def __init__(self, server): pygame.init() self.screen = pygame.display.set_mode((RESX, RESY), 0, 32) pygame.display.set_caption("BlackJack beta") self.myFont = pygame.font.SysFont("None", 16, bold=False, italic=False) self.run = True self.deck_image = load_image(path=os.path.join("images", "cards"), name="back.png") self.deck_pos = (600, 50) self.server = server # buttons form self.buttons_form = ButtonsForm((300, 550), self.screen, self.server) # connect form self.connect_form = ConnectForm((0, 0), self.screen, self.server) # login form self.login_form = LoginForm((0, 0), self.screen, self.server) # Игроки, Диллер self.players_position = [(275, 400), (25, 400), (525, 400)] self.dealer_position = (250, 75) self.current_player = None self.dealer = Dealer(self.dealer_position) self.other_players = [] self.server = Server() self.current_id = None
def __init__(self, ws): pygame.init() self.screen = pygame.display.set_mode((RESX, RESY), 0, 32) pygame.display.set_caption("BlackJack v0.1.0a") self.run = True self.deck_image = load_image(path=os.path.join("images", "cards"), name="back.png") self.deck_pos = (600, 50) self.ws = ws # self.ws.connect() # Кнопки gui: self.app = app = gui.App() self.rect = pygame.Rect((300, 550, 175, 25)) connect_button = gui.Button("Connect") connect_button.connect(gui.CLICK, self.but_connect) table = gui.Table() table.td(connect_button) app.init(widget=table, screen=self.screen, area=self.rect) # login form self.login_form = LoginForm((200, 200), self.screen, self.ws) # Колода self.deck = Deck() # Диллер self.dealer = Dealer((250, 110), self.deck) # Список игроков # self.players = [Player((25, 400), self.deck), Player((275, 400), self.deck), Player((525, 400), self.deck)] self.players_position = ((25, 400), (275, 400), (525, 400)) self.players = [] self.add_player(1) self.add_player(2) self.add_player(3) self.server = Server() # TEMP # for player in self.players: # player.add_cards() # player.add_cards() self.dealer.add_cards() self.dealer.add_cards()
class Game: def __init__(self, ws): pygame.init() self.screen = pygame.display.set_mode((RESX, RESY), 0, 32) pygame.display.set_caption("BlackJack v0.1.0a") self.run = True self.deck_image = load_image(path=os.path.join("images", "cards"), name="back.png") self.deck_pos = (600, 50) self.ws = ws # self.ws.connect() # Кнопки gui: self.app = app = gui.App() self.rect = pygame.Rect((300, 550, 175, 25)) connect_button = gui.Button("Connect") connect_button.connect(gui.CLICK, self.but_connect) table = gui.Table() table.td(connect_button) app.init(widget=table, screen=self.screen, area=self.rect) # login form self.login_form = LoginForm((200, 200), self.screen, self.ws) # Колода self.deck = Deck() # Диллер self.dealer = Dealer((250, 110), self.deck) # Список игроков # self.players = [Player((25, 400), self.deck), Player((275, 400), self.deck), Player((525, 400), self.deck)] self.players_position = ((25, 400), (275, 400), (525, 400)) self.players = [] self.add_player(1) self.add_player(2) self.add_player(3) self.server = Server() # TEMP # for player in self.players: # player.add_cards() # player.add_cards() self.dealer.add_cards() self.dealer.add_cards() def but_connect(self): print("Connect") self.ws.connect() def add_player(self, id): player = Player((self.players_position[id-1]), self.deck) self.players.append(player) def render(self, screen): screen.blit(self.deck_image, self.deck_pos) self.app.paint() self.login_form.render(screen) def event(self, event): self.app.event(event) self.login_form.event(event) def mainloop(self): while self.run: for event in pygame.event.get(): if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE or event.type == pygame.QUIT: sys.exit() self.event(event) # window.event(event) # dt = clock.tick(FPS) self.screen.fill((0, 100, 0)) self.render(self.screen) self.dealer.render(self.screen) for player in self.players: player.render(self.screen) pygame.display.flip()
