예제 #1
0
def roll_settings(weights):
    ret = argparse.Namespace()
    if "linked_options" in weights:
        weights = weights.copy()  # make sure we don't write back to other weights sets in same_settings
        for option_set in weights["linked_options"]:
            if random.random() < (option_set["percentage"] / 100):
                weights.update(option_set["options"])

    ret.name = get_choice('name', weights)
    if ret.name:
        ret.name = handle_name(ret.name)

    glitches_required = get_choice('glitches_required', weights)
    if glitches_required not in ['none', 'no_logic', 'overworld_glitches', 'minor_glitches']:
        logging.warning("Only NMG, OWG and No Logic supported")
        glitches_required = 'none'
    ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
                 'minor_glitches' : 'minorglitches'}[
        glitches_required]
    ret.progression_balancing = get_choice('progression_balancing', weights, True)
    # item_placement = get_choice('item_placement')
    # not supported in ER

    dungeon_items = get_choice('dungeon_items', weights)
    if dungeon_items == 'full' or dungeon_items == True:
        dungeon_items = 'mcsb'
    elif dungeon_items == 'standard':
        dungeon_items = ""
    elif not dungeon_items:
        dungeon_items = ""

    ret.mapshuffle = get_choice('map_shuffle', weights, 'm' in dungeon_items)
    ret.compassshuffle = get_choice('compass_shuffle', weights, 'c' in dungeon_items)
    ret.keyshuffle = get_choice('smallkey_shuffle', weights, 's' in dungeon_items)
    ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights, 'b' in dungeon_items)

    ret.accessibility = get_choice('accessibility', weights)

    entrance_shuffle = get_choice('entrance_shuffle', weights)
    ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'

    goal = get_choice('goals', weights)
    ret.goal = {'ganon': 'ganon',
                'fast_ganon': 'crystals',
                'dungeons': 'dungeons',
                'pedestal': 'pedestal',
                'triforce_hunt': 'triforcehunt',
                'triforce-hunt': 'triforcehunt',  # deprecated, moving all goals to `_`
                'local_triforce_hunt': 'localtriforcehunt',
                'ganon_triforce_hunt': 'ganontriforcehunt',
                'local_ganon_triforce_hunt': 'localganontriforcehunt'
                }[goal]
    ret.openpyramid = goal in ['fast_ganon', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt']

    ret.crystals_gt = get_choice('tower_open', weights)

    ret.crystals_ganon = get_choice('ganon_open', weights)

    ret.triforce_pieces_available = get_choice('triforce_pieces_available', weights, 30)
    ret.triforce_pieces_available = min(max(1, int(ret.triforce_pieces_available)), 90)

    ret.triforce_pieces_required = get_choice('triforce_pieces_required', weights, 20)
    ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 90)

    ret.mode = get_choice('world_state', weights)
    if ret.mode == 'retro':
        ret.mode = 'open'
        ret.retro = True

    ret.hints = get_choice('hints', weights)

    ret.swords = {'randomized': 'random',
                  'assured': 'assured',
                  'vanilla': 'vanilla',
                  'swordless': 'swordless'
                  }[get_choice('weapons', weights)]

    ret.difficulty = get_choice('item_pool', weights)

    ret.item_functionality = get_choice('item_functionality', weights)

    ret.shufflebosses = {'none': 'none',
                         'simple': 'basic',
                         'full': 'normal',
                         'random': 'chaos'
                         }[get_choice('boss_shuffle', weights)]

    ret.shuffleenemies = {'none': 'none',
                          'shuffled': 'shuffled',
                          'random': 'chaos',
                          'chaosthieves': 'chaosthieves',
                          'chaos': 'chaos'
                          }[get_choice('enemy_shuffle', weights)]

    ret.enemy_damage = {'default': 'default',
                        'shuffled': 'shuffled',
                        'random': 'chaos'
                        }[get_choice('enemy_damage', weights)]

    ret.enemy_health = get_choice('enemy_health', weights)

    ret.shufflepots = get_choice('pot_shuffle', weights)

    ret.beemizer = int(get_choice('beemizer', weights, 0))

    ret.timer = {'none': False,
                 None: False,
                 False: False,
                 'timed': 'timed',
                 'timed_ohko': 'timed-ohko',
                 'ohko': 'ohko',
                 'timed_countdown': 'timed-countdown',
                 'display': 'display'}[get_choice('timer', weights, False)]

    ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')

    ret.progressive = convert_to_on_off(get_choice('progressive', weights, 'on'))
    inventoryweights = weights.get('startinventory', {})
    startitems = []
    for item in inventoryweights.keys():
        itemvalue = get_choice(item, inventoryweights)
        if item.startswith(('Progressive ', 'Small Key ', 'Rupee', 'Piece of Heart', 'Boss Heart Container',
                            'Sanctuary Heart Container', 'Arrow', 'Bombs ', 'Bomb ', 'Bottle')) and isinstance(
            itemvalue, int):
            for i in range(int(itemvalue)):
                startitems.append(item)
        elif itemvalue:
            startitems.append(item)
    ret.startinventory = ','.join(startitems)

    ret.glitch_boots = get_choice('glitch_boots', weights, True)

    ret.remote_items = get_choice('remote_items', weights, False)

    if get_choice("local_keys", weights, "l" in dungeon_items):
        ret.local_items = item_name_groups["Small Keys"] | item_name_groups["Big Keys"]
    else:
        ret.local_items = set()
    for item_name in weights.get('local_items', []):
        items = item_name_groups.get(item_name, {item_name})
        for item in items:
            if item in item_table:
                ret.local_items.add(item)
            else:
                raise Exception(f"Could not force item {item} to be world-local, as it was not recognized.")

    ret.local_items = ",".join(ret.local_items)

    if 'rom' in weights:
        romweights = weights['rom']
        ret.sprite = get_choice('sprite', romweights)
        ret.disablemusic = get_choice('disablemusic', romweights)
        ret.quickswap = get_choice('quickswap', romweights)
        ret.fastmenu = get_choice('menuspeed', romweights)
        ret.heartcolor = get_choice('heartcolor', romweights)
        ret.heartbeep = convert_to_on_off(get_choice('heartbeep', romweights))
        ret.ow_palettes = get_choice('ow_palettes', romweights)
        ret.uw_palettes = get_choice('uw_palettes', romweights)

    return ret
예제 #2
0
def roll_settings(weights: dict,
                  plando_options: typing.Set[str] = frozenset(("bosses"))):
    if "pre_rolled" in weights:
        pre_rolled = weights["pre_rolled"]

        if "plando_items" in pre_rolled:
            pre_rolled["plando_items"] = [
                PlandoItem(item["item"], item["location"], item["world"],
                           item["from_pool"], item["force"])
                for item in pre_rolled["plando_items"]
            ]
            if "items" not in plando_options and pre_rolled["plando_items"]:
                raise Exception(
                    "Item Plando is turned off. Reusing this pre-rolled setting not permitted."
                )

        if "plando_connections" in pre_rolled:
            pre_rolled["plando_connections"] = [
                PlandoConnection(connection["entrance"], connection["exit"],
                                 connection["direction"])
                for connection in pre_rolled["plando_connections"]
            ]
            if "connections" not in plando_options and pre_rolled[
                    "plando_connections"]:
                raise Exception(
                    "Connection Plando is turned off. Reusing this pre-rolled setting not permitted."
                )

        if "bosses" not in plando_options:
            try:
                pre_rolled["shufflebosses"] = get_plando_bosses(
                    pre_rolled["shufflebosses"], plando_options)
            except Exception as ex:
                raise Exception(
                    "Boss Plando is turned off. Reusing this pre-rolled setting not permitted."
                ) from ex

        if pre_rolled.get("plando_texts") and "texts" not in plando_options:
            raise Exception(
                "Text Plando is turned off. Reusing this pre-rolled setting not permitted."
            )

        return argparse.Namespace(**pre_rolled)

    if "linked_options" in weights:
        weights = roll_linked_options(weights)

    if "triggers" in weights:
        weights = roll_triggers(weights)

    ret = argparse.Namespace()
    ret.name = get_choice('name', weights)

    glitches_required = get_choice('glitches_required', weights)
    if glitches_required not in [
            None, 'none', 'no_logic', 'overworld_glitches', 'minor_glitches'
    ]:
        logging.warning("Only NMG, OWG and No Logic supported")
        glitches_required = 'none'
    ret.logic = {
        None: 'noglitches',
        'none': 'noglitches',
        'no_logic': 'nologic',
        'overworld_glitches': 'owglitches',
        'minor_glitches': 'minorglitches'
    }[glitches_required]

