예제 #1
0
    def __init__(self, matrix, top_buttons, side_buttons, config_button, osd,
                 parent):
        assert isinstance(matrix, ButtonMatrixElement)
        assert ((matrix.width() == 8) and (matrix.height() == 8))
        assert isinstance(top_buttons, tuple)
        assert (len(top_buttons) == 8)
        assert isinstance(side_buttons, tuple)
        assert (len(side_buttons) == 8)
        assert isinstance(config_button, ButtonElement)
        ModeSelectorComponent.__init__(self)
        self._osd = osd
        self._parent = parent
        self._mode_index = 0
        self._previous_mode_index = -1
        self._main_mode_index = 0
        self._sub_mode_index = [0, 0, 0, 0]
        for index in range(4):
            self._sub_mode_index[index] = 0
        self.set_mode_buttons(top_buttons[4:])
        self._session = SpecialSessionComponent(matrix.width(),
                                                matrix.height(), self)
        self._session.set_osd(self._osd)
        self._zooming = SessionZoomingComponent(self._session)
        self._session.name = 'Session_Control'
        self._zooming.name = 'Session_Overview'
        self._matrix = matrix
        self._side_buttons = side_buttons
        self._nav_buttons = top_buttons[:4]
        self._config_button = config_button
        self._zooming.set_empty_value(LED_OFF)
        self._all_buttons = []
        for button in self._side_buttons + self._nav_buttons:
            self._all_buttons.append(button)

        self._sub_modes = SubSelectorComponent(matrix, side_buttons,
                                               self._session)
        self._sub_modes.name = 'Mixer_Modes'
        self._sub_modes._mixer.set_osd(self._osd)
        self._sub_modes.set_update_callback(self._update_control_channels)
        self._stepseq = StepSequencerComponent(self._matrix,
                                               self._side_buttons,
                                               self._nav_buttons, self)
        self._stepseq.set_osd(self._osd)
        self._stepseq2 = StepSequencerComponent2(self._matrix,
                                                 self._side_buttons,
                                                 self._nav_buttons, self)
        self._stepseq2.set_osd(self._osd)

        self._instrument_controller = InstrumentControllerComponent(
            self._matrix, self._side_buttons, self._nav_buttons, self)
        self._instrument_controller.set_osd(self._osd)

        self._device_controller = DeviceControllerComponent(
            self._matrix, self._side_buttons, self._nav_buttons, self)
        self._device_controller.set_osd(self._osd)

        self._init_session()
        self._all_buttons = tuple(self._all_buttons)
예제 #2
0
	def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, parent):
		assert isinstance(matrix, ButtonMatrixElement)
		assert ((matrix.width() == 8) and (matrix.height() == 8))
		assert isinstance(top_buttons, tuple)
		assert (len(top_buttons) == 8)
		assert isinstance(side_buttons, tuple)
		assert (len(side_buttons) == 8)
		assert isinstance(config_button, ButtonElement)
		ModeSelectorComponent.__init__(self)
		self._osd = osd
		self._parent = parent
		self._mode_index=0
		self._previous_mode_index=-1
		self._main_mode_index=0
		self._sub_mode_index=[0,0,0,0]
		for index in range(4):
			self._sub_mode_index[index]=0
		self.set_mode_buttons(top_buttons[4:])
		self._session = SpecialSessionComponent(matrix.width(), matrix.height(),self)
		self._session.set_osd(self._osd)
		self._zooming = SessionZoomingComponent(self._session)
		self._session.name = 'Session_Control'
		self._zooming.name = 'Session_Overview'
		self._matrix = matrix
		self._side_buttons = side_buttons
		self._nav_buttons = top_buttons[:4]
		self._config_button = config_button
		self._zooming.set_empty_value(LED_OFF)
		self._all_buttons = []
		for button in self._side_buttons + self._nav_buttons:
			self._all_buttons.append(button)

		self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session)
		self._sub_modes.name = 'Mixer_Modes'
		self._sub_modes._mixer.set_osd(self._osd)
		self._sub_modes.set_update_callback(self._update_control_channels)
		self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self)
		self._stepseq.set_osd(self._osd)
		self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self)
		self._stepseq2.set_osd(self._osd)
		
		self._instrument_controller = InstrumentControllerComponent( self._matrix, self._side_buttons, self._nav_buttons,self)
		self._instrument_controller.set_osd(self._osd)
		
		self._device_controller = DeviceControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self)
		self._device_controller.set_osd(self._osd)
		
		self._init_session()
		self._all_buttons = tuple(self._all_buttons)
예제 #3
0
	def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, parent, skin):
		assert isinstance(matrix, ButtonMatrixElement)
		assert ((matrix.width() == 8) and (matrix.height() == 8))
		assert isinstance(top_buttons, tuple)
		assert (len(top_buttons) == 8)
		assert isinstance(side_buttons, tuple)
		assert (len(side_buttons) == 8)
		assert isinstance(config_button, ButtonElement)
		ModeSelectorComponent.__init__(self)
		self._skin = skin
		self._osd = osd
		self._parent = parent
		self._mode_index = 0
		self._previous_mode_index = -1
		self._main_mode_index = 0
		self._sub_mode_index = [0, 0, 0, 0]
		for index in range(4):
			self._sub_mode_index[index] = 0
		self.set_mode_buttons(top_buttons[4:])
			
		if Settings.SESSION__STOP_BUTTONS:
			#session with bottom stop buttons
			clip_stop_buttons = [] 
			for column in range(8):
				clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1))
			self._session = SpecialSessionComponent(matrix.width(), matrix.height()-1, clip_stop_buttons, self, self._skin)
		else:
			#no stop buttons
			self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self, self._skin)
			
		self._session.set_osd(self._osd)
		self._session.name = 'Session_Control'
		
		self._zooming = DeprecatedSessionZoomingComponent(self._session)
		self._zooming.name = 'Session_Overview'
		self._zooming.set_empty_value(self._skin.off)
		
		self._matrix = matrix
		self._side_buttons = side_buttons
		self._nav_buttons = top_buttons[:4]
		self._config_button = config_button
		
		self._all_buttons = []
		for button in self._side_buttons + self._nav_buttons:
			self._all_buttons.append(button)

		self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, skin)
		self._sub_modes.name = 'Mixer_Modes'
		self._sub_modes._mixer.set_osd(self._osd)
		self._sub_modes.set_update_callback(self._update_control_channels)

		self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self, skin)
		self._stepseq.set_osd(self._osd)
		
		self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self, skin)
		self._stepseq2.set_osd(self._osd)

		self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self, skin)
		self._instrument_controller.set_osd(self._osd)

		self._device_controller = DeviceControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self, skin)
		self._device_controller.set_osd(self._osd)

		self._init_session()
		self._all_buttons = tuple(self._all_buttons)
예제 #4
0
class MainSelectorComponent(ModeSelectorComponent):

	""" Class that reassigns the button on the launchpad to different functions """

	def log(self, message):
		self._parent.log_message((' ' + message + ' ').center(50, '='))

	def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, parent, skin):
		assert isinstance(matrix, ButtonMatrixElement)
		assert ((matrix.width() == 8) and (matrix.height() == 8))
		assert isinstance(top_buttons, tuple)
		assert (len(top_buttons) == 8)
		assert isinstance(side_buttons, tuple)
		assert (len(side_buttons) == 8)
		assert isinstance(config_button, ButtonElement)
		ModeSelectorComponent.__init__(self)
		self._skin = skin
		self._osd = osd
		self._parent = parent
		self._mode_index = 0
		self._previous_mode_index = -1
		self._main_mode_index = 0
		self._sub_mode_index = [0, 0, 0, 0]
		for index in range(4):
			self._sub_mode_index[index] = 0
		self.set_mode_buttons(top_buttons[4:])
			
		if Settings.SESSION__STOP_BUTTONS:
			#session with bottom stop buttons
			clip_stop_buttons = [] 
			for column in range(8):
				clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1))
			self._session = SpecialSessionComponent(matrix.width(), matrix.height()-1, clip_stop_buttons, self, self._skin)
		else:
			#no stop buttons
			self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self, self._skin)
			
		self._session.set_osd(self._osd)
		self._session.name = 'Session_Control'
		
		self._zooming = DeprecatedSessionZoomingComponent(self._session)
		self._zooming.name = 'Session_Overview'
		self._zooming.set_empty_value(self._skin.off)
		
		self._matrix = matrix
		self._side_buttons = side_buttons
		self._nav_buttons = top_buttons[:4]
		self._config_button = config_button
		
		self._all_buttons = []
		for button in self._side_buttons + self._nav_buttons:
			self._all_buttons.append(button)

		self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, skin)
		self._sub_modes.name = 'Mixer_Modes'
		self._sub_modes._mixer.set_osd(self._osd)
		self._sub_modes.set_update_callback(self._update_control_channels)

		self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self, skin)
		self._stepseq.set_osd(self._osd)
		
		self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self, skin)
		self._stepseq2.set_osd(self._osd)

		self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self, skin)
		self._instrument_controller.set_osd(self._osd)

		self._device_controller = DeviceControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self, skin)
		self._device_controller.set_osd(self._osd)

		self._init_session()
		self._all_buttons = tuple(self._all_buttons)

	def disconnect(self):
		for button in self._modes_buttons:
			button.remove_value_listener(self._mode_value)

		self._session = None
		self._zooming = None
		for button in self._all_buttons:
			button.set_on_off_values(127, self._skin.off)

		self._config_button.turn_off()
		self._matrix = None
		self._side_buttons = None
		self._nav_buttons = None
		self._config_button = None
		ModeSelectorComponent.disconnect(self)

	def session_component(self):
		return self._session

	def _update_mode(self):
		mode = self._modes_heap[-1][0]
		assert mode in range(self.number_of_modes())
		if self._main_mode_index == mode:
			if self._main_mode_index == 1:
				# user mode 1 and device controller and instrument mode
				self._sub_mode_index[self._main_mode_index] = (self._sub_mode_index[self._main_mode_index] + 1) % 3
				self.update()
			elif self._main_mode_index == 2:
				# user mode 2  and step sequencer
				self._sub_mode_index[self._main_mode_index] = (self._sub_mode_index[self._main_mode_index] + 1) % 3
				self.update()
			elif self._main_mode_index == 3:
				self.update()
			else:
				self._sub_mode_index[self._main_mode_index] = 0
				self._mode_index = 0

			self._previous_mode_index = self._main_mode_index
		else:
			self._main_mode_index = mode
			self.update()

	def set_mode(self, mode):
		self._clean_heap()
		self._modes_heap = [(mode, None, None)]
		# if ((self.__main_mode_index != mode) or (mode == 3) or True):
		# 	self._main_mode_index = mode
		# 	self._update_mode()
		# 	self.update()

	def number_of_modes(self):
		return 1 + 3 + 3 + 1

	def on_enabled_changed(self):
		self.update()

	def _update_mode_buttons(self):
		for index in range(4):
			if(self._sub_mode_index[index] == 0):
				self._modes_buttons[index].set_on_off_values(self._skin.AMBER_FULL, self._skin.AMBER_THIRD)
			if(self._sub_mode_index[index] == 1):
				self._modes_buttons[index].set_on_off_values(self._skin.GREEN_FULL, self._skin.GREEN_THIRD)
			if(self._sub_mode_index[index] == 2):
				self._modes_buttons[index].set_on_off_values(self._skin.RED_FULL, self._skin.RED_THIRD)

			if (index == self._main_mode_index):
				self._modes_buttons[index].turn_on()
			else:
				self._modes_buttons[index].turn_off()

	def channel_for_current_mode(self):
		# in this code, midi channels start at 0.
		# so channels range from 0 - 15.
		# mapping to 1-16 in the real world

		if self._main_mode_index == 0:
			new_channel = 0  # session

		elif self._main_mode_index == 1:
			if self._sub_mode_index[self._main_mode_index] == 0:
				new_channel = 11  # instrument controller
				# instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15
				if self._instrument_controller != None:
					self._instrument_controller.base_channel = new_channel
			elif self._sub_mode_index[self._main_mode_index] == 1:
				new_channel = 3  # device controller
			elif self._sub_mode_index[self._main_mode_index] == 2:
				new_channel = 4  # plain user mode 1

		elif self._main_mode_index == 2:
			if self._sub_mode_index[self._main_mode_index] == 0:
				new_channel = 1  # step seq
			elif self._sub_mode_index[self._main_mode_index] == 1:
				new_channel = 2  # melodic step seq
			elif self._sub_mode_index[self._main_mode_index] == 2:
				new_channel = 5  # plain user mode 2

		elif self._main_mode_index == 3:  # mixer modes
			# mixer uses base channel 7 and the 4 next ones.
			new_channel = 6 + self._sub_modes.mode()  # 6,7,8,9,10

		return new_channel

				
	
	def update(self):
		assert (self._modes_buttons != None)
		if self.is_enabled():

			self._update_mode_buttons()

			as_active = True
			as_enabled = True
			self._session.set_allow_update(False)
			self._zooming.set_allow_update(False)
			self._config_button.send_value(40)
			self._config_button.send_value(1)

			if self._main_mode_index == 0:
				# session
				self._setup_mixer(not as_active)
				self._setup_device_controller(not as_active)
				self._setup_step_sequencer(not as_active)
				self._setup_step_sequencer2(not as_active)
				self._setup_instrument_controller(not as_active)
				self._setup_session(as_active, as_enabled)
				self._update_control_channels()
				self._mode_index = 0

			elif self._main_mode_index == 1 or self._main_mode_index == 2:
				self._setup_usermode(Settings.USER_MODES[ (self._main_mode_index-1) * 3 + self._sub_mode_index[self._main_mode_index] ] )
				#if self._sub_mode_index[self._main_mode_index] == 0:
				#	self._setup_usermode(Settings.USER_MODES[0])
				#elif self._sub_mode_index[self._main_mode_index] == 1:
				#	self._setup_usermode(Settings.USER_MODES[1])
				#else:
				#	self._setup_usermode(Settings.USER_MODES[2])
			#elif self._main_mode_index == 2:
			#	if self._sub_mode_index[self._main_mode_index] == 0:
			#		self._setup_usermode(Settings.USER_MODES[3])
			#	elif self._sub_mode_index[self._main_mode_index] == 1:
			#		self._setup_usermode(Setting.USER_MODES[4])
			#	else:
			#		self._setup_usermode(Settings.USER_MODES[5])

			elif self._main_mode_index == 3:
				# mixer
				self._setup_device_controller(not as_active)
				self._setup_step_sequencer(not as_active)
				self._setup_step_sequencer2(not as_active)
				self._setup_instrument_controller(not as_active)
				self._setup_session(not as_active, as_enabled)
				self._setup_mixer(as_active)
				self._update_control_channels()
				self._mode_index = 3
			else:
				assert False
			self._previous_mode_index = self._main_mode_index

			self._session.set_allow_update(True)
			self._zooming.set_allow_update(True)
			#self.log_message("main selector update")
			#for line in traceback.format_stack():
			#	self.log_message(line.strip())
		
	def _setup_usermode(self, mode):
		as_active = True
		as_enabled = True
		if mode == "instrument":
			self._setup_session(not as_active, not as_enabled)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_mixer(not as_active)
			self._setup_device_controller(not as_active)
			self._update_control_channels()
			self._setup_instrument_controller(as_active)
			self._mode_index = 4
		elif mode == "melodic stepseq":
			self._setup_session(not as_active, not as_enabled)
			self._setup_instrument_controller(not as_active)
			self._setup_device_controller(not as_active)
			self._setup_mixer(not as_active)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(as_active)
			self._update_control_channels()
			self._mode_index = 7
		elif mode == "user 1":
			self._setup_session(not as_active, not as_enabled)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_mixer(not as_active)
			self._setup_device_controller(not as_active)
			self._setup_instrument_controller(not as_active)
			self._setup_user_mode(True, True, False, True)
			self._update_control_channels()
			self._mode_index = 1
			self._osd.clear()
			self._osd.mode = "User 1"
			self._osd.update()
		elif mode == "drum stepseq":
			self._setup_session(not as_active, not as_enabled)
			self._setup_instrument_controller(not as_active)
			self._setup_device_controller(not as_active)
			self._setup_mixer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_step_sequencer(as_active)
			self._update_control_channels()
			self._mode_index = 6
		elif mode == "device":
			self._setup_session(not as_active, not as_enabled)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_mixer(not as_active)
			self._setup_instrument_controller(not as_active)
			self._setup_device_controller(as_active)
			self._update_control_channels()
			self._mode_index = 5
		elif mode == "user 2":
			self._setup_session(not as_active, not as_enabled)
			self._setup_instrument_controller(not as_active)
			self._setup_device_controller(not as_active)
			self._setup_mixer(not as_active)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_user_mode(False, False, False, False)
			self._update_control_channels()
			self._mode_index = 2
			self._osd.clear()
			self._osd.mode = "User 2"
			self._osd.update()
		
	def _setup_session(self, as_active, as_enabled):
		assert isinstance(as_active, type(False))
		for button in self._nav_buttons:
			if as_enabled:
				button.set_on_off_values(self._skin.GREEN_FULL, self._skin.GREEN_THIRD)
			else:
				button.set_on_off_values(127, self._skin.off)

