예제 #1
0
 def read(self, reader: ByteIO):
     self.endframeIndex = reader.read_uint32()
     self.motionFlags = reader.read_uint32()
     self.v0 = reader.read_float()
     self.v1 = reader.read_float()
     self.angle = reader.read_float()
     self.vector.read(reader)
     self.position.read(reader)
     return self
예제 #2
0
 def read(self, reader: ByteIO):
     self.boneWeight.read(reader)
     self.position.read(reader)
     self.normal.read(reader)
     self.texCoordX = reader.read_float()
     self.texCoordY = reader.read_float()
     return self
예제 #3
0
    def read(self, reader: ByteIO, MDL: SourceMdlFileData):
        entry = reader.tell()
        self.entry = entry
        self.baseHeaderOffset = reader.read_int32()
        self.nameOffset = reader.read_int32()
        self.theName = reader.read_from_offset(entry + self.nameOffset, reader.read_ascii_string)
        self.fps = reader.read_float()
        self.flags = self.STUDIO(reader.read_uint32())
        self.frameCount = reader.read_uint32()
        self.movementCount = reader.read_uint32()
        self.movementOffset = reader.read_uint32()

        self.unused1 = [reader.read_uint32() for _ in range(6)]
        self.animBlock = reader.read_uint32()
        self.animOffset = reader.read_uint32()


        self.ikRuleCount = reader.read_uint32()
        self.ikRuleOffset = reader.read_uint32()
        self.animblockIkRuleOffset = reader.read_uint32()
        self.localHierarchyCount = reader.read_uint32()
        self.localHierarchyOffset = reader.read_uint32()


        self.sectionOffset = reader.read_uint32()
        self.sectionFrameCount = reader.read_uint32()

        self.spanFrameCount = reader.read_uint16()
        self.spanCount = reader.read_uint16()
        self.spanOffset = reader.read_uint32()
        self.spanStallTime = reader.read_float()
        self.fileOffsetStart2 = entry + self.spanOffset
        self.fileOffsetEnd2 = entry + self.spanOffset-1
        if self.spanFrameCount!=0 or self.spanCount!=0 or self.spanOffset!=0 or self.spanStallTime!=0:
            for bone_index in range(len(MDL.bones)):
                bone = MDL.bones[bone_index] #type: SourceMdlBone
                if bone.flags & SourceMdlBone.BONE_HAS_SAVEFRAME_POS:
                    self.fileOffsetEnd2 += self.spanCount * 6
                if bone.flags & SourceMdlBone.BONE_HAS_SAVEFRAME_ROT:
                    self.fileOffsetEnd2 += self.spanCount * 8




        return self
예제 #4
0
    def read(self, reader: ByteIO):
        entry = reader.tell()
        self.boneIndex = reader.read_uint32()
        self.boneNewParentIndex = reader.read_uint32()
        self.startInfluence = reader.read_float()
        self.peakInfluence = reader.read_float()
        self.tailInfluence = reader.read_float()
        self.endInfluence = reader.read_float()
        self.startFrameIndex = reader.read_uint32()
        self.localAnimOffset = reader.read_uint32()

        if self.localAnimOffset != 0:
            with reader.save_current_pos():
                reader.seek(entry + self.localAnimOffset)
                self.theLocalAnims.read(reader)

        self.unused = [reader.read_uint32() for _ in range(4)]
        return self
예제 #5
0
 def read(self, reader: ByteIO, mdl: SourceMdlFileDataV10):
     self.boneOffset = reader.tell()
     self.name = reader.read_ascii_string(32)
     self.parentBoneIndex = reader.read_int32()
     self.flags = reader.read_int32()
     self.boneControllerIndex = [reader.read_int32() for _ in range(6)]
     self.position.read(reader)
     self.rotation.read(reader)
     self.scale = [reader.read_float() for _ in range(6)]
     mdl.bones.append(self)
예제 #6
0
 def read(self,reader:ByteIO):
     entry = reader.tell()
     self.cycle = reader.read_float()
     self.eventIndex = reader.read_uint32()
     self.eventType = reader.read_uint32()
     self.options = [reader.read_uint8() for _ in range(64)]
     self.nameOffset = reader.read_uint32()
     if self.nameOffset:
         self.theName = reader.read_from_offset(self.nameOffset+entry,reader.read_ascii_string)
     else:
         self.theName = str(self.eventIndex)
     return self
예제 #7
0
 def read(self, reader: ByteIO, model: SourceVtxModel):
     entry = reader.tell()
     self.lod = len(model.vtx_model_lods)
     self.meshCount = reader.read_uint32()
     self.meshOffset = reader.read_uint32()
     self.switchPoint = reader.read_float()
     with reader.save_current_pos():
         if self.meshOffset > 0:
             reader.seek(entry + self.meshOffset)
             for _ in range(self.meshCount):
                 self.vtx_meshes.append(SourceVtxMesh().read(reader))
     return self
예제 #8
0
 def read(self, reader: ByteIO):
     for x in range(self.mat_cols):
         for y in range(self.mat_rows):
             self.mat[x][y] = reader.read_float()
예제 #9
0
 def read(self, reader: ByteIO):
     self.x = reader.read_float()
     self.y = reader.read_float()
     self.z = reader.read_float()
     self.w = reader.read_float()
     return self
예제 #10
0
    def read(self,reader:ByteIO,mdl:SourceMdlFileData):
        entry = reader.tell()
        self.baseHeaderOffset = reader.read_int32()
        self.nameOffset = reader.read_uint32()
        self.theName = reader.read_from_offset(entry+self.nameOffset,reader.read_ascii_string)
        self.activityNameOffset = reader.read_uint32()
        self.theActivityName = reader.read_from_offset(entry+self.activityNameOffset,reader.read_ascii_string)
        self.flags = reader.read_uint32()
        self.activity = reader.read_int32()
        self.activityWeight = reader.read_uint32()
        self.eventCount = reader.read_uint32()
        self.eventOffset = reader.read_uint32()
        self.bbMin.read(reader)
        self.bbMax.read(reader)
        self.blendCount = reader.read_uint32()
        self.animIndexOffset = reader.read_uint32()
        self.movementIndex = reader.read_uint32()
        self.groupSize = [reader.read_uint32() for _ in range(2)]
        self.paramIndex = [reader.read_int32() for _ in range(2)]
        self.paramStart = [reader.read_uint32() for _ in range(2)]
        self.paramEnd = [reader.read_uint32() for _ in range(2)]
        self.paramParent = reader.read_uint32()
        self.fadeInTime = reader.read_float()
        self.fadeOutTime = reader.read_float()
        self.localEntryNodeIndex = reader.read_uint32()
        self.localExitNodeIndex = reader.read_uint32()
        self.nodeFlags = reader.read_uint32()
        self.entryPhase = reader.read_float()
        self.exitPhase = reader.read_float()
        self.lastFrame = reader.read_float()
        self.nextSeq = reader.read_uint32()
        self.pose = reader.read_uint32()