    ret.dark_room_logic = get_choice("dark_room_logic", weights, "lamp")
    if not ret.dark_room_logic:  # None/False
        ret.dark_room_logic = "none"
    if ret.dark_room_logic == "sconces":
        ret.dark_room_logic = "torches"
    if ret.dark_room_logic not in {"lamp", "torches", "none"}:
        raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")

    ret.restrict_dungeon_item_on_boss = get_choice(
        'restrict_dungeon_item_on_boss', weights, False)

    ret.progression_balancing = get_choice('progression_balancing', weights,
                                           True)
    # item_placement = get_choice('item_placement')
    # not supported in ER

    dungeon_items = get_choice('dungeon_items', weights)
    if dungeon_items == 'full' or dungeon_items == True:
        dungeon_items = 'mcsb'
    elif dungeon_items == 'standard':
        dungeon_items = ""
    elif not dungeon_items:
        dungeon_items = ""
    if "u" in dungeon_items:
        dungeon_items.replace("s", "")

    ret.mapshuffle = get_choice('map_shuffle', weights, 'm' in dungeon_items)
    ret.compassshuffle = get_choice('compass_shuffle', weights, 'c'
                                    in dungeon_items)
    ret.keyshuffle = get_choice(
        'smallkey_shuffle', weights,
        'universal' if 'u' in dungeon_items else 's' in dungeon_items)
    ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights, 'b'
                                   in dungeon_items)

    ret.accessibility = get_choice('accessibility', weights)

    entrance_shuffle = get_choice('entrance_shuffle', weights, 'vanilla')
    if entrance_shuffle.startswith('none-'):
        ret.shuffle = 'vanilla'
    else:
        ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'

    goal = get_choice('goals', weights, 'ganon')
    ret.goal = {
        'ganon': 'ganon',
        'fast_ganon': 'crystals',
        'dungeons': 'dungeons',
        'pedestal': 'pedestal',
        'ganon_pedestal': 'ganonpedestal',
        'triforce_hunt': 'triforcehunt',
        'triforce-hunt': 'triforcehunt',  # deprecated, moving all goals to `_`
        'local_triforce_hunt': 'localtriforcehunt',
        'ganon_triforce_hunt': 'ganontriforcehunt',
        'local_ganon_triforce_hunt': 'localganontriforcehunt',
        'ice_rod_hunt': 'icerodhunt'
    }[goal]

    # TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
    # fast ganon + ganon at hole
    ret.open_pyramid = get_choice('open_pyramid', weights, 'goal')

    ret.crystals_gt = prefer_int(get_choice('tower_open', weights))

    ret.crystals_ganon = prefer_int(get_choice('ganon_open', weights))

    extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')

    ret.triforce_pieces_required = int(
        get_choice('triforce_pieces_required', weights, 20))
    ret.triforce_pieces_required = min(
        max(1, int(ret.triforce_pieces_required)), 90)

    # sum a percentage to required
    if extra_pieces == 'percentage':
        percentage = max(
            100, float(get_choice('triforce_pieces_percentage', weights,
                                  150))) / 100
        ret.triforce_pieces_available = int(
            round(ret.triforce_pieces_required * percentage, 0))
    # vanilla mode (specify how many pieces are)
    elif extra_pieces == 'available':
        ret.triforce_pieces_available = int(
            get_choice('triforce_pieces_available', weights, 30))
    # required pieces + fixed extra
    elif extra_pieces == 'extra':
        extra_pieces = max(
            0, int(get_choice('triforce_pieces_extra', weights, 10)))
        ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces

    # change minimum to required pieces to avoid problems
    ret.triforce_pieces_available = min(
        max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)),
        90)
    shuffle_slots = get_choice('shop_shuffle_slots', weights, '0')
    if str(shuffle_slots).lower() == "random":
        ret.shop_shuffle_slots = random.randint(0, 30)
    else:
        ret.shop_shuffle_slots = int(shuffle_slots)

    ret.shop_shuffle = get_choice('shop_shuffle', weights, '')
    if not ret.shop_shuffle:
        ret.shop_shuffle = ''

    ret.mode = get_choice('world_state', weights, None)  # legacy support
    if ret.mode == 'retro':
        ret.mode = 'open'
        ret.retro = True
    elif ret.mode is None:
        ret.mode = get_choice("mode", weights)
        ret.retro = get_choice("retro", weights)

