Level.RenderFogStartFactor = 0.22 Level.GatherablesDefaultSpread = 1.0 Level.NumMemosInRing = 6 Level.PropellerSpinDuration = 10.0 Level.QuadsByDifficulty = {1: (2, 4, 5), 2: (1, 3, 7), 3: (6, 8)} Level.DifficultyOrder = { 2000: (1, 1, 1, 2, 1), 1000: (1, 1, 2, 2, 1), 5000: (1, 2, 1, 2, 2), 4000: (1, 2, 1, 2, 3, 2), 3000: (1, 2, 2, 3, 2, 3), 9000: (2, 3, 2, 3, 2, 3, 2) } Dev.WantTempLevel = True Dev.DevQuadsOrder = (1, 2, 3, 4, 5, 6, 7, 8) Level.AddSparkleToPowerups = True Level.AddParticlesToStreamers = True Level.IgnoreLaffPowerups = False Level.SpawnLaffPowerupsInNests = True Level.LaffPowerupNestOffset = Point3(0.0, 2.0, 3.0) Level.PlatformName = '*lightFixture' Level.GatherablesPathName = 'gatherables_path*' Level.GatherablesRingName = 'gatherables_ring_path*' Level.PropellerName = '*propeller_loc*' Level.PowerupType2Loc = { Level.GatherableTypes.LaffPowerup: 'laff_powerup_loc*', Level.GatherableTypes.InvulPowerup: 'invul_powerup_loc*' } Level.PowerupType2Model = { Level.GatherableTypes.LaffPowerup: 'legalEagleFeather', Level.GatherableTypes.InvulPowerup: 'redTapePickup'
Level.GatherablesDefaultSpread = 1.0 Level.NumMemosInRing = 6 Level.PropellerSpinDuration = 10.0 Level.QuadsByDifficulty = {1: (2, 4, 5), 2: (1, 3, 7), 3: (6, 8)} Level.DifficultyOrder = {2000: (1, 1, 1, 2, 1), 1000: (1, 1, 2, 2, 1), 5000: (1, 2, 1, 2, 2), 4000: (1, 2, 1, 2, 3, 2), 3000: (1, 2, 2, 3, 2, 3), 9000: (2, 3, 2, 3, 2, 3, 2), 7000: (2, 3, 2, 3, 2, 3, 2)} Dev.WantTempLevel = True Dev.DevQuadsOrder = (1, 2, 3, 4, 5, 6, 7, 8) Level.AddSparkleToPowerups = False Level.AddParticlesToStreamers = False Level.IgnoreLaffPowerups = False Level.SpawnLaffPowerupsInNests = True Level.LaffPowerupNestOffset = Point3(0.0, 2.0, 3.0) Level.PlatformName = '*lightFixture' Level.GatherablesPathName = 'gatherables_path*' Level.GatherablesRingName = 'gatherables_ring_path*' Level.PropellerName = '*propeller_loc*' Level.PowerupType2Loc = {Level.GatherableTypes.LaffPowerup: 'laff_powerup_loc*', Level.GatherableTypes.InvulPowerup: 'invul_powerup_loc*'} Level.PowerupType2Model = {Level.GatherableTypes.LaffPowerup: 'legalEagleFeather', Level.GatherableTypes.InvulPowerup: 'redTapePickup'} Level.PowerupType2Node = {Level.GatherableTypes.LaffPowerup: 'feather', Level.GatherableTypes.InvulPowerup: 'redTape'} Level.GatherableType2TextureName = {Level.GatherableTypes.LaffPowerup: 'tt_t_ara_cfg_legalEagleFeather_flash',