		# matrix
		self._activate_matrix(True)
		for scene_index in range(self._session._num_scenes):
			scene = self._session.scene(scene_index)
			if as_active:
				scene_button = self._side_buttons[scene_index]
				scene_button.set_enabled(as_active)
				scene_button.set_on_off_values(127, self._skin.off)
				scene.set_launch_button(scene_button)
			else:
				scene.set_launch_button(None)  
			for track_index in range(self._session._num_tracks):
				if as_active:
					button = self._matrix.get_button(track_index, scene_index)
					button.set_on_off_values(127, self._skin.off)
					button.set_enabled(as_active)
					scene.clip_slot(track_index).set_launch_button(button)
				else:
					scene.clip_slot(track_index).set_launch_button(None)

		if as_active:
			if self._session._stop_clip_buttons != None:
				for button in self._session._stop_clip_buttons:
					button.set_enabled(as_active)
					button.set_on_off_values(self._skin.session.track_stop, self._skin.off)
				self._session.set_stop_track_clip_buttons(self._session._stop_clip_buttons)

				self._side_buttons[self._session._num_scenes].set_enabled(as_active)
				self._side_buttons[self._session._num_scenes].set_on_off_values(self._skin.session._stop_clip_buttons, self._skin.off)
				self._session.set_stop_all_clips_button(self._side_buttons[self._session._num_scenes])
			else:
				self._session.set_stop_track_clip_buttons(None)
				self._session.set_stop_all_clips_button(None)
		else:
			self._session.set_stop_track_clip_buttons(None)
			self._session.set_stop_all_clips_button(None)
				
		# zoom
		if as_active:
			self._zooming.set_zoom_button(self._modes_buttons[0])
			self._zooming.set_button_matrix(self._matrix)
			self._zooming.set_scene_bank_buttons(self._side_buttons)
			self._zooming.set_nav_buttons(self._nav_buttons[0], self._nav_buttons[1], self._nav_buttons[2], self._nav_buttons[3])
			self._zooming.update()
		else:
			self._zooming.set_zoom_button(None)
			self._zooming.set_button_matrix(None)
			self._zooming.set_scene_bank_buttons(None)
			self._zooming.set_nav_buttons(None, None, None, None)

		# nav buttons
		if as_enabled:
			self._session.set_track_bank_buttons(self._nav_buttons[3], self._nav_buttons[2])
			self._session.set_scene_bank_buttons(self._nav_buttons[1], self._nav_buttons[0])
		else:
			self._session.set_track_bank_buttons(None, None)
			self._session.set_scene_bank_buttons(None, None)

	def _setup_instrument_controller(self, enabled):
		if self._instrument_controller != None:
			if enabled:
				self._activate_matrix(False)
				self._activate_scene_buttons(True)
				self._activate_navigation_buttons(True)
			else:
				for scene_index in range(8):
					scene_button = self._side_buttons[scene_index]
					scene_button.use_default_message()
					scene_button.force_next_send()
					for track_index in range(8):
						button = self._matrix.get_button(track_index, scene_index)
						button.use_default_message()
						button.force_next_send()
			self._instrument_controller.set_enabled(enabled)

	def _setup_device_controller(self, as_active):
		if self._device_controller != None:
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
				self._device_controller._is_active = True
				self._config_button.send_value(32)
				self._device_controller.set_enabled(True)
				self._device_controller.update()
			else:
				self._device_controller._is_active = False
				self._device_controller.set_enabled(False)

	def _setup_user_mode(self, release_matrix=True, release_side_buttons=True, release_nav_buttons=True, drum_rack_mode=True):
		for scene_index in range(8):
			scene_button = self._side_buttons[scene_index]
			scene_button.set_on_off_values(127, self._skin.off)
			scene_button.force_next_send()
			scene_button.turn_off()
			scene_button.set_enabled((not release_side_buttons))

			for track_index in range(8):
				button = self._matrix.get_button(track_index, scene_index)
				button.set_on_off_values(127, self._skin.off)
				button.turn_off()
				button.set_enabled((not release_matrix))

		for button in self._nav_buttons:
			button.set_on_off_values(127, self._skin.off)
			button.turn_off()
			button.set_enabled((not release_nav_buttons))

		if drum_rack_mode:
			self._config_button.send_value(2)
		self._config_button.send_value(32)

	def _setup_step_sequencer(self, as_active):
		if(self._stepseq != None):
			#if(self._stepseq.is_enabled() != as_active):
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
				self._config_button.send_value(32)
				self._stepseq.set_enabled(True)
			else:
				self._stepseq.set_enabled(False)

	def _setup_step_sequencer2(self, as_active):
		if(self._stepseq2 != None):
			#if(self._stepseq2.is_enabled() != as_active):
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
				self._config_button.send_value(32)
				self._stepseq2.set_enabled(True)
			else:
				self._stepseq2.set_enabled(False)

	def _setup_mixer(self, as_active):
		assert isinstance(as_active, type(False))
		if as_active:
			self._activate_navigation_buttons(True)
			self._activate_scene_buttons(True)
			self._activate_matrix(True)
			if(self._sub_modes.is_enabled()):
				# go back to default mode
				self._sub_modes.set_mode(-1)
		else:
			self._sub_modes.release_controls()

		self._sub_modes.set_enabled(as_active)

	def _init_session(self):
		major = self._parent._live_major_version
		minor = self._parent._live_minor_version
		bugfix = self._parent._live_bugfix_version
		if (major >= 9 and minor > 1) or (major >= 9 and minor >= 1 and bugfix >= 2):
			# api changed in 9.1.2
			self._session.set_stop_clip_value(self._skin.session.track_stop)
			self._session.set_stop_clip_triggered_value(self._skin.session.clip_triggered_to_stop)
		else:
			# api for 9.1.1 below
			self._session.set_stop_track_clip_value(self._skin.session.clip_triggered_to_stop)

		#if self._mk2:
		#	self._session.set_rgb_mode(self._skin.CLIP_COLOR_TABLE, self._skin.RGB_COLOR_TABLE)
			
		session_height = self._matrix.height()
		if self._session._stop_clip_buttons != None:
			session_height = self._matrix.height()-1
			
		for scene_index in range(session_height):
			scene = self._session.scene(scene_index)
			scene.set_triggered_value(self._skin.session.scene_triggered)
			scene.name = 'Scene_' + str(scene_index)
			for track_index in range(self._matrix.width()):
				clip_slot = scene.clip_slot(track_index)
				clip_slot.set_triggered_to_play_value(self._skin.session.clip_triggered_to_play)
				clip_slot.set_triggered_to_record_value(self._skin.session.clip_triggered_to_record)
				clip_slot.set_stopped_value(self._skin.session.clip_stopped)
				clip_slot.set_started_value(self._skin.session.clip_playing)
				clip_slot.set_recording_value(self._skin.session.clip_recording)
				clip_slot.set_record_button_value(self._skin.session.clip_record)
				clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
				self._all_buttons.append(self._matrix.get_button(track_index, scene_index))

		self._zooming.set_stopped_value(self._skin.RED_FULL)
		self._zooming.set_selected_value(self._skin.AMBER_FULL)
		self._zooming.set_playing_value(self._skin.GREEN_FULL)

	def _activate_navigation_buttons(self, active):
		for button in self._nav_buttons:
			button.set_enabled(active)

	def _activate_scene_buttons(self, active):
		for button in self._side_buttons:
			button.set_enabled(active)

	def _activate_matrix(self, active):
		for scene_index in range(8):
			for track_index in range(8):
				self._matrix.get_button(track_index, scene_index).set_enabled(active)

	def log_message(self, msg):
		self._parent.log_message(msg)

	# Update the channels of the buttons in the user modes..
	def _update_control_channels(self):
		new_channel = self.channel_for_current_mode()
		for button in self._all_buttons:
			button.set_channel(new_channel)
			button.set_force_next_value()
class MainSelectorComponent(ModeSelectorComponent):
	""" Class that reassigns the button on the launchpad to different functions """

	def __init__(self, matrix, top_buttons, side_buttons, config_button, parent):
		assert isinstance(matrix, ButtonMatrixElement)
		assert ((matrix.width() == 8) and (matrix.height() == 8))
		assert isinstance(top_buttons, tuple)
		assert (len(top_buttons) == 8)
		assert isinstance(side_buttons, tuple)
		assert (len(side_buttons) == 8)
		assert isinstance(config_button, ButtonElement)
		ModeSelectorComponent.__init__(self)
		self._parent = parent
		self._compact = False
		self._session = SpecialSessionComponent(matrix.width(), matrix.height())
		self._zooming = SessionZoomingComponent(self._session)
		self._session.name = 'Session_Control'
		self._zooming.name = 'Session_Overview'
		self._matrix = matrix
		self._side_buttons = side_buttons
		self._nav_buttons = top_buttons[:4]
		self._config_button = config_button
		self._zooming.set_empty_value(LED_OFF)
		self._all_buttons = []
		for button in self._side_buttons + self._nav_buttons:
			self._all_buttons.append(button)

		self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session)
		self._sub_modes.name = 'Mixer_Modes'
		self._sub_modes.set_update_callback(self._update_control_channels)
		self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self)
		self._instrument_controller = InstrumentControllerComponent( self._matrix, self._side_buttons, self._nav_buttons,self)
		self._device_controller = DeviceControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self)
		self._init_session()
		self._all_buttons = tuple(self._all_buttons)
		self._mode_index=0
		self._previous_mode_index=-1
		self._sub_mode_index=[0,0,0,0]
		for index in range(4):
			self._sub_mode_index[index]=0
		self.set_mode_buttons(top_buttons[4:])

	def disconnect(self):
		for button in self._modes_buttons:
			button.remove_value_listener(self._mode_value)

		self._session = None
		self._zooming = None
		for button in self._all_buttons:
			button.set_on_off_values(127, LED_OFF)

		self._config_button.turn_off()
		self._matrix = None
		self._side_buttons = None
		self._nav_buttons = None
		self._config_button = None
		ModeSelectorComponent.disconnect(self)

	def session_component(self):
		return self._session

	def _update_mode(self):
		mode = self._modes_heap[-1][0]
		assert mode in range(self.number_of_modes())
		if self._mode_index==mode:
			if self._mode_index==1:
				#user mode 1 and device controller and instrument mode
				self._sub_mode_index[self._mode_index] = (self._sub_mode_index[self._mode_index]+1)%3
				self.update()
			elif self._mode_index==2:
				#user mode 2  and step sequencer
				self._sub_mode_index[self._mode_index] = (self._sub_mode_index[self._mode_index]+1)%2
				self.update()
			elif self._mode_index==3:
				self.update()
			else:
				self._sub_mode_index[self._mode_index] = 0
			self._previous_mode_index=self._mode_index	
		else:
			self._mode_index = mode
			self.update()
	
	def set_mode(self, mode):
		self._clean_heap()
		self._modes_heap = [(mode, None, None)]
		#if ((self._mode_index != mode) or (mode == 3) or True):
		#self._mode_index = mode
			#self._update_mode()
		#	self.update()
	
	def number_of_modes(self):
		return 4

	def on_enabled_changed(self):
		self.update()

	def _update_mode_buttons(self):
		for index in range(4):
			if(self._sub_mode_index[index]==0):
				self._modes_buttons[index].set_on_off_values(AMBER_FULL,AMBER_THIRD)
			if(self._sub_mode_index[index]==1):
				self._modes_buttons[index].set_on_off_values(GREEN_FULL,GREEN_THIRD)
			if(self._sub_mode_index[index]==2):
				self._modes_buttons[index].set_on_off_values(RED_FULL,RED_THIRD)
				
			if (index == self._mode_index):	
				self._modes_buttons[index].turn_on()
			else:
				self._modes_buttons[index].turn_off()


	def channel_for_current_mode(self):
		if self._compact:
		
			if self._mode_index==0:
				new_channel =  2 #session 

			elif self._mode_index==1:
				if self._sub_mode_index[self._mode_index]==0:
					new_channel = 2 #instrument controller 11,12,13,14
					if self._instrument_controller != None:
						self._instrument_controller.base_channel = new_channel
				elif self._sub_mode_index[self._mode_index]==1:
					new_channel = 2 #device controler
				else : 
					new_channel = 0 #plain user mode 1

			elif self._mode_index==2:
				if self._sub_mode_index[self._mode_index]==0:	
					new_channel = 1 #user 2
				else:
					new_channel = 2 + self._sub_mode_index[self._mode_index] #step seq 2,3

			elif self._mode_index==3: #mixer modes
				new_channel = 2 + self._sub_modes.mode() # 2,3,4,5,6
				
		else:
			
			if self._mode_index==0:
				new_channel =  0 #session 

			elif self._mode_index==1:
				if self._sub_mode_index[self._mode_index]==0:
					new_channel = 11 #instrument controller 11,12,13,14
					if self._instrument_controller != None:
						self._instrument_controller.base_channel = new_channel
				elif self._sub_mode_index[self._mode_index]==1:
					new_channel = 3 #device controler
				else : 
					new_channel = 4 #plain user mode 1

			elif self._mode_index==2:
				if self._sub_mode_index[self._mode_index]==0:	
					new_channel = 5 #user 2
				else:
					new_channel = 1 + self._sub_mode_index[self._mode_index] #step seq 1,2

			elif self._mode_index==3: #mixer modes
				new_channel = 6 + self._sub_modes.mode() # 6,7,8,9,10
		return new_channel

	def update(self):
		assert (self._modes_buttons != None)
		if self.is_enabled():

			self._update_mode_buttons()
			
			as_active = True
			as_enabled = True
			self._session.set_allow_update(False)
			self._zooming.set_allow_update(False)
			self._config_button.send_value(40)
			self._config_button.send_value(1)
			
			if (self._mode_index == 0):
				#session
				self._setup_mixer(not as_active)
				self._setup_device_controller(not as_active)
				self._setup_step_sequencer(not as_active)
				self._setup_instrument_controller(not as_active)
				self._setup_session(as_active, as_enabled)
				self._update_control_channels()
				
			elif (self._mode_index == 1):
				self._setup_session(not as_active, not as_enabled)
				self._setup_step_sequencer(not as_active)
				self._setup_mixer(not as_active)
				#user mode + device controller + instrument controller
				if (self._sub_mode_index[self._mode_index]==0):
					self._setup_device_controller(not as_active)
					self._update_control_channels()
					self._setup_instrument_controller(as_active)
				elif (self._sub_mode_index[self._mode_index]==1):
					self._setup_instrument_controller(not as_active)
					self._setup_device_controller(as_active)
					self._update_control_channels()
				else:
					self._setup_device_controller(not as_active)
					self._setup_instrument_controller(not as_active)
					self._setup_user_mode(True, True, False, True)
					self._update_control_channels()
			elif (self._mode_index == 2):
				self._setup_session(not as_active, not as_enabled)
				self._setup_instrument_controller(not as_active)
				self._setup_device_controller(not as_active)
				self._setup_mixer(not as_active)
				if (self._sub_mode_index[self._mode_index]==0):
					self._setup_step_sequencer(not as_active)
					self._setup_user_mode(False, False, False, False)
				else:
					self._setup_step_sequencer(as_active, self._sub_mode_index[self._mode_index])
				self._update_control_channels()
			elif (self._mode_index == 3):
				self._setup_device_controller(not as_active)
				self._setup_step_sequencer(not as_active)
				self._setup_instrument_controller(not as_active)
				self._setup_session(not as_active, as_enabled)
				self._setup_mixer(as_active)
				self._update_control_channels()
			else:
				assert False
			
			self._previous_mode_index=self._mode_index
			
			self._session.set_allow_update(True)
			self._zooming.set_allow_update(True)
				