    ret.hints = get_choice('hints', weights)

    ret.swords = {
        'randomized': 'random',
        'assured': 'assured',
        'vanilla': 'vanilla',
        'swordless': 'swordless'
    }[get_choice('weapons', weights, 'assured')]

    ret.difficulty = get_choice('item_pool', weights)

    ret.item_functionality = get_choice('item_functionality', weights)

    boss_shuffle = get_choice('boss_shuffle', weights)
    ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)

    ret.enemy_shuffle = {
        'none': False,
        'shuffled': 'shuffled',
        'random': 'chaos',
        'chaosthieves': 'chaosthieves',
        'chaos': 'chaos',
        True: True,
        False: False,
        None: False
    }[get_choice('enemy_shuffle', weights, False)]

    ret.killable_thieves = get_choice('killable_thieves', weights, False)
    ret.tile_shuffle = get_choice('tile_shuffle', weights, False)
    ret.bush_shuffle = get_choice('bush_shuffle', weights, False)

    # legacy support for enemy shuffle
    if type(ret.enemy_shuffle) == str:
        if ret.enemy_shuffle == 'shuffled':
            ret.killable_thieves = True
        elif ret.enemy_shuffle == 'chaos':
            ret.killable_thieves = True
            ret.bush_shuffle = True
            ret.tile_shuffle = True
        elif ret.enemy_shuffle == "chaosthieves":
            ret.killable_thieves = bool(random.randint(0, 1))
            ret.bush_shuffle = True
            ret.tile_shuffle = True
        ret.enemy_shuffle = True

    # end of legacy block

    ret.enemy_damage = {
        None: 'default',
        'default': 'default',
        'shuffled': 'shuffled',
        'random': 'chaos'
    }[get_choice('enemy_damage', weights)]

    ret.enemy_health = get_choice('enemy_health', weights)

    ret.shufflepots = get_choice('pot_shuffle', weights)

    ret.beemizer = int(get_choice('beemizer', weights, 0))

    ret.timer = {
        'none': False,
        None: False,
        False: False,
        'timed': 'timed',
        'timed_ohko': 'timed-ohko',
        'ohko': 'ohko',
        'timed_countdown': 'timed-countdown',
        'display': 'display'
    }[get_choice('timer', weights, False)]

    ret.countdown_start_time = int(
        get_choice('countdown_start_time', weights, 10))
    ret.red_clock_time = int(get_choice('red_clock_time', weights, -2))
    ret.blue_clock_time = int(get_choice('blue_clock_time', weights, 2))
    ret.green_clock_time = int(get_choice('green_clock_time', weights, 4))

    ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')

    ret.progressive = convert_to_on_off(
        get_choice('progressive', weights, 'on'))

    ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")

    ret.required_medallions = [
        get_choice("misery_mire_medallion", weights, "random"),
        get_choice("turtle_rock_medallion", weights, "random")
    ]

    for index, medallion in enumerate(ret.required_medallions):
        ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"}\
            .get(medallion.lower(), None)
        if not ret.required_medallions[index]:
            raise Exception(
                f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}"
            )

    inventoryweights = weights.get('startinventory', {})
    startitems = []
    for item in inventoryweights.keys():
        itemvalue = get_choice(item, inventoryweights)
        if item.startswith(
            ('Progressive ', 'Small Key ', 'Rupee', 'Piece of Heart',
             'Boss Heart Container', 'Sanctuary Heart Container', 'Arrow',
             'Bombs ', 'Bomb ', 'Bottle')) and isinstance(itemvalue, int):
            for i in range(int(itemvalue)):
                startitems.append(item)
        elif itemvalue:
            startitems.append(item)
    ret.startinventory = ','.join(startitems)

    ret.glitch_boots = get_choice('glitch_boots', weights, True)

    ret.remote_items = get_choice('remote_items', weights, False)

    if get_choice("local_keys", weights, "l" in dungeon_items):
        # () important for ordering of commands, without them the Big Keys section is part of the Small Key else
        ret.local_items = (item_name_groups["Small Keys"] if ret.keyshuffle else set()) \
                          | item_name_groups["Big Keys"] if ret.bigkeyshuffle else set()
    else:
        ret.local_items = set()
    for item_name in weights.get('local_items', []):
        items = item_name_groups.get(item_name, {item_name})
        for item in items:
            if item in item_table:
                ret.local_items.add(item)
            else:
                raise Exception(
                    f"Could not force item {item} to be world-local, as it was not recognized."
                )

