def _initMessageDisplay(self): audioMgr = base.cogdoGameAudioMgr sound = audioMgr.createSfx('popupHelpText') self._messageDisplay = CogdoGameMessageDisplay( 'CogdoFlyingMessageDisplay', self.root, sfx=sound)
def _initMessageDisplay(self): self.messageDisplay = CogdoGameMessageDisplay( 'CogdoMazeMessageDisplay', self.root, pos=Globals.MessageLabelPos)