def pre_mainloop(self):
     PygameFeedback.pre_mainloop(self)
     self.font_text = pygame.font.Font(None, self.text_fontsize)
     self.font_char = pygame.font.Font(None, self.char_fontsize)
     self.reset_trial_states()
     self.on_pause()
     self.set_dist_training_data()
     self.render_text(self.pause_text)
예제 #2
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 def pre_mainloop(self):
     PygameFeedback.pre_mainloop(self)
     self.font_text = pygame.font.Font(None, self.text_fontsize)
     self.font_char = pygame.font.Font(None, self.char_fontsize)
     self.trial_counter = 0
     self.block_counter = 0
     self.move_counter = 0
     self.idle_counter = 0
     self.pedalpress_counter = 0
     self.reset_trial_states()
     self.on_pause()
예제 #3
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 def pre_mainloop(self):
     PygameFeedback.pre_mainloop(self)
     self.generate_d2list()
     self.generate_symbols()
     # Initialize the logic
     self.current_index = 0
     # The errors: e1: errors of omission (missing characters that should have been crossed out, 
     #             e2: errors of commission (crossing out characters that shout have not been crossed out
     self.e1 = 0
     self.e2 = 0
     # And here we go...
     pygame.time.set_timer(pygame.QUIT, self.number_of_symbols * self.seconds_per_symbol * 1000)
     self.clock.tick()
     self.present_stimulus()
 def pre_mainloop(self):
     PygameFeedback.pre_mainloop(self)
     self.font_text = pygame.font.Font(None, self.text_fontsize)
     self.font_char = pygame.font.Font(None, self.char_fontsize)
     self.trial_counter = 0
     self.block_counter = 0
     self.move_counter = 0
     self.idle_counter = 0
     self.pedalpress_counter = 0
     self.time_recording_start = pygame.time.get_ticks()
     if self.make_interruptions:
         self.queue_waittime = deque(self.ir_idle_waittime)
         self.queue_trial = deque(self.trial_assignment)
     self.reset_trial_states()
     self.load_images()
     self.on_pause()
예제 #5
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 def pre_mainloop(self):
     PygameFeedback.pre_mainloop(self)
     self.logger.debug("on_play")
     self.send_parallel(self.GAME_STATUS_PLAY)
예제 #6
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 def pre_mainloop(self):
     PygameFeedback.pre_mainloop(self)
     self.stopping, self.stop = False, False
     # for now...
     self.rhomb = self.rhomb_left
 def pre_mainloop(self):
     PygameFeedback.pre_mainloop(self)
     self.logger.debug("on_play")
     self.send_parallel(self.GAME_STATUS_PLAY)
예제 #8
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파일: GoalKeeper.py 프로젝트: svsobh/pyff
 def pre_mainloop(self):
     #self.logger.debug("on_play")
     PygameFeedback.pre_mainloop(self)
     #self.load_images()  # this is done in init_graphics
     self.init_run()
     self.gameover = False
예제 #9
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 def pre_mainloop(self):
     PygameFeedback.pre_mainloop(self)
     self.logger.debug("on_play")
예제 #10
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파일: GoalKeeper.py 프로젝트: bsdlab/pyff
 def pre_mainloop(self):
     # self.logger.debug("on_play")
     PygameFeedback.pre_mainloop(self)
     # self.load_images()  # this is done in init_graphics
     self.init_run()
     self.gameover = False