예제 #1
0
class OutputMachine(Machine):
    arrows = Img.imgrot("Machines/OutputOnly")
    def render(self, layer, surf, tpos, area, scale=3):
        super().render(layer, surf, tpos, area, scale)
        if layer == self.renderlayer:
            surf.blit(self.arrows[self.r][scale], tpos)
    @property
    def img(self):
        return self.imgs[self.r==2]
예제 #2
0
class SlotMachine(OutputMachine):
    outputslot=None
    output_enabled=False
    arrows=Img.imgrot("Machines/StandardIO")
    def update(self, pos, area, events):
        if self.output_enabled:
            if self.outputslot and self.outputslot.q:
                if self.add_output(self.outputslot.item):
                    self.outputslot.remove(1)
        elif area.get("Conv",pos+Vector.vdirs[self.r]):
            self.output_enabled=True
        super().update(pos,area,events)
예제 #3
0
class Fireball(Rotatable):
    layers = ["Objects"]
    imgs=Img.imgrot("War/Fireball")
    rng=4
    mspeed = 8
    def update(self, pos, area, events):
        if self.mprog:
            return
        if self.rng and area.move(self,pos,Vector.vdirs[self.r]):
            self.rng-=1
        else:
            area.dobj(self,pos)
            area.create_exp(pos,1,"Cross",0)
예제 #4
0
파일: Overlays.py 프로젝트: NoNotCar/SpaceX
class Arrow(Overlay):
    imgs = Img.imgrot(Img.imgx("Overlays/Arrow"))
예제 #5
0
파일: Ores.py 프로젝트: NoNotCar/SpaceX
def ore_strip(fil):
    imgs = Img.imgstriprot(fil)
    inf = imgs[-1][0].copy()
    inf.blit(infsparks, (0, 0))
    imgs.append(Img.imgrot(inf))
    return imgs