class Game: def __init__(self, server): pygame.init() self.screen = pygame.display.set_mode((RESX, RESY), 0, 32) pygame.display.set_caption("BlackJack beta") self.myFont = pygame.font.SysFont("None", 16, bold=False, italic=False) self.run = True self.deck_image = load_image(path=os.path.join("images", "cards"), name="back.png") self.deck_pos = (600, 50) self.server = server # buttons form self.buttons_form = ButtonsForm((300, 550), self.screen, self.server) # connect form self.connect_form = ConnectForm((0, 0), self.screen, self.server) # login form self.login_form = LoginForm((0, 0), self.screen, self.server) # Игроки, Диллер self.players_position = [(275, 400), (25, 400), (525, 400)] self.dealer_position = (250, 75) self.current_player = None self.dealer = Dealer(self.dealer_position) self.other_players = [] self.server = Server() self.current_id = None def add_player(self, pos, id): player = Player(pos, id) self.other_players.append(player) return player def render(self, screen): self.connect_form.render(screen) self.buttons_form.render(screen) self.login_form.render(screen) self.dealer.render(screen) if self.current_player: self.current_player.render(screen) # current_player_font = self.myFont.render(str(self.current_player.name) + ' ' + # str(self.current_player.points) + '/21', 0, (0, 0, 0)) # screen.blit(current_player_font, (290, 380)) for player in self.other_players: player.render(screen) # player_font = self.myFont.render(str(player.name) + ' ' + str(player.points) + '/21', 0, (0, 0, 0)) # screen.blit(player_font, (player.pos[0] + 15, player.pos[1] - 20)) screen.blit(self.deck_image, self.deck_pos) def event(self, event): self.buttons_form.event(event) self.connect_form.event(event) self.login_form.event(event) if event.type == WS_YOU_ID: self.current_id = event.id self.current_player = Player(self.players_position.pop(0), self.current_id) # self.current_player.name = event.name if event.type == WS_MESSAGE: if event.data.get('type') == 'hit' and event.data.get('id') == self.current_id: card = event.data.get('card') print('Вы получили карту:', card) self.current_player.add_cards(card[0], card[1]) if event.data.get('type') == 'other_players': player = self.add_player(self.players_position.pop(0), event.data.get('id')) for card in event.data.get('hand'): player.add_cards(card[1], card[0]) if event.data.get('type') == 'new_client': self.add_player(self.players_position.pop(0), event.data.get('message')) if event.data.get('type') == 'hit' and event.data.get('id') == 'Dealer': card = event.data.get('card') self.dealer.add_cards(card[0], card[1]) if event.data.get('id') != self.current_id: for player in self.other_players: if player.id == event.data.get('id'): player.points = str(event.data.get('points')) if self.current_player: if event.data.get('id') == self.current_id: self.current_player.points = str(event.data.get('points')) print("У вас " + self.current_player.points + " очков") if event.data.get('type') == 'bust': self.buttons_form.visible = False print("У вас перебор, ход закончен.") if event.data.get('type') == 'winner' and event.data.get('id') == self.current_id: print('Вы выиграли.') if event.data.get('type') == 'winner' and event.data.get('id') != self.current_id: print('Вы проиграли.') if event.data.get('type') == 'restart': self.current_player.restart() self.dealer.restart() for player in self.other_players: player.restart() self.buttons_form.visible = True # if self.current_player: # if event.data.get('id') == self.current_id: # name = event.data.get('username') # self.current_player.name = name if event.data.get('id') != self.current_id: for player in self.other_players: if player.id == event.data.get('id'): name = event.data.get('username') player.name = name for player in self.other_players: if event.data.get('type') == 'hit' and player.id == event.data.get('id'): card = event.data.get('card') player.add_cards(card[0], card[1]) def mainloop(self): while self.run: for event in pygame.event.get(): if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE or event.type == pygame.QUIT: sys.exit() self.event(event) self.screen.fill((0, 100, 0)) self.render(self.screen) pygame.display.flip()
def setup(): player = Player() dealer = Dealer() deck = Deck() return player, dealer, deck