def main(args, seed=None): if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.perf_counter() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive.copy(), args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints) logger = logging.getLogger('') world.seed = get_seed(seed) random.seed(world.seed) world.remote_items = args.remote_items.copy() world.mapshuffle = args.mapshuffle.copy() world.compassshuffle = args.compassshuffle.copy() world.keyshuffle = args.keyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy() world.crystals_needed_for_ganon = { player: random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1) } world.crystals_needed_for_gt = { player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1) } world.open_pyramid = args.openpyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.shuffleenemies.copy() world.enemy_health = args.enemy_health.copy() world.enemy_damage = args.enemy_damage.copy() world.beemizer = args.beemizer.copy() world.timer = args.timer.copy() world.shufflepots = args.shufflepots.copy() world.progressive = args.progressive.copy() world.dungeon_counters = args.dungeon_counters.copy() world.glitch_boots = args.glitch_boots.copy() world.triforce_pieces_available = args.triforce_pieces_available.copy() world.triforce_pieces_required = args.triforce_pieces_required.copy() world.progression_balancing = { player: not balance for player, balance in args.skip_progression_balancing.items() } world.rom_seeds = { player: random.randint(0, 999999999) for player in range(1, world.players + 1) } logger.info('ALttP Berserker\'s Multiworld Version %s - Seed: %s\n', __version__, world.seed) parsed_names = parse_player_names(args.names, world.players, args.teams) world.teams = len(parsed_names) for i, team in enumerate(parsed_names, 1): if world.players > 1: logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team)) for player, name in enumerate(team, 1): world.player_names[player].append(name) logger.info('') for player in range(1, world.players + 1): world.difficulty_requirements[player] = difficulties[ world.difficulty[player]] if world.mode[player] == 'standard' and world.enemy_shuffle[ player] != 'none': world.escape_assist[player].append( 'bombs' ) # enemized escape assumes infinite bombs available and will likely be unbeatable without it for tok in filter(None, args.startinventory[player].split(',')): item = ItemFactory(tok.strip(), player) if item: world.push_precollected(item) world.local_items[player] = { item.strip() for item in args.local_items[player].split(',') } world.triforce_pieces_available[player] = max( world.triforce_pieces_available[player], world.triforce_pieces_required[player]) if world.mode[player] != 'inverted': create_regions(world, player) else: create_inverted_regions(world, player) create_shops(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') for player in range(1, world.players + 1): if world.mode[player] != 'inverted': link_entrances(world, player) mark_light_world_regions(world, player) else: link_inverted_entrances(world, player) mark_dark_world_regions(world, player) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or any( list(args.mapshuffle.values()) + list(args.compassshuffle.values()) + list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())): shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, False) elif args.algorithm == 'vt26': distribute_items_restrictive(world, True, shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, True) if world.players > 1: balance_multiworld_progression(world) logger.info('Patching ROM.') outfilebase = 'BM_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] def _gen_rom(team: int, player: int): sprite_random_on_hit = type( args.sprite[player]) is str and args.sprite[player].lower( ) == 'randomonhit' use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] != 'none' or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' or args.shufflepots[player] or sprite_random_on_hit) rom = LocalRom(args.rom) patch_rom(world, rom, player, team, use_enemizer) if use_enemizer: patch_enemizer(world, player, rom, args.enemizercli, sprite_random_on_hit) if args.race: patch_race_rom(rom) world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash) apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.ow_palettes[player], args.uw_palettes[player]) mcsb_name = '' if all([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-keysanity' elif [ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ].count(True) == 1: mcsb_name = '-mapshuffle' if world.mapshuffle[ player] else '-compassshuffle' if world.compassshuffle[ player] else '-keyshuffle' if world.keyshuffle[ player] else '-bigkeyshuffle' elif any([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-%s%s%s%sshuffle' % ( 'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '', 'S' if world.keyshuffle[player] else '', 'B' if world.bigkeyshuffle[player] else '') outfilepname = f'_T{team + 1}' if world.teams > 1 else '' if world.players > 1: outfilepname += f'_P{player}' if world.players > 1 or world.teams > 1: outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[ player][team] != 'Player%d' % player else '' outfilesuffix = ( '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (world.logic[player], world.difficulty[player], world.difficulty_adjustments[player], world.mode[player], world.goal[player], "" if world.timer[player] in [False, 'display'] else "-" + world.timer[player], world.shuffle[player], world.algorithm, mcsb_name, "-retro" if world.retro[player] else "", "-prog_" + world.progressive[player] if world.progressive[player] in ['off', 'random'] else "", "-nohints" if not world.hints[player] else "")) if not args.outputname else '' rompath = output_path( f'{outfilebase}{outfilepname}{outfilesuffix}.sfc') rom.write_to_file(rompath) if args.create_diff: import Patch Patch.create_patch_file(rompath) return (player, team, list(rom.name)) if not args.suppress_rom: import concurrent.futures futures = [] with concurrent.futures.ThreadPoolExecutor() as pool: for team in range(world.teams): for player in range(1, world.players + 1): futures.append(pool.submit(_gen_rom, team, player)) for future in futures: rom_name = future.result() rom_names.append(rom_name) def get_entrance_to_region(region: Region): for entrance in region.entrances: if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld): return entrance for entrance in region.entrances: # BFS might be better here, trying DFS for now. return get_entrance_to_region(entrance.parent_region) # collect ER hint info er_hint_data = { player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" } from Regions import RegionType for region in world.regions: if region.player in er_hint_data and region.locations: main_entrance = get_entrance_to_region(region) for location in region.locations: if type(location.address ) == int: # skips events and crystals if lookup_vanilla_location_to_entrance[ location.address] != main_entrance.name: er_hint_data[region.player][ location.address] = main_entrance.name precollected_items = [[] for player in range(world.players)] for item in world.precollected_items: precollected_items[item.player - 1].append(item.code) multidata = zlib.compress( json.dumps({ "names": parsed_names, "roms": rom_names, "remote_items": [ player for player in range(1, world.players + 1) if world.remote_items[player] ], "locations": [((location.address, location.player), (location.item.code, location.item.player)) for location in world.get_filled_locations() if type(location.address) is int], "server_options": get_options()["server_options"], "er_hint_data": er_hint_data, "precollected_items": precollected_items }).encode("utf-8"), 9) with open(output_path('%s.multidata' % outfilebase), 'wb') as f: f.write(multidata) if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if args.create_spoiler: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.perf_counter() - start) return world
def main(args, seed=None): if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.process_time() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) world.remote_items = args.remote_items.copy() world.mapshuffle = args.mapshuffle.copy() world.compassshuffle = args.compassshuffle.copy() world.keyshuffle = args.keyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy() world.crystals_needed_for_ganon = { player: random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1) } world.crystals_needed_for_gt = { player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1) } world.open_pyramid = args.openpyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.shuffleenemies.copy() world.enemy_health = args.enemy_health.copy() world.enemy_damage = args.enemy_damage.copy() world.beemizer = args.beemizer.copy() world.rom_seeds = { player: random.randint(0, 999999999) for player in range(1, world.players + 1) } logger.info('ALttP Entrance Randomizer Version %s - Seed: %s\n', __version__, world.seed) parsed_names = parse_player_names(args.names, world.players, args.teams) world.teams = len(parsed_names) for i, team in enumerate(parsed_names, 1): if world.players > 1: logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team)) for player, name in enumerate(team, 1): world.player_names[player].append(name) logger.info('') for player in range(1, world.players + 1): world.difficulty_requirements[player] = difficulties[ world.difficulty[player]] if world.mode[player] == 'standard' and world.enemy_shuffle[ player] != 'none': world.escape_assist[player].append( 'bombs' ) # enemized escape assumes infinite bombs available and will likely be unbeatable without it for tok in filter(None, args.startinventory[player].split(',')): item = ItemFactory(tok.strip(), player) if item: world.push_precollected(item) if world.mode[player] != 'inverted': create_regions(world, player) else: create_inverted_regions(world, player) create_shops(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') for player in range(1, world.players + 1): if world.mode[player] != 'inverted': link_entrances(world, player) mark_light_world_regions(world, player) else: link_inverted_entrances(world, player) mark_dark_world_regions(world, player) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or