    ret.local_items = ",".join(ret.local_items)

    ret.non_local_items = set()
    for item_name in weights.get('non_local_items', []):
        items = item_name_groups.get(item_name, {item_name})
        for item in items:
            if item in item_table:
                ret.non_local_items.add(item)
            else:
                raise Exception(
                    f"Could not force item {item} to be world-non-local, as it was not recognized."
                )

    ret.non_local_items = ",".join(ret.non_local_items)

    ret.plando_items = []
    if "items" in plando_options:

        def add_plando_item(item: str, location: str):
            if item not in item_table:
                raise Exception(
                    f"Could not plando item {item} as the item was not recognized"
                )
            if location not in location_table and location not in key_drop_data:
                raise Exception(
                    f"Could not plando item {item} at location {location} as the location was not recognized"
                )
            ret.plando_items.append(
                PlandoItem(item, location, location_world, from_pool, force))

        options = weights.get("plando_items", [])
        for placement in options:
            if roll_percentage(get_choice("percentage", placement, 100)):
                from_pool = get_choice("from_pool", placement,
                                       PlandoItem._field_defaults["from_pool"])
                location_world = get_choice(
                    "world", placement, PlandoItem._field_defaults["world"])
                force = str(
                    get_choice("force", placement,
                               PlandoItem._field_defaults["force"])).lower()
                if "items" in placement and "locations" in placement:
                    items = placement["items"]
                    locations = placement["locations"]
                    if isinstance(items, dict):
                        item_list = []
                        for key, value in items.items():
                            item_list += [key] * value
                        items = item_list
                    if not items or not locations:
                        raise Exception(
                            "You must specify at least one item and one location to place items."
                        )
                    random.shuffle(items)
                    random.shuffle(locations)
                    for item, location in zip(items, locations):
                        add_plando_item(item, location)
                else:
                    item = get_choice("item", placement,
                                      get_choice("items", placement))
                    location = get_choice("location", placement)
                    add_plando_item(item, location)

    ret.plando_texts = {}
    if "texts" in plando_options:
        tt = TextTable()
        tt.removeUnwantedText()
        options = weights.get("plando_texts", [])
        for placement in options:
            if roll_percentage(get_choice("percentage", placement, 100)):
                at = str(get_choice("at", placement))
                if at not in tt:
                    raise Exception(f"No text target \"{at}\" found.")
                ret.plando_texts[at] = str(get_choice("text", placement))

    ret.plando_connections = []
    if "connections" in plando_options:
        options = weights.get("plando_connections", [])
        for placement in options:
            if roll_percentage(get_choice("percentage", placement, 100)):
                ret.plando_connections.append(
                    PlandoConnection(
                        get_choice("entrance", placement),
                        get_choice("exit", placement),
                        get_choice("direction", placement, "both")))

    if 'rom' in weights:
        romweights = weights['rom']

        ret.sprite_pool = romweights[
            'sprite_pool'] if 'sprite_pool' in romweights else []
        ret.sprite = get_choice('sprite', romweights, "Link")
        if 'random_sprite_on_event' in romweights:
            randomoneventweights = romweights['random_sprite_on_event']
            if get_choice('enabled', randomoneventweights, False):
                ret.sprite = 'randomon'
                ret.sprite += '-hit' if get_choice(
                    'on_hit', randomoneventweights, True) else ''
                ret.sprite += '-enter' if get_choice(
                    'on_enter', randomoneventweights, False) else ''
                ret.sprite += '-exit' if get_choice(
                    'on_exit', randomoneventweights, False) else ''
                ret.sprite += '-slash' if get_choice(
                    'on_slash', randomoneventweights, False) else ''
                ret.sprite += '-item' if get_choice(
                    'on_item', randomoneventweights, False) else ''
                ret.sprite += '-bonk' if get_choice(
                    'on_bonk', randomoneventweights, False) else ''
                ret.sprite = 'randomonall' if get_choice(
                    'on_everything', randomoneventweights,
                    False) else ret.sprite
                ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite

                if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
                        and 'sprite' in romweights:  # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
                    for key, value in romweights['sprite'].items():
                        if key.startswith('random'):
                            ret.sprite_pool += ['random'] * int(value)
                        else:
                            ret.sprite_pool += [key] * int(value)