				

	def _setup_session(self, as_active, as_enabled):
		assert isinstance(as_active, type(False))
		for button in self._nav_buttons:
			if as_enabled:
				button.set_on_off_values(GREEN_FULL, GREEN_THIRD)
			else:
				button.set_on_off_values(127, LED_OFF)

		#matrix
		for scene_index in range(8):
			scene = self._session.scene(scene_index)
			if as_active:
				self._activate_matrix(True)
				scene_button = self._side_buttons[scene_index]
				scene_button.set_on_off_values(127, LED_OFF)
				scene.set_launch_button(scene_button)
			else:
				scene.set_launch_button(None)
			for track_index in range(8):
				if as_active:
					button = self._matrix.get_button(track_index, scene_index)
					button.set_on_off_values(127, LED_OFF)
					scene.clip_slot(track_index).set_launch_button(button)
				else:
					scene.clip_slot(track_index).set_launch_button(None)

		#zoom
		if as_active:
			self._zooming.set_zoom_button(self._modes_buttons[0])
			self._zooming.set_button_matrix(self._matrix)
			self._zooming.set_scene_bank_buttons(self._side_buttons)
			self._zooming.set_nav_buttons(self._nav_buttons[0], self._nav_buttons[1], self._nav_buttons[2], self._nav_buttons[3])
			self._zooming.update()
		else:
			self._zooming.set_zoom_button(None)
			self._zooming.set_button_matrix(None)
			self._zooming.set_scene_bank_buttons(None)
			self._zooming.set_nav_buttons(None, None, None, None)

		#nav buttons
		if as_enabled:
			self._session.set_track_bank_buttons(self._nav_buttons[3], self._nav_buttons[2])
			self._session.set_scene_bank_buttons(self._nav_buttons[1], self._nav_buttons[0])
		else:
			self._session.set_track_bank_buttons(None, None)
			self._session.set_scene_bank_buttons(None, None)

	def _setup_instrument_controller(self, enabled):
		if self._instrument_controller != None:
			if enabled:
				self._activate_matrix(False)
				self._activate_scene_buttons(True)
				self._activate_navigation_buttons(True)
			else:
				for scene_index in range(8):
					scene_button = self._side_buttons[scene_index]
					scene_button.use_default_message()
					scene_button.force_next_send()
					for track_index in range(8):
						button = self._matrix.get_button(track_index, scene_index)
						button.use_default_message()
						button.force_next_send()
			self._instrument_controller.set_enabled(enabled)
		

	def _setup_device_controller(self, as_active):
		if self._device_controller!=None:
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
 				self._device_controller._is_active = True
				self._config_button.send_value(32)
				self._device_controller.set_enabled(True)
				self._device_controller.update()
 			else:
				self._device_controller._is_active = False
				self._device_controller.set_enabled(False)



				
	def _setup_user_mode(self, release_matrix=True, release_side_buttons=True, release_nav_buttons = True, drum_rack_mode = True):
	
		for scene_index in range(8):
			scene_button = self._side_buttons[scene_index]
			scene_button.set_on_off_values(127, LED_OFF)
			scene_button.force_next_send()
			scene_button.turn_off()
			scene_button.set_enabled((not release_side_buttons))
				
			for track_index in range(8):
				button = self._matrix.get_button(track_index, scene_index)
				button.set_on_off_values(127, LED_OFF)
				button.turn_off()
				button.set_enabled((not release_matrix))

		for button in self._nav_buttons:
			button.set_on_off_values(127, LED_OFF)
			button.turn_off()
			button.set_enabled((not release_nav_buttons))

		if drum_rack_mode:
			self._config_button.send_value(2)
		self._config_button.send_value(32)



	def _setup_step_sequencer(self, as_active, mode=0):
		if(self._stepseq!=None):
			if(self._stepseq.is_enabled()!=as_active or self._stepseq._mode!=mode):
				if as_active: 
					self._activate_scene_buttons(True)
					self._activate_matrix(True)
					self._activate_navigation_buttons(True)
					self._config_button.send_value(32)
					self._stepseq.set_enabled(True)
				else:
					self._stepseq.set_enabled(False)


	def _setup_mixer(self, as_active):
		assert isinstance(as_active, type(False))
		if as_active:
			self._activate_navigation_buttons(True)
			self._activate_scene_buttons(True)
			self._activate_matrix(True)
			if(self._sub_modes.is_enabled()):
				#go back to default mode
				self._sub_modes.set_mode(-1)
		self._sub_modes.set_enabled(as_active)
		


	def _init_session(self):
		self._session.set_stop_track_clip_value(AMBER_BLINK)
		for scene_index in range(self._matrix.height()):
			scene = self._session.scene(scene_index)
			scene.set_triggered_value(GREEN_BLINK)
			scene.name = 'Scene_' + str(scene_index)
			for track_index in range(self._matrix.width()):
				clip_slot = scene.clip_slot(track_index)
				clip_slot.set_triggered_to_play_value(GREEN_BLINK)
				clip_slot.set_triggered_to_record_value(RED_BLINK)
				clip_slot.set_stopped_value(AMBER_FULL)
				clip_slot.set_started_value(GREEN_FULL)
				clip_slot.set_recording_value(RED_FULL)
				clip_slot.set_record_button_value(RED_THIRD)
				clip_slot.set_clip_palette(CLIP_COLOR_TABLE)
				#clip_slot.set_clip_rgb_table(RGB_COLOR_TABLE)
				clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
				self._all_buttons.append(self._matrix.get_button(track_index, scene_index))

		self._zooming.set_stopped_value(RED_FULL)
		self._zooming.set_selected_value(AMBER_FULL)
		self._zooming.set_playing_value(GREEN_FULL)



	def _activate_navigation_buttons(self,active):
		for button in self._nav_buttons:
			button.set_enabled(active)

	def _activate_scene_buttons(self,active):
		for button in self._side_buttons:
			button.set_enabled(active)
			
	def _activate_matrix(self,active):
		for scene_index in range(8):
			for track_index in range(8):
				self._matrix.get_button(track_index, scene_index).set_enabled(active)
				
	def log_message(self, msg):
		self._parent.log_message(msg)
		
	#Update the channels of the buttons in the user modes..
	def _update_control_channels(self):
		new_channel = self.channel_for_current_mode()
		for button in self._all_buttons:
			button.set_channel(new_channel)
			button.set_force_next_value()
	def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface):
		#verify matrix dimentions
		assert isinstance(matrix, ButtonMatrixElement)
		assert ((matrix.width() == 8) and (matrix.height() == 8))
		assert isinstance(top_buttons, tuple)
		assert (len(top_buttons) == 8)
		assert isinstance(side_buttons, tuple)
		assert (len(side_buttons) == 8)
		assert isinstance(config_button, ButtonElement)
		ModeSelectorComponent.__init__(self) #super constructor
		
		#inject ControlSurface and OSD components (M4L)
		self._osd = osd
		self._control_surface = control_surface

		#initialize index variables
		self._mode_index = 0 #Inherited from parent
		self._main_mode_index = 0 #LP original modes
		self._sub_mode_list = [0, 0, 0, 0]
		for index in range(4):
			self._sub_mode_list[index] = 0
		self.set_mode_buttons(top_buttons[4:])
			
		if Settings.SESSION__STOP_BUTTONS:#session with bottom stop buttons
			clip_stop_buttons = [] 
			for column in range(8):
				clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1))
			self._session = SpecialSessionComponent(matrix.width(), matrix.height()-1, clip_stop_buttons, self._control_surface, self)
		else:#no stop buttons
			self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self._control_surface, self)
			
		#initialize _session variables	
		self._session.set_osd(self._osd)
		self._session.name = 'Session_Control'
		
		#initialize _zooming variables	
		self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning = True)
		self._zooming.name = 'Session_Overview'
		self._zooming.set_empty_value("Default.Button.Off")
		
		self._matrix = matrix
		self._side_buttons = side_buttons#launch buttons
		self._nav_buttons = top_buttons[:4]#arrow buttons
		self._config_button = config_button#used to reset launchpad
		
		self._all_buttons = []
		for button in self._side_buttons + self._nav_buttons:
			self._all_buttons.append(button)

		#SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm)
		self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface)
		self._sub_modes.name = 'Mixer_Modes'
		self._sub_modes._mixer.set_osd(self._osd)
		self._sub_modes.set_update_callback(self._update_control_channels)

		#User2 stepSequencer (Drum)
		self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
		self._stepseq.set_osd(self._osd)
		
		#User2 stepSequencer (Melodic)
		self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
		self._stepseq2.set_osd(self._osd)
		
		#User1 Instrument controller (Scale)
		self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
		self._instrument_controller.set_osd(self._osd)
		#self._instrument_controller = None
		
		#User1 Device controller (Fx or Instrument parameters)
		self._device_controller = DeviceComponent(control_surface = self._control_surface, matrix = self._matrix, side_buttons = self._side_buttons, top_buttons =  self._nav_buttons)
		self._device_controller.set_osd(self._osd)

		self._init_session()
		self._all_buttons = tuple(self._all_buttons)
class MainSelectorComponent(ModeSelectorComponent):

	""" Class that reassigns the button on the launchpad to different functions """

	#def log(self, message):
	#	self._control_surface.log_message((' ' + message + ' ').center(50, '='))

	def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface):
		#verify matrix dimentions
		assert isinstance(matrix, ButtonMatrixElement)
		assert ((matrix.width() == 8) and (matrix.height() == 8))
		assert isinstance(top_buttons, tuple)
		assert (len(top_buttons) == 8)
		assert isinstance(side_buttons, tuple)
		assert (len(side_buttons) == 8)
		assert isinstance(config_button, ButtonElement)
		ModeSelectorComponent.__init__(self) #super constructor
		
		#inject ControlSurface and OSD components (M4L)
		self._osd = osd
		self._control_surface = control_surface

		#initialize index variables
		self._mode_index = 0 #Inherited from parent
		self._main_mode_index = 0 #LP original modes
		self._sub_mode_list = [0, 0, 0, 0]
		for index in range(4):
			self._sub_mode_list[index] = 0
		self.set_mode_buttons(top_buttons[4:])
			
		if Settings.SESSION__STOP_BUTTONS:#session with bottom stop buttons
			clip_stop_buttons = [] 
			for column in range(8):
				clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1))
			self._session = SpecialSessionComponent(matrix.width(), matrix.height()-1, clip_stop_buttons, self._control_surface, self)
		else:#no stop buttons
			self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self._control_surface, self)
			
		#initialize _session variables	
		self._session.set_osd(self._osd)
		self._session.name = 'Session_Control'
		
		#initialize _zooming variables	
		self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning = True)
		self._zooming.name = 'Session_Overview'
		self._zooming.set_empty_value("Default.Button.Off")
		
		self._matrix = matrix
		self._side_buttons = side_buttons#launch buttons
		self._nav_buttons = top_buttons[:4]#arrow buttons
		self._config_button = config_button#used to reset launchpad
		
		self._all_buttons = []
		for button in self._side_buttons + self._nav_buttons:
			self._all_buttons.append(button)

		#SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm)
		self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface)
		self._sub_modes.name = 'Mixer_Modes'
		self._sub_modes._mixer.set_osd(self._osd)
		self._sub_modes.set_update_callback(self._update_control_channels)

		#User2 stepSequencer (Drum)
		self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
		self._stepseq.set_osd(self._osd)
		
		#User2 stepSequencer (Melodic)
		self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
		self._stepseq2.set_osd(self._osd)
		
		#User1 Instrument controller (Scale)
		self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
		self._instrument_controller.set_osd(self._osd)
		#self._instrument_controller = None
		
		#User1 Device controller (Fx or Instrument parameters)
		self._device_controller = DeviceComponent(control_surface = self._control_surface, matrix = self._matrix, side_buttons = self._side_buttons, top_buttons =  self._nav_buttons)
		self._device_controller.set_osd(self._osd)

		self._init_session()
		self._all_buttons = tuple(self._all_buttons)

	def disconnect(self):
		for button in self._modes_buttons:
			button.remove_value_listener(self._mode_value)

		self._session = None
		self._zooming = None
		for button in self._all_buttons:
			button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")

		self._config_button.turn_off()
		self._matrix = None
		self._side_buttons = None
		self._nav_buttons = None
		self._config_button = None
		ModeSelectorComponent.disconnect(self)

	def session_component(self):
		return self._session

	def _update_mode(self):
		mode = self._modes_heap[-1][0] #get first value of last _modes_heap tuple. _modes_heap tuple structure is (mode, sender, observer) 

		assert mode in range(self.number_of_modes()) # 8 for this script
		if self._main_mode_index == mode:
			if self._main_mode_index == 1: #user mode 1 and device controller and instrument mode
				self._sub_mode_list[self._main_mode_index] = (self._sub_mode_list[self._main_mode_index] + 1) % 3
				self.update()
			elif self._main_mode_index == 2: #user mode 2  and step sequencer
				self._sub_mode_list[self._main_mode_index] = (self._sub_mode_list[self._main_mode_index] + 1) % 3
				self.update()
			elif self._main_mode_index == 3: #Mixer mode
				self.update()
			else: #Session mode
				self._sub_mode_list[self._main_mode_index] = 0
				self._mode_index = 0

		else:
			self._main_mode_index = mode
			self.update()

	def set_mode(self, mode):
		self._clean_heap()
		self._modes_heap = [(mode, None, None)]
		# if ((self.__main_mode_index != mode) or (mode == 3) or True):
		# 	self._main_mode_index = mode
		# 	self._update_mode()
		# 	self.update()

	def number_of_modes(self):
		return 1 + 3 + 3 + 1

	def on_enabled_changed(self):
		self.update()

	def _update_mode_buttons(self):
		self._modes_buttons[0].set_on_off_values("Mode.Session.On","Mode.Session.Off")
		self._modes_buttons[3].set_on_off_values("Mode.Mixer.On","Mode.Mixer.Off")
		mode1 = self.getSkinName(Settings.USER_MODES[self._sub_mode_list[1]])
		mode2 = self.getSkinName(Settings.USER_MODES[3 + self._sub_mode_list[2]])
		self._modes_buttons[1].set_on_off_values("Mode."+mode1+".On","Mode."+mode1+".Off")
		self._modes_buttons[2].set_on_off_values("Mode."+mode2+".On","Mode."+mode2+".Off")
		
		for index in range(4):
			if (index == self._main_mode_index):
				self._modes_buttons[index].turn_on()
			else:
				self._modes_buttons[index].turn_off()
		
	def getSkinName(self, user2Mode):
		if user2Mode=="instrument":
			user2Mode = "Note"
		if user2Mode=="device":
			user2Mode = "Device"
		if user2Mode=="user 1":
			user2Mode = "User"
		if user2Mode=="user 2":
			user2Mode = "User2"
		if user2Mode=="drum stepseq":
			user2Mode = "StepSequencer"
		if user2Mode=="melodic stepseq":
			user2Mode = "StepSequencer2"
		return user2Mode
		
	def channel_for_current_mode(self):
		# in this code, midi channels start at 0.
		# so channels range from 0 - 15.
		# mapping to 1-16 in the real world

		if self._main_mode_index == 0:
			new_channel = 0  # session

		elif self._main_mode_index == 1:
			if self._sub_mode_list[self._main_mode_index] == 0:
				new_channel = 11  # instrument controller
				# instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15
				if self._instrument_controller != None:
					self._instrument_controller.base_channel = new_channel
			elif self._sub_mode_list[self._main_mode_index] == 1:
				new_channel = 3  # device controller
			elif self._sub_mode_list[self._main_mode_index] == 2:
				new_channel = 4  # plain user mode 1

		elif self._main_mode_index == 2:
			if self._sub_mode_list[self._main_mode_index] == 0:
				new_channel = 1  # step seq
			elif self._sub_mode_list[self._main_mode_index] == 1:
				new_channel = 2  # melodic step seq
			elif self._sub_mode_list[self._main_mode_index] == 2:
				new_channel = 5  # plain user mode 2

