mid)) register_feature = lambda name, fid: features.append((name, fid)) register_mode("Default", "rm_Default") register_mode("Metallic", "rm_Metallic") register_mode("BaseColor", "rm_BaseColor") register_mode("Roughness", "rm_Roughness") register_mode("Specular", "rm_Specular") register_mode("Normal", "rm_Normal") if s.occlusionTechnique != "None": register_mode("Occlusion", "rm_Occlusion") register_feature("Occlusion", "ft_OCCLUSION") register_feature("Blur Occlusion", "ft_BLUR_OCCLUSION") register_mode("Lighting", "rm_Lighting") if s.enableScattering: register_mode("Scattering", "rm_Scattering") register_feature("Scattering", "ft_SCATTERING") if s.enableGlobalIllumination: register_mode("G-Illum", "rm_GI") register_mode("GI-Reflections", "rm_Reflections") register_feature("G-Illum", "ft_GI") register_feature("Update GI", "update_gi") register_mode("Ambient", "rm_Ambient") register_feature("Ambient", "ft_AMBIENT") if s.motionBlurEnabled: register_feature("Motion Blur", "ft_MOTIONBLUR") if s.antialiasingTechnique != "None": register_feature("Anti-Aliasing", "ft_ANTIALIASING") register_feature("Shadows", "ft_SHADOWS") register_feature("Color Correction", "ft_COLOR_CORRECTION") self.renderModesTitle = BetterOnscreenText(text="Render Mode", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for modeName, modeID in modes: box = CheckboxWithLabel( parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[modeID, False], radio=True, textSize=14, text=modeName, textColor=Vec3(0.6), chbChecked=modeID == "rm_Default") self.renderModes.add(box.getCheckbox()) isLeft = not isLeft if isLeft: currentY += 25 self.featuresTitle = BetterOnscreenText(text="Toggle Features", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for featureName, featureID in features: box = CheckboxWithLabel( parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[featureID, True], textSize=14, text=featureName, textColor=Vec3(0.6), chbChecked=True) isLeft = not isLeft if isLeft: currentY += 25 self.demoSlider = BetterSlider( x=20, y=currentY, size=230, parent=self.debuggerContent) self.initialized = True
def _initSettings(self): """ Inits all debugging settings """ currentY = 10 # Render Modes self.renderModes = CheckboxCollection() # Handle to the settings s = self.pipeline.settings modes = [] features = [] register_mode = lambda name, mid: modes.append((name, mid)) register_feature = lambda name, fid: features.append((name, fid)) register_mode("Default", "rm_Default") register_mode("Metallic", "rm_Metallic") register_mode("BaseColor", "rm_BaseColor") register_mode("Roughness", "rm_Roughness") register_mode("Specular", "rm_Specular") register_mode("Normal", "rm_Normal") register_mode("Velocity", "rm_Velocity") if s.occlusionTechnique != "None": register_mode("Occlusion", "rm_Occlusion") register_feature("Occlusion", "ft_OCCLUSION") register_feature("Upscale Blur", "ft_UPSCALE_BLUR") register_mode("Lighting", "rm_Lighting") register_mode("Raw-Lighting", "rm_Diffuse_Lighting") if s.enableScattering: register_mode("Scattering", "rm_Scattering") register_feature("Scattering", "ft_SCATTERING") if s.enableGlobalIllumination: register_mode("GI-Diffuse", "rm_GI_DIFFUSE") register_mode("GI-Specular", "rm_GI_REFLECTIONS") register_feature("G-Illum", "ft_GI") register_mode("Ambient", "rm_Ambient") register_feature("Ambient", "ft_AMBIENT") if s.enableMotionBlur: register_feature("Motion Blur", "ft_MOTIONBLUR") if s.antialiasingTechnique != "None": register_feature("Anti-Aliasing", "ft_ANTIALIASING") register_feature("Shadows", "ft_SHADOWS") register_feature("Correct color", "ft_COLOR_CORRECTION") if s.renderShadows: register_mode("PSSM Splits", "rm_PSSM_SPLITS") register_mode("Shadowing", "rm_SHADOWS") if s.usePCSS: register_feature("PCSS", "ft_PCSS") register_feature("PCF", "ft_PCF") register_feature("Env. Filtering", "ft_FILTER_ENVIRONMENT") register_feature("PBS", "ft_COMPLEX_LIGHTING") if s.enableSSLR: register_mode("SSLR", "rm_SSLR") register_feature("SSLR", "ft_SSLR") if s.enableBloom: register_mode("Bloom", "rm_BLOOM") register_feature("Bloom", "ft_BLOOM") if s.useTransparency: register_feature("Transparency", "ft_TRANSPARENCY") if s.useDiffuseAntialiasing: register_feature("Diffuse AA", "ft_DIFFUSE_AA") # register_mode("Shadow Load", "rm_SHADOW_COMPUTATIONS") # register_mode("Lights Load", "rm_LIGHT_COMPUTATIONS") self.renderModesTitle = BetterOnscreenText(text="Render Mode", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for modeName, modeID in modes: box = CheckboxWithLabel(parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[modeID, False], radio=True, textSize=14, text=modeName, textColor=Vec3(0.6), chbChecked=modeID == "rm_Default") self.renderModes.add(box.getCheckbox()) isLeft = not isLeft if isLeft: currentY += 25 self.featuresTitle = BetterOnscreenText(text="Toggle Features", x=20, y=currentY, parent=self.debuggerContent, color=Vec3(1), size=15) currentY += 80 isLeft = True for featureName, featureID in features: box = CheckboxWithLabel(parent=self.debuggerParent, x=20 if isLeft else 158, y=currentY, chbCallback=self._updateSetting, chbArgs=[featureID, True], textSize=14, text=featureName, textColor=Vec3(0.6), chbChecked=True) isLeft = not isLeft if isLeft: currentY += 25 self.demoSlider = BetterSlider(x=20, y=currentY + 20, size=230, parent=self.debuggerContent) self.demoText = BetterOnscreenText(x=20, y=currentY, text="Sun Position", align="left", parent=self.debuggerContent, size=15, color=Vec3(1.0)) currentY += 70 if s.enableGlobalIllumination and self.enableGISliders: self.slider_opts = { "mip_multiplier": { "name": "Mip Multiplier", "min": 1.0, "max": 3.0, "default": 1.0, }, "step_multiplier": { "name": "Step Multiplier", "min": 1.0, "max": 3.0, "default": 1.0, }, } for name, opts in self.slider_opts.iteritems(): opts["slider"] = BetterSlider(x=20, y=currentY + 20, size=230, minValue=opts["min"], maxValue=opts["max"], value=opts["default"], parent=self.debuggerContent, callback=self._optsChanged) opts["label"] = BetterOnscreenText(x=20, y=currentY, text=opts["name"], align="left", parent=self.debuggerContent, size=15, color=Vec3(1.0)) opts["value_label"] = BetterOnscreenText( x=250, y=currentY, text=str(opts["default"]), align="right", parent=self.debuggerContent, size=15, color=Vec3(0.6), mayChange=True) currentY += 50 self.initialized = True