예제 #1
0
	def draw(self):
		x, y, w, h = self.getSize()

		glPushMatrix()
		glTranslatef(x, y, 0)

		glColor3ub(255,255,255)
		if self._value:
			opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
		else:
			opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)

		glPopMatrix()
예제 #2
0
	def draw(self):
		x, y, w, h = self.getSize()

		glPushMatrix()
		glTranslatef(x, y, 0)

		glColor3ub(255,255,255)
		if self._value:
			opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
		else:
			opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)

		glPopMatrix()
예제 #3
0
    def draw(self):
        if self._hidden:
            return

        cx = (self._imageID % 4) / 4
        cy = int(self._imageID / 4) / 4
        bs = self._base._buttonSize
        pos = self._getPixelPos()

        glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
        scale = 0.8
        if self._selected:
            scale = 1.0
        elif self._focus:
            scale = 0.9
        if self._disabled:
            glColor4ub(128, 128, 128, 128)
        else:
            glColor4ub(255, 255, 255, 255)
        opengl.glDrawTexturedQuad(pos[0] - bs * scale / 2,
                                  pos[1] - bs * scale / 2, bs * scale,
                                  bs * scale, 0)
        opengl.glDrawTexturedQuad(pos[0] - bs * scale / 2,
                                  pos[1] - bs * scale / 2, bs * scale,
                                  bs * scale, self._imageID)
        if self._showExpandArrow:
            if self._selected:
                opengl.glDrawTexturedQuad(
                    pos[0] + bs * scale / 2 - bs * scale / 4 * 1.2,
                    pos[1] - bs * scale / 2 * 1.2, bs * scale / 4,
                    bs * scale / 4, 1)
            else:
                opengl.glDrawTexturedQuad(
                    pos[0] + bs * scale / 2 - bs * scale / 4 * 1.2,
                    pos[1] - bs * scale / 2 * 1.2, bs * scale / 4,
                    bs * scale / 4, 1, 2)
        glPushMatrix()
        glTranslatef(pos[0], pos[1], 0)
        glDisable(GL_TEXTURE_2D)
        if self._focus:
            glTranslatef(0, -0.55 * bs * scale, 0)

            glPushMatrix()
            glColor4ub(60, 60, 60, 255)
            glTranslatef(-1, -1, 0)
            opengl.glDrawStringCenter(self._tooltip)
            glTranslatef(0, 2, 0)
            opengl.glDrawStringCenter(self._tooltip)
            glTranslatef(2, 0, 0)
            opengl.glDrawStringCenter(self._tooltip)
            glTranslatef(0, -2, 0)
            opengl.glDrawStringCenter(self._tooltip)
            glPopMatrix()

            glColor4ub(255, 255, 255, 255)
            opengl.glDrawStringCenter(self._tooltip)
        glPopMatrix()
예제 #4
0
    def draw(self):
        if self._hidden:
            return
        self._selected = self.hasFocus()
        super(glComboButton, self).draw()

        bs = self._base._buttonSize / 2
        pos = self._getPixelPos()

        if not self._selected:
            return

        glPushMatrix()
        glTranslatef(pos[0] + bs * 0.5, pos[1] + bs * 0.5, 0)
        glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
        for n in xrange(0, len(self._imageIDs)):
            glTranslatef(0, bs, 0)
            glColor4ub(255, 255, 255, 255)
            opengl.glDrawTexturedQuad(-0.5 * bs, -0.5 * bs, bs, bs, 0)
            opengl.glDrawTexturedQuad(-0.5 * bs, -0.5 * bs, bs, bs,
                                      self._imageIDs[n])
            glDisable(GL_TEXTURE_2D)

            glPushMatrix()
            glTranslatef(-0.55 * bs, 0.1 * bs, 0)

            glPushMatrix()
            glColor4ub(60, 60, 60, 255)
            glTranslatef(-1, -1, 0)
            opengl.glDrawStringRight(self._tooltips[n])
            glTranslatef(0, 2, 0)
            opengl.glDrawStringRight(self._tooltips[n])
            glTranslatef(2, 0, 0)
            opengl.glDrawStringRight(self._tooltips[n])
            glTranslatef(0, -2, 0)
            opengl.glDrawStringRight(self._tooltips[n])
            glPopMatrix()

            glColor4ub(255, 255, 255, 255)
            opengl.glDrawStringRight(self._tooltips[n])
            glPopMatrix()
        glPopMatrix()
예제 #5
0
	def draw(self):
		if self._hidden:
			return
		self._selected = self.hasFocus()
		super(glComboButton, self).draw()

		bs = self._base._buttonSize / 2
		pos = self._getPixelPos()

		if not self._selected:
			return

		glPushMatrix()
		glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
		glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
		for n in xrange(0, len(self._imageIDs)):
			glTranslatef(0, bs, 0)
			glColor4ub(255,255,255,255)
			opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
			opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
			glDisable(GL_TEXTURE_2D)

			glPushMatrix()
			glTranslatef(-0.55*bs, 0.1*bs, 0)

			glPushMatrix()
			glColor4ub(60,60,60,255)
			glTranslatef(-1, -1, 0)
			opengl.glDrawStringRight(self._tooltips[n])
			glTranslatef(0, 2, 0)
			opengl.glDrawStringRight(self._tooltips[n])
			glTranslatef(2, 0, 0)
			opengl.glDrawStringRight(self._tooltips[n])
			glTranslatef(0, -2, 0)
			opengl.glDrawStringRight(self._tooltips[n])
			glPopMatrix()

			glColor4ub(255,255,255,255)
			opengl.glDrawStringRight(self._tooltips[n])
			glPopMatrix()
		glPopMatrix()
예제 #6
0
	def draw(self):
		if self._hidden:
			return

