def __init__(self): self.core = Core() self.graphical_logic = Graphical_logic() self.battle = Battle('1')
class Event_Handler(): def __init__(self): self.core = Core() self.graphical_logic = Graphical_logic() self.battle = Battle('1') #Уровень шаманизма - 90! NE ПbTauTeCb ПОНЯТb БЕЗНОГNМ def stage_0(self,event,fraction,days,action_to_map_coords,action_to_minimap_coords,last_x,last_y,filename,x_start,y_start): if (event[0]=='map_coords'): try: x_start,y_start = action_to_minimap_coords(last_x,last_y)# ВОТ ТЫ ГДЕ, СЦУКА! except AttributeError: print 'lol' x_start,y_start = action_to_minimap_coords(event[2],event[3])# ВОТ ТЫ ГДЕ, СЦУКА! #print 'Coords = '+str(event[2])+' '+str(event[3]) stage, army_coords,id_army = action_to_map_coords(event[2],event[3],x_start,y_start) return stage,last_x,last_y,fraction,days, army_coords,id_army,x_start,y_start elif (event[0]=='minimap_coords'): x_start,y_start = action_to_minimap_coords(event[2],event[3])# ВОТ ТЫ ГДЕ, СЦУКА! stage = event[1] last_x = event[2] last_y = event[3] return stage,last_x,last_y,fraction,days, 0,0,x_start,y_start elif (event[0]=='save_mode'): stage = event[1] return stage,last_x,last_y,fraction,days, 0,0,x_start,y_start elif (event[0]=='load_mode'): stage = event[1] return stage,last_x,last_y,fraction,days, 0,0,x_start,y_start elif (event[0]=='end_of_army_steps'): print 'end_of_army_steps' return stage,last_x,last_y,fraction,days, 0,0,x_start,y_start elif (event[0]=='base_mode'): stage = event[1] return stage,last_x,last_y,fraction,days, 0,0,x_start,y_start elif (event[0]=='end_of_players_steps'): if fraction == 1: self.graphical_logic.add_resources_for_current_fraction(fraction, filename) self.graphical_logic.change_all_armies_steps_for_fraction(fraction, filename) if (days+2)%10 == 0: print ' pivo' self.graphical_logic.troops_generator(fraction, filename) fraction = 2 return 0,last_x,last_y,fraction,days, 0,0,x_start,y_start elif fraction == 2: self.graphical_logic.add_resources_for_current_fraction(fraction, filename) self.graphical_logic.change_all_armies_steps_for_fraction(fraction, filename) if (days+2)%10 == 0: print 'vodka' self.graphical_logic.troops_generator(fraction, filename) fraction = 1 days +=1 return 0,last_x,last_y,fraction,days, 0,0,x_start,y_start def stage_1(self,event,name_for_saving,filename,action_for_save,reload_window,last_x,last_y): action_for_save(name_for_saving) print 'Lol = '+str(len(event)) stage = event[1] if event[3] == 'continue': if len(name_for_saving) <10: name_for_saving += event[2] action_for_save(name_for_saving) if event[3] == 'backspace': if len(name_for_saving)>0: name_for_saving = name_for_saving[:-1] action_for_save(name_for_saving) if event[3] == 'save': if name_for_saving >2: self.core.save_file(name_for_saving,filename) name_for_saving = '' try: reload_window(last_x,last_y) except AttributeError: reload_window(0,0) if event[3] == 'cancel': name_for_saving = '' try: reload_window(last_x,last_y) except AttributeError: reload_window(0,0) return stage, name_for_saving def stage_2(self,event,name_for_loading,filename,action_for_load,reload_window,last_x,last_y): action_for_load(name_for_loading) print 'Lol = '+str(len(event)) stage = event[1] if event[3] == 'continue': if len(name_for_loading) <10: name_for_loading += event[2] action_for_load(name_for_loading) if event[3] == 'backspace': if len(name_for_loading)>0: name_for_loading = name_for_loading[:-1] action_for_load(name_for_loading) if event[3] == 'save': if name_for_loading >2: self.core.load_file(name_for_loading,filename) name_for_loading = '' try: reload_window(last_x,last_y) except AttributeError: reload_window(0,0) if event[3] == 'cancel': name_for_loading = '' try: reload_window(last_x,last_y) except AttributeError: reload_window(0,0) return stage, name_for_loading def stage_3(self,event,stage,moving_army,filename,id_army,last_x,last_y): armies_list = 0 if (event[0] == 'move_army'): current_steps = self.graphical_logic.get_current_steps(id_army, filename) if current_steps > 0: try: move, stage,last_x,last_y,armies_list = moving_army(event[1],event[2],last_x,last_y) except TypeError: move = False if move == True: self.graphical_logic.change_current_steps(id_army, filename, current_steps, -1) elif (event[0] == 'end_of_army_steps'): stage = event[1] armies_list = 0 return stage,last_x,last_y,armies_list def stage_6(self,event,battle_dialog,stage,reload_window,last_x,last_y,armies_lists): print event list = self.battle.auto_battle(armies_lists[0], armies_lists[1]) print list if event[0] == 'battle_mode': stage = event[1] print stage print event return stage else: stage = 6 return stage