any( list(args.mapshuffle.values()) + list(args.compassshuffle.values()) + list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())): shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, False) elif args.algorithm == 'vt26': distribute_items_restrictive(world, True, shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, True) if world.players > 1: logger.info('Balancing multiworld progression.') balance_multiworld_progression(world) logger.info('Patching ROM.') outfilebase = 'ER_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] jsonout = {} if not args.suppress_rom: for team in range(world.teams): for player in range(1, world.players + 1): sprite_random_on_hit = type( args.sprite[player]) is str and args.sprite[player].lower( ) == 'randomonhit' use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] != 'none' or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' or args.shufflepots[player] or sprite_random_on_hit) rom = JsonRom() if args.jsonout or use_enemizer else LocalRom( args.rom) patch_rom(world, rom, player, team, use_enemizer) if use_enemizer and (args.enemizercli or not args.jsonout): patch_enemizer(world, player, rom, args.rom, args.enemizercli, args.shufflepots[player], sprite_random_on_hit) if not args.jsonout: rom = LocalRom.fromJsonRom(rom, args.rom, 0x400000) if args.race: patch_race_rom(rom) rom_names.append((player, team, list(rom.name))) world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash) apply_rom_settings( rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.ow_palettes[player], args.uw_palettes[player]) if args.jsonout: jsonout[f'patch_t{team}_p{player}'] = rom.patches else: mcsb_name = '' if all([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-keysanity' elif [ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ].count(True) == 1: mcsb_name = '-mapshuffle' if world.mapshuffle[ player] else '-compassshuffle' if world.compassshuffle[ player] else '-keyshuffle' if world.keyshuffle[ player] else '-bigkeyshuffle' elif any([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-%s%s%s%sshuffle' % ( 'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '', 'S' if world.keyshuffle[player] else '', 'B' if world.bigkeyshuffle[player] else '') outfilepname = f'_T{team+1}' if world.teams > 1 else '' if world.players > 1: outfilepname += f'_P{player}' if world.players > 1 or world.teams > 1: outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[ player][team] != 'Player %d' % player else '' outfilesuffix = ( '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (world.logic[player], world.difficulty[player], world.difficulty_adjustments[player], world.mode[player], world.goal[player], "" if world.timer in ['none', 'display'] else "-" + world.timer, world.shuffle[player], world.algorithm, mcsb_name, "-retro" if world.retro[player] else "", "-prog_" + world.progressive if world.progressive in ['off', 'random'] else "", "-nohints" if not world.hints[player] else "") ) if not args.outputname else '' rom.write_to_file( output_path( f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')) multidata = zlib.compress( json.dumps({ "names": parsed_names, "roms": rom_names, "remote_items": [ player for player in range(1, world.players + 1) if world.remote_items[player] ], "locations": [((location.address, location.player), (location.item.code, location.item.player)) for location in world.get_filled_locations() if type(location.address) is int] }).encode("utf-8")) if args.jsonout: jsonout["multidata"] = list(multidata) else: with open(output_path('%s_multidata' % outfilebase), 'wb') as f: f.write(multidata) if args.create_spoiler and not args.jsonout: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if args.jsonout: print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()})) elif args.create_spoiler and not args.skip_playthrough: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.process_time() - start) return world
def main(args, seed=None): start = time.clock() # initialize the world world = World(args.shuffle, args.logic, args.mode, args.difficulty, args.timer, args.progressive, args.goal, args.algorithm, not args.nodungeonitems, args.beatableonly, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.keysanity, args.retro, args.custom, args.customitemarray) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) logger.info('ALttP Entrance Randomizer Version %s - Seed: %s\n\n', __version__, world.seed) world.difficulty_requirements = difficulties[world.difficulty] create_regions(world) create_dungeons(world) logger.info('Shuffling the World about.') link_entrances(world) mark_light_world_regions(world) logger.info('Calculating Access Rules.') set_rules(world) logger.info('Generating Item Pool.') generate_itempool(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or args.keysanity: shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items(world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, 0) elif args.algorithm == 'vt26': distribute_items_restrictive(world, gt_filler(world), shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, gt_filler(world)) logger.info('Calculating