		elif self._main_mode_index == 3:  # mixer modes
			# mixer uses base channel 7 and the 4 next ones.
			new_channel = 6 + self._sub_modes.mode()  # 6,7,8,9,10

		return new_channel

				
	
	def update(self):
		assert (self._modes_buttons != None)
		if self.is_enabled():

			self._update_mode_buttons()

			as_active = True
			as_enabled = True
			self._session.set_allow_update(False)
			self._zooming.set_allow_update(False)
			self._config_button.send_value(40) #Set LP double buffering mode (investigate this)
			self._config_button.send_value(1) #Set LP X-Y layout grid mapping mode

			if self._main_mode_index == 0:
				# session
				self._control_surface.show_message("SESSION MODE" )
				self._setup_mixer(not as_active)
				self._setup_device_controller(not as_active)
				self._setup_step_sequencer(not as_active)
				self._setup_step_sequencer2(not as_active)
				self._setup_instrument_controller(not as_active)
				self._setup_session(as_active, as_enabled)
				self._update_control_channels()
				self._mode_index = 0

			elif self._main_mode_index == 1 or self._main_mode_index == 2:
				self._setup_sub_mode(Settings.USER_MODES[ (self._main_mode_index-1) * 3 + self._sub_mode_list[self._main_mode_index] ] )

			elif self._main_mode_index == 3:
				# mixer
				self._control_surface.show_message("MIXER MODE")
				self._setup_device_controller(not as_active)
				self._setup_step_sequencer(not as_active)
				self._setup_step_sequencer2(not as_active)
				self._setup_instrument_controller(not as_active)
				self._setup_session(not as_active, as_enabled)
				self._setup_mixer(as_active)
				self._update_control_channels()
				self._mode_index = 3
			else:
				assert False

			self._session.set_allow_update(True)
			self._zooming.set_allow_update(True)
		
	def _setup_sub_mode(self, mode):
		as_active = True
		as_enabled = True
		if mode == "instrument":
			self._control_surface.show_message("INSTRUMENT MODE")
			self._setup_session(not as_active, not as_enabled)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_mixer(not as_active)
			self._setup_device_controller(not as_active)
			self._update_control_channels()
			self._setup_instrument_controller(as_active)
			self._mode_index = 4
		elif mode == "melodic stepseq":
			self._control_surface.show_message("MELODIC SEQUENCER MODE")
			self._setup_session(not as_active, not as_enabled)
			self._setup_instrument_controller(not as_active)
			self._setup_device_controller(not as_active)
			self._setup_mixer(not as_active)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(as_active)
			self._update_control_channels()
			self._mode_index = 7
		elif mode == "user 1":
			self._control_surface.show_message("USER 1 MODE" )
			self._setup_session(not as_active, not as_enabled)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_mixer(not as_active)
			self._setup_device_controller(not as_active)
			self._setup_instrument_controller(not as_active)
			self._setup_user_mode(True, True, False, True)
			self._update_control_channels()
			self._mode_index = 1
			self._osd.clear()
			self._osd.mode = "User 1"
			self._osd.update()
		elif mode == "drum stepseq":
			self._control_surface.show_message("DRUM SEQUENCER MODE")
			self._setup_session(not as_active, not as_enabled)
			self._setup_instrument_controller(not as_active)
			self._setup_device_controller(not as_active)
			self._setup_mixer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_step_sequencer(as_active)
			self._update_control_channels()
			self._mode_index = 6
		elif mode == "device":
			self._control_surface.show_message("DEVICE CONTROLLER MODE")
			self._setup_session(not as_active, not as_enabled)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_mixer(not as_active)
			self._setup_instrument_controller(not as_active)
			self._setup_device_controller(as_active)
			self._update_control_channels()
			self._mode_index = 5
		elif mode == "user 2":
			self._control_surface.show_message("USER 2 MODE" )
			self._setup_session(not as_active, not as_enabled)
			self._setup_instrument_controller(not as_active)
			self._setup_device_controller(not as_active)
			self._setup_mixer(not as_active)
			self._setup_step_sequencer(not as_active)
			self._setup_step_sequencer2(not as_active)
			self._setup_user_mode(False, False, False, False)
			self._update_control_channels()
			self._mode_index = 2
			self._osd.clear()
			self._osd.mode = "User 2"
			self._osd.update()
		
	def _setup_session(self, as_active, as_navigation_enabled):
		assert isinstance(as_active, type(False))#assert is boolean
		for button in self._nav_buttons:
			if as_navigation_enabled:
				button.set_on_off_values("Mode.Session.On", "Mode.Session.Off")
			else:
				button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")

		# matrix
		self._activate_matrix(True)
		for scene_index in range(self._session._num_scenes):#iterate over scenes
			scene = self._session.scene(scene_index)
			if as_active:#set scene launch buttons
				scene_button = self._side_buttons[scene_index]
				scene_button.set_enabled(as_active)
				scene_button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
				scene.set_launch_button(scene_button)
			else:
				scene.set_launch_button(None)  
				
			for track_index in range(self._session._num_tracks):#iterate over tracks of a scene -> clip slots
				if as_active:#set clip slot launch button
					button = self._matrix.get_button(track_index, scene_index)
					button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
					button.set_enabled(as_active)
					scene.clip_slot(track_index).set_launch_button(button)
				else:
					scene.clip_slot(track_index).set_launch_button(None)

		if as_active:#Set up stop clip buttons and stop all clips button
			if self._session._stop_clip_buttons != None:
				for button in self._session._stop_clip_buttons:
					button.set_enabled(as_active)
				#	button.set_on_off_values("Session.StopClip", "DefaultButton.Disabled")
				self._session.set_stop_track_clip_buttons(self._session._stop_clip_buttons)

				self._side_buttons[self._session._num_scenes].set_enabled(as_active)
				self._side_buttons[self._session._num_scenes].set_on_off_values("Session.StopClip", "DefaultButton.Disabled")
				self._session.set_stop_all_clips_button(self._side_buttons[self._session._num_scenes])
			else:
				self._session.set_stop_track_clip_buttons(None)
				self._session.set_stop_all_clips_button(None)
		else:
			self._session.set_stop_track_clip_buttons(None)
			self._session.set_stop_all_clips_button(None)
				
		if as_active:# zoom
			self._zooming.set_zoom_button(self._modes_buttons[0])# Set Session button as zoom button, wrong behavior???
			self._zooming.set_button_matrix(self._matrix)
			self._zooming.set_scene_bank_buttons(self._side_buttons)
			self._zooming.set_nav_buttons(self._nav_buttons[0], self._nav_buttons[1], self._nav_buttons[2], self._nav_buttons[3])
			self._zooming.update()
		else:
			self._zooming.set_zoom_button(None)
			self._zooming.set_button_matrix(None)
			self._zooming.set_scene_bank_buttons(None)
			self._zooming.set_nav_buttons(None, None, None, None)

		if as_navigation_enabled: # nav buttons (track/scene)
			self._session.set_track_bank_buttons(self._nav_buttons[3], self._nav_buttons[2])
			self._session.set_scene_bank_buttons(self._nav_buttons[1], self._nav_buttons[0])
		else:
			self._session.set_track_bank_buttons(None, None)
			self._session.set_scene_bank_buttons(None, None)

	def _setup_instrument_controller(self, as_active):
		if self._instrument_controller != None:
			if as_active:
				self._activate_matrix(False) #Disable matrix buttons (clip slots)
				self._activate_scene_buttons(True)#Enable side buttons
				self._activate_navigation_buttons(True)#Enable nav buttons
			else:
				for scene_index in range(8):#Restore all matrix buttons and scene launch buttons
					scene_button = self._side_buttons[scene_index]
					scene_button.use_default_message() # Reset to original channel
					scene_button.force_next_send() #Flush
					for track_index in range(8):
						button = self._matrix.get_button(track_index, scene_index)
						button.use_default_message()# Reset to original channel
						button.force_next_send()#Flush
			self._instrument_controller.set_enabled(as_active)#Enable/disable instrument controller

	def _setup_device_controller(self, as_active):
		if self._device_controller != None:
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
				self._device_controller._is_active = True
				self._config_button.send_value(32)
				self._device_controller.set_enabled(True)
				self._device_controller.update()
			else:
				self._device_controller._is_active = False
				self._device_controller.set_enabled(False)

	def _setup_user_mode(self, release_matrix=True, release_side_buttons=True, release_nav_buttons=True, drum_rack_mode=True):
		# user1 -> All True but release_nav_buttons / user2 -> All false 
		for scene_index in range(8):
			scene_button = self._side_buttons[scene_index]
			scene_button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
			scene_button.force_next_send()
			scene_button.turn_off()
			scene_button.set_enabled((not release_side_buttons))#User2 enabled

			for track_index in range(8):
				button = self._matrix.get_button(track_index, scene_index)
				button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
				button.turn_off()
				button.set_enabled((not release_matrix))#User2 enabled

		for button in self._nav_buttons:
			button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
			button.turn_off()
			button.set_enabled((not release_nav_buttons)) #User1 & User2 enabled

		if drum_rack_mode:#User1 enabled
			self._config_button.send_value(2)#Set LP drum rack layout grid mapping mode
		self._config_button.send_value(32)#Send enable flashing led config message to LP
				
	def _setup_step_sequencer(self, as_active):
		if(self._stepseq != None):
			#if(self._stepseq.is_enabled() != as_active):
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
				self._config_button.send_value(32)
				self._stepseq.set_enabled(True)
			else:
				self._stepseq.set_enabled(False)

	def _setup_step_sequencer2(self, as_active):
		if(self._stepseq2 != None):
			#if(self._stepseq2.is_enabled() != as_active):
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
				self._config_button.send_value(32)
				self._stepseq2.set_enabled(True)
			else:
				self._stepseq2.set_enabled(False)

	def _setup_mixer(self, as_active):
		assert isinstance(as_active, type(False))
		if as_active:
			self._activate_navigation_buttons(True)
			self._activate_scene_buttons(True)
			self._activate_matrix(True)
			if(self._sub_modes.is_enabled()):# go back to default mode
				self._sub_modes.set_mode(-1)
			else:
				self._sub_modes.release_controls()

		self._sub_modes.set_enabled(as_active)

	def _init_session(self):
		#self._session.set_stop_clip_value("Session.StopClip")
		#self._session.set_stop_clip_triggered_value("Session.ClipTriggeredStop")
		
		session_height = self._matrix.height()
		if self._session._stop_clip_buttons != None:
			session_height = self._matrix.height()-1
	
		for scene_index in range(session_height):
		#	scene = self._session.scene(scene_index)
		#	scene.set_triggered_value("Session.SceneTriggered")
		#	scene.name = 'Scene_' + str(scene_index)
			for track_index in range(self._matrix.width()):
		#		clip_slot = scene.clip_slot(track_index)
		#		clip_slot.set_triggered_to_play_value("Session.ClipTriggeredPlay")
		#		clip_slot.set_triggered_to_record_value("Session.ClipTriggeredRecord")
		#		clip_slot.set_stopped_value("Session.ClipStopped")
		#		clip_slot.set_started_value("Session.ClipStarted")
		#		clip_slot.set_recording_value("Session.ClipRecording")
		#		clip_slot.set_record_button_value("Session.RecordButton")
		#		clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
				self._all_buttons.append(self._matrix.get_button(track_index, scene_index))

		#self._zooming.set_stopped_value("Zooming.Stopped")
		#self._zooming.set_selected_value("Zooming.Selected")
		#self._zooming.set_playing_value("Zooming.Playing")

	def _activate_navigation_buttons(self, active):
		for button in self._nav_buttons:
			button.set_enabled(active)

	def _activate_scene_buttons(self, active):
		for button in self._side_buttons:
			button.set_enabled(active)

	def _activate_matrix(self, active):
		for scene_index in range(8):
			for track_index in range(8):
				self._matrix.get_button(track_index, scene_index).set_enabled(active)

	def log_message(self, msg):
		self._control_surface.log_message(msg)

	# Update the channels of the buttons in the user modes..
	def _update_control_channels(self):
		new_channel = self.channel_for_current_mode()
		for button in self._all_buttons:
			button.set_channel(new_channel)
			button.force_next_send()
예제 #8
0
    def __init__(self, matrix, top_buttons, side_buttons, config_button, osd,
                 control_surface):
        #verify matrix dimentions
        assert isinstance(matrix, ButtonMatrixElement)
        assert ((matrix.width() == 8) and (matrix.height() == 8))
        assert isinstance(top_buttons, tuple)
        assert (len(top_buttons) == 8)
        assert isinstance(side_buttons, tuple)
        assert (len(side_buttons) == 8)
        assert isinstance(config_button, ButtonElement)
        ModeSelectorComponent.__init__(self)  #super constructor

        #inject ControlSurface and OSD components (M4L)
        self._osd = osd
        self._control_surface = control_surface

        #initialize index variables
        self._mode_index = 0  #Inherited from parent
        self._main_mode_index = 0  #LP original modes
        self._sub_mode_list = [0, 0, 0, 0]
        for index in range(4):
            self._sub_mode_list[index] = 0
        self.set_mode_buttons(top_buttons[4:])

        if Settings.SESSION__STOP_BUTTONS:  #session with bottom stop buttons
            clip_stop_buttons = []
            for column in range(8):
                clip_stop_buttons.append(
                    matrix.get_button(column,
                                      matrix.height() - 1))
            self._session = SpecialSessionComponent(matrix.width(),
                                                    matrix.height() - 1,
                                                    clip_stop_buttons,
                                                    self._control_surface,
                                                    self)
        else:  #no stop buttons
            self._session = SpecialSessionComponent(matrix.width(),
                                                    matrix.height(), None,
                                                    self._control_surface,
                                                    self)

        #initialize _session variables
        self._session.set_osd(self._osd)
        self._session.name = 'Session_Control'

        #initialize _zooming variables
        self._zooming = DeprecatedSessionZoomingComponent(self._session,
                                                          enable_skinning=True)
        self._zooming.name = 'Session_Overview'
        self._zooming.set_empty_value("Default.Button.Off")

        self._matrix = matrix
        self._side_buttons = side_buttons  #launch buttons
        self._nav_buttons = top_buttons[:4]  #arrow buttons
        self._config_button = config_button  #used to reset launchpad

        self._all_buttons = []
        for button in self._side_buttons + self._nav_buttons:
            self._all_buttons.append(button)

        #SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm)
        self._sub_modes = SubSelectorComponent(matrix, side_buttons,
                                               self._session,
                                               self._control_surface)
        self._sub_modes.name = 'Mixer_Modes'
        self._sub_modes._mixer.set_osd(self._osd)
        self._sub_modes.set_update_callback(self._update_control_channels)

        #User2 stepSequencer (Drum & Melodic)
        self._stepseq = StepSequencerComponent(self._matrix,
                                               self._side_buttons,
                                               self._nav_buttons,
                                               self._control_surface)
        self._stepseq.set_osd(self._osd)

        #User2 stepSequencer (Retro style)
        self._stepseq2 = StepSequencerComponent2(self._matrix,
                                                 self._side_buttons,
                                                 self._nav_buttons,
                                                 self._control_surface)
        self._stepseq2.set_osd(self._osd)

        #User1 Instrument controller (Scale)
        self._instrument_controller = InstrumentControllerComponent(
            self._matrix, self._side_buttons, self._nav_buttons,
            self._control_surface)
        self._instrument_controller.set_osd(self._osd)
        #self._instrument_controller = None

        #User1 Device controller (Fx or Instrument parameters)
        self._device_controller = DeviceComponent(
            control_surface=self._control_surface,
            matrix=self._matrix,
            side_buttons=self._side_buttons,
            top_buttons=self._nav_buttons)
        self._device_controller.set_osd(self._osd)

        self._init_session()
        self._all_buttons = tuple(self._all_buttons)
예제 #9
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class MainSelectorComponent(ModeSelectorComponent):
    """ Class that reassigns the button on the launchpad to different functions """

