class RobotController: def __init__(self): self.controller = Controller() self.body = 0 self.motor_move = 1 self.motor_turn = 2 self.head_vert = 3 self.head_hor = 4 self.low_range = 4000 self.high_range = 5000 self.kill = 6000 # must kill motors before starting self.controller.setTarget(self.motor_move, self.kill) self.controller.setTarget(self.motor_turn, self.kill) def turn_body(self, pos): self.controller.setTarget(self.body, pos) print("Body: ", pos) sleep(1) def turn_head(self, pin, pos): self.controller.setTarget(pin, pos) print("Head: ", pin, pos) sleep(1) def move_motors(self, pin, direction, time, speed=1): for i in range(direction*self.low_range, direction*self.high_range, direction): #TODO: Implement speed self.controller.setTarget(pin, i) sleep(time) self.controller.setTarget(pin, self.kill)
class SetSpeed(TimedCommand): def __init__(self, channel, timeout, speed, parallel=False): self.channel = channel self.controller = Controller() self.speed = speed self.controller.setTarget(1, 6000) self.controller.setTarget(2, 6000) super(SetSpeed, self).__init__(timeout) self.parallel = parallel return def _execute(self): self.controller.setTarget(self.channel, self.speed) def _end(self): self.controller.setTarget(self.channel, 6000)
class Korby(): ## initialize a Korby object with an instance of the Maestro controller ## init to work with cam's code def __init__(self, win): ## init to work with alex's code # def __init__(self): self.root = win self.x = Controller() ## set body, head, wheels to middle/not moving def reset(self): self.x.setTarget(0, 6000) self.x.setTarget(1, 6000) self.x.setTarget(2, 6000) self.x.setTarget(3, 6000) self.x.setTarget(4, 6000) self.x.setTarget(6, 4500) #right shoulder up and down self.x.setTarget(7, 7000) #right shoulder in and out self.x.setTarget(8, 5000) #right elbow self.x.setTarget(9, 4500) #right wrist up and down self.x.setTarget(10, 6000) #right wrist left and right self.x.setTarget(11, 1000) #right hand open and close self.x.setTarget(12, 5500) #left shoulder up and down self.x.setTarget(13, 7500) #left shoulder in and out self.x.setTarget(14, 6000) #left elbow self.x.setTarget(15, 5500) #left wrist up and down self.x.setTarget(16, 6000) #left wrist left and right self.x.setTarget(17, 6000) #left hand open and close def runArms(self): self.x.setTarget(6, 9000) self.x.setTarget(8, 9000) time.sleep(float(1)) self.x.setTarget(10, 8000) time.sleep(float(0.5)) self.x.setTarget(10, 4000) time.sleep(float(0.5)) self.x.setTarget(10, 6000) time.sleep(float(0.7)) self.reset() def fightArm(self): #self.x.setTarget(0, 4000) #self.x.setTarget(3, 7000) self.x.setAccel(6, 5) self.x.setAccel(7, 5) self.x.setAccel(8, 5) self.x.setTarget(6, 9000) self.x.setTarget(8, 9000) self.x.setTarget(7, 9000) time.sleep(float(1.3)) self.x.setAccel(6, 255) self.x.setAccel(7, 255) self.x.setAccel(8, 255) time.sleep(float(0.5)) self.x.setTarget(7, 7000) self.x.setTarget(8, 4000) time.sleep(float(0.1)) self.x.setTarget(6, 8000) ## set body, head, wheels to middle/not moving def middle(self, key): self.x.setTarget(0, 6000) self.x.setTarget(1, 6000) self.x.setTarget(2, 6000) self.x.setTarget(3, 6000) self.x.setTarget(4, 6000) self.x.setTarget(6, 4500) #right shoulder up and down self.x.setTarget(7, 7000) #right shoulder in and out self.x.setTarget(8, 7000) #right elbow self.x.setTarget(9, 4500) #right wrist up and down self.x.setTarget(10, 6000) #right wrist left and right self.x.setTarget(11, 6000) #right hand open and close self.x.setTarget(12, 5500) #left shoulder up and down self.x.setTarget(13, 7500) #left shoulder in and out self.x.setTarget(14, 4000) #left elbow self.x.setTarget(15, 5500) #left wrist up and down self.x.setTarget(16, 6000) #left wrist left and right self.x.setTarget(17, 6000) #left hand open and close ## move body to the left a little def moveBodyLeft(self, key): change = 900 position = x.getPosition(0) if position < 8000: self.x.setTarget(0, position + change) ## move body to the right a little def moveBodyRight(self, key): change = 900 position = self.x.getPosition(0) if position > 3000: self.x.setTarget(0, position - change) def moveBody(self, position): print('body at Korb position is', position) self.x.setTarget(0, position) def nodHead(self, position): self.x.setTarget(4, position) def