예제 #1
0
class GetLoot:
    def __init__(self, button, MOUSE_OPTION):
        self.MOUSE_OPTION = MOUSE_OPTION
        self.SendToClient = Hotkey(MOUSE_OPTION)
        self.button = button

    def TakeLoot(self, SQMs):
        if self.button == 'right':
            if self.MOUSE_OPTION == 1:
                pass_mouse_position = self.SendToClient.Position()
            else:
                pass_mouse_position = [0, 0]
            start_loot_time = time.time()
            for i, j in zip(range(0, 18, +2), range(1, 19, +2)):
                self.SendToClient.RightClick(SQMs[i], SQMs[j])
            end_loot_time = time.time() - start_loot_time
            if self.MOUSE_OPTION == 1:
                self.SendToClient.MoveTo(pass_mouse_position[0],
                                         pass_mouse_position[1])
            print("Looted In: ", end_loot_time)
        elif self.button == 'left':
            if self.MOUSE_OPTION == 1:
                pass_mouse_position = self.SendToClient.Position()
            else:
                pass_mouse_position = [0, 0]
            start_loot_time = time.time()
            for i, j in zip(range(0, 18, +2), range(1, 19, +2)):
                self.SendToClient.LeftClick(SQMs[i], SQMs[j])
            end_loot_time = time.time() - start_loot_time
            if self.MOUSE_OPTION == 1:
                self.SendToClient.MoveTo(pass_mouse_position[0],
                                         pass_mouse_position[1])
            print("Looted In: ", end_loot_time)
예제 #2
0
class CaveBotController:
    def __init__(self, MOUSE_OPTION, ScriptName, LootButton, TimeToStand, Walk, Loot, ForRefresh, MapPosition, BattlePosition, SQMs):
        self.MOUSE_OPTION = MOUSE_OPTION
        self.SendToClient = Hotkey(self.MOUSE_OPTION)
        self.ScriptName = ScriptName
        self.LootButton = LootButton
        self.TimeToStand = TimeToStand
        self.EnabledWalk = Walk
        self.EnabledLooting = Loot
        self.WalkForRefresh = ForRefresh
        self.MapPosition = MapPosition
        self.BattlePosition = BattlePosition
        self.SQMs = SQMs
        self.Target = []

        # Remember Set For Get From Cavebot (for me)

        self.FollowMode = True

    '''
    StartCaveBot Take The Data From Module CaveBot And Search For Mark With Status TRUE,
    When He Finds, He Starts The Engine Of CaveBot.
    '''

    def StartCaveBot(self, data, MonstersToAttack):
        while IsEnable():
            for i in range(len(data)):
                if not IsEnable():
                    return
                else:
                    if data[i]['status']:
                        self.HandleCaveBot(data, i, MonstersToAttack)

    '''
    The Handler 
    '''

    def HandleCaveBot(self, data, i, Monsters):

        global TargetNumber
        MarkLocation = [0, 0]

        sleep(self.TimeToStand)

        if not IsEnable():
            return

        '''
        Disconsider This Block If You Don't Mark The Walk Option...
        '''
        # region Walk

        if self.EnabledWalk:
            while MarkLocation[0] == 0 and MarkLocation[1] == 0:
                MarkLocation[0], MarkLocation[1] = LocateCenterImage('images/MapSettings/' + data[i]["mark"] + '.png',
                                                 Region=(
                                                     self.MapPosition[0], self.MapPosition[1], self.MapPosition[2],
                                                     self.MapPosition[3]),
                                                 Precision=0.8)
                if MarkLocation[0] == 0 and MarkLocation[1] == 0:
                    print("Mark: { ", data[i]["mark"], " } Not Located, Try Again")
                    if self.WalkForRefresh:
                        sleep(.3)
                        self.SendToClient.Press('up_arrow')
                        sleep(.1)
                        self.SendToClient.Press('left_arrow')
                        sleep(.7)
                        self.SendToClient.Press('down_arrow')
                        sleep(.1)
                        self.SendToClient.Press('right_arrow')
                        sleep(.1)
                else:
                    print("successfully Located The Mark: { ", data[i]["mark"], " } Clicking On Your Position")
                    MarkLocation[0] = self.MapPosition[0] + MarkLocation[0]
                    MarkLocation[1] = self.MapPosition[1] + MarkLocation[1]

