예제 #1
0
파일: __init__.py 프로젝트: aragubas/fogoso
def ReloadItemsList():
    global ListItems
    global SelectedItemLevel
    global LastClickedItem
    global SelectedItemPrice
    global SelectedItemID
    ListItems = gameObjs.VerticalListWithDescription(
        pygame.Rect(0, 0, 350, 250))

    ListItems.ClearItems()
    print("ReloadItemsList : Add Store Items")
    for x in range(gameMain.DefaultCnt.Get_RegKey("/ItemData/minimum", int),
                   gameMain.DefaultCnt.Get_RegKey("/ItemData/all", int) + 1):
        # -- Check if item is Visible -- #
        if gameMain.DefaultCnt.Get_RegKey("/ItemData/" + str(x) +
                                          "/is_upgradeable"):

            # -- Reg Keys Locations -- #
            CurrentItemRoot = "/ItemData/upgrade/" + str(x) + "_"
            CurrentItemLevel = gameItems.GetItemLevel_ByID(x) + 1
            CurrentItemSprite = gameItems.GetItemSprite_ByID(x)
            CurrentItemDescription = CurrentItemRoot + "description_" + str(
                CurrentItemLevel)
            CurrentItemName = CurrentItemRoot + "name_" + str(CurrentItemLevel)

            print("ReloadItemsList : CurrentItem[" + CurrentItemRoot + "]")
            ListItems.AddItem(
                gameMain.DefaultCnt.Get_RegKey(CurrentItemName),
                gameMain.DefaultCnt.Get_RegKey(CurrentItemDescription),
                gameMain.DefaultCnt.Get_RegKey(CurrentItemSprite))

    print("ReloadItemsList : Add Store Items")

    RestartAnimation()
예제 #2
0
파일: __init__.py 프로젝트: aragubas/fogoso
def Run():
    global DeltaTime

    DeltaTime += 1

    if DeltaTime > 2:
        DeltaTime = 0
        # -- ItemID is 0
        ItemLevel = items.GetItemLevel_ByID(0)
        ItemClickPerSecound = gameMain.DefaultCnt.Get_RegKey(
            "/ItemData/0/lv_{0}_click".format(ItemLevel), float)

        TotalValue = (
            ItemClickPerSecound *
            gameMain.save.Current_MoneyMultiplier) * items.GetItemCount_ByID(0)
        AdderText = "+{0}".format(utils.FormatNumber(TotalValue))

        try:  # -- Items exists -- #
            Index = gameMain.ScreenGame.IncomingLog.TextGrind_Text.index(
                AdderText)

            gameMain.save.Current_Money += TotalValue

        except ValueError:  # -- Item Does not Exist -- #
            gameMain.ScreenGame.IncomingLog.AddMessageText(
                AdderText, True, (150, 220, 150), TotalValue)
예제 #3
0
파일: __init__.py 프로젝트: aragubas/fogoso
def Render(DISPLAY):
    global WindowObject
    global DrawnSurface
    global BuyButton
    global ListItems
    global DownBar_BuyPanelAnimEnabled
    global DownBar_BuyPanelYOffset
    global LastClickedItem
    global SelectedItemID
    global SelectedItemPrice
    global SelectedItemLevel
    global StoreLocked
    # -- Update the Surface -- #
    DrawnSurface = pygame.Surface((WindowObject.WindowSurface_Rect[2],
                                   WindowObject.WindowSurface_Rect[3]),
                                  pygame.SRCALPHA)

    if not StoreLocked:
        # -- Draw the List -- #
        ListItems.Render(DrawnSurface)

        # -- Render the Selected Item Text -- #
        if ListItems.LastItemClicked != "null":
            if LastClickedItem != ListItems.LastItemClicked:
                DownBar_BuyPanelAnimEnabled = True
                DownBar_BuyPanelYOffset = 0
            LastClickedItem = ListItems.LastItemClicked

            # -- Set Item Price and ID -- #
            SelectedItemID = ListItems.LastItemOrderID - 1
            SelectedItemLevel = gameItems.GetItemLevel_ByID(SelectedItemID) + 1
            SelectedItemPrice = gameItems.GetItemUpgradePrice_ByID(
                SelectedItemID)

            # -- Down Panel Background -- #
            CONTENT_MANAGER.Shape_Rectangle(
                DrawnSurface, (0, 0, 0, 100),
                (0, DrawnSurface.get_height() - DownBar_BuyPanelYOffset,
                 DrawnSurface.get_width(), DownBar_BuyPanelYOffset))
            CONTENT_MANAGER.Shape_Rectangle(
                DrawnSurface, (16, 166, 152),
                (0, DrawnSurface.get_height() - DownBar_BuyPanelYOffset - 1,
                 DrawnSurface.get_width(), 1))