    #def log(self, message):
    #	self._control_surface.log_message((' ' + message + ' ').center(50, '='))

    def __init__(self, matrix, top_buttons, side_buttons, config_button, osd,
                 control_surface):
        #verify matrix dimentions
        assert isinstance(matrix, ButtonMatrixElement)
        assert ((matrix.width() == 8) and (matrix.height() == 8))
        assert isinstance(top_buttons, tuple)
        assert (len(top_buttons) == 8)
        assert isinstance(side_buttons, tuple)
        assert (len(side_buttons) == 8)
        assert isinstance(config_button, ButtonElement)
        ModeSelectorComponent.__init__(self)  #super constructor

        #inject ControlSurface and OSD components (M4L)
        self._osd = osd
        self._control_surface = control_surface

        #initialize index variables
        self._mode_index = 0  #Inherited from parent
        self._main_mode_index = 0  #LP original modes
        self._sub_mode_list = [0, 0, 0, 0]
        for index in range(4):
            self._sub_mode_list[index] = 0
        self.set_mode_buttons(top_buttons[4:])

        if Settings.SESSION__STOP_BUTTONS:  #session with bottom stop buttons
            clip_stop_buttons = []
            for column in range(8):
                clip_stop_buttons.append(
                    matrix.get_button(column,
                                      matrix.height() - 1))
            self._session = SpecialSessionComponent(matrix.width(),
                                                    matrix.height() - 1,
                                                    clip_stop_buttons,
                                                    self._control_surface,
                                                    self)
        else:  #no stop buttons
            self._session = SpecialSessionComponent(matrix.width(),
                                                    matrix.height(), None,
                                                    self._control_surface,
                                                    self)

        #initialize _session variables
        self._session.set_osd(self._osd)
        self._session.name = 'Session_Control'

        #initialize _zooming variables
        self._zooming = DeprecatedSessionZoomingComponent(self._session,
                                                          enable_skinning=True)
        self._zooming.name = 'Session_Overview'
        self._zooming.set_empty_value("Default.Button.Off")

        self._matrix = matrix
        self._side_buttons = side_buttons  #launch buttons
        self._nav_buttons = top_buttons[:4]  #arrow buttons
        self._config_button = config_button  #used to reset launchpad

        self._all_buttons = []
        for button in self._side_buttons + self._nav_buttons:
            self._all_buttons.append(button)

        #SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm)
        self._sub_modes = SubSelectorComponent(matrix, side_buttons,
                                               self._session,
                                               self._control_surface)
        self._sub_modes.name = 'Mixer_Modes'
        self._sub_modes._mixer.set_osd(self._osd)
        self._sub_modes.set_update_callback(self._update_control_channels)

        #User2 stepSequencer (Drum & Melodic)
        self._stepseq = StepSequencerComponent(self._matrix,
                                               self._side_buttons,
                                               self._nav_buttons,
                                               self._control_surface)
        self._stepseq.set_osd(self._osd)

        #User2 stepSequencer (Retro style)
        self._stepseq2 = StepSequencerComponent2(self._matrix,
                                                 self._side_buttons,
                                                 self._nav_buttons,
                                                 self._control_surface)
        self._stepseq2.set_osd(self._osd)

        #User1 Instrument controller (Scale)
        self._instrument_controller = InstrumentControllerComponent(
            self._matrix, self._side_buttons, self._nav_buttons,
            self._control_surface)
        self._instrument_controller.set_osd(self._osd)
        #self._instrument_controller = None

        #User1 Device controller (Fx or Instrument parameters)
        self._device_controller = DeviceComponent(
            control_surface=self._control_surface,
            matrix=self._matrix,
            side_buttons=self._side_buttons,
            top_buttons=self._nav_buttons)
        self._device_controller.set_osd(self._osd)

        self._init_session()
        self._all_buttons = tuple(self._all_buttons)

    def disconnect(self):
        for button in self._modes_buttons:
            button.remove_value_listener(self._mode_value)

        self._session = None
        self._zooming = None
        for button in self._all_buttons:
            button.set_on_off_values("DefaultButton.Disabled",
                                     "DefaultButton.Disabled")

        self._config_button.turn_off()
        self._matrix = None
        self._side_buttons = None
        self._nav_buttons = None
        self._config_button = None
        ModeSelectorComponent.disconnect(self)

    def session_component(self):
        return self._session

    def _update_mode(self):
        mode = self._modes_heap[-1][
            0]  #get first value of last _modes_heap tuple. _modes_heap tuple structure is (mode, sender, observer)

        assert mode in range(self.number_of_modes())  # 8 for this script
        if self._main_mode_index == mode:
            if self._main_mode_index == 1:  #user mode 1 and device controller and instrument mode
                self._sub_mode_list[self._main_mode_index] = (
                    self._sub_mode_list[self._main_mode_index] + 1) % 3
                self.update()
            elif self._main_mode_index == 2:  #user mode 2  and step sequencer
                self._sub_mode_list[self._main_mode_index] = (
                    self._sub_mode_list[self._main_mode_index] + 1) % 3
                self.update()
            elif self._main_mode_index == 3:  #Mixer mode
                self.update()
            else:  #Session mode
                self._sub_mode_list[self._main_mode_index] = 0
                self._mode_index = 0

        else:
            self._main_mode_index = mode
            self.update()

    def set_mode(self, mode):
        self._clean_heap()
        self._modes_heap = [(mode, None, None)]
        # if ((self.__main_mode_index != mode) or (mode == 3) or True):
        # 	self._main_mode_index = mode
        # 	self._update_mode()
        # 	self.update()

    def number_of_modes(self):
        return 1 + 3 + 3 + 1

    def on_enabled_changed(self):
        self.update()

    def _update_mode_buttons(self):
        self._modes_buttons[0].set_on_off_values("Mode.Session.On",
                                                 "Mode.Session.Off")
        self._modes_buttons[3].set_on_off_values("Mode.Mixer.On",
                                                 "Mode.Mixer.Off")
        mode1 = self.getSkinName(Settings.USER_MODES[self._sub_mode_list[1]])
        mode2 = self.getSkinName(Settings.USER_MODES[3 +
                                                     self._sub_mode_list[2]])
        self._modes_buttons[1].set_on_off_values("Mode." + mode1 + ".On",
                                                 "Mode." + mode1 + ".Off")
        self._modes_buttons[2].set_on_off_values("Mode." + mode2 + ".On",
                                                 "Mode." + mode2 + ".Off")

        for index in range(4):
            if (index == self._main_mode_index):
                self._modes_buttons[index].turn_on()
            else:
                self._modes_buttons[index].turn_off()

    def getSkinName(self, user2Mode):
        if user2Mode == "instrument":
            user2Mode = "Note"
        if user2Mode == "device":
            user2Mode = "Device"
        if user2Mode == "user 1":
            user2Mode = "User"
        if user2Mode == "user 2":
            user2Mode = "User2"
        if user2Mode == "drum stepseq":
            user2Mode = "StepSequencer"
        if user2Mode == "melodic stepseq":
            user2Mode = "StepSequencer2"
        return user2Mode

    def channel_for_current_mode(self):
        # in this code, midi channels start at 0.
        # so channels range from 0 - 15.
        # mapping to 1-16 in the real world

        if self._main_mode_index == 0:
            new_channel = 0  # session

        elif self._main_mode_index == 1:
            if self._sub_mode_list[self._main_mode_index] == 0:
                new_channel = 11  # instrument controller
                # instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15
                if self._instrument_controller != None:
                    self._instrument_controller.base_channel = new_channel
            elif self._sub_mode_list[self._main_mode_index] == 1:
                new_channel = 3  # device controller
            elif self._sub_mode_list[self._main_mode_index] == 2:
                new_channel = 4  # plain user mode 1

        elif self._main_mode_index == 2:
            if self._sub_mode_list[self._main_mode_index] == 0:
                new_channel = 1  # step seq
            elif self._sub_mode_list[self._main_mode_index] == 1:
                new_channel = 2  # melodic step seq
            elif self._sub_mode_list[self._main_mode_index] == 2:
                new_channel = 5  # plain user mode 2

        elif self._main_mode_index == 3:  # mixer modes
            # mixer uses base channel 7 and the 4 next ones.
            new_channel = 6 + self._sub_modes.mode()  # 6,7,8,9,10

        return new_channel

    def update(self):
        assert (self._modes_buttons != None)
        if self.is_enabled():

            self._update_mode_buttons()

            as_active = True
            as_enabled = True
            self._session.set_allow_update(False)
            self._zooming.set_allow_update(False)
            self._config_button.send_value(
                40)  #Set LP double buffering mode (investigate this)
            self._config_button.send_value(
                1)  #Set LP X-Y layout grid mapping mode

            if self._main_mode_index == 0:
                # session
                self._control_surface.show_message("SESSION MODE")
                self._setup_mixer(not as_active)
                self._setup_device_controller(not as_active)
                self._setup_step_sequencer(not as_active)
                self._setup_step_sequencer2(not as_active)
                self._setup_instrument_controller(not as_active)
                self._setup_session(as_active, as_enabled)
                self._update_control_channels()
                self._mode_index = 0

            elif self._main_mode_index == 1 or self._main_mode_index == 2:
                self._setup_sub_mode(Settings.USER_MODES[
                    (self._main_mode_index - 1) * 3 +
                    self._sub_mode_list[self._main_mode_index]])

            elif self._main_mode_index == 3:
                # mixer
                self._control_surface.show_message("MIXER MODE")
                self._setup_device_controller(not as_active)
                self._setup_step_sequencer(not as_active)
                self._setup_step_sequencer2(not as_active)
                self._setup_instrument_controller(not as_active)
                self._setup_session(not as_active, as_enabled)
                self._setup_mixer(as_active)
                self._update_control_channels()
                self._mode_index = 3
            else:
                assert False

            self._session.set_allow_update(True)
            self._zooming.set_allow_update(True)

    def _setup_sub_mode(self, mode):
        as_active = True
        as_enabled = True
        if mode == "instrument":
            self._control_surface.show_message("INSTRUMENT MODE")
            self._setup_session(not as_active, not as_enabled)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_mixer(not as_active)
            self._setup_device_controller(not as_active)
            self._update_control_channels()
            self._setup_instrument_controller(as_active)
            self._mode_index = 4
        elif mode == "melodic stepseq":
            self._control_surface.show_message("MELODIC SEQUENCER MODE")
            self._setup_session(not as_active, not as_enabled)
            self._setup_instrument_controller(not as_active)
            self._setup_device_controller(not as_active)
            self._setup_mixer(not as_active)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(as_active)
            self._update_control_channels()
            self._mode_index = 7
        elif mode == "user 1":
            self._control_surface.show_message("USER 1 MODE")
            self._setup_session(not as_active, not as_enabled)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_mixer(not as_active)
            self._setup_device_controller(not as_active)
            self._setup_instrument_controller(not as_active)
            self._setup_user_mode(True, True, False, True)
            self._update_control_channels()
            self._mode_index = 1
            self._osd.clear()
            self._osd.mode = "User 1"
            self._osd.update()
        elif mode == "drum stepseq":
            self._control_surface.show_message("DRUM STEP SEQUENCER MODE")
            self._setup_session(not as_active, not as_enabled)
            self._setup_instrument_controller(not as_active)
            self._setup_device_controller(not as_active)
            self._setup_mixer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_step_sequencer(as_active)
            self._update_control_channels()
            self._mode_index = 6
        elif mode == "device":
            self._control_surface.show_message("DEVICE CONTROLLER MODE")
            self._setup_session(not as_active, not as_enabled)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_mixer(not as_active)
            self._setup_instrument_controller(not as_active)
            self._setup_device_controller(as_active)
            self._update_control_channels()
            self._mode_index = 5
        elif mode == "user 2":
            self._control_surface.show_message("USER 2 MODE")
            self._setup_session(not as_active, not as_enabled)
            self._setup_instrument_controller(not as_active)
            self._setup_device_controller(not as_active)
            self._setup_mixer(not as_active)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_user_mode(False, False, False, False)
            self._update_control_channels()
            self._mode_index = 2
            self._osd.clear()
            self._osd.mode = "User 2"
            self._osd.update()

    def _setup_session(self, as_active, as_navigation_enabled):
        assert isinstance(as_active, type(False))  #assert is boolean
        for button in self._nav_buttons:
            if as_navigation_enabled:
                button.set_on_off_values("Mode.Session.On", "Mode.Session.Off")
            else:
                button.set_on_off_values("DefaultButton.Disabled",
                                         "DefaultButton.Disabled")

        # matrix
        self._activate_matrix(True)
        for scene_index in range(
                self._session._num_scenes):  #iterate over scenes
            scene = self._session.scene(scene_index)
            if as_active:  #set scene launch buttons
                scene_button = self._side_buttons[scene_index]
                scene_button.set_enabled(as_active)
                scene_button.set_on_off_values("DefaultButton.Disabled",
                                               "DefaultButton.Disabled")
                scene.set_launch_button(scene_button)
            else:
                scene.set_launch_button(None)

            for track_index in range(
                    self._session._num_tracks
            ):  #iterate over tracks of a scene -> clip slots
                if as_active:  #set clip slot launch button
                    button = self._matrix.get_button(track_index, scene_index)
                    button.set_on_off_values("DefaultButton.Disabled",
                                             "DefaultButton.Disabled")
                    button.set_enabled(as_active)
                    scene.clip_slot(track_index).set_launch_button(button)
                else:
                    scene.clip_slot(track_index).set_launch_button(None)

        if as_active:  #Set up stop clip buttons and stop all clips button
            if self._session._stop_clip_buttons != None:
                for button in self._session._stop_clip_buttons:
                    button.set_enabled(as_active)
                #	button.set_on_off_values("Session.StopClip", "DefaultButton.Disabled")
                self._session.set_stop_track_clip_buttons(
                    self._session._stop_clip_buttons)

                self._side_buttons[self._session._num_scenes].set_enabled(
                    as_active)
                self._side_buttons[
                    self._session._num_scenes].set_on_off_values(
                        "Session.StopClip", "DefaultButton.Disabled")
                self._session.set_stop_all_clips_button(
                    self._side_buttons[self._session._num_scenes])
            else:
                self._session.set_stop_track_clip_buttons(None)
                self._session.set_stop_all_clips_button(None)
        else:
            self._session.set_stop_track_clip_buttons(None)
            self._session.set_stop_all_clips_button(None)

        if as_active:  # zoom
            self._zooming.set_zoom_button(
                self._modes_buttons[0]
            )  # Set Session button as zoom shift button
            self._zooming.set_button_matrix(self._matrix)
            self._zooming.set_scene_bank_buttons(self._side_buttons)
            self._zooming.set_nav_buttons(self._nav_buttons[0],
                                          self._nav_buttons[1],
                                          self._nav_buttons[2],
                                          self._nav_buttons[3])
            self._zooming.update()
        else:
            self._zooming.set_zoom_button(None)
            self._zooming.set_button_matrix(None)
            self._zooming.set_scene_bank_buttons(None)
            self._zooming.set_nav_buttons(None, None, None, None)

        if as_navigation_enabled:  # nav buttons (track/scene)
            self._session.set_track_bank_buttons(self._nav_buttons[3],
                                                 self._nav_buttons[2])
            self._session.set_scene_bank_buttons(self._nav_buttons[1],
                                                 self._nav_buttons[0])
        else:
            self._session.set_track_bank_buttons(None, None)
            self._session.set_scene_bank_buttons(None, None)

    def _setup_instrument_controller(self, as_active):
        if self._instrument_controller != None:
            if as_active:
                self._activate_matrix(
                    False)  #Disable matrix buttons (clip slots)
                self._activate_scene_buttons(True)  #Enable side buttons
                self._activate_navigation_buttons(True)  #Enable nav buttons
            else:
                for scene_index in range(
                        8
                ):  #Restore all matrix buttons and scene launch buttons
                    scene_button = self._side_buttons[scene_index]
                    scene_button.use_default_message(
                    )  # Reset to original channel
                    scene_button.force_next_send()  #Flush
                    for track_index in range(8):
                        button = self._matrix.get_button(
                            track_index, scene_index)
                        button.use_default_message(
                        )  # Reset to original channel
                        button.force_next_send()  #Flush
            self._instrument_controller.set_enabled(
                as_active)  #Enable/disable instrument controller

