def HandleInput(self, events, board): if (self._debounce > 0): self._debounce -= self._debounce for event in events: if event.type == pygame.QUIT: self.GameState.Done = True if event.type == pygame.MOUSEBUTTONUP: self.SelectBox(pygame.mouse.get_pos(), board) keys = pygame.key.get_pressed() if keys[pygame.K_SPACE]: if (self._debounce == 0): self._debounce = 10 self.GameState.RunMode = RunMode.MANUAL self.GameState.AllowNextStep = True if keys[pygame.K_r]: self.GameState.RunMode = RunMode.MANUAL self.GameState.AllowNextStep = False self.GameState.Reset = True if keys[pygame.K_a]: if self.GameState.RunMode == RunMode.MANUAL: self.GameState.RunMode = RunMode.AUTO else: self.GameState.RunMode = RunMode.MANUAL if keys[pygame.K_s]: board.SaveBoard() if keys[pygame.K_o]: path = FileHelper.OpenFile() board.LoadFigure(path) if self.GameState.RunMode == RunMode.AUTO: seconds = (pygame.time.get_ticks() - self.StartTicks) / 1000 if seconds >= board.Layout.AutoRunTime: self.StartTicks = pygame.time.get_ticks() self.GameState.AllowNextStep = True else: self.GameState.AllowNextStep = False