playthrough.') create_playthrough(world) logger.info('Patching ROM.') if args.sprite is not None: if isinstance(args.sprite, Sprite): sprite = args.sprite else: sprite = Sprite(args.sprite) else: sprite = None outfilebase = 'ER_%s_%s-%s-%s%s_%s-%s%s%s%s_%s' % (world.logic, world.difficulty, world.mode, world.goal, "" if world.timer in ['none', 'display'] else "-" + world.timer, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-retro" if world.retro else "", "-prog_" + world.progressive if world.progressive in ['off', 'random'] else "", world.seed) if not args.suppress_rom: if args.jsonout: rom = JsonRom() else: rom = LocalRom(args.rom) patch_rom(world, rom, bytearray(logic_hash), args.heartbeep, args.heartcolor, sprite) if args.jsonout: print(json.dumps({'patch': rom.patches, 'spoiler': world.spoiler.to_json()})) else: rom.write_to_file(args.jsonout or output_path('%s.sfc' % outfilebase)) if args.create_spoiler and not args.jsonout: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.clock() - start) return world
def main(args, seed=None): start = time.perf_counter() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, not args.nodungeonitems, args.accessibility, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.keysanity, args.retro, args.custom, args.customitemarray, args.shufflebosses, args.hints) logger = logging.getLogger('') if seed is None: random.seed(None) world.seed = random.randint(0, 999999999) else: world.seed = int(seed) random.seed(world.seed) world.crystals_needed_for_ganon = random.randint( 0, 7) if args.crystals_ganon == 'random' else int(args.crystals_ganon) world.crystals_needed_for_gt = random.randint( 0, 7) if args.crystals_gt == 'random' else int(args.crystals_gt) world.rom_seeds = { player: random.randint(0, 999999999) for player in range(1, world.players + 1) } logger.info('ALttP Entrance Randomizer Version %s - Seed: %s\n\n', __version__, world.seed) world.difficulty_requirements = difficulties[world.difficulty] if world.mode != 'inverted': for player in range(1, world.players + 1): create_regions(world, player) create_dungeons(world, player) else: for player in range(1, world.players + 1): create_inverted_regions(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') if world.mode != 'inverted': for player in range(1, world.players + 1): link_entrances(world, player) mark_light_world_regions(world) else: for player in range(1, world.players + 1): link_inverted_entrances(world, player) mark_dark_world_regions(world) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or args.keysanity: shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, 0) elif args.algorithm == 'vt26': distribute_items_restrictive(world, gt_filler(world), shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, gt_filler(world)) if world.players > 1: logger.info('Balancing multiworld progression.') balance_multiworld_progression(world) logger.info('Patching ROM.') if args.sprite is not None: if isinstance(args.sprite, Sprite): sprite = args.sprite else: sprite = Sprite(args.sprite) else: sprite = None outfilebase = 'ER_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s_%s' % ( world.logic, world.difficulty, world.difficulty_adjustments, world.mode, world.goal, "" if world.timer in ['none', 'display'] else "-" + world.timer, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-retro" if world.retro else "", "-prog_" + world.progressive if world.progressive in ['off', 'random'] else "", "-nohints" if not world.hints else "", world.seed) use_enemizer = args.enemizercli and ( args.shufflebosses != 'none' or args.shuffleenemies or args.enemy_health != 'default' or args.enemy_health != 'default' or args.enemy_damage or args.shufflepalette or args.shufflepots) jsonout = {} if not args.suppress_rom: if world.players > 1: raise NotImplementedError( "Multiworld rom writes have not been implemented") else: player = 1 local_rom = None if args.jsonout: rom = JsonRom() else: if use_enemizer: local_rom = LocalRom(args.rom) rom = JsonRom() else: rom = LocalRom(args.rom) patch_rom(world, player, rom) enemizer_patch = [] if use_enemizer: enemizer_patch = get_enemizer_patch( world, player, rom, args.rom, args.enemizercli, args.shuffleenemies, args.enemy_health, args.enemy_damage, args.shufflepalette, args.shufflepots) if args.jsonout: jsonout['patch'] = rom.patches if use_enemizer: jsonout['enemizer' % player] = enemizer_patch else: if use_enemizer: local_rom.patch_enemizer( rom.patches, os.path.join(os.path.dirname(args.enemizercli), "enemizerBasePatch.json"), enemizer_patch) rom = local_rom apply_rom_settings(rom, args.heartbeep, args.heartcolor, world.quickswap, world.fastmenu, world.disable_music, sprite) rom.write_to_file(output_path('%s.sfc' % outfilebase)) if args.create_spoiler and not args.jsonout: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if args.jsonout: print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()})) elif args.create_spoiler and not args.skip_playthrough: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.perf_counter() - start) return world