import turtle import math import pygame import Entities.enemy as enemy_ import Entities.player as player_ import Entities.treasure as treasure_ import Entities.bullet as bullet_ import Entities.wall_block as wall_block_ import ResourceManagement.sound_effects as sound_effect_ import DataManagement.game_state_manager as game_state_manager_ import ListManagement.enemy_list as enemy_list_ #Initialize the GameStateManager gameStateManager = game_state_manager_.GameStateManager( "./ShaunOfTheDeadGameState.db") #new #Prepare assets turtle.register_shape("Zombie.gif") turtle.register_shape("Left_Facing_Zombie.gif") turtle.register_shape("Right_Facing_Zombie.gif") turtle.register_shape("Shaun.gif") turtle.register_shape("Left_Facing_Shaun.gif") turtle.register_shape("Right_Facing_Shaun.gif") turtle.register_shape("Wall.gif") turtle.register_shape("Gun.gif") #Define the screen wn = turtle.Screen() wn.bgcolor("black") wn.title("Shaun of the Dead v23")
class TestDatabase(object): """description of class""" import turtle import Entities.enemy as enemy import DataManagement.game_state_manager as game_state_manager turtle.register_shape("Zombie.gif") #Initialize the GameStateManager gameStateManager = game_state_manager.GameStateManager( "./ShaunOfTheDeadStartConditions.db") #new enemies = gameStateManager.get("enemies") #Gets Value enemies_list = [] for position in range(3): zombie = enemies[position] enemies_list.append( enemy.Enemy(zombie["x_cor"], zombie["y_cor"], zombie["type"], zombie["name"], zombie["lives"], gameStateManager)) x1 = 12 x = 5 # What does this do?