        self.ikRuleCount = reader.read_uint32()
        self.autoLayerCount = reader.read_uint32()
        self.autoLayerOffset = reader.read_uint32()
        self.weightOffset = reader.read_uint32()
        self.poseKeyOffset = reader.read_uint32()

        self.ikLockCount = reader.read_uint32()
        self.ikLockOffset = reader.read_uint32()
        self.keyValueOffset = reader.read_uint32()
        self.keyValueSize = reader.read_uint32()
        self.cyclePoseIndex = reader.read_uint32()
        if mdl.version == 49:
            self.activityModifierOffset = reader.read_int32()
            self.activityModifierCount = reader.read_uint32()
            self.unused = [reader.read_uint32() for _ in range(5)]
        else:
            self.unused = [reader.read_uint32() for _ in range(7)]

        if self.groupSize[0] > 1 and self.groupSize[1] > 1 and self.poseKeyOffset !=0:
            with reader.save_current_pos():
                reader.seek(entry+self.poseKeyOffset)
                for _ in range(self.groupSize[0]+self.groupSize[1]):
                    self.thePoseKeys.append(reader.read_float())
        if self.eventCount > 0 and self.eventOffset!=0:
            with reader.save_current_pos():
                reader.seek(entry+self.eventOffset)
                for _ in range(self.eventCount):
                    self.theEvents.append(SourceMdlEvent().read(reader))


        return self
예제 #11
0
 def read(self, reader: ByteIO):
     self.weight = [reader.read_float() for _ in range(3)]
     self.bone = [reader.read_uint8() for _ in range(3)]
     self.boneCount = reader.read_uint8()
     return self
예제 #12
0
 def read(self, reader: ByteIO):
     entry = reader.tell()
     self.name_offset = reader.read_int32()
     self.name = reader.read_from_offset(entry + self.name_offset,
                                                              reader.read_ascii_string)
     self.value = reader.read_float()
예제 #13
0
 def read_from_buffer(self, reader: ByteIO):
     if self.format == DXGI_FORMAT.R32G32B32_FLOAT:
         return [
             reader.read_float()
             for _ in range(self.format.name.count('32'))
         ]
     elif self.format == DXGI_FORMAT.R32G32B32_UINT:
         return [
             reader.read_uint32()
             for _ in range(self.format.name.count('32'))
         ]
     elif self.format == DXGI_FORMAT.R32G32B32_SINT:
         return [
             reader.read_int32()
             for _ in range(self.format.name.count('32'))
         ]
     elif self.format == DXGI_FORMAT.R32G32B32A32_FLOAT:
         return [
             reader.read_float()
             for _ in range(self.format.name.count('32'))
         ]
     elif self.format == DXGI_FORMAT.R32G32B32A32_UINT:
         return [
             reader.read_uint32()
             for _ in range(self.format.name.count('32'))
         ]
     elif self.format == DXGI_FORMAT.R32G32B32A32_SINT:
         return [
             reader.read_int32()
             for _ in range(self.format.name.count('32'))
         ]
     elif self.format == DXGI_FORMAT.R16G16_FLOAT:
         return [
             short_to_float(reader.read_int16())
             for _ in range(self.format.name.count('16'))
         ]
     elif self.format == DXGI_FORMAT.R32G32_FLOAT:
         return [
             short_to_float(reader.read_float())
             for _ in range(self.format.name.count('32'))
         ]
     elif self.format == DXGI_FORMAT.R16G16_SINT:
         return [
             reader.read_int16()
             for _ in range(self.format.name.count('16'))
         ]
     elif self.format == DXGI_FORMAT.R16G16_UINT:
         return [
             reader.read_uint16()
             for _ in range(self.format.name.count('16'))
         ]
     elif self.format == DXGI_FORMAT.R8G8B8A8_SNORM:
         return [
             reader.read_int8() for _ in range(self.format.name.count('8'))
         ]
     elif self.format == DXGI_FORMAT.R8G8B8A8_UNORM:
         return [
             reader.read_uint8() for _ in range(self.format.name.count('8'))
         ]
     elif self.format == DXGI_FORMAT.R8G8B8A8_UINT:
         return [
             reader.read_uint8() for _ in range(self.format.name.count('8'))
         ]
     else:
         raise NotImplementedError('Unknown buffer format {}'.format(
             self.format.name))