            # -- Draw the Buy Button -- #
            BuyButton.Render(DrawnSurface)

            # -- Draw the Item Title -- #
            CONTENT_MANAGER.FontRender(
                DrawnSurface, "/PressStart2P.ttf", 15,
                ListItems.LastItemClicked, (250, 250, 250), 10,
                DrawnSurface.get_height() - DownBar_BuyPanelYOffset + 5,
                gameMain.DefaultCnt.Get_RegKey("/OPTIONS/font_aa"))

            # -- Draw the Item Price -- #
            PriceTextOpacity = 255
            if save.Current_Experience < SelectedItemPrice:
                PriceTextOpacity = 100 - abs(save.Current_Experience -
                                             SelectedItemPrice)

                if PriceTextOpacity <= 100:
                    PriceTextOpacity = 100

            CONTENT_MANAGER.FontRender(
                DrawnSurface,
                "/PressStart2P.ttf",
                8,
                "€xp" + str(utils.FormatNumber(SelectedItemPrice)),
                (PriceTextOpacity, PriceTextOpacity, PriceTextOpacity),
                10,
                DrawnSurface.get_height() - DownBar_BuyPanelYOffset + 20,
                gameMain.DefaultCnt.Get_RegKey("/OPTIONS/font_aa"),
                Opacity=PriceTextOpacity)

    WindowObject.Render(DISPLAY)  # -- Render Window Border
    DISPLAY.blit(
        DrawnSurface,
        (WindowObject.WindowSurface_Rect[0],
         WindowObject.WindowSurface_Rect[1]))  # -- Render Window Objects
예제 #4
0
파일: __init__.py 프로젝트: aragubas/fogoso
def GetNextLevelByID(ItemID):
    CurrentLevel = gameItems.GetItemLevel_ByID(ItemID)
    CurrentLevel += 1

    return CurrentLevel
예제 #5
0
    def Render(self, DISPLAY):
        # -- Recreate Surface -- #
        self.ListSurface = pygame.Surface((self.Rectangle[2], self.Rectangle[3]), pygame.SRCALPHA)

        mainScript.shape.Shape_Rectangle(DISPLAY, (0, 12, 30), (self.Rectangle[0], self.Rectangle[1] - 16, self.Rectangle[2], 16), 0, 0, 2, 2)
        mainScript.DefaultCnt.FontRender(DISPLAY, "/PressStart2P.ttf", 10, mainScript.DefaultCnt.Get_RegKey("/strings/game/game_items_view"), (255, 255, 255), self.Rectangle[0] + self.Rectangle[2] / 2 - mainScript.DefaultCnt.GetFont_width("/PressStart2P.ttf", 10, mainScript.DefaultCnt.Get_RegKey("/strings/game/game_items_view")) / 2, self.Rectangle[1] - 13)

        Draw_Panel(DISPLAY, self.Rectangle)

        for i, itemID in enumerate(self.ItemsID):
            ItemName = mainScript.DefaultCnt.Get_RegKey("/ItemData/name/" + str(itemID))
            ItemWidth = 156

            ItemX = self.ScrollX + ItemWidth * i
            ItemRect = (ItemX, self.Rectangle[3] / 2 - 90 / 2, ItemWidth - 5, 90)

            # -- Draw the Background -- #
            Draw_Panel(self.ListSurface, ItemRect, True)

            # -- Render the Item Title -- #
            mainScript.DefaultCnt.FontRender(self.ListSurface, "/PressStart2P.ttf", 9, ItemName, (250, 250, 250), ItemRect[0] + ItemRect[2] / 2 - mainScript.DefaultCnt.GetFont_width("/PressStart2P.ttf", 9, ItemName) / 2, ItemRect[1] + 2, mainScript.DefaultCnt.Get_RegKey("/OPTIONS/font_aa"))

            # -- Render the Item Sprite -- #
            mainScript.DefaultCnt.ImageRender(self.ListSurface, mainScript.DefaultCnt.Get_RegKey(gameItems.GetItemSprite_ByID(int(itemID))), ItemRect[0] + 3, ItemRect[1] + 15, 64, 64, mainScript.DefaultCnt.Get_RegKey("/OPTIONS/sprite_aa"))

            # -- Render the Item Info -- #
            LittleInfoText = mainScript.DefaultCnt.Get_RegKey("/strings/game/items_info").format(utils.FormatNumber(gameItems.GetItemCount_ByID(self.ItemsID[i])).replace(".00", ""), str(gameItems.GetItemLevel_ByID(self.ItemsID[i])))

            # -- Render Item Info -- #
            mainScript.DefaultCnt.FontRender(self.ListSurface, "/PressStart2P.ttf", 10, LittleInfoText, (250, 250, 250), ItemRect[0] + 70, ItemRect[1] + 12, mainScript.DefaultCnt.Get_RegKey("/OPTIONS/font_aa"))

        DISPLAY.blit(self.ListSurface, (self.Rectangle[0], self.Rectangle[1]))