    def _setup_device_controller(self, as_active):
        if self._device_controller != None:
            if as_active:
                self._activate_scene_buttons(True)
                self._activate_matrix(True)
                self._activate_navigation_buttons(True)
                self._device_controller._is_active = True
                self._config_button.send_value(32)
                self._device_controller.set_enabled(True)
                self._device_controller.update()
            else:
                self._device_controller._is_active = False
                self._device_controller.set_enabled(False)

    def _setup_user_mode(self,
                         release_matrix=True,
                         release_side_buttons=True,
                         release_nav_buttons=True,
                         drum_rack_mode=True):
        # user1 -> All True but release_nav_buttons / user2 -> All false
        for scene_index in range(8):
            scene_button = self._side_buttons[scene_index]
            scene_button.set_on_off_values("DefaultButton.Disabled",
                                           "DefaultButton.Disabled")
            scene_button.force_next_send()
            scene_button.turn_off()
            scene_button.set_enabled(
                (not release_side_buttons))  #User2 enabled

            for track_index in range(8):
                button = self._matrix.get_button(track_index, scene_index)
                button.set_on_off_values("DefaultButton.Disabled",
                                         "DefaultButton.Disabled")
                button.turn_off()
                button.set_enabled((not release_matrix))  #User2 enabled

        for button in self._nav_buttons:
            button.set_on_off_values("DefaultButton.Disabled",
                                     "DefaultButton.Disabled")
            button.turn_off()
            button.set_enabled(
                (not release_nav_buttons))  #User1 & User2 enabled

        if drum_rack_mode:  #User1 enabled
            self._config_button.send_value(
                2)  #Set LP drum rack layout grid mapping mode
        self._config_button.send_value(
            32)  #Send enable flashing led config message to LP

    def _setup_step_sequencer(self, as_active):
        if (self._stepseq != None):
            #if(self._stepseq.is_enabled() != as_active):
            if as_active:
                self._activate_scene_buttons(True)
                self._activate_matrix(True)
                self._activate_navigation_buttons(True)
                self._config_button.send_value(32)
                self._stepseq.set_enabled(True)
            else:
                self._stepseq.set_enabled(False)

    def _setup_step_sequencer2(self, as_active):
        if (self._stepseq2 != None):
            #if(self._stepseq2.is_enabled() != as_active):
            if as_active:
                self._activate_scene_buttons(True)
                self._activate_matrix(True)
                self._activate_navigation_buttons(True)
                self._config_button.send_value(32)
                self._stepseq2.set_enabled(True)
            else:
                self._stepseq2.set_enabled(False)

    def _setup_mixer(self, as_active):
        assert isinstance(as_active, type(False))
        if as_active:
            self._activate_navigation_buttons(True)
            self._activate_scene_buttons(True)
            self._activate_matrix(True)
            if (self._sub_modes.is_enabled()):  # go back to default mode
                self._sub_modes.set_mode(-1)
            else:
                self._sub_modes.release_controls()

        self._sub_modes.set_enabled(as_active)

    def _init_session(self):
        #self._session.set_stop_clip_value("Session.StopClip")
        #self._session.set_stop_clip_triggered_value("Session.ClipTriggeredStop")

        session_height = self._matrix.height()
        if self._session._stop_clip_buttons != None:
            session_height = self._matrix.height() - 1

        for scene_index in range(session_height):
            #	scene = self._session.scene(scene_index)
            #	scene.set_triggered_value("Session.SceneTriggered")
            #	scene.name = 'Scene_' + str(scene_index)
            for track_index in range(self._matrix.width()):
                #		clip_slot = scene.clip_slot(track_index)
                #		clip_slot.set_triggered_to_play_value("Session.ClipTriggeredPlay")
                #		clip_slot.set_triggered_to_record_value("Session.ClipTriggeredRecord")
                #		clip_slot.set_stopped_value("Session.ClipStopped")
                #		clip_slot.set_started_value("Session.ClipStarted")
                #		clip_slot.set_recording_value("Session.ClipRecording")
                #		clip_slot.set_record_button_value("Session.RecordButton")
                #		clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
                self._all_buttons.append(
                    self._matrix.get_button(track_index, scene_index))

        #self._zooming.set_stopped_value("Zooming.Stopped")
        #self._zooming.set_selected_value("Zooming.Selected")
        #self._zooming.set_playing_value("Zooming.Playing")

    def _activate_navigation_buttons(self, active):
        for button in self._nav_buttons:
            button.set_enabled(active)

    def _activate_scene_buttons(self, active):
        for button in self._side_buttons:
            button.set_enabled(active)

    def _activate_matrix(self, active):
        for scene_index in range(8):
            for track_index in range(8):
                self._matrix.get_button(track_index,
                                        scene_index).set_enabled(active)

    def log_message(self, msg):
        self._control_surface.log_message(msg)

    # Update the channels of the buttons in the user modes..
    def _update_control_channels(self):
        new_channel = self.channel_for_current_mode()
        for button in self._all_buttons:
            button.set_channel(new_channel)
            button.force_next_send()
예제 #10
0
class MainSelectorComponent(ModeSelectorComponent):
    """ Class that reassigns the button on the launchpad to different functions """
    def log(self, message):
        self._parent.log_message((' ' + message + ' ').center(50, '='))

    def __init__(self, matrix, top_buttons, side_buttons, config_button, osd,
                 parent):
        assert isinstance(matrix, ButtonMatrixElement)
        assert ((matrix.width() == 8) and (matrix.height() == 8))
        assert isinstance(top_buttons, tuple)
        assert (len(top_buttons) == 8)
        assert isinstance(side_buttons, tuple)
        assert (len(side_buttons) == 8)
        assert isinstance(config_button, ButtonElement)
        ModeSelectorComponent.__init__(self)
        self._osd = osd
        self._parent = parent
        self._mode_index = 0
        self._previous_mode_index = -1
        self._main_mode_index = 0
        self._sub_mode_index = [0, 0, 0, 0]
        for index in range(4):
            self._sub_mode_index[index] = 0
        self.set_mode_buttons(top_buttons[4:])

        if Settings.SESSION__STOP_BUTTONS:
            #session with bottom stop buttons
            clip_stop_buttons = []
            for column in range(8):
                clip_stop_buttons.append(
                    matrix.get_button(column,
                                      matrix.height() - 1))
            self._session = SpecialSessionComponent(matrix.width(),
                                                    matrix.height() - 1,
                                                    clip_stop_buttons, self)
        else:
            #no stop buttons
            self._session = SpecialSessionComponent(matrix.width(),
                                                    matrix.height(), None,
                                                    self)

        self._session.set_osd(self._osd)
        self._session.name = 'Session_Control'

        self._zooming = DeprecatedSessionZoomingComponent(self._session)
        self._zooming.name = 'Session_Overview'
        self._zooming.set_empty_value(LED_OFF)

        self._matrix = matrix
        self._side_buttons = side_buttons
        self._nav_buttons = top_buttons[:4]
        self._config_button = config_button

        self._all_buttons = []
        for button in self._side_buttons + self._nav_buttons:
            self._all_buttons.append(button)

        self._sub_modes = SubSelectorComponent(matrix, side_buttons,
                                               self._session)
        self._sub_modes.name = 'Mixer_Modes'
        self._sub_modes._mixer.set_osd(self._osd)
        self._sub_modes.set_update_callback(self._update_control_channels)

        self._stepseq = StepSequencerComponent(self._matrix,
                                               self._side_buttons,
                                               self._nav_buttons, self)
        self._stepseq.set_osd(self._osd)

        self._stepseq2 = StepSequencerComponent2(self._matrix,
                                                 self._side_buttons,
                                                 self._nav_buttons, self)
        self._stepseq2.set_osd(self._osd)

        self._instrument_controller = InstrumentControllerComponent(
            self._matrix, self._side_buttons, self._nav_buttons, self)
        self._instrument_controller.set_osd(self._osd)

        self._device_controller = DeviceControllerComponent(
            self._matrix, self._side_buttons, self._nav_buttons, self)
        self._device_controller.set_osd(self._osd)

        self._init_session()
        self._all_buttons = tuple(self._all_buttons)

    def disconnect(self):
        for button in self._modes_buttons:
            button.remove_value_listener(self._mode_value)

        self._session = None
        self._zooming = None
        for button in self._all_buttons:
            button.set_on_off_values(127, LED_OFF)

        self._config_button.turn_off()
        self._matrix = None
        self._side_buttons = None
        self._nav_buttons = None
        self._config_button = None
        ModeSelectorComponent.disconnect(self)

    def session_component(self):
        return self._session

    def _update_mode(self):
        mode = self._modes_heap[-1][0]
        assert mode in range(self.number_of_modes())
        if self._main_mode_index == mode:
            if self._main_mode_index == 1:
                # user mode 1 and device controller and instrument mode
                self._sub_mode_index[self._main_mode_index] = (
                    self._sub_mode_index[self._main_mode_index] + 1) % 3
                self.update()
            elif self._main_mode_index == 2:
                # user mode 2  and step sequencer
                self._sub_mode_index[self._main_mode_index] = (
                    self._sub_mode_index[self._main_mode_index] + 1) % 3
                self.update()
            elif self._main_mode_index == 3:
                self.update()
            else:
                self._sub_mode_index[self._main_mode_index] = 0
                self._mode_index = 0

            self._previous_mode_index = self._main_mode_index
        else:
            self._main_mode_index = mode
            self.update()

    def set_mode(self, mode):
        self._clean_heap()
        self._modes_heap = [(mode, None, None)]
        # if ((self.__main_mode_index != mode) or (mode == 3) or True):
        # 	self._main_mode_index = mode
        # 	self._update_mode()
        # 	self.update()

    def number_of_modes(self):
        return 1 + 3 + 3 + 1

    def on_enabled_changed(self):
        self.update()

    def _update_mode_buttons(self):
        for index in range(4):
            if (self._sub_mode_index[index] == 0):
                self._modes_buttons[index].set_on_off_values(
                    AMBER_FULL, AMBER_THIRD)
            if (self._sub_mode_index[index] == 1):
                self._modes_buttons[index].set_on_off_values(
                    GREEN_FULL, GREEN_THIRD)
            if (self._sub_mode_index[index] == 2):
                self._modes_buttons[index].set_on_off_values(
                    RED_FULL, RED_THIRD)

            if (index == self._main_mode_index):
                self._modes_buttons[index].turn_on()
            else:
                self._modes_buttons[index].turn_off()

    def channel_for_current_mode(self):
        # in this code, midi channels start at 0.
        # so channels range from 0 - 15.
        # mapping to 1-16 in the real world

        if self._main_mode_index == 0:
            new_channel = 0  # session

        elif self._main_mode_index == 1:
            if self._sub_mode_index[self._main_mode_index] == 0:
                new_channel = 11  # instrument controller
                # instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15
                if self._instrument_controller != None:
                    self._instrument_controller.base_channel = new_channel
            elif self._sub_mode_index[self._main_mode_index] == 1:
                new_channel = 3  # device controller
            elif self._sub_mode_index[self._main_mode_index] == 2:
                new_channel = 4  # plain user mode 1

        elif self._main_mode_index == 2:
            if self._sub_mode_index[self._main_mode_index] == 0:
                new_channel = 1  # step seq
            elif self._sub_mode_index[self._main_mode_index] == 1:
                new_channel = 2  # melodic step seq
            elif self._sub_mode_index[self._main_mode_index] == 2:
                new_channel = 5  # plain user mode 2

        elif self._main_mode_index == 3:  # mixer modes
            # mixer uses base channel 7 and the 4 next ones.
            new_channel = 6 + self._sub_modes.mode()  # 6,7,8,9,10

        return new_channel

    def update(self):
        assert (self._modes_buttons != None)
        if self.is_enabled():

            self._update_mode_buttons()

            as_active = True
            as_enabled = True
            self._session.set_allow_update(False)
            self._zooming.set_allow_update(False)
            self._config_button.send_value(40)
            self._config_button.send_value(1)

            if self._main_mode_index == 0:
                # session
                self._setup_mixer(not as_active)
                self._setup_device_controller(not as_active)
                self._setup_step_sequencer(not as_active)
                self._setup_step_sequencer2(not as_active)
                self._setup_instrument_controller(not as_active)
                self._setup_session(as_active, as_enabled)
                self._update_control_channels()
                self._mode_index = 0

            elif self._main_mode_index == 1 or self._main_mode_index == 2:
                self._setup_usermode(Settings.USER_MODES[
                    (self._main_mode_index - 1) * 3 +
                    self._sub_mode_index[self._main_mode_index]])
                #if self._sub_mode_index[self._main_mode_index] == 0:
                #	self._setup_usermode(Settings.USER_MODES[0])
                #elif self._sub_mode_index[self._main_mode_index] == 1:
                #	self._setup_usermode(Settings.USER_MODES[1])
                #else:
                #	self._setup_usermode(Settings.USER_MODES[2])
            #elif self._main_mode_index == 2:
            #	if self._sub_mode_index[self._main_mode_index] == 0:
            #		self._setup_usermode(Settings.USER_MODES[3])
            #	elif self._sub_mode_index[self._main_mode_index] == 1:
            #		self._setup_usermode(Setting.USER_MODES[4])
            #	else:
            #		self._setup_usermode(Settings.USER_MODES[5])

            elif self._main_mode_index == 3:
                # mixer
                self._setup_device_controller(not as_active)
                self._setup_step_sequencer(not as_active)
                self._setup_step_sequencer2(not as_active)
                self._setup_instrument_controller(not as_active)
                self._setup_session(not as_active, as_enabled)
                self._setup_mixer(as_active)
                self._update_control_channels()
                self._mode_index = 3
            else:
                assert False
            self._previous_mode_index = self._main_mode_index

            self._session.set_allow_update(True)
            self._zooming.set_allow_update(True)
            #self.log_message("main selector update")
            #for line in traceback.format_stack():
            #	self.log_message(line.strip())

    def _setup_usermode(self, mode):
        as_active = True
        as_enabled = True
        if mode == "instrument":
            self._setup_session(not as_active, not as_enabled)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_mixer(not as_active)
            self._setup_device_controller(not as_active)
            self._update_control_channels()
            self._setup_instrument_controller(as_active)
            self._mode_index = 4
        elif mode == "melodic stepseq":
            self._setup_session(not as_active, not as_enabled)
            self._setup_instrument_controller(not as_active)
            self._setup_device_controller(not as_active)
            self._setup_mixer(not as_active)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(as_active)
            self._update_control_channels()
            self._mode_index = 7
        elif mode == "user 1":
            self._setup_session(not as_active, not as_enabled)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_mixer(not as_active)
            self._setup_device_controller(not as_active)
            self._setup_instrument_controller(not as_active)
            self._setup_user_mode(True, True, False, True)
            self._update_control_channels()
            self._mode_index = 1
            self._osd.clear()
            self._osd.mode = "User 1"
            self._osd.update()
        elif mode == "drum stepseq":
            self._setup_session(not as_active, not as_enabled)
            self._setup_instrument_controller(not as_active)
            self._setup_device_controller(not as_active)
            self._setup_mixer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_step_sequencer(as_active)
            self._update_control_channels()
            self._mode_index = 6
        elif mode == "device":
            self._setup_session(not as_active, not as_enabled)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_mixer(not as_active)
            self._setup_instrument_controller(not as_active)
            self._setup_device_controller(as_active)
            self._update_control_channels()
            self._mode_index = 5
        elif mode == "user 2":
            self._setup_session(not as_active, not as_enabled)
            self._setup_instrument_controller(not as_active)
            self._setup_device_controller(not as_active)
            self._setup_mixer(not as_active)
            self._setup_step_sequencer(not as_active)
            self._setup_step_sequencer2(not as_active)
            self._setup_user_mode(False, False, False, False)
            self._update_control_channels()
            self._mode_index = 2
            self._osd.clear()
            self._osd.mode = "User 2"
            self._osd.update()

    def _setup_session(self, as_active, as_enabled):
        assert isinstance(as_active, type(False))
        for button in self._nav_buttons:
            if as_enabled:
                button.set_on_off_values(GREEN_FULL, GREEN_THIRD)
            else:
                button.set_on_off_values(127, LED_OFF)