turnHead(self, position): self.x.setTarget(3, position) ## move head to the right a little def moveHeadRight(self, key): change = 900 position = self.x.getPosition(3) if position > 2500: self.x.setTarget(3, position - change) ## move head to the left a little def moveHeadLeft(self, key): change = 900 position = self.x.getPosition(3) if position < 8000: self.x.setTarget(3, position + change) ## move head up a little def moveHeadUp(self, key): change = 900 position = self.x.getPosition(4) if position < 8000: self.x.setTarget(4, position + change) ## move head down a little def moveHeadDown(self, key): change = 900 position = self.x.getPosition(4) if position > 2800: self.x.setTarget(4, position - change) def moveWheels(self, speed): self.x.setTarget(1, speed) def turnWheels(self, speed): self.x.setTarget(2, speed) ## change wheels to move forward faster def moveForward(self, key): change = 300 position = self.x.getPosition(1) if position > 4800: self.x.setTarget(1, position - change) ## change wheels to move backward faster def moveBackward(self, key): change = 300 position = self.x.getPosition(1) if position < 7200: self.x.setTarget(1, position + change) ## change wheels to turn left def turnLeft(self, key): position = self.x.getPosition(2) if position == 6000: self.x.setTarget(2, 7000) elif position == 5000: self.x.setTarget(2, 6000) ## change wheels to turn right def turnRight(self, key): position = self.x.getPosition(2) if position == 6000: self.x.setTarget(2, 5000) elif position == 7000: self.x.setTarget(2, 6000) ## stop wheels def stop(self, key): self.x.setTarget(1, 6000) self.x.setTarget(2, 6000) def endProgram(self, key): sys.exit()
class Action: def __init__(self, canvas, x, y, width, height, color, text): self.x = x self.y = y self.width = width self.height = height self.clicked = False # if the action is currently clicked self.color = color # color of action rectangle self.setting = 0 # how long or how many degrees to do action for self.settingStep = 0 # how much to decrease or increase setting per button press self.settingType = None # duration or degrees self.settingMin = 0 # minimum setting self.settingMax = 0 # maximum setting self.icon = canvas.create_rectangle(self.x - self.width / 2, self.y - self.height / 2, self.x + self.width / 2, self.y + self.height / 2, fill=color, width=5) self.text = canvas.create_text(self.x, self.y - 7, text=text) # name of action self.label = None # shows current setting self.buttonUp = canvas.create_polygon(self.x - 20, self.y - 20, self.x + 20, self.y - 20, self.x, self.y - 50, fill='black') # up button for adjusting setting self.buttonDown = canvas.create_polygon(self.x - 20, self.y + 20, self.x + 20, self.y + 20, self.x, self.y + 50, fill='black') # down button for adjusting setting self.control = Controller() self.control.setTarget(1,6000) # move the action to the specified location def move(self, canvas, x, y): canvas.move(self.icon, x - self.x, y - self.y) canvas.move(self.text, x - self.x, y - self.y) canvas.move(self.label, x - self.x, y - self.y) canvas.move(self.buttonUp, x - self.x, y - self.y) canvas.move(self.buttonDown, x - self.x, y - self.y) self.x = x self.y = y # return if and where the action was clicked # 0 = not clicked # 1 = up arrow # 2 = down arrow # 3 = rest of box def click_location(self, x, y): if self.x - 20 < x < self.x + 20 and self.y - 50 < y < self.y - 20: # if up arrow clicked return 1 elif self.x - 20 < x < self.x + 20 and self.y + 20 < y < self.y + 50: # if down arrow clicked return 2 elif self.x - self.width / 2 < x < self.x + self.width / 2 and \ self.y - self.height / 2 < y < self.y + self.height / 2: # if rest clicked return 3 return 0 # if not clicked # change the setting for this action # if direction = 0 => decrease # if direction = 1 => increase def change_setting(self, direction, canvas): if direction == 0 and self.setting - self.settingStep >= self.settingMin: self.setting -= self.settingStep # decrease setting elif direction == 1 and self.setting + self.settingStep <= self.settingMax: self.setting += self.settingStep # increase setting canvas.delete(self.label) # delete old label # create new label self.label = canvas.create_text(self.x, self.y + 7, text=str("{0:.2f}".format(self.setting)) + " " + self.settingType) # set border color to