class Player: try: config = open('config.json', 'r') content = config.read() except FileNotFoundError: Helpers().create_config() config = open('config.json', 'r') content = config.read() settings = json.loads(content) skins_id = Skins().get_skins_id() brawlers_id = Characters().get_brawlers_id() ID = 0 token = None trophies = settings['Trophies'] tickets = settings['Tickets'] gems = settings['Gems'] resources = [{ 'ID': 1, 'Amount': settings['BrawlBoxTokens'] }, { 'ID': 8, 'Amount': settings['Gold'] }, { 'ID': 9, 'Amount': settings['BigBoxTokens'] }, { 'ID': 10, 'Amount': settings['StarPoints'] }] high_trophies = 999999 trophy_reward = 300 exp_points = settings['ExperiencePoints'] profile_icon = 0 name_color = 0 selected_brawler = 0 region = settings['Region'] content_creator = "Modern Brawl" name_set = False name = 'Guest' map_id = 0 use_gadget = True starpower = 76 gadget = 255 home_brawler = 0 home_skin = 0 leaderboard_type = 0 leaderboard_is_global = False bp_activated = False token_doubler = 0 welcome_msg_viewed = False theme_id = settings['ThemeID'] content_creator_codes = settings['ContentCreatorCodes'] maintenance = settings['Maintenance'] maintenance_time = settings['SecondsTillMaintenanceOver'] patch = settings['Patch'] patch_url = settings['PatchURL'] patch_sha = Fingerprint.loadFinger("GameAssets/fingerprint.json") update_url = settings['UpdateURL'] delivery_items = {} box_rewards = {} db = None battle_tick = 0 emotes_id = Emotes().get_emotes_id() unlocked_skins = skins_id selected_skins = {} for id in brawlers_id: selected_skins.update({f"{id}": 0}) brawlers_unlocked = [0, 1] brawlers_card_id = [] for x in brawlers_unlocked: brawlers_card_id.append(Cards().get_unlock_by_brawler_id(x)) brawlers_spg = Cards().get_spg_id() def_trophies = 0 def_high_trophies = 99999 brawlers_trophies = {} for x in brawlers_id: brawlers_trophies.update({f'{x}': def_trophies}) brawlers_high_trophies = {} for x in brawlers_id: brawlers_high_trophies.update({f'{x}': def_high_trophies}) def_level = 0 brawlers_level = {} for x in brawlers_id: brawlers_level.update({f'{x}': def_level}) def_pp = 0 brawlers_powerpoints = {} for x in brawlers_id: brawlers_powerpoints.update({f'{x}': def_pp}) club_id = 0 club_role = 0 message_tick = 0 clients = {} def __init__(self, device): self.device = device
class Player: ID = 0 token = None skinsID = Skins().get_skins_id() emotesID = Emotes().get_emotes_id() brawlersID = Characters().get_brawlers_id() cardsSkillsID = Cards().get_spg_id() cardsUnlockID = Cards().get_brawler_unlock() brawlers_skins = {} for id in brawlersID: brawlers_skins.update({f'{id}': 0}) majorVersion, minorVersion, buildVersion = 28, 189, 1 resources = [] gold, tickets, gems, starpoints, trophies = 10000, 500, 9999, 10000, 12000 homeBrawler, homeSkin, nameColor, thumbnail, roomID, mapID, team = 0, 0, 0, 0, 0, 0, 0 name, nameSet = '', False starpower, gadget = 76, 255 dnd, useGadget = False, True Helpers = Helpers() def __init__(self, device): self.device = device self.Data = None self.ID = Player.ID self.token = Player.token self.Helpers = Helpers() def getPlayerAccount(self): if self.token: self.loadPlayerAccount() else: if self.ID == 0: self.createPlayerAccount() Player.name = self.Data['Name'] Player.nameSet = self.Data['NameSet'] Player.thumbnail = self.Data['Thumbnail'] Player.nameColor = self.Data['NameColor'] Player.trophies = self.Data['Trophies'] Player.tickets = self.Data['Tickets'] Player.gems = self.Data['Diamonds'] Player.resources = self.Data['Resources'] Player.starpower = self.Data['Starpower'] Player.gadget = self.Data['Gadget'] Player.homeBrawler = self.Data['HomeBrawler'] Player.homeSkin = self.Data['HomeSkin'] Player.brawlers_skins = self.Data['HomeSkins'] def loadPlayerAccount(self): self.DB = DataBase() try: self.Data = json.loads(self.DB.getPlayerAccount(self.token)[0][3]) except IndexError: # Account not found self.createPlayerAccount(token=self.token) def createPlayerAccount(self, token=Helpers.randomToken(), id=Helpers.randomID()): self.DB = DataBase() self.ID = id self.token = token data = { 'ID': self.ID, 'Token': self.token, 'Name': 'Guest', 'NameSet': False, 'Trophies': 99999, 'Tickets': 8888, 'Diamonds': 9999, 'Score': 99999, 'ExpPoints': 99999, 'HomeBrawler': 0, 'HomeSkin': 0, 'Starpower': 76, 'Gadget': 255, 'Thumbnail': 0, 'NameColor': 0, 'HomeSkins': Player.brawlers_skins, 'Resources': [{ 'ID': 1, 'Amount': 10000 }, { 'ID': 8, 'Amount': Player.gold }, { 'ID': 9, 'Amount': 10000 }, { 'ID': 10, 'Amount': Player.starpoints }], } self.DB.createPlayerAccount(self.token, self.ID, 9999, json.dumps(data)) self.Data = json.loads(self.DB.getPlayerAccount(self.token)[0][3]) def updateAccount(self, var, value): self.DB = DataBase() self.Data[var] = value self.DB.updatePlayerAccount('data', json.dumps(self.Data), self.token)