        ret.disablemusic = get_choice('disablemusic', romweights, False)
        ret.triforcehud = get_choice('triforcehud', romweights, 'hide_goal')
        ret.quickswap = get_choice('quickswap', romweights, True)
        ret.fastmenu = get_choice('menuspeed', romweights, "normal")
        ret.reduceflashing = get_choice('reduceflashing', romweights, False)
        ret.heartcolor = get_choice('heartcolor', romweights, "red")
        ret.heartbeep = convert_to_on_off(
            get_choice('heartbeep', romweights, "normal"))
        ret.ow_palettes = get_choice('ow_palettes', romweights, "default")
        ret.uw_palettes = get_choice('uw_palettes', romweights, "default")
        ret.hud_palettes = get_choice('hud_palettes', romweights, "default")
        ret.sword_palettes = get_choice('sword_palettes', romweights,
                                        "default")
        ret.shield_palettes = get_choice('shield_palettes', romweights,
                                         "default")
        ret.link_palettes = get_choice('link_palettes', romweights, "default")

    else:
        ret.quickswap = True
        ret.sprite = "Link"
    return ret
예제 #3
0
def roll_settings(weights):
    ret = argparse.Namespace()
    if "linked_options" in weights:
        weights = weights.copy(
        )  # make sure we don't write back to other weights sets in same_settings
        for option_set in weights["linked_options"]:
            if "name" not in option_set:
                raise ValueError(
                    "One of your linked options does not have a name.")
            try:
                if random.random() < (float(option_set["percentage"]) / 100):
                    weights.update(option_set["options"])
            except Exception as e:
                raise ValueError(
                    f"Linked option {option_set['name']} is destroyed. "
                    f"Please fix your linked option.") from e

    ret.name = get_choice('name', weights)
    if ret.name:
        ret.name = handle_name(ret.name)

    glitches_required = get_choice('glitches_required', weights)
    if glitches_required not in [
            None, 'none', 'no_logic', 'overworld_glitches', 'minor_glitches'
    ]:
        logging.warning("Only NMG, OWG and No Logic supported")
        glitches_required = 'none'
    ret.logic = {
        None: 'noglitches',
        'none': 'noglitches',
        'no_logic': 'nologic',
        'overworld_glitches': 'owglitches',
        'minor_glitches': 'minorglitches'
    }[glitches_required]

    ret.dark_room_logic = get_choice("dark_room_logic", weights, "lamp")
    if not ret.dark_room_logic:  # None/False
        ret.dark_room_logic = "none"
    if ret.dark_room_logic == "sconces":
        ret.dark_room_logic = "torches"
    if ret.dark_room_logic not in {"lamp", "torches", "none"}:
        raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")

    ret.restrict_dungeon_item_on_boss = get_choice(
        'restrict_dungeon_item_on_boss', weights, False)

    ret.progression_balancing = get_choice('progression_balancing', weights,
                                           True)
    # item_placement = get_choice('item_placement')
    # not supported in ER

    dungeon_items = get_choice('dungeon_items', weights)
    if dungeon_items == 'full' or dungeon_items == True:
        dungeon_items = 'mcsb'
    elif dungeon_items == 'standard':
        dungeon_items = ""
    elif not dungeon_items:
        dungeon_items = ""
    if "u" in dungeon_items:
        dungeon_items.replace("s", "")

    ret.mapshuffle = get_choice('map_shuffle', weights, 'm' in dungeon_items)
    ret.compassshuffle = get_choice('compass_shuffle', weights, 'c'
                                    in dungeon_items)
    ret.keyshuffle = get_choice(
        'smallkey_shuffle', weights,
        'universal' if 'u' in dungeon_items else 's' in dungeon_items)
    ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights, 'b'
                                   in dungeon_items)

    ret.accessibility = get_choice('accessibility', weights)

    entrance_shuffle = get_choice('entrance_shuffle', weights)
    ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'

    goal = get_choice('goals', weights, 'ganon')
    ret.goal = {
        'ganon': 'ganon',
        'fast_ganon': 'crystals',
        'dungeons': 'dungeons',
        'pedestal': 'pedestal',
        'ganon_pedestal': 'ganonpedestal',
        'triforce_hunt': 'triforcehunt',
        'triforce-hunt': 'triforcehunt',  # deprecated, moving all goals to `_`
        'local_triforce_hunt': 'localtriforcehunt',
        'ganon_triforce_hunt': 'ganontriforcehunt',
        'local_ganon_triforce_hunt': 'localganontriforcehunt'
    }[goal]

    # TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
    # fast ganon + ganon at hole
    ret.open_pyramid = goal in {
        'fast_ganon', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt',
        'ganon_pedestal'
    }

    ret.crystals_gt = prefer_int(get_choice('tower_open', weights))

    ret.crystals_ganon = prefer_int(get_choice('ganon_open', weights))

    extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')

    ret.triforce_pieces_required = int(
        get_choice('triforce_pieces_required', weights, 20))
    ret.triforce_pieces_required = min(
        max(1, int(ret.triforce_pieces_required)), 90)

    # sum a percentage to required
    if extra_pieces == 'percentage':
        percentage = max(
            100, float(get_choice('triforce_pieces_percentage', weights,
                                  150))) / 100
        ret.triforce_pieces_available = int(
            round(ret.triforce_pieces_required * percentage, 0))
    # vanilla mode (specify how many pieces are)
    elif extra_pieces == 'available':
        ret.triforce_pieces_available = int(
            get_choice('triforce_pieces_available', weights, 30))
    # required pieces + fixed extra
    elif extra_pieces == 'extra':
        extra_pieces = max(
            0, int(get_choice('triforce_pieces_extra', weights, 10)))
        ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces

    # change minimum to required pieces to avoid problems
    ret.triforce_pieces_available = min(
        max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)),
        90)

    ret.shop_shuffle = get_choice('shop_shuffle', weights, '')
    if not ret.shop_shuffle:
        ret.shop_shuffle = ''

    ret.mode = get_choice('world_state', weights, None)  # legacy support
    if ret.mode == 'retro':
        ret.mode = 'open'
        ret.retro = True
    elif ret.mode is None:
        ret.mode = get_choice("mode", weights)
        ret.retro = get_choice("retro", weights)

    ret.hints = get_choice('hints', weights)

    ret.swords = {
        'randomized': 'random',
        'assured': 'assured',
        'vanilla': 'vanilla',
        'swordless': 'swordless'
    }[get_choice('weapons', weights, 'assured')]

    ret.difficulty = get_choice('item_pool', weights)

    ret.item_functionality = get_choice('item_functionality', weights)

    ret.shufflebosses = {
        None: 'none',
        'none': 'none',
        'simple': 'basic',
        'full': 'normal',
        'random': 'chaos',
        'singularity': 'singularity',
        'duality': 'singularity'
    }[get_choice('boss_shuffle', weights)]

    ret.enemy_shuffle = {
        'none': False,
        'shuffled': 'shuffled',
        'random': 'chaos',
        'chaosthieves': 'chaosthieves',
        'chaos': 'chaos',
        True: True,
        False: False,
        None: False
    }[get_choice('enemy_shuffle', weights, False)]

    ret.killable_thieves = get_choice('killable_thieves', weights, False)
    ret.tile_shuffle = get_choice('tile_shuffle', weights, False)
    ret.bush_shuffle = get_choice('bush_shuffle', weights, False)

    # legacy support for enemy shuffle
    if type(ret.enemy_shuffle) == str:
        if ret.enemy_shuffle == 'shuffled':
            ret.killable_thieves = True
        elif ret.enemy_shuffle == 'chaos':
            ret.killable_thieves = True
            ret.bush_shuffle = True
            ret.tile_shuffle = True
        elif ret.enemy_shuffle == "chaosthieves":
            ret.killable_thieves = bool(random.randint(0, 1))
            ret.bush_shuffle = True
            ret.tile_shuffle = True
        ret.enemy_shuffle = True

    # end of legacy block

    ret.enemy_damage = {
        None: 'default',
        'default': 'default',
        'shuffled': 'shuffled',
        'random': 'chaos'
    }[get_choice('enemy_damage', weights)]

    ret.enemy_health = get_choice('enemy_health', weights)

    ret.shufflepots = get_choice('pot_shuffle', weights)

    ret.beemizer = int(get_choice('beemizer', weights, 0))

    ret.timer = {
        'none': False,
        None: False,
        False: False,
        'timed': 'timed',
        'timed_ohko': 'timed-ohko',
        'ohko': 'ohko',
        'timed_countdown': 'timed-countdown',
        'display': 'display'
    }[get_choice('timer', weights, False)]

    ret.countdown_start_time = int(
        get_choice('countdown_start_time', weights, 10))
    ret.red_clock_time = int(get_choice('red_clock_time', weights, -2))
    ret.blue_clock_time = int(get_choice('blue_clock_time', weights, 2))
    ret.green_clock_time = int(get_choice('green_clock_time', weights, 4))

    ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')

    ret.progressive = convert_to_on_off(
        get_choice('progressive', weights, 'on'))

    ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")

    inventoryweights = weights.get('startinventory', {})
    startitems = []
    for item in inventoryweights.keys():
        itemvalue = get_choice(item, inventoryweights)
        if item.startswith(
            ('Progressive ', 'Small Key ', 'Rupee', 'Piece of Heart',
             'Boss Heart Container', 'Sanctuary Heart Container', 'Arrow',
             'Bombs ', 'Bomb ', 'Bottle')) and isinstance(itemvalue, int):
            for i in range(int(itemvalue)):
                startitems.append(item)
        elif itemvalue:
            startitems.append(item)
    ret.startinventory = ','.join(startitems)

    ret.glitch_boots = get_choice('glitch_boots', weights, True)

    ret.remote_items = get_choice('remote_items', weights, False)

    if get_choice("local_keys", weights, "l" in dungeon_items):
        # () important for ordering of commands, without them the Big Keys section is part of the Small Key else
        ret.local_items = (item_name_groups["Small Keys"] if ret.keyshuffle else set()) \
                          | item_name_groups["Big Keys"] if ret.bigkeyshuffle else set()
    else:
        ret.local_items = set()
    for item_name in weights.get('local_items', []):
        items = item_name_groups.get(item_name, {item_name})
        for item in items:
            if item in item_table:
                ret.local_items.add(item)
            else:
                raise Exception(
                    f"Could not force item {item} to be world-local, as it was not recognized."
                )

    ret.local_items = ",".join(ret.local_items)

    if 'rom' in weights:
        romweights = weights['rom']

        ret.sprite_pool = romweights[
            'sprite_pool'] if 'sprite_pool' in romweights else []
        ret.sprite = get_choice('sprite', romweights, "Link")
        if 'random_sprite_on_event' in romweights:
            randomoneventweights = romweights['random_sprite_on_event']
            if get_choice('enabled', randomoneventweights, False):
                ret.sprite = 'randomon'
                ret.sprite += '-hit' if get_choice(
                    'on_hit', randomoneventweights, True) else ''
                ret.sprite += '-enter' if get_choice(
                    'on_enter', randomoneventweights, False) else ''
                ret.sprite += '-exit' if get_choice(
                    'on_exit', randomoneventweights, False) else ''
                ret.sprite += '-slash' if get_choice(
                    'on_slash', randomoneventweights, False) else ''
                ret.sprite += '-item' if get_choice(
                    'on_item', randomoneventweights, False) else ''
                ret.sprite += '-bonk' if get_choice(
                    'on_bonk', randomoneventweights, False) else ''
                ret.sprite = 'randomonall' if get_choice(
                    'on_everything', randomoneventweights,
                    False) else ret.sprite
                ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite

                if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
                        and 'sprite' in romweights:  # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
                    for key, value in romweights['sprite'].items():
                        if key.startswith('random'):
                            ret.sprite_pool += ['random'] * int(value)
                        else:
                            ret.sprite_pool += [key] * int(value)

        ret.disablemusic = get_choice('disablemusic', romweights, False)
        ret.quickswap = get_choice('quickswap', romweights, True)
        ret.fastmenu = get_choice('menuspeed', romweights, "normal")
        ret.heartcolor = get_choice('heartcolor', romweights, "red")
        ret.heartbeep = convert_to_on_off(
            get_choice('heartbeep', romweights, "normal"))
        ret.ow_palettes = get_choice('ow_palettes', romweights, "default")
        ret.uw_palettes = get_choice('uw_palettes', romweights, "default")
        ret.hud_palettes = get_choice('hud_palettes', romweights, "default")
        ret.sword_palettes = get_choice('sword_palettes', romweights,
                                        "default")
        ret.shield_palettes = get_choice('shield_palettes', romweights,
                                         "default")
        ret.link_palettes = get_choice('link_palettes', romweights, "default")

    else:
        ret.quickswap = True
        ret.sprite = "Link"
    return ret