yellow or black def set_active(self, canvas, flag): canvas.delete(self.icon) # delete old icon # create new icon if flag: # if active set border to yellow self.icon = canvas.create_rectangle(self.x - self.width / 2, self.y - self.height / 2, self.x + self.width / 2, self.y + self.height / 2, fill=self.color, outline="#ffd700", width=5) else: # if inactive set border to black self.icon = canvas.create_rectangle(self.x - self.width / 2, self.y - self.height / 2, self.x + self.width / 2, self.y + self.height / 2, fill=self.color, outline="black", width=5) canvas.tag_raise(self.text) # move other parts of action to top of icon canvas.tag_raise(self.label) canvas.tag_raise(self.buttonUp) canvas.tag_raise(self.buttonDown) canvas.update_idletasks() def destroy(self, canvas): canvas.delete(self.icon) # delete action if not in box canvas.delete(self.text) canvas.delete(self.label) canvas.delete(self.buttonUp) canvas.delete(self.buttonDown)
import tty import sys import termios from Maestro import Controller x = Controller() # 0 <- body # 1 <- wheel # 2 <- wheel # 3 <- head left/right # 4 <- head up/down # forward 2400 - 1800 # reverse 6300 - 7100 x.setTarget(1, 6000) x.setTarget(2, 6000) x.setSpeed(1, 30) x.setSpeed(2, 30) x.setAccel(1, 150) low_range = 4000 high_range = 5000 def take_instr(direction): global low_range global high_range
class Move: def __init__(self): self.servo = Controller() #self.root = tk.Tk() os.system('xset r off') #set targets to neutral for i in range(17): self.servo.setTarget(i, neutral) self.servo.setSpeed(i, 0) self.servo.setAccel(i, 60) self.servo.setAccel(drive_target, 6) #move head up def w_pressed(self): global head_angle if head_angle < 9000: head_angle += 1500 self.servo.setTarget(head_target, head_angle) #move head down def s_pressed(self): global head_angle if head_angle > 3000: head_angle -= 1500 self.servo.setTarget(head_target, head_angle) #move neck left def a_pressed(self): global neck_angle if neck_angle < 9000: neck_angle += 1500 self.servo.setTarget(neck_target, neck_angle) #move neck right def d_pressed(self): global neck_angle if neck_angle > 3000: neck_angle -= 1500 self.servo.setTarget(neck_target, neck_angle) #body turn left def q_pressed(self): self.servo.setTarget(body_target, 8600) def q_released(self): self.servo.setTarget(body_target, neutral) #body turn right def e_pressed(self): self.servo.setTarget(body_target, 3400) def e_released(self): self.servo.setTarget(body_target, neutral) #drive forward def one_forward(self, seconds): self.servo.setTarget(drive_target, one_forward) time.sleep(seconds) self.servo.setTarget(drive_target, neutral) #drive backwards def one_backward(self, seconds): self.servo.setTarget(drive_target, one_backward) time.sleep(seconds) self.servo.setTarget(drive_target, neutral) #turn left def turn_left(self, seconds): self.servo.setTarget(turn_target, 7000) time.sleep(seconds) self.servo.setTarget(turn_target, neutral) #turn right def turn_right(self, seconds): self.servo.setTarget(turn_target, 5000) time.sleep(seconds) self.servo.setTarget(turn_target, neutral) def fight(self): self.servo.setTarget(head_target, head_angle) self.servo.setTarget(6, 3000) self.servo.setTarget(12, 3000) time.sleep(.5) self.servo.setTarget(head_target, neutral) self.servo.setTarget(head_target, 3000) self.servo.setTarget(6, 8000) self.servo.setTarget(12, 8000) time.sleep(.5) self.servo.setTarget(head_target, neutral) self.servo.setTarget(head_target, head_angle) self.servo.setTarget(6, 3000) self.servo.setTarget(12, 3000) time.sleep(.5) self.servo.setTarget(head_target, neutral) self.servo.setTarget(head_target, 3000) self.servo.setTarget(6, 8000) self.servo.setTarget(12, 8000) time.sleep(.5) self.servo.setTarget(head_target, neutral) self.servo.setTarget(head_target, head_angle) self.servo.setTarget(6, neutral) self.servo.setTarget(12, neutral) def recharge(self): self.servo.setTarget(neck_target, head_angle) self.servo.setTarget(9, 3000) self.servo.setTarget(16, 3000) time.sleep(.5) self.servo.setTarget(neck_target, neutral) self.servo.setTarget(neck_target, 3000) self.servo.setTarget(9, 8000) self.servo.setTarget(16, 8000) time.sleep(.5) self.servo.setTarget(neck_target, neutral) self.servo.setTarget(neck_target, head_angle) self.servo.setTarget(9, 3000) self.servo.setTarget(16, 