class Event_Handler(): def __init__(self): self.core = Core() self.graphical_logic = Graphical_logic() self.battle = Battle('1') #Уровень шаманизма - 90! NE ПbTauTeCb ПОНЯТb БЕЗНОГNМ def stage_0(self, event, fraction, days, action_to_map_coords, action_to_minimap_coords, last_x, last_y, filename, x_start, y_start): if (event[0] == 'map_coords'): try: x_start, y_start = action_to_minimap_coords( last_x, last_y) # ВОТ ТЫ ГДЕ, СЦУКА! except AttributeError: print 'lol' x_start, y_start = action_to_minimap_coords( event[2], event[3]) # ВОТ ТЫ ГДЕ, СЦУКА! #print 'Coords = '+str(event[2])+' '+str(event[3]) stage, army_coords, id_army = action_to_map_coords( event[2], event[3], x_start, y_start) return stage, last_x, last_y, fraction, days, army_coords, id_army, x_start, y_start elif (event[0] == 'minimap_coords'): x_start, y_start = action_to_minimap_coords( event[2], event[3]) # ВОТ ТЫ ГДЕ, СЦУКА! stage = event[1] last_x = event[2] last_y = event[3] return stage, last_x, last_y, fraction, days, 0, 0, x_start, y_start elif (event[0] == 'save_mode'): stage = event[1] return stage, last_x, last_y, fraction, days, 0, 0, x_start, y_start elif (event[0] == 'load_mode'): stage = event[1] return stage, last_x, last_y, fraction, days, 0, 0, x_start, y_start elif (event[0] == 'end_of_army_steps'): print 'end_of_army_steps' return stage, last_x, last_y, fraction, days, 0, 0, x_start, y_start elif (event[0] == 'base_mode'): stage = event[1] return stage, last_x, last_y, fraction, days, 0, 0, x_start, y_start elif (event[0] == 'end_of_players_steps'): if fraction == 1: self.graphical_logic.add_resources_for_current_fraction( fraction, filename) self.graphical_logic.change_all_armies_steps_for_fraction( fraction, filename) if (days + 2) % 10 == 0: print ' pivo' self.graphical_logic.troops_generator(fraction, filename) fraction = 2 return 0, last_x, last_y, fraction, days, 0, 0, x_start, y_start elif fraction == 2: self.graphical_logic.add_resources_for_current_fraction( fraction, filename) self.graphical_logic.change_all_armies_steps_for_fraction( fraction, filename) if (days + 2) % 10 == 0: print 'vodka' self.graphical_logic.troops_generator(fraction, filename) fraction = 1 days += 1 return 0, last_x, last_y, fraction, days, 0, 0, x_start, y_start def stage_1(self, event, name_for_saving, filename, action_for_save, reload_window, last_x, last_y): action_for_save(name_for_saving) print 'Lol = ' + str(len(event)) stage = event[1] if event[3] == 'continue': if len(name_for_saving) < 10: name_for_saving += event[2] action_for_save(name_for_saving) if event[3] == 'backspace': if len(name_for_saving) > 0: name_for_saving = name_for_saving[:-1] action_for_save(name_for_saving) if event[3] == 'save': if name_for_saving > 2: self.core.save_file(name_for_saving, filename) name_for_saving = '' try: reload_window(last_x, last_y) except AttributeError: reload_window(0, 0) if event[3] == 'cancel': name_for_saving = '' try: reload_window(last_x, last_y) except AttributeError: reload_window(0, 0) return stage, name_for_saving def stage_2(self, event, name_for_loading, filename, action_for_load, reload_window, last_x, last_y): action_for_load(name_for_loading) print 'Lol = ' + str(len(event)) stage = event[1] if event[3] == 'continue': if len(name_for_loading) < 10: name_for_loading += event[2] action_for_load(name_for_loading) if event[3] == 'backspace': if len(name_for_loading) > 0: name_for_loading = name_for_loading[:-1] action_for_load(name_for_loading) if event[3] == 'save': if name_for_loading > 2: self.core.load_file(name_for_loading, filename) name_for_loading = '' try: reload_window(last_x, last_y) except AttributeError: reload_window(0, 0) if event[3] == 'cancel': name_for_loading = '' try: reload_window(last_x, last_y) except AttributeError: reload_window(0, 0) return stage, name_for_loading def stage_3(self, event, stage, moving_army, filename, id_army, last_x, last_y): armies_list = 0 if (event[0] == 'move_army'): current_steps = self.graphical_logic.get_current_steps( id_army, filename) if current_steps > 0: try: move, stage, last_x, last_y, armies_list = moving_army( event[1], event[2], last_x, last_y) except TypeError: move = False if move == True: self.graphical_logic.change_current_steps( id_army, filename, current_steps, -1) elif (event[0] == 'end_of_army_steps'): stage = event[1] armies_list = 0 return stage, last_x, last_y, armies_list def stage_6(self, event, battle_dialog, stage, reload_window, last_x, last_y, armies_lists): print event list = self.battle.auto_battle(armies_lists[0], armies_lists[1]) print list if event[0] == 'battle_mode': stage = event[1] print stage print event return stage else: stage = 6 return stage