		cx = (self._imageID % 4) / 4
		cy = int(self._imageID / 4) / 4
		bs = self._base._buttonSize
		pos = self._getPixelPos()

		glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
		scale = 0.8
		if self._selected:
			scale = 1.0
		elif self._focus:
			scale = 0.9
		if self._disabled:
			glColor4ub(128,128,128,128)
		else:
			glColor4ub(255,255,255,255)
		opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
		opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
		if self._showExpandArrow:
			if self._selected:
				opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
			else:
				opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
		glPushMatrix()
		glTranslatef(pos[0], pos[1], 0)
		glDisable(GL_TEXTURE_2D)
		if self._focus:
			glTranslatef(0, -0.55*bs*scale, 0)

			glPushMatrix()
			glColor4ub(60,60,60,255)
			glTranslatef(-1, -1, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(0, 2, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(2, 0, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(0, -2, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glPopMatrix()

			glColor4ub(255,255,255,255)
			opengl.glDrawStringCenter(self._tooltip)
		glPopMatrix()
예제 #7
0
	def draw(self):
		if self._hidden:
			return

		cx = (self._imageID % 4) / 4
		cy = int(self._imageID / 4) / 4
		bs = self.getMinSize()[0]
		pos = self._getPixelPos()

		glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
		scale = 0.8
		if self._selected:
			scale = 1.0
		elif self._focus:
			scale = 0.9
		if self._disabled:
			glColor4ub(128,128,128,128)
		else:
			glColor4ub(255,255,255,255)
		opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
		opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
		if self._showExpandArrow:
			if self._selected:
				opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
			else:
				opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
		glPushMatrix()
		glTranslatef(pos[0], pos[1], 0)
		glDisable(GL_TEXTURE_2D)
		if self._focus:
			glTranslatef(0, -0.55*bs*scale, 0)

			glPushMatrix()
			glColor4ub(60,60,60,255)
			glTranslatef(-1, -1, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(0, 2, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(2, 0, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(0, -2, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glPopMatrix()

			glColor4ub(255,255,255,255)
			opengl.glDrawStringCenter(self._tooltip)
		glPopMatrix()
		progress = self._progressBar
		if progress is not None:
			glColor4ub(60,60,60,255)
			opengl.glDrawQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4)
			glColor4ub(255,255,255,255)
			opengl.glDrawQuad(pos[0]-bs/2+2, pos[1]+bs/2+2, (bs - 5) * progress + 1, bs / 4 - 4)
		elif len(self._altTooltip) > 0:
			glPushMatrix()
			glTranslatef(pos[0], pos[1], 0)
			glTranslatef(0, 0.6*bs, 0)
			glTranslatef(0, 6, 0)
			#glTranslatef(0.6*bs*scale, 0, 0)

			for line in self._altTooltip.split('\n'):
				glPushMatrix()
				glColor4ub(60,60,60,255)
				glTranslatef(-1, -1, 0)
				opengl.glDrawStringCenter(line)
				glTranslatef(0, 2, 0)
				opengl.glDrawStringCenter(line)
				glTranslatef(2, 0, 0)
				opengl.glDrawStringCenter(line)
				glTranslatef(0, -2, 0)
				opengl.glDrawStringCenter(line)
				glPopMatrix()

				glColor4ub(255,255,255,255)
				opengl.glDrawStringCenter(line)
				glTranslatef(0, 18, 0)
			glPopMatrix()
예제 #8
0
	def draw(self):
		if self._hidden:
			return

		cx = (self._imageID % 4) / 4
		cy = int(self._imageID / 4) / 4
		bs = self.getMinSize()[0]
		pos = self._getPixelPos()

		glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
		scale = 0.8
		if self._selected:
			scale = 1.0
		elif self._focus:
			scale = 0.9
		if self._disabled:
			glColor4ub(128,128,128,128)
		else:
			glColor4ub(255,255,255,255)
		opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
		opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
		if self._showExpandArrow:
			if self._selected:
				opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
			else:
				opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
		glPushMatrix()
		glTranslatef(pos[0], pos[1], 0)
		glDisable(GL_TEXTURE_2D)
		if self._focus:
			glTranslatef(0, -0.55*bs*scale, 0)

			glPushMatrix()
			glColor4ub(60,60,60,255)
			glTranslatef(-1, -1, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(0, 2, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(2, 0, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glTranslatef(0, -2, 0)
			opengl.glDrawStringCenter(self._tooltip)
			glPopMatrix()

			glColor4ub(255,255,255,255)
			opengl.glDrawStringCenter(self._tooltip)
		glPopMatrix()
		progress = self._progressBar
		if progress is not None:
			glColor4ub(60,60,60,255)
			opengl.glDrawQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4)
			glColor4ub(255,255,255,255)
			opengl.glDrawQuad(pos[0]-bs/2+2, pos[1]+bs/2+2, (bs - 5) * progress + 1, bs / 4 - 4)
		elif len(self._altTooltip) > 0:
			glPushMatrix()
			glTranslatef(pos[0], pos[1], 0)
			glTranslatef(0.6*bs*scale, 0, 0)

			glPushMatrix()
			glColor4ub(60,60,60,255)
			glTranslatef(-1, -1, 0)
			opengl.glDrawStringLeft(self._altTooltip)
			glTranslatef(0, 2, 0)
			opengl.glDrawStringLeft(self._altTooltip)
			glTranslatef(2, 0, 0)
			opengl.glDrawStringLeft(self._altTooltip)
			glTranslatef(0, -2, 0)
			opengl.glDrawStringLeft(self._altTooltip)
			glPopMatrix()

			glColor4ub(255,255,255,255)
			opengl.glDrawStringLeft(self._altTooltip)
			glPopMatrix()