def init(self): pygame.init() self.gamemusic = prepare.SFX['Play'] self.gamemusic.play(-1) self.screen = pygame.display.set_mode(self.screenSize) self.font = pygame.font.Font(None, 30) self.getKey = Choose() self.v = self.getKey.value print(self.v) self.levelGet = LevelClass() self.Level = self.levelGet.level self.correct = self.levelGet.correct self.level_text = self.font.render("Level: " + str(self.Level), 1, (0, 0, 0)) self.correct_text = self.font.render( "Correct: " + str(self.correct) + "/20", 1, (0, 0, 0)) self.Bg = LabClass() self.Key = keyClass() self.time_timeout = pygame.time.get_ticks() self.choose = True self.KA = False self.KE = False self.key1 = False self.key2 = False self.check = False
def __init__(self): self.screenSize = (640, 640) self.levelGet = LevelClass() self.Level = self.levelGet.level