def _initMessageDisplay(self):
     audioMgr = base.cogdoGameAudioMgr
     sound = audioMgr.createSfx('popupHelpText')
     self._messageDisplay = CogdoGameMessageDisplay(
         'CogdoFlyingMessageDisplay', self.root, sfx=sound)
예제 #2
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 def _initMessageDisplay(self):
     self.messageDisplay = CogdoGameMessageDisplay(
         'CogdoMazeMessageDisplay', self.root, pos=Globals.MessageLabelPos)