def fire_bullet_boss(self): anglex = main_state.player.x - self.x; angley = main_state.player.y - self.y; if self.time % 120 < 20: self.angle = math.atan2(angley,anglex) - (self.time % 11) + 11/2 enemybullet = Enmey_Bullet(self.x, self.y, self.angle) game_world.add_object(enemybullet, 1)
def fire_bullet(self, angle): self.angle = angle enemybullet = Enmey_Bullet(self.x, self.y, self.angle) game_world.add_object(enemybullet, 1)
def fire_bullet(self): anglex = main_state.player.x - self.x angley = main_state.player.y - self.y self.angle = math.atan2(angley, anglex) enemybullet = Enmey_Bullet(self.x, self.y, self.angle) game_world.add_object(enemybullet, 1)