def _validate(self): if g_currentPreviewVehicle.isPresent(): return ValidationResult( False, PREBATTLE_RESTRICTION.PREVIEW_VEHICLE_IS_PRESENT) if not g_currentVehicle.isReadyToFight(): if not g_currentVehicle.isPresent(): return ValidationResult( False, PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT) if g_currentVehicle.isInBattle(): return ValidationResult( False, PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE) if not g_currentVehicle.isCrewFull(): return ValidationResult(False, PREBATTLE_RESTRICTION.CREW_NOT_FULL) if g_currentVehicle.isBroken(): return ValidationResult(False, PREBATTLE_RESTRICTION.VEHICLE_BROKEN) if g_currentVehicle.isFalloutOnly(): return ValidationResult( False, PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY) if g_currentVehicle.isDisabledInRoaming(): return ValidationResult(False, PREBATTLE_RESTRICTION.VEHICLE_ROAMING) if g_currentVehicle.isDisabledInPremIGR(): return ValidationResult( False, PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY) if g_currentVehicle.isDisabledInRent(): if g_currentVehicle.isPremiumIGR(): return ValidationResult( False, PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER) else: return ValidationResult( False, PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER) return super(CurrentVehicleActionsValidator, self)._validate()
def check(self, teamLimits): if g_currentVehicle.isFalloutOnly(): return (False, PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY) if not g_currentVehicle.isReadyToFight(): return (False, PREBATTLE_RESTRICTION.VEHICLE_NOT_READY) vehicle = g_currentVehicle.item shellsList = [] for shell in vehicle.shells: shellsList.extend([shell.intCD, shell.count]) return isVehicleValid(vehicle.descriptor, shellsList, teamLimits)
def check(self, teamLimits): if not g_currentVehicle.isPresent(): return (False, PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT) if g_currentVehicle.isEvent(): return (False, PREBATTLE_RESTRICTION.VEHICLE_NOT_SUPPORTED) if g_currentVehicle.isFalloutOnly( ) and not self.falloutCtrl.isSelected(): return (False, PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY) if not g_currentVehicle.isReadyToPrebattle(): return (False, PREBATTLE_RESTRICTION.VEHICLE_NOT_READY) vehicle = g_currentVehicle.item shellsList = [] for shell in vehicle.shells: shellsList.extend([shell.intCD, shell.count]) return isVehicleValid(vehicle.descriptor, shellsList, teamLimits)
def canPlayerDoAction(self): canDo, restriction = self.__collection.canPlayerDoAction(False) falloutCtrl = getFalloutCtrl() if canDo: if falloutCtrl.isEnabled(): if falloutCtrl.getBattleType( ) == FALLOUT_BATTLE_TYPE.UNDEFINED: canDo = False restriction = PREBATTLE_RESTRICTION.FALLOUT_NOT_SELECTED elif not g_currentVehicle.isGroupReady(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_GROUP_IS_NOT_READY elif not g_currentVehicle.isReadyToFight(): if not g_currentVehicle.isPresent(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT elif g_currentVehicle.isInBattle(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE elif not g_currentVehicle.isCrewFull(): canDo = False restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL elif g_currentVehicle.isBroken(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN elif g_currentVehicle.isFalloutOnly(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY elif g_currentVehicle.isDisabledInRoaming(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING elif g_currentVehicle.isDisabledInPremIGR(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY elif g_currentVehicle.isDisabledInRent(): unit = self.getUnitFunctional() if unit is not None and unit.getFlags().isInPreArena(): canDo = True else: canDo = False if g_currentVehicle.isPremiumIGR(): restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER else: restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER if canDo: canDo, restriction = self.__collection.canPlayerDoAction(True) return (canDo, restriction)
def canPlayerDoAction(self): canDo, restriction = self.__collection.canPlayerDoAction(False) falloutCtrl = getFalloutCtrl() if canDo: if falloutCtrl.isEnabled(): if falloutCtrl.getBattleType() == FALLOUT_BATTLE_TYPE.UNDEFINED: canDo = False restriction = PREBATTLE_RESTRICTION.FALLOUT_NOT_SELECTED elif not g_currentVehicle.isGroupReady(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_GROUP_IS_NOT_READY elif not g_currentVehicle.isReadyToFight(): if not g_currentVehicle.isPresent(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT elif g_currentVehicle.isInBattle(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE elif not g_currentVehicle.isCrewFull(): canDo = False restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL elif g_currentVehicle.isBroken(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN elif g_currentVehicle.isFalloutOnly(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY elif g_currentVehicle.isDisabledInRoaming(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING elif g_currentVehicle.isDisabledInPremIGR(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY elif g_currentVehicle.isDisabledInRent(): unit = self.getUnitFunctional() if unit is not None and unit.getFlags().isInPreArena(): canDo = True else: canDo = False if g_currentVehicle.isPremiumIGR(): restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER else: restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER if canDo: canDo, restriction = self.__collection.canPlayerDoAction(True) return (canDo, restriction)
def canPlayerDoAction(self): canDo, restriction = self.__collection.canPlayerDoAction(False) if canDo: if g_currentPreviewVehicle.isPresent(): canDo = False restriction = PREBATTLE_RESTRICTION.PREVIEW_VEHICLE_IS_PRESENT elif not g_currentVehicle.isReadyToFight(): if not g_currentVehicle.isPresent(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT elif g_currentVehicle.isInBattle(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE elif not g_currentVehicle.isCrewFull(): canDo = False restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL elif g_currentVehicle.isBroken(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN elif g_currentVehicle.isFalloutOnly( ) and not game_control.getFalloutCtrl().isSelected(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY elif g_currentVehicle.isDisabledInRoaming(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING elif g_currentVehicle.isDisabledInPremIGR(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY elif g_currentVehicle.isDisabledInRent(): unit = self.getUnitFunctional() if unit is not None and unit.getFlags().isInPreArena(): canDo = True else: canDo = False if g_currentVehicle.isPremiumIGR(): restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER else: restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER if canDo: canDo, restriction = self.__collection.canPlayerDoAction(True) return (canDo, restriction)
def canPlayerDoAction(self): canDo, restriction = self.__collection.canPlayerDoAction(False) if canDo: if g_currentPreviewVehicle.isPresent(): canDo = False restriction = PREBATTLE_RESTRICTION.PREVIEW_VEHICLE_IS_PRESENT elif not g_currentVehicle.isReadyToFight(): if not g_currentVehicle.isPresent(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT elif g_currentVehicle.isInBattle(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE elif not g_currentVehicle.isCrewFull(): canDo = False restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL elif g_currentVehicle.isBroken(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN elif g_currentVehicle.isFalloutOnly() and not game_control.getFalloutCtrl().isSelected(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY elif g_currentVehicle.isDisabledInRoaming(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING elif g_currentVehicle.isDisabledInPremIGR(): canDo = False restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY elif g_currentVehicle.isDisabledInRent(): unit = self.getUnitFunctional() if unit is not None and unit.getFlags().isInPreArena(): canDo = True else: canDo = False if g_currentVehicle.isPremiumIGR(): restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER else: restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER if canDo: canDo, restriction = self.__collection.canPlayerDoAction(True) return (canDo, restriction)