Level.RenderFogStartFactor = 0.22 Level.GatherablesDefaultSpread = 1.0 Level.NumMemosInRing = 6 Level.PropellerSpinDuration = 10.0 Level.QuadsByDifficulty = {1: (2, 4, 5), 2: (1, 3, 7), 3: (6, 8)} Level.DifficultyOrder = {2000: (1, 1, 1, 2, 1), 1000: (1, 1, 2, 2, 1), 5000: (1, 2, 1, 2, 2), 4000: (1, 2, 1, 2, 3, 2), 3000: (1, 2, 2, 3, 2, 3), 9000: (2, 3, 2, 3, 2, 3, 2)} Dev.WantTempLevel = True Dev.DevQuadsOrder = (1, 2, 3, 4, 5, 6, 7, 8) Level.AddSparkleToPowerups = True Level.AddParticlesToStreamers = True Level.IgnoreLaffPowerups = False Level.SpawnLaffPowerupsInNests = True Level.LaffPowerupNestOffset = Point3(0.0, 2.0, 3.0) Level.PlatformName = '*lightFixture' Level.GatherablesPathName = 'gatherables_path*' Level.GatherablesRingName = 'gatherables_ring_path*' Level.PropellerName = '*propeller_loc*' Level.PowerupType2Loc = {Level.GatherableTypes.LaffPowerup: 'laff_powerup_loc*', Level.GatherableTypes.InvulPowerup: 'invul_powerup_loc*'} Level.PowerupType2Model = {Level.GatherableTypes.LaffPowerup: 'legalEagleFeather', Level.GatherableTypes.InvulPowerup: 'redTapePickup'} Level.PowerupType2Node = {Level.GatherableTypes.LaffPowerup: 'feather', Level.GatherableTypes.InvulPowerup: 'redTape'} Level.GatherableType2TextureName = {Level.GatherableTypes.LaffPowerup: 'tt_t_ara_cfg_legalEagleFeather_flash',
Level.EndPlatformHeight = 0 Level.FogColor = VBase4(0.18, 0.19, 0.32, 1.0) Level.RenderFogStartFactor = 0.22 Level.GatherablesDefaultSpread = 1.0 Level.NumMemosInRing = 6 Level.PropellerSpinDuration = 10.0 Level.QuadsByDifficulty = {1: (2, 4, 5), 2: (1, 3, 7), 3: (6, 8)} Level.DifficultyOrder = {2000: (1, 1, 1, 2, 1), 1000: (1, 1, 2, 2, 1), 5000: (1, 2, 1, 2, 2), 4000: (1, 2, 1, 2, 3, 2), 3000: (1, 2, 2, 3, 2, 3), 9000: (2, 3, 2, 3, 2, 3, 2)} Dev.WantTempLevel = True Dev.DevQuadsOrder = (1, 2, 3, 4, 5, 6, 7, 8) Level.AddSparkleToPowerups = config.GetBool('want-cogdo-particles', True) Level.AddParticlesToStreamers = config.GetBool('want-cogdo-particles', True) Level.IgnoreLaffPowerups = False Level.SpawnLaffPowerupsInNests = True Level.LaffPowerupNestOffset = Point3(0.0, 2.0, 3.0) Level.PlatformName = '*lightFixture' Level.GatherablesPathName = 'gatherables_path*' Level.GatherablesRingName = 'gatherables_ring_path*' Level.PropellerName = '*propeller_loc*' Level.PowerupType2Loc = {Level.GatherableTypes.LaffPowerup: 'laff_powerup_loc*', Level.GatherableTypes.InvulPowerup: 'invul_powerup_loc*'} Level.PowerupType2Model = {Level.GatherableTypes.LaffPowerup: 'legalEagleFeather', Level.GatherableTypes.InvulPowerup: 'redTapePickup'} Level.PowerupType2Node = {Level.GatherableTypes.LaffPowerup: 'feather', Level.GatherableTypes.InvulPowerup: 'redTape'} Level.GatherableType2TextureName = {Level.GatherableTypes.LaffPowerup: 'tt_t_ara_cfg_legalEagleFeather_flash', Level.GatherableTypes.InvulPowerup: 'tt_t_ara_cfg_redTapePickup_flash', Level.GatherableTypes.Memo: 'tt_t_ara_csa_memo_flash', Level.GatherableTypes.Propeller: 'tt_t_ara_cfg_propellers_flash'} Level.WhirlwindName = '*whirlwindPlaceholder'