def __init__(self, screen_width=500, screen_height=300, text_height=18, background_color = (255,255,200), text_color=(0,0,0), position=(0,0)): super(TextDisplayer, self).__init__() self.screen_width = screen_width self.screen_height = screen_height self.text_height = text_height self.background_color = background_color self.text_color = text_color self.position = position self.done = False quithandler = KeyEvent(key_events = {K_ESCAPE : ("escape", "outbox")}) self.link((quithandler, "outbox"), (self, "_quitevents")) self.addChildren(quithandler) quithandler.activate()
def MyGamesEventsComponent(up="p", down="l", left="a", right="s"): if len(left) > 1: left = left.upper() else: left = left.lower() if len(right) > 1: right = right.upper() else: right = right.lower() if len(up) > 1: up = up.upper() else: up = up.lower() if len(down) > 1: down = down.upper() else: down = down.lower() return KeyEvent(outboxes={ "outbox": "Normal place for message", "signal": "Normal place for message", }, key_events={ eval("pygame.K_" + up): ("start_up", "outbox"), eval("pygame.K_" + down): ("start_down", "outbox"), eval("pygame.K_" + left): ("start_left", "outbox"), eval("pygame.K_" + right): ("start_right", "outbox"), }, key_up_events={ eval("pygame.K_" + up): ("stop_up", "outbox"), eval("pygame.K_" + down): ("stop_down", "outbox"), eval("pygame.K_" + left): ("stop_left", "outbox"), eval("pygame.K_" + right): ("stop_right", "outbox"), })
def __init__(self, screen_width=500, screen_height=300, text_height=18, background_color=(255, 255, 200), text_color=(0, 0, 0), position=(0, 0)): super(TextDisplayer, self).__init__() self.screen_width = screen_width self.screen_height = screen_height self.text_height = text_height self.background_color = background_color self.text_color = text_color self.position = position self.done = False quithandler = KeyEvent(key_events={K_ESCAPE: ("escape", "outbox")}) self.link((quithandler, "outbox"), (self, "_quitevents")) self.addChildren(quithandler) quithandler.activate()
continue else: changed = True bx, by = positions_dictionary[other] dx = ax - bx dy = ay - by d = int(math.sqrt((dx * dx) + (dy * dy))) distance[(key, other)] = d if changed: self.send(repr(distance) + "\n", "outbox") # XXXX Note this is broken yield 1 Pipeline( KeyEvent(outboxes={"outbox": ""}, key_events={pygame.K_q: ("start_up", "outbox")}), Quitter(), ).activate() Backplane("PLAYERS").activate() Pipeline( MyGamesEventsComponent(up="p", down="l", left="a", right="s"), BasicSprite("cat.png", name="cat", border=40), PureTransformer(lambda x: ("Cat ", x)), PublishTo("PLAYERS"), ).activate() Pipeline( MyGamesEventsComponent(up="up", down="down", left="left", right="right"), BasicSprite("mouse.png", name="mouse", border=40),
for fname in allfiles: if fname[-len(extn):] == extn: files.append(os.path.join(path, fname)) files.sort() g = Graphline( CHOOSER=Chooser(items=files), IMAGE=Image(size=(800, 600), position=(8, 48)), NEXT=Button(caption="Next", msg="NEXT", position=(72, 8)), PREVIOUS=Button(caption="Previous", msg="PREV", position=(8, 8)), FIRST=Button(caption="First", msg="FIRST", position=(256, 8)), LAST=Button(caption="Last", msg="LAST", position=(320, 8)), RANDOM=Button(caption="Random", msg="RANDOM", position=(500, 8)), #KeyEvent stuff keys=KeyEvent(key_events={K_esc: (shutdownMicroprocess(), "outbox")}), output=ConsoleEchoer(), linkages={ ("NEXT", "outbox"): ("CHOOSER", "inbox"), ("PREVIOUS", "outbox"): ("CHOOSER", "inbox"), ("FIRST", "outbox"): ("CHOOSER", "inbox"), ("LAST", "outbox"): ("CHOOSER", "inbox"), ("RANDOM", "outbox"): ("CHOOSER", "inbox"), ("CHOOSER", "outbox"): ("IMAGE", "inbox"), # ("keys", "outbox") : ("output", "inbox") ("keys", "outbox"): ("IMAGE", "control") }) g.run() # 6 May 2007 -- escape message isn't being sent to Chooser inbox
pygamedisplay = PygameDisplay(width=1024, height=768, fullscreen=1) pygamedisplay.activate() PygameDisplay.setDisplayService(pygamedisplay) Graphline( EXIT = ExceptionRaiser("FORCED SYSTEM QUIT"), MOUSE = Multiclick(caption="", position=(0,0), transparent=True, msgs = [ "", "NEXT", "FIRST", "PREV", "PREV","NEXT" ], size=(1024,768)), KEYS = KeyEvent(outboxes = { "slidecontrol" : "Normal place for message", "shutdown" : "Place to send some shutdown messages", "trace" : "Place for trace messages to go", }, key_events = {112: ("PREV", "slidecontrol"), 110: ("NEXT","slidecontrol"), 113: ("QUIT", "shutdown"), }), SPLITTER = Splitter(outboxes = {"totimer" : "For sending copies of key events to the timer", "tochooser" : "This is the primary location for key events", }), TIMER = TimeRepeatMessage("NEXT",0.02), FILES = Chooser(items = files, loop=True), DISPLAY = Image(size=(1024,768), position=(0,0), maxpect=(1024,768) ), linkages = { ("TIMER", "outbox") : ("FILES", "inbox"), ("MOUSE", "outbox") : ("SPLITTER", "inbox"),
drag blobs : left click Fade in/out : h """ Graphline( KEYS=KeyEvent( outboxes={ "primaryslidefadesignal": "Normal place for message", "graphfadesignal": "Normal place for message", "secondaryslidefadesignal": "Normal place for message", "graphcontrol": "Sends a 'next' message to the slide control", "primaryslidecontrol": "Keyboard control", "secondaryslidecontrol": "Keyboard control", }, key_events={ pygame.K_g: ("TOGGLE", "primaryslidefadesignal"), # Toggle Fade pygame.K_h: ("TOGGLE", "graphfadesignal"), # Toggle Fade pygame.K_j: ("TOGGLE", "secondaryslidefadesignal"), # Toggle Fade pygame.K_PAGEDOWN: ("NEXT", "graphcontrol"), # Advance "graph slides" pygame.K_RETURN: ("NEXT", "secondaryslidecontrol"), # Advance slides pygame.K_SPACE: ("NEXT", "primaryslidecontrol"), # Advance slides pygame.K_BACKSPACE: ("PREV", "slidecontrol"), # Advance slides }), MOUSECLICKS=Multiclick(caption="", position=(50, 50), transparent=True, msgs=["", "", "PREV", "NEXT", "PREV", "NEXT"], size=(700, 500)), PRIMARYSLIDES=Chooser(items=PrimarySlides),