if handler in lobbyclients: lobbyclients.remove(handler) del clients[handler] elif event == 'join': #generate Name and Color name = generate_name() color = generate_color() #generate new player and add to client list newPlayer = Player(name, color) clients[handler] = newPlayer #add to lobby and send initial lobby message lobbyclients.append(handler) lobbymsg = {'type':'init', 'lobby':lobby.to_list(), 'yourname':name} handler.do_send(lobbymsg) #INPUT EVENTS #an escape input will apply to anyone in a game, sending them back to the lobby elif event == 'escapepress': if handler in gameclients.keys(): #remove from game gamename = gameclients[handler] #if a player remove returns true, game is empty, end it if games[gamename].remove_player(clients[handler]): #remove button from game lobby.remove_game(gamename) del games[gamename] else: #update other's boards to reflect missing player