def generate_pause_menu(self): t1 = MenuText((3, 1), "PAUSE") texts = [t1] b1 = MenuButton((3, 3), "continue", self._button_end_pause) b2 = MenuButton((3, 4), "main menu", self._button_main_menu) b3 = MenuButton((3, 5), "quit", self._button_quit) buttons = [b1, b2, b3] om = MenuGraphicsObject(buttons, texts) return om
def generate_death_screen(self): t1 = MenuText((3, 1), "YOU HAVE DIED <sadly>") texts = [t1] b1 = MenuButton((3, 3), "main menu", self._button_main_menu) b2 = MenuButton((3, 4), "quit", self._button_quit) b3 = MenuButton((3, 5), "upload highscore", self._button_highscore_name_input_menu) buttons = [b1, b2, b3] om = MenuGraphicsObject(buttons, texts) return om
def generate_help_menu(self): t1 = MenuText((3, 1), "HELP SCREEN") t2 = MenuText( (3, 3), "To navigate in the menus use [arrow keys], and [enter] to select." ) t3 = MenuText((3, 5), "In the game, you controll a \"P\" player.") t4 = MenuText(( 3, 6 ), "In order to progress, shoot all enemies in the room, end reach the \"E\" exit " ) t5 = MenuText( (3, 7), "You may use pick-ups to restore health, or get new weapons") t6 = MenuText(( 3, 8 ), "Enemies touching player will decrease health, which at 0 - will cause game over." ) t7 = MenuText((3, 9), "Enemies are underlined.") t8 = MenuText((3, 10), "[escape] button pauses game, and allows to exit.") t9 = MenuText(( 3, 11 ), "Exiting will allow to continue game later, but with the last room reset." ) texts = [t1, t2, t3, t4, t5, t6, t7, t8, t9] b1 = MenuButton((3, 12), "back", self._button_main_menu) buttons = [b1] hm = MenuGraphicsObject(buttons, texts) return hm
def _generate_name_input_menu(self): t1 = MenuText((3, 1), "Type in your username") t2 = MenuText((3, 2), "[A-Z] type, [BACKSPACE] erase, character limit = 64") self.t_highscore = MenuText((3, 3), "YOUR SCORE IS: " + str(0)) t3 = MenuText((1, 5), "->") self.type_text = MenuTypeText((3, 5), "SampleName", 64) self.info_text = MenuText((3, 6), "") b1 = MenuButton((3, 8), "go to menu", self._func_goto_menu) b2 = MenuButton((3, 9), "upload score", self._on_upload_pressed) texts = [t1, t2, self.type_text, self.info_text, t3, self.t_highscore] buttons = [b1, b2] m = MenuGraphicsObject(buttons, texts) self.highscore = 0 return m
def _generate_name_summary_menu(self): t1 = MenuText((3, 1), "Your score has been uploaded.") b1 = MenuButton((3, 4), "go to menu", self._func_goto_menu) texts = [t1] buttons = [b1] m = MenuGraphicsObject(buttons, texts) return m
def generate_options_menu(self): t1 = MenuText((3, 1), "CONTROLS SCREEN") t2 = MenuText((3, 3), "[arrow keys] move") t3 = MenuText((3, 4), "[space] shoot") texts = [t1, t2, t3] b1 = MenuButton((3, 12), "back", self._button_main_menu) buttons = [b1] om = MenuGraphicsObject(buttons, texts) return om
def _generate_viewer_menu(self): t1 = MenuText((3, 1), "HIGHSCORES:") t2 = MenuText(( 3, 3 ), "NAME SCORE DATE TIME" ) t3 = MenuText(( 3, 15 ), "TO VIEW OTHER HIGHSCORES, USE BELLOW BUTTONS TO SELECT DIFFERENT ORDER AND TIME:" ) self.highscore_viewer_text_menu_objs = [] for i in range(10): t = MenuText((3, i + 4), "") self.highscore_viewer_text_menu_objs.append(t) b1 = MenuButton((3, 25), "go to menu", self._func_goto_menu) b_ord_1 = MenuButton((3, 17), "top", lambda: self._request_results(0, True, None)) b_ord_2 = MenuButton((3, 18), "bottom", lambda: self._request_results(1, False, None)) b_time_1 = MenuButton((3, 20), "all", lambda: self._request_results(2, None, "all")) b_time_2 = MenuButton((3, 21), "month", lambda: self._request_results(3, None, "month")) b_time_3 = MenuButton((3, 22), "week", lambda: self._request_results(4, None, "week")) b_time_4 = MenuButton((3, 23), "day", lambda: self._request_results(5, None, "day")) self.time_buttons = [b_time_1, b_time_2, b_time_3, b_time_4] self.ord_buttons = [b_ord_1, b_ord_2] self.istop = True self.time = "all" texts = [t1, t2, t3] + self.highscore_viewer_text_menu_objs buttons = [b1] + self.time_buttons + self.ord_buttons m = MenuGraphicsObject(buttons, texts) self._request_results(1, True, None) self._request_results(2, None, "all") return m
def generate_main_menu(self): t1 = MenuText((3, 1), "THE") t2 = MenuText((3, 2), "DUNGEON") t3 = MenuText((3, 3), "OF") t4 = MenuText((3, 4), "CURSES") b1 = MenuButton((3, 6), "continue", self._button_continue) b2 = MenuButton((3, 7), "new game", self._button_newgame) b3 = MenuButton((3, 8), "options", self._button_options) b4 = MenuButton((3, 9), "help", self._button_help) b5 = MenuButton((3, 10), "view highscores", self._button_highscore_viewer) b6 = MenuButton((3, 11), "quit", self._button_quit) texts = [t1, t2, t3, t4] buttons = [b1, b2, b3, b4, b5, b6] mm = MenuGraphicsObject(buttons, texts) return mm