예제 #1
0
 def privInitialize(self, t):
     self.__initialize()
     if self.collNode:
         self.collNode.clearSolids()
         csolid = CollisionParabola(self.parabola, 0, 0)
         self.collNode.addSolid(csolid)
     Interval.privInitialize(self, t)
 def privInitialize(self, t):
     self.__initialize()
     if self.collNode:
         self.collNode.clearSolids()
         csolid = CollisionParabola(self.parabola, 0, 0)
         self.collNode.addSolid(csolid)
     Interval.privInitialize(self, t)
    def privInitialize(self, t):
        if self.state != CInterval.SPaused:
            self.__softStart()
            if self.particleEffect:
                self.particleEffect.clearToInitial()
            self.currT = 0
        if self.particleEffect:
            for forceGroup in self.particleEffect.getForceGroupList():
                forceGroup.enable()

        Interval.privInitialize(self, t)
예제 #4
0
    def privInitialize(self, t):
        if self.state != CInterval.SPaused:
            self.__softStart()
            if self.particleEffect:
                self.particleEffect.clearToInitial()
            self.currT = 0
        if self.particleEffect:
            for forceGroup in self.particleEffect.getForceGroupList():
                forceGroup.enable()

        Interval.privInitialize(self, t)
    def privInitialize(self, t):
        if self.state != CInterval.SPaused:
            # Restarting from a hard stop or just interrupting the
            # current play
            self.__softStart()
            if self.particleEffect:
                self.particleEffect.clearToInitial()
            self.currT = 0

        if self.particleEffect:
            for forceGroup in self.particleEffect.getForceGroupList():
                forceGroup.enable()

        Interval.privInitialize(self,t)
    def privInitialize(self, t):
        if self.state != CInterval.SPaused:
            # Restarting from a hard stop or just interrupting the
            # current play
            self.__softStart()
            if self.particleEffect:
                self.particleEffect.clearToInitial()
            self.currT = 0

        if self.particleEffect:
            for forceGroup in self.particleEffect.getForceGroupList():
                forceGroup.enable()

        Interval.privInitialize(self, t)
예제 #7
0
 def privInitialize(self, t):
     self.__initialize()
     Interval.privInitialize(self, t)
예제 #8
0
 def privInitialize(self, t):
     self.__initialize()
     Interval.privInitialize(self, t)
 def privInitialize(self, t):
     self._ProjectileInterval__initialize()
     Interval.privInitialize(self, t)
예제 #10
0
 def privInitialize(self, t):
     self._ProjectileInterval__initialize()
     Interval.privInitialize(self, t)