        # matrix
        self._activate_matrix(True)
        for scene_index in range(self._session._num_scenes):
            scene = self._session.scene(scene_index)
            if as_active:
                scene_button = self._side_buttons[scene_index]
                scene_button.set_enabled(as_active)
                scene_button.set_on_off_values(127, LED_OFF)
                scene.set_launch_button(scene_button)
            else:
                scene.set_launch_button(None)
            for track_index in range(self._session._num_tracks):
                if as_active:
                    button = self._matrix.get_button(track_index, scene_index)
                    button.set_on_off_values(127, LED_OFF)
                    button.set_enabled(as_active)
                    scene.clip_slot(track_index).set_launch_button(button)
                else:
                    scene.clip_slot(track_index).set_launch_button(None)

        if as_active:
            if self._session._stop_clip_buttons != None:
                for button in self._session._stop_clip_buttons:
                    button.set_enabled(as_active)
                    button.set_on_off_values(AMBER_THIRD, LED_OFF)
                self._session.set_stop_track_clip_buttons(
                    self._session._stop_clip_buttons)

                self._side_buttons[self._session._num_scenes].set_enabled(
                    as_active)
                self._side_buttons[
                    self._session._num_scenes].set_on_off_values(
                        AMBER_THIRD, LED_OFF)
                self._session.set_stop_all_clips_button(
                    self._side_buttons[self._session._num_scenes])
            else:
                self._session.set_stop_track_clip_buttons(None)
                self._session.set_stop_all_clips_button(None)
        else:
            self._session.set_stop_track_clip_buttons(None)
            self._session.set_stop_all_clips_button(None)

        # zoom
        if as_active:
            self._zooming.set_zoom_button(self._modes_buttons[0])
            self._zooming.set_button_matrix(self._matrix)
            self._zooming.set_scene_bank_buttons(self._side_buttons)
            self._zooming.set_nav_buttons(self._nav_buttons[0],
                                          self._nav_buttons[1],
                                          self._nav_buttons[2],
                                          self._nav_buttons[3])
            self._zooming.update()
        else:
            self._zooming.set_zoom_button(None)
            self._zooming.set_button_matrix(None)
            self._zooming.set_scene_bank_buttons(None)
            self._zooming.set_nav_buttons(None, None, None, None)

        # nav buttons
        if as_enabled:
            self._session.set_track_bank_buttons(self._nav_buttons[3],
                                                 self._nav_buttons[2])
            self._session.set_scene_bank_buttons(self._nav_buttons[1],
                                                 self._nav_buttons[0])
        else:
            self._session.set_track_bank_buttons(None, None)
            self._session.set_scene_bank_buttons(None, None)

    def _setup_instrument_controller(self, enabled):
        if self._instrument_controller != None:
            if enabled:
                self._activate_matrix(False)
                self._activate_scene_buttons(True)
                self._activate_navigation_buttons(True)
            else:
                for scene_index in range(8):
                    scene_button = self._side_buttons[scene_index]
                    scene_button.use_default_message()
                    scene_button.force_next_send()
                    for track_index in range(8):
                        button = self._matrix.get_button(
                            track_index, scene_index)
                        button.use_default_message()
                        button.force_next_send()
            self._instrument_controller.set_enabled(enabled)

    def _setup_device_controller(self, as_active):
        if self._device_controller != None:
            if as_active:
                self._activate_scene_buttons(True)
                self._activate_matrix(True)
                self._activate_navigation_buttons(True)
                self._device_controller._is_active = True
                self._config_button.send_value(32)
                self._device_controller.set_enabled(True)
                self._device_controller.update()
            else:
                self._device_controller._is_active = False
                self._device_controller.set_enabled(False)

    def _setup_user_mode(self,
                         release_matrix=True,
                         release_side_buttons=True,
                         release_nav_buttons=True,
                         drum_rack_mode=True):
        for scene_index in range(8):
            scene_button = self._side_buttons[scene_index]
            scene_button.set_on_off_values(127, LED_OFF)
            scene_button.force_next_send()
            scene_button.turn_off()
            scene_button.set_enabled((not release_side_buttons))

            for track_index in range(8):
                button = self._matrix.get_button(track_index, scene_index)
                button.set_on_off_values(127, LED_OFF)
                button.turn_off()
                button.set_enabled((not release_matrix))

        for button in self._nav_buttons:
            button.set_on_off_values(127, LED_OFF)
            button.turn_off()
            button.set_enabled((not release_nav_buttons))

        if drum_rack_mode:
            self._config_button.send_value(2)
        self._config_button.send_value(32)

    def _setup_step_sequencer(self, as_active):
        if (self._stepseq != None):
            #if(self._stepseq.is_enabled() != as_active):
            if as_active:
                self._activate_scene_buttons(True)
                self._activate_matrix(True)
                self._activate_navigation_buttons(True)
                self._config_button.send_value(32)
                self._stepseq.set_enabled(True)
            else:
                self._stepseq.set_enabled(False)

    def _setup_step_sequencer2(self, as_active):
        if (self._stepseq2 != None):
            #if(self._stepseq2.is_enabled() != as_active):
            if as_active:
                self._activate_scene_buttons(True)
                self._activate_matrix(True)
                self._activate_navigation_buttons(True)
                self._config_button.send_value(32)
                self._stepseq2.set_enabled(True)
            else:
                self._stepseq2.set_enabled(False)

    def _setup_mixer(self, as_active):
        assert isinstance(as_active, type(False))
        if as_active:
            self._activate_navigation_buttons(True)
            self._activate_scene_buttons(True)
            self._activate_matrix(True)
            if (self._sub_modes.is_enabled()):
                # go back to default mode
                self._sub_modes.set_mode(-1)
        else:
            self._sub_modes.release_controls()

        self._sub_modes.set_enabled(as_active)

    def _init_session(self):
        major = self._parent._live_major_version
        minor = self._parent._live_minor_version
        bugfix = self._parent._live_bugfix_version
        if (major >= 9 and minor > 1) or (major >= 9 and minor >= 1
                                          and bugfix >= 2):
            # api changed in 9.1.2
            self._session.set_stop_clip_value(AMBER_THIRD)
            self._session.set_stop_clip_triggered_value(AMBER_BLINK)
        else:
            # api for 9.1.1 below
            self._session.set_stop_track_clip_value(AMBER_BLINK)

        session_height = self._matrix.height()
        if self._session._stop_clip_buttons != None:
            session_height = self._matrix.height() - 1

        for scene_index in range(session_height):
            scene = self._session.scene(scene_index)
            scene.set_triggered_value(GREEN_BLINK)
            scene.name = 'Scene_' + str(scene_index)
            for track_index in range(self._matrix.width()):
                clip_slot = scene.clip_slot(track_index)
                clip_slot.set_triggered_to_play_value(GREEN_BLINK)
                clip_slot.set_triggered_to_record_value(RED_BLINK)
                clip_slot.set_stopped_value(AMBER_FULL)
                clip_slot.set_started_value(GREEN_FULL)
                clip_slot.set_recording_value(RED_FULL)
                clip_slot.set_record_button_value(RED_THIRD)
                clip_slot.name = str(track_index) + '_Clip_Slot_' + str(
                    scene_index)
                self._all_buttons.append(
                    self._matrix.get_button(track_index, scene_index))

        self._zooming.set_stopped_value(RED_FULL)
        self._zooming.set_selected_value(AMBER_FULL)
        self._zooming.set_playing_value(GREEN_FULL)

    def _activate_navigation_buttons(self, active):
        for button in self._nav_buttons:
            button.set_enabled(active)

    def _activate_scene_buttons(self, active):
        for button in self._side_buttons:
            button.set_enabled(active)

    def _activate_matrix(self, active):
        for scene_index in range(8):
            for track_index in range(8):
                self._matrix.get_button(track_index,
                                        scene_index).set_enabled(active)

    def log_message(self, msg):
        self._parent.log_message(msg)

    # Update the channels of the buttons in the user modes..
    def _update_control_channels(self):
        new_channel = self.channel_for_current_mode()
        for button in self._all_buttons:
            button.set_channel(new_channel)
            button.set_force_next_value()
예제 #11
0
    def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface, note_repeat, c_instance):
        #Live.Base.log("MainSelectorComponent - __init__ ")
        #verify matrix dimentions
        assert isinstance(matrix, ButtonMatrixElement)
        assert ((matrix.width() == 8) and (matrix.height() == 8))
        assert isinstance(top_buttons, tuple)
        assert (len(top_buttons) == 8)
        assert isinstance(side_buttons, tuple)
        assert (len(side_buttons) == 8)
        assert isinstance(config_button, ButtonElement)
        assert isinstance(note_repeat, NoteRepeatComponent)
        ModeSelectorComponent.__init__(self) #super constructor
        
        #inject ControlSurface and OSD components (M4L)
        self._matrix = matrix
        self._nav_buttons = top_buttons[:4]#arrow buttons
        self._mode_buttons = top_buttons[4:]#session,user1,user2,mixer buttons
        self._side_buttons = side_buttons#launch buttons
        self._config_button = config_button#used to reset launchpad
        self._osd = osd
        self._control_surface = control_surface
        self._note_repeat = note_repeat
        self._c_instance = c_instance
        self._pro_session_on = False
        self._long_press = 500
        self._last_session_mode_button_press = int(round(time.time() * 1000))
        self._aux_scene = None
        #Non-Matrix buttons
        self._all_buttons = []
        for button in self._side_buttons + self._nav_buttons:
            self._all_buttons.append(button)

        #initialize index variables
        self._mode_index = 0 #Inherited from parent
        self._main_mode_index = 0 #LP original modes
        self._sub_mode_list = [0, 0, 0, 0] # One for each LP Mode button
        for index in range(4):
            self._sub_mode_list[index] = 0
        self.set_mode_buttons(self._mode_buttons)
        self._last_mode_index = 0 
            

        self._clip_stop_buttons = [] 
        for column in range(8):
            self._clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1))
        self._session = SpecialProSessionComponent(matrix.width(), matrix.height(), None, self._side_buttons, self._control_surface, self, self._c_instance.song())
                        
            
        #initialize _session variables	
        self._session.set_osd(self._osd)
        self._session.name = 'Session_Control'
        
        ###ZOOMING COMPONENT
        self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning = True)
        self._zooming.name = 'Session_Overview'
        self._zooming.set_empty_value("DefaultButton.Disabled")
        

        #SubSelector changes the Mode using side buttons -> MIXER MODE (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm)
        self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface)
        self._sub_modes.name = 'Mixer_Modes'
        self._sub_modes._mixer.set_osd(self._osd)
        self._sub_modes.set_update_callback(self._update_control_channels)

        #User2 stepSequencer (Drum & Melodic)
        self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
        self._stepseq.set_osd(self._osd)
        
        #User2 stepSequencer (Retro style)
        self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
        self._stepseq2.set_osd(self._osd)
        
        #User1 Instrument controller (Scale)
        self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface, self._note_repeat)
        self._instrument_controller.set_osd(self._osd)
        #self._instrument_controller = None
        
        #User1 Device controller (Fx or Instrument parameters)
        self._device_controller = DeviceComponent(control_surface = self._control_surface, matrix = self._matrix, side_buttons = self._side_buttons, top_buttons =  self._nav_buttons)
        self._device_controller.set_osd(self._osd)

        self._init_session()
        self._all_buttons = tuple(self._all_buttons)
예제 #12
0
    def __init__(self, matrix, top_buttons, side_buttons, config_button, osd,
                 control_surface):
        assert isinstance(matrix, ButtonMatrixElement)
        assert ((matrix.width() == 8) and (matrix.height() == 8))
        assert isinstance(top_buttons, tuple)
        assert (len(top_buttons) == 8)
        assert isinstance(side_buttons, tuple)
        assert (len(side_buttons) == 8)
        assert isinstance(config_button, ButtonElement)
        ModeSelectorComponent.__init__(self)

        self._osd = osd
        self._control_surface = control_surface
        self._mode_index = 0
        self._previous_mode_index = -1
        self._main_mode_index = 0
        self._sub_mode_index = [0, 0, 0, 0]
        for index in range(4):
            self._sub_mode_index[index] = 0
        self.set_mode_buttons(top_buttons[4:])

        if Settings.SESSION__STOP_BUTTONS:
            #session with bottom stop buttons
            clip_stop_buttons = []
            for column in range(8):
                clip_stop_buttons.append(
                    matrix.get_button(column,
                                      matrix.height() - 1))
            self._session = SpecialSessionComponent(matrix.width(),
                                                    matrix.height() - 1,
                                                    clip_stop_buttons,
                                                    self._control_surface,
                                                    self)
        else:
            #no stop buttons
            self._session = SpecialSessionComponent(matrix.width(),
                                                    matrix.height(), None,
                                                    self._control_surface,
                                                    self)

        self._session.set_osd(self._osd)
        self._session.name = 'Session_Control'

        self._zooming = DeprecatedSessionZoomingComponent(self._session)
        self._zooming.name = 'Session_Overview'
        self._zooming.set_empty_value(self._control_surface._skin.off)

        self._matrix = matrix
        self._side_buttons = side_buttons
        self._nav_buttons = top_buttons[:4]
        self._config_button = config_button

        self._all_buttons = []
        for button in self._side_buttons + self._nav_buttons:
            self._all_buttons.append(button)

        self._sub_modes = SubSelectorComponent(matrix, side_buttons,
                                               self._session,
                                               self._control_surface)
        self._sub_modes.name = 'Mixer_Modes'
        self._sub_modes._mixer.set_osd(self._osd)
        self._sub_modes.set_update_callback(self._update_control_channels)

        self._stepseq = StepSequencerComponent(self._matrix,
                                               self._side_buttons,
                                               self._nav_buttons,
                                               self._control_surface)
        self._stepseq.set_osd(self._osd)

        self._stepseq2 = StepSequencerComponent2(self._matrix,
                                                 self._side_buttons,
                                                 self._nav_buttons,
                                                 self._control_surface)
        self._stepseq2.set_osd(self._osd)

        self._instrument_controller = InstrumentControllerComponent(
            self._matrix, self._side_buttons, self._nav_buttons,
            self._control_surface)
        self._instrument_controller.set_osd(self._osd)

        self._device_controller = DeviceControllerComponent(
            self._matrix, self._side_buttons, self._nav_buttons,
            self._control_surface)
        self._device_controller.set_osd(self._osd)

        self._init_session()
        self._all_buttons = tuple(self._all_buttons)
예제 #13
0
class MainSelectorComponent(ModeSelectorComponent,Launchpad95M4LInterfaceMixin):

	""" Class that reassigns the button on the launchpad to different functions """
	def log(self, message):
		self._parent.log_message((' '+message+' ').center(50,'='))
		
	def __init__(self, matrix, top_buttons, side_buttons, config_button, parent):
		assert isinstance(matrix, ButtonMatrixElement)
		assert ((matrix.width() == 8) and (matrix.height() == 8))
		assert isinstance(top_buttons, tuple)
		assert (len(top_buttons) == 8)
		assert isinstance(side_buttons, tuple)
		assert (len(side_buttons) == 8)
		assert isinstance(config_button, ButtonElement)
		ModeSelectorComponent.__init__(self)
		self._m4lmode_index = 0		
		self.init_m4l_interface()
		self._attributes = [ '-' for _ in range(8) ]
		self._attribute_names = [ '-' for _ in range(8) ]
		self._info = [' ', ' ']
		self._map_name = MAP_NAMES[self._m4lmode_index]
		self._parent = parent
		self._compact = False
		self._session = SpecialSessionComponent(matrix.width(), matrix.height())
		self._zooming = SessionZoomingComponent(self._session)
		self._session.name = 'Session_Control'
		self._zooming.name = 'Session_Overview'
		self._matrix = matrix
		self._side_buttons = side_buttons
		self._nav_buttons = top_buttons[:4]
		self._config_button = config_button
		self._zooming.set_empty_value(LED_OFF)
		self._all_buttons = []
		for button in self._side_buttons + self._nav_buttons:
			self._all_buttons.append(button)

		self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session)
		self._sub_modes.name = 'Mixer_Modes'
		self._sub_modes.set_update_callback(self._update_control_channels)
		self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self)
		self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self)
		
		self._instrument_controller = InstrumentControllerComponent( self._matrix, self._side_buttons, self._nav_buttons,self)
		self._device_controller = DeviceControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self)
		self._init_session()
		self._all_buttons = tuple(self._all_buttons)
		self._mode_index=0
		self._previous_mode_index=-1
		self._main_mode_index=0
		self._sub_mode_index=[0,0,0,0]
		for index in range(4):
			self._sub_mode_index[index]=0
		self.set_mode_buttons(top_buttons[4:])

	def disconnect(self):
		for button in self._modes_buttons:
			button.remove_value_listener(self._mode_value)

		self._session = None
		self._zooming = None
		for button in self._all_buttons:
			button.set_on_off_values(127, LED_OFF)

		self._config_button.turn_off()
		self._matrix = None
		self._side_buttons = None
		self._nav_buttons = None
		self._config_button = None
		ModeSelectorComponent.disconnect(self)
	def set_m4lmode(self,mode_str):
		#self.log(mode_str)
		if mode_str == 'SCALE':			
			self._m4lmode_index = 8
		elif mode_str == 'QUICK_SCALE':
			self._m4lmode_index = 9
		elif mode_str == 'MULTINOTE':			
			self._m4lmode_index = 10
		elif mode_str == 'INST':
			self._m4lmode_index = 1
		elif mode_str == 'STEP':
			self._m4lmode_index = 4
		self.refresh_map_display()
		
