def __init__(self, messenger, chips=1000): self.messenger = messenger self.messenger.evt_messageReceived += self._on_messageReceived self.evt_playerResponse = Event() self.evt_playerJoin = Event() self.players = [] self.chips = chips
class PlaysHand(object): def __init__(self, interacts): self._interacts = interacts self.evt_done = Event() self._deck = DealsTexasHoldEm(self._interacts) self._takeBets = TakesBets(self._interacts) self._takeBets.evt_done += self._onRoundDone def start(self): for player in self._interacts.players: player.dropCards() self._deck.start() self._takeBets.start() def _onRoundDone(self, sender=None, args=None): if not self._deck.more() or self._onePlayerLeft(): self._finish() else: self._deck.next() self._takeBets.next() def _finish(self): dw = DistributesWinnings(self._interacts) dw.toPlayers() self.evt_done.fire(self) def _onePlayerLeft(self): hasCards = len([p for p in self._interacts.players if p.isPlaying()]) return hasCards == 1
def __init__(self): self.evt_playerResponse = Event() self.evt_messageReceived = Event() self.replies = deque() self.sentMessages = [] self.broadcastMessages = [] self.goMessages = [] self.lastMessage = None self.cardMessages = [] self.allMessages = [] self.dealingMessages = [] self.wonMessages = []
class XmppMessenger(sleekxmpp.ClientXMPP): def __init__(self, jid, password): sleekxmpp.ClientXMPP.__init__(self, jid, password) self.evt_messageReceived = Event() self.targets = [] def on_start(self, event): self.send_presence() self.get_roster() def on_message(self, msg): if not chat(msg): return msg = (getName(msg['from']), msg['body']) self.evt_messageReceived.fire(self, msg) def listen(self, domain, port): self.add_event_handler("session_start", self.on_start) self.add_event_handler("message", self.on_message) self.register_plugin('xep_0030') # Service Discovery self.register_plugin('xep_0004') # Data Forms self.register_plugin('xep_0060') # PubSub self.register_plugin('xep_0199') # XMPP Ping if self.connect((domain, port)): self.process(block=False) else: logging.error('failed to connect to ' + domain + port) def addTarget(self, jid): self.targets.append(jid) def sendMessage(self, jid, message): self.send_message(mto=jid, mbody=str(message), mtype='chat') def broadcast(self, msg): for target in self.targets: self.sendMessage(target, msg) def finish(self): self.disconnect(wait=True)
def __init__(self, interacts): self._interacts = interacts self.evt_done = Event() self._deck = DealsTexasHoldEm(self._interacts) self._takeBets = TakesBets(self._interacts) self._takeBets.evt_done += self._onRoundDone
def __init__(self, interacts): '''finishes the tournament by giving one player all the chips''' self.interacts = interacts self.evt_done = Event()
def __init__(self, name, chips=0): self._cards = [] self.chips = chips self.pot = 0 self.name = name self.evt_response = Event()
def __init__(self, interacts): self._interacts = interacts self.evt_done = Event() self._playsHand = PlaysHand(self._interacts) self._playsHand.evt_done += self._onHandDone
def __init__(self, interacts): self._interacts = interacts self.evt_done = Event() self._interacts.evt_playerResponse += self._on_PlayerResponse self.lastToRaise = None self.table = Table()
class StubMessenger(object): def __init__(self): self.evt_playerResponse = Event() self.evt_messageReceived = Event() self.replies = deque() self.sentMessages = [] self.broadcastMessages = [] self.goMessages = [] self.lastMessage = None self.cardMessages = [] self.allMessages = [] self.dealingMessages = [] self.wonMessages = [] def skipBlind(self): self.replies.append('skip') return self def bet(self, player, amount): self.replies.append((player, str(amount))) return self def join(self, jid): self.evt_messageReceived.fire(self, (jid, 'JOIN')) def addTarget(self, jid): pass def sendMessage(self, jid, msg): # print 'sending', jid, msg if msg.startswith('CARD'): msg = 'CARD' self.allMessages.append((jid, msg)) self.sentMessages.append((jid, msg)) self.lastMessage = (jid, msg) if msg.startswith('GO'): self.goMessages.append((jid, msg)) if msg.startswith('CARD'): self.cardMessages.append((jid, 'CARD')) if msg != 'GO' or len(self.replies) == 0: return response = self.replies.popleft() if response == 'skip': return # print 'responding', response self.evt_messageReceived.fire(self, response) self.evt_playerResponse.fire(self, response) def broadcast(self, msg): # print 'broadcasting', msg if msg.startswith('CARD'): self.cardMessages.append('CARD') msg = 'CARD' if msg.startswith('WON'): self.wonMessages.append(msg) msg = 'WON' if msg.startswith('DEALING'): self.dealingMessages.append(msg) if msg.startswith('WINNER'): msg = 'WINNER' self.allMessages.append(msg) self.broadcastMessages.append(msg) self.lastMessage = msg
def __init__(self, jid, password): sleekxmpp.ClientXMPP.__init__(self, jid, password) self.evt_messageReceived = Event() self.targets = []
if os.name == 'nt': onWindows = True else: onWindows = False # Get and initialise RIFE from rifeFunctions import downloadRIFE downloadRIFE(installPath, onWindows) os.chdir(installPath) from rifeInterpolationFunctions import * gpuBatchSize = 2 gpuIDsList = [0] interpolationProgressUpdate = Event.Event() currentSavingPNGRanges:list = [] progressBar = None def subscribeTointerpolationProgressUpdate(function): interpolationProgressUpdate.append(function) def setFFmpeg4Path(path): global FFMPEG4 FFMPEG4 = path setFFmpegLocation(FFMPEG4) def setNvencSettings(nvencGpuID, preset):