            # Clicking In Mark Position

            if self.MOUSE_OPTION == 1:
                PastPosition = self.SendToClient.Position()
            else:
                PastPosition = [0, 0]

            self.SendToClient.LeftClick(MarkLocation[0], MarkLocation[1])

            if self.MOUSE_OPTION == 1:
                self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])

        # endregion

        '''
        The Attack, Is Every Time Enabled.
        '''

        # region Attack

        for Monster in Monsters:

            FirstMonstersNumber = 0
            SecondMonstersNumber = 0

            Number = NumberOfTargets(self.BattlePosition, Monster)
            # NumberOfMonster.append(Number)

            while Number > 0:

                if not IsEnable():
                    return

                self.Target = ScanTarget(self.BattlePosition, Monster)

                if self.Target[0] != 0 and self.Target[1] != 0:

                    # Verify If You Are Already Attacking !
                    if not IsAttacking(self.BattlePosition):
                        print("Attacking The Target")

                        if self.MOUSE_OPTION == 1:
                            PastPosition = self.SendToClient.Position()
                        else:
                            PastPosition = [0, 0]

                        self.SendToClient.LeftClick(self.Target[0], self.Target[1])

                        if self.MOUSE_OPTION == 1:
                            self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])

                        FirstMonstersNumber = NumberOfTargets(self.BattlePosition, Monster)
                    else:
                        print("You are attacking")
                        FirstMonstersNumber = NumberOfTargets(self.BattlePosition, Monster)

                # Control Follow Mode In Attack (Follow Or Idle)

                if self.FollowMode:

                    IsNeedFollow = NeedFollow()

                    if IsNeedFollow:
                        print("Clicking In Follow")

                        if self.MOUSE_OPTION == 1:
                            PastPosition = self.SendToClient.Position()
                        else:
                            PastPosition = [0, 0]
                        FollowPosition = LocateCenterImage('images/TibiaSettings/NotFollow.png', Precision=0.7)
                        self.SendToClient.LeftClick(FollowPosition[0], FollowPosition[1])
                        if self.MOUSE_OPTION == 1:
                            self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])

                sleep(.2)

                self.Target = ScanTarget(self.BattlePosition, Monster)

                if self.Target[0] != 0 and self.Target[1] != 0:

                    # Verify If You Are Already Attacking !

                    if IsAttacking(self.BattlePosition):
                        # For Debugging
                        # print("Attacking The Target")

                        if self.MOUSE_OPTION == 1:
                            PastPosition = self.SendToClient.Position()
                        else:
                            PastPosition = [0, 0]

                        self.SendToClient.LeftClick(self.Target[0], self.Target[1])

                        if self.MOUSE_OPTION == 1:
                            self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])

                        SecondMonstersNumber = NumberOfTargets(self.BattlePosition, Monster)
                    else:
                        # For Debugging
                        # print("You are attacking")

                        SecondMonstersNumber = NumberOfTargets(self.BattlePosition, Monster)

                if SecondMonstersNumber < FirstMonstersNumber:
                    self.TakeLoot()

                self.Target = []

                sleep(0.2)

                Number = NumberOfTargets(self.BattlePosition, Monster)

                if Number == 0:
                    break

        if self.EnabledWalk:
            if CheckWaypoint(data[i]["mark"], self.MapPosition):
                data[i]['status'] = False
                if i + 1 == len(data):
                    data[i - i]['status'] = True
                    with open('Scripts/' + self.ScriptName + '.json', 'w') as wJson:
                        json.dump(data, wJson, indent=4)
                else:
                    data[i + 1]['status'] = True
                    with open('Scripts/' + self.ScriptName + '.json', 'w') as wJson:
                        json.dump(data, wJson, indent=4)
            else:
                self.HandleCaveBot(data, i, Monsters)

        # endregion

    def TakeLoot(self):
        if self.MOUSE_OPTION == 1:
            PastPosition = self.SendToClient.Position()
        else:
            PastPosition = [0, 0]

        # For Debugging
        # StartLootTime = time()

        for i, j in zip(range(0, 18, + 2), range(1, 19, + 2)):
            if self.LootButton == 'right':
                self.SendToClient.RightClick(self.SQMs[i], self.SQMs[j])
            elif self.LootButton == 'left':
                self.SendToClient.LeftClick(self.SQMs[i], self.SQMs[j])

        # For Debugging
        # EndLootTime = time() - StartLootTime

        if self.MOUSE_OPTION == 1:
            self.SendToClient.MoveTo(PastPosition[0], PastPosition[1])