	@property
	def mode_name(self):
		""" Returns the name of the current mode. """
		#self.log(MODE_NAMES[self._m4lmode_index])
		return MODE_NAMES[self._m4lmode_index]

	@property
	def mode_attributes(self):
		""" Returns the attributes of the current mode. """
		#self.log(self._attributes)
		return self._attributes

	@property
	def mode_attribute_names(self):
		""" Returns the names of the attributes of the current mode. """
		#self.log(self._attributes_names)
		return self._attribute_names

	@property
	def mode_info(self):
		""" Returns info about the current mode. """
		#self.log(self._info)
		return self._info

	@property
	def mode_map(self):
		""" Returns the name of the relevant map for the current mode. """
		#self.log(MAP_NAMES[self._m4lmode_index])
		return MAP_NAMES[self._m4lmode_index]
		
	def session_component(self):
		return self._session

	def _update_mode(self):
		mode = self._modes_heap[-1][0]
		assert mode in range(self.number_of_modes())
		if self._main_mode_index==mode:
			if self._main_mode_index==1:
				#user mode 1 and device controller and instrument mode
				self._sub_mode_index[self._main_mode_index] = (self._sub_mode_index[self._main_mode_index]+1)%3
				self.update()
			elif self._main_mode_index==2:
				#user mode 2  and step sequencer
				self._sub_mode_index[self._main_mode_index] = (self._sub_mode_index[self._main_mode_index]+1)%3
				self.update()	
			elif self._main_mode_index==3:
				self.update()
			else:
				self._sub_mode_index[self._main_mode_index] = 0
				self._mode_index = 0
				
			self._previous_mode_index=self._main_mode_index	
		else:
			self._main_mode_index = mode
			self.update()
	
	def set_mode(self, mode):
		self._clean_heap()
		self._modes_heap = [(mode, None, None)]
		self._compute_mode_index()
		#if ((self.__main_mode_index != mode) or (mode == 3) or True):
		#self._main_mode_index = mode
			#self._update_mode()
		#	self.update()
	
	def number_of_modes(self):
		return 1+3+3+1

	def on_enabled_changed(self):
		self.update()

	def _update_mode_buttons(self):
		for index in range(4):
			if(self._sub_mode_index[index]==0):
				self._modes_buttons[index].set_on_off_values(AMBER_FULL,AMBER_THIRD)
			if(self._sub_mode_index[index]==1):
				self._modes_buttons[index].set_on_off_values(GREEN_FULL,GREEN_THIRD)
			if(self._sub_mode_index[index]==2):
				self._modes_buttons[index].set_on_off_values(RED_FULL,RED_THIRD)
				
			if (index == self._main_mode_index):	
				self._modes_buttons[index].turn_on()
			else:
				self._modes_buttons[index].turn_off()


	def channel_for_current_mode(self):
		# in this code, midi channels start at 0.
		# so channels range from 0 - 15. 
		# mapping to 1-16 in the real world
		
		if self._main_mode_index==0:
			new_channel =  0 # session 
			
		elif self._main_mode_index==1:
			if self._sub_mode_index[self._main_mode_index]==0:
				new_channel = 11 # instrument controller
				#instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15
				if self._instrument_controller != None:
					self._instrument_controller.base_channel = new_channel
			elif self._sub_mode_index[self._main_mode_index]==1:
				new_channel = 3 #device controller
			elif self._sub_mode_index[self._main_mode_index]==2: 
				new_channel = 4 #plain user mode 1

		elif self._main_mode_index==2:
			if self._sub_mode_index[self._main_mode_index]==0:
				new_channel = 1 #step seq
			elif self._sub_mode_index[self._main_mode_index]==1:	
				new_channel = 2 #melodic step seq
			elif self._sub_mode_index[self._main_mode_index]==2:
				new_channel = 5 #plain user mode 2
				
		elif self._main_mode_index==3: #mixer modes
			#mixer uses base channel 7 and the 4 next ones.
			new_channel = 6 + self._sub_modes.mode() # 6,7,8,9,10
		
		return new_channel

	def _compute_mode_index(self):
		if self._main_mode_index == 0:
			#session
			self._mode_index = 0
		elif self._main_mode_index == 1:
			if self._sub_mode_index[self._main_mode_index]==0:
				#instrument controller
				self._mode_index = 4
			elif self._sub_mode_index[self._main_mode_index]==1:
				#device controller
				self._mode_index = 5
			else:
				#plain user mode 1
				self._mode_index = 1
		elif self._main_mode_index == 2:
			if self._sub_mode_index[self._main_mode_index]==0:
				#stepseq
				self._mode_index = 6
			elif self._sub_mode_index[self._main_mode_index]==1:
				#melodic step seq
				self._mode_index = 7			
			else:
				#plain user mode 2
				self._mode_index = 2
			
		elif self._main_mode_index == 3:
			self._mode_index = 3
		else:
			assert False
			
	def update(self):
		assert (self._modes_buttons != None)
		if self.is_enabled():

			self._update_mode_buttons()
			
			as_active = True
			as_enabled = True
			self._session.set_allow_update(False)
			self._zooming.set_allow_update(False)
			self._config_button.send_value(40)
			self._config_button.send_value(1)
			
			if self._main_mode_index == 0:
				#session
				self._m4lmode_index = 0
				self.refresh_map_display()
				self._setup_mixer(not as_active)
				self._setup_device_controller(not as_active)
				self._setup_step_sequencer(not as_active)
				self._setup_step_sequencer2(not as_active)
				self._setup_instrument_controller(not as_active)
				self._setup_session(as_active, as_enabled)
				self._update_control_channels()
				
			elif self._main_mode_index == 1:
				self._setup_session(not as_active, not as_enabled)
				self._setup_step_sequencer(not as_active)
				self._setup_step_sequencer2(not as_active)
				self._setup_mixer(not as_active)
				if self._sub_mode_index[self._main_mode_index]==0:
					#instrument controller
					self._setup_device_controller(not as_active)
					self._update_control_channels()
					self._setup_instrument_controller(as_active)
				elif self._sub_mode_index[self._main_mode_index]==1:
					#device controller
					self._setup_instrument_controller(not as_active)
					self._setup_device_controller(as_active)
					self._update_control_channels()
				else:
					#plain user mode 1
					self._m4lmode_index = 3
					self.refresh_map_display()
					self._setup_device_controller(not as_active)
					self._setup_instrument_controller(not as_active)
					self._setup_user_mode(True, True, False, True)
					self._update_control_channels()
			
			elif self._main_mode_index == 2:
				self._setup_session(not as_active, not as_enabled)
				self._setup_instrument_controller(not as_active)
				self._setup_device_controller(not as_active)
				self._setup_mixer(not as_active)
				if self._sub_mode_index[self._main_mode_index]==0:
					#stepseq
					self._m4lmode_index = 4
					self.refresh_map_display()
					self._setup_step_sequencer2(not as_active)
					self._setup_step_sequencer(as_active)
				elif self._sub_mode_index[self._main_mode_index]==1:
					#melodic step seq
					self._m4lmode_index = 5
					self.refresh_map_display()
					self._setup_step_sequencer(not as_active)
					self._setup_step_sequencer2(as_active)				
				else:
					#plain user mode 2
					self._m4lmode_index = 6
					self.refresh_map_display()
					self._setup_step_sequencer(not as_active)
					self._setup_step_sequencer2(not as_active)
					self._setup_user_mode(False, False, False, False)
				self._update_control_channels()
				
			elif self._main_mode_index == 3:
				#mixer				
				self._m4lmode_index = 7
				self.refresh_map_display()
				self._setup_device_controller(not as_active)
				self._setup_step_sequencer(not as_active)
				self._setup_step_sequencer2(not as_active)
				self._setup_instrument_controller(not as_active)
				self._setup_session(not as_active, as_enabled)
				self._setup_mixer(as_active)
				self._update_control_channels()
			else:
				assert False
			self._compute_mode_index()
			self._previous_mode_index=self._main_mode_index
			
			self._session.set_allow_update(True)
			self._zooming.set_allow_update(True)
				
				

	def _setup_session(self, as_active, as_enabled):
		assert isinstance(as_active, type(False))
		for button in self._nav_buttons:
			if as_enabled:
				button.set_on_off_values(GREEN_FULL, GREEN_THIRD)
			else:
				button.set_on_off_values(127, LED_OFF)

		#matrix
		self._activate_matrix(True)
		for scene_index in range(8):
			scene = self._session.scene(scene_index)
			if as_active:
				scene_button = self._side_buttons[scene_index]
				scene_button.set_enabled(as_active)
				scene_button.set_on_off_values(127, LED_OFF)
				scene.set_launch_button(scene_button)
			else:
				scene.set_launch_button(None)
			for track_index in range(8):
				if as_active:
					button = self._matrix.get_button(track_index, scene_index)
					button.set_on_off_values(127, LED_OFF)
					button.set_enabled(as_active)
					scene.clip_slot(track_index).set_launch_button(button)
				else:
					scene.clip_slot(track_index).set_launch_button(None)

		#zoom
		if as_active:
			self._zooming.set_zoom_button(self._modes_buttons[0])
			self._zooming.set_button_matrix(self._matrix)
			self._zooming.set_scene_bank_buttons(self._side_buttons)
			self._zooming.set_nav_buttons(self._nav_buttons[0], self._nav_buttons[1], self._nav_buttons[2], self._nav_buttons[3])
			self._zooming.update()
		else:
			self._zooming.set_zoom_button(None)
			self._zooming.set_button_matrix(None)
			self._zooming.set_scene_bank_buttons(None)
			self._zooming.set_nav_buttons(None, None, None, None)

		#nav buttons
		if as_enabled:
			self._session.set_track_bank_buttons(self._nav_buttons[3], self._nav_buttons[2])
			self._session.set_scene_bank_buttons(self._nav_buttons[1], self._nav_buttons[0])
		else:
			self._session.set_track_bank_buttons(None, None)
			self._session.set_scene_bank_buttons(None, None)

	def _setup_instrument_controller(self, enabled):
		if self._instrument_controller != None:
			if enabled:
				self._m4lmode_index = 1
				self.refresh_map_display()
				self._activate_matrix(False)
				self._activate_scene_buttons(True)
				self._activate_navigation_buttons(True)
			else:
				for scene_index in range(8):
					scene_button = self._side_buttons[scene_index]
					scene_button.use_default_message()
					scene_button.force_next_send()
					for track_index in range(8):
						button = self._matrix.get_button(track_index, scene_index)
						button.use_default_message()
						button.force_next_send()
			self._instrument_controller.set_enabled(enabled)
		

	def _setup_device_controller(self, as_active):
		if self._device_controller!=None:
			if as_active:
				self._m4lmode_index = 2
				self.refresh_map_display()
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
 				self._device_controller._is_active = True
				self._config_button.send_value(32)
				self._device_controller.set_enabled(True)
				self._device_controller.update()
 			else:
				self._device_controller._is_active = False
				self._device_controller.set_enabled(False)



				
	def _setup_user_mode(self, release_matrix=True, release_side_buttons=True, release_nav_buttons = True, drum_rack_mode = True):
		for scene_index in range(8):
			scene_button = self._side_buttons[scene_index]
			scene_button.set_on_off_values(127, LED_OFF)
			scene_button.force_next_send()
			scene_button.turn_off()
			scene_button.set_enabled((not release_side_buttons))
				
			for track_index in range(8):
				button = self._matrix.get_button(track_index, scene_index)
				button.set_on_off_values(127, LED_OFF)
				button.turn_off()
				button.set_enabled((not release_matrix))

		for button in self._nav_buttons:
			button.set_on_off_values(127, LED_OFF)
			button.turn_off()
			button.set_enabled((not release_nav_buttons))

		if drum_rack_mode:
			self._config_button.send_value(2)
		self._config_button.send_value(32)
		

	def _setup_step_sequencer(self, as_active):
		if(self._stepseq!=None):
			if(self._stepseq.is_enabled()!=as_active):
				if as_active: 
					self._activate_scene_buttons(True)
					self._activate_matrix(True)
					self._activate_navigation_buttons(True)
					self._config_button.send_value(32)
					self._stepseq.set_enabled(True)
				else:
					self._stepseq.set_enabled(False)
					

	def _setup_step_sequencer2(self, as_active):
		if(self._stepseq2!=None):
			if(self._stepseq2.is_enabled()!=as_active):
				if as_active: 
					self._activate_scene_buttons(True)
					self._activate_matrix(True)
					self._activate_navigation_buttons(True)
					self._config_button.send_value(32)
					self._stepseq2.set_enabled(True)
				else:
					self._stepseq2.set_enabled(False)


	def _setup_mixer(self, as_active):
		assert isinstance(as_active, type(False))
		if as_active:
			self._activate_navigation_buttons(True)
			self._activate_scene_buttons(True)
			self._activate_matrix(True)
			if(self._sub_modes.is_enabled()):
				#go back to default mode
				self._sub_modes.set_mode(-1)
		self._sub_modes.set_enabled(as_active)
		

	def _init_session(self):
		if self._parent._live_major_version >= 9 and self._parent._live_minor_version >= 1 and self._parent._live_bugfix_version >= 2:
			#api changed in 9.1.2
			self._session.set_stop_clip_value(AMBER_THIRD)
			self._session.set_stop_clip_triggered_value(AMBER_BLINK)
		else:
			# api for 9.1.1 below
			self._session.set_stop_track_clip_value(AMBER_BLINK)
		
		for scene_index in range(self._matrix.height()):
			scene = self._session.scene(scene_index)
			scene.set_triggered_value(GREEN_BLINK)
			scene.name = 'Scene_' + str(scene_index)
			for track_index in range(self._matrix.width()):
				clip_slot = scene.clip_slot(track_index)
				clip_slot.set_triggered_to_play_value(GREEN_BLINK)
				clip_slot.set_triggered_to_record_value(RED_BLINK)
				clip_slot.set_stopped_value(AMBER_FULL)
				clip_slot.set_started_value(GREEN_FULL)
				clip_slot.set_recording_value(RED_FULL)
				clip_slot.set_record_button_value(RED_THIRD)
				#clip_slot.set_clip_palette(CLIP_COLOR_TABLE)
				#clip_slot.set_clip_rgb_table(RGB_COLOR_TABLE)
				clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
				self._all_buttons.append(self._matrix.get_button(track_index, scene_index))

		self._zooming.set_stopped_value(RED_FULL)
		self._zooming.set_selected_value(AMBER_FULL)
		self._zooming.set_playing_value(GREEN_FULL)



	def _activate_navigation_buttons(self,active):
		for button in self._nav_buttons:
			button.set_enabled(active)

	def _activate_scene_buttons(self,active):
		for button in self._side_buttons:
			button.set_enabled(active)
			
	def _activate_matrix(self,active):
		for scene_index in range(8):
			for track_index in range(8):
				self._matrix.get_button(track_index, scene_index).set_enabled(active)
				
	def log_message(self, msg):
		self._parent.log_message(msg)
		
	#Update the channels of the buttons in the user modes..
	def _update_control_channels(self):
		new_channel = self.channel_for_current_mode()
		for button in self._all_buttons:
			button.set_channel(new_channel)
			button.set_force_next_value()