def pre_mainloop(self): PygameFeedback.pre_mainloop(self) self.font_text = pygame.font.Font(None, self.text_fontsize) self.font_char = pygame.font.Font(None, self.char_fontsize) self.reset_trial_states() self.on_pause() self.set_dist_training_data() self.render_text(self.pause_text)
def pre_mainloop(self): PygameFeedback.pre_mainloop(self) self.font_text = pygame.font.Font(None, self.text_fontsize) self.font_char = pygame.font.Font(None, self.char_fontsize) self.trial_counter = 0 self.block_counter = 0 self.move_counter = 0 self.idle_counter = 0 self.pedalpress_counter = 0 self.reset_trial_states() self.on_pause()
def pre_mainloop(self): PygameFeedback.pre_mainloop(self) self.generate_d2list() self.generate_symbols() # Initialize the logic self.current_index = 0 # The errors: e1: errors of omission (missing characters that should have been crossed out, # e2: errors of commission (crossing out characters that shout have not been crossed out self.e1 = 0 self.e2 = 0 # And here we go... pygame.time.set_timer(pygame.QUIT, self.number_of_symbols * self.seconds_per_symbol * 1000) self.clock.tick() self.present_stimulus()
def pre_mainloop(self): PygameFeedback.pre_mainloop(self) self.font_text = pygame.font.Font(None, self.text_fontsize) self.font_char = pygame.font.Font(None, self.char_fontsize) self.trial_counter = 0 self.block_counter = 0 self.move_counter = 0 self.idle_counter = 0 self.pedalpress_counter = 0 self.time_recording_start = pygame.time.get_ticks() if self.make_interruptions: self.queue_waittime = deque(self.ir_idle_waittime) self.queue_trial = deque(self.trial_assignment) self.reset_trial_states() self.load_images() self.on_pause()
def pre_mainloop(self): PygameFeedback.pre_mainloop(self) self.logger.debug("on_play") self.send_parallel(self.GAME_STATUS_PLAY)
def pre_mainloop(self): PygameFeedback.pre_mainloop(self) self.stopping, self.stop = False, False # for now... self.rhomb = self.rhomb_left
def pre_mainloop(self): #self.logger.debug("on_play") PygameFeedback.pre_mainloop(self) #self.load_images() # this is done in init_graphics self.init_run() self.gameover = False
def pre_mainloop(self): PygameFeedback.pre_mainloop(self) self.logger.debug("on_play")
def pre_mainloop(self): # self.logger.debug("on_play") PygameFeedback.pre_mainloop(self) # self.load_images() # this is done in init_graphics self.init_run() self.gameover = False