class MainWindow(QtWidgets.QMainWindow): def __init__(self): super(MainWindow, self).__init__() self.ui = Ui_main_window() self.ui.setupUi(self) self.glGeometry = self.ui.opengl_widget.geometry() self.glObjectName = self.ui.opengl_widget.objectName() self.glWidget = GLWidget(self.ui.centralwidget) self.glWidget.setGeometry(self.glGeometry) self.glWidget.setObjectName(self.glObjectName) self.ui.box_button.clicked.connect( lambda: self.glWidget.setObject('box')) self.ui.sphere_button.clicked.connect( lambda: self.glWidget.setObject('sphere', r=1, step=100)) self.ui.pyramid_button.clicked.connect( lambda: self.glWidget.setObject('pyramid')) self.ui.thor_button.clicked.connect( lambda: self.glWidget.setObject('thor', ir=0.5, step=100)) self.ui.cylinder_button.clicked.connect( lambda: self.glWidget.setObject('cylinder', r=1, h=0.5, step=100)) self.ui.csg_button.clicked.connect( lambda: self.glWidget.setObject('csg', operation='a_or_b')) self.ui.reset_button.clicked.connect(self.glWidget.resetPosition) self.ui.mouse_wheel_check_box.clicked.connect( lambda: self.glWidget.setMouseWheelInvertion( self.ui.mouse_wheel_check_box.isChecked())) self.ui.mouse_wheel_slider.sliderReleased.connect( lambda: self.glWidget.setMouseWheelSensitivity(10 - ( self.ui.mouse_wheel_slider.value()) // 10)) self.ui.rotation_slider.sliderReleased.connect( lambda: self.glWidget.setRotationSensitivity(10 - ( self.ui.rotation_slider.value()) // 10)) self.ui.lighting_checkbox.clicked.connect( lambda: self.glWidget.setGLlighting(self.ui.lighting_checkbox. isChecked()))