3000) time.sleep(.5) self.servo.setTarget(neck_target, neutral) self.servo.setTarget(neck_target, 3000) self.servo.setTarget(9, 8000) self.servo.setTarget(16, 8000) time.sleep(.5) self.servo.setTarget(neck_target, neutral) self.servo.setTarget(neck_target, head_angle) self.servo.setTarget(9, neutral) self.servo.setTarget(16, neutral) #set all servos/motors to neutral def space_pressed(self): for i in range(5): self.servo.setTarget(i, neutral) def executeMotion(self, mid, direction, seconds): #HEAD if mid == 1: #if up if direction == 1: #move head up self.w_pressed() else: #move head down self.s_pressed() #NECK elif mid == 2: if direction == 1: #neck turn left self.a_pressed() else: #neck turn right self.d_pressed() #BODY elif mid == 3: if direction == 1: #body turn left self.q_pressed() else: #body turn right self.e_pressed() #DRIVE elif mid == 4: if direction == 1: #drive forward self.one_forward(seconds) else: #drive backward self.one_backward(seconds) #TURN elif mid == 5: if direction == 1: self.turn_left(seconds) else: self.turn_right(seconds) #PAUSE elif mid == 6: time.sleep(seconds)
class ButtonController(): def __init__(self,win): self.root = win self.tango = Controller() self.body = default_pos self.headturn = default_pos self.headtilt = default_pos self.motors = 0 self.turn = 0 self.tango.setAccel(motors, default_accel) self.tango.setAccel(full_turn,default_accel) for i in range(1,6): self.tango.setTarget(i,default_pos) def t1(self): # Head Tilt self.tango.setTarget(h_tilt, 7000) self.tango.setTarget(h_tilt, 5000) self.tango.setTarget(h_tilt, 6000) def t2(): # Head Turn self.tango.setTarget(h_turn, 7000) self.tango.setTarget(h_turn, 5000) self.tango.setTarget(h_turn, 6000) def t3(): # Torso Turn self.tango.setTarget(body, 7000) self.tango.setTarget(body, 5000) self.tango.setTarget(body, 6000) def t4(): # Forward (7000) for 1.5s self.tango.setTarget(motors, 7000) time.sleep(1.5) self.tango.setTarget(motors, 6000) def t5(): # Backwards(5000) for 1.5s self.tango.setTarget(motors, 5000) time.sleep(1.5) self.tango.setTarget(motors, 6000) def t6(): # Turn clockwise self.tango.setTarget(full_turn, 7000) time.sleep(0.1) def t7(): # Turn counter-clockwise self.tango.setTarget(full_turn, 7000) time.sleep(0.1)
from Maestro import Controller from tkinter import * import time import os import socket import threading import random # Maestro instantiation controller = Controller() for chan in range(len(controller.Targets)): controller.setTarget(chan, 6000) controller.setAccel(0, 10) controller.setAccel(1, 10) controller.setAccel(2, 30) controller.setAccel(3, 20) controller.setAccel(4, 20) controller.setAccel(6, 20) controller.setAccel(7, 20) controller.setAccel(8, 20) controller.setAccel(9, 20) controller.setAccel(10, 20) controller.setAccel(11, 20) os.system('xset r off') # Global Variables port = 7777 # Socket setup sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.close()
# if key.keycode==79: #Right # if key.keycode==81: ## Main #con = tk.Tk() #con.bind('<KP_Enter>',stop) #con.bind('<Up>',move) #con.bind('<Down>',move) #con.bind('<Left>',turn) #con.bind('<Right>',turn) #con.bind('<KP_1>',tilt) #con.bind('<KP_0>',tilt) #con.bind('<KP_4>',body) #con.bind('<KP_5>',body) #con.bind('<KP_6>',body) #con.bind('<KP_7>',head) #con.bind('<KP_8>',head) #con.bind('<KP_9>',head) #lab = tk.Label(con, text="Hello Tkinter!") #lab.pack() x = Controller() x.setTarget(0, 7800) con.mainloop()
class Move: def __init__(self): self.screen = curses.initscr() curses.cbreak() curses.noecho() curses.halfdelay(1) curses.endwin() self.screen.keypad(True) self.control = Controller() self.control.setTarget(1, 6000) self.control.setTarget(2, 6000) self.head_pos = 6000 self.head_step = 1000 self.head_tilt = 6000 self.speed = 1250 self.control.setTarget(0, 6000) self.control.setTarget(3, 6000) self.control.setTarget(4, 5000) def turn_head(self, direction): if (direction == 1 and self.head_pos > 6000 - 2 * self.head_step): self.head_pos -= self.head_step elif (direction == 0 and self.head_pos < 6000 + 2 * self.head_step): self.head_pos += self.head_step self.control.setTarget(3, self.head_pos) def tilt_head(self, direction): if (direction == 1 and self.head_tilt > 5000 - 2 * self.head_step / 2): self.head_tilt -= self.head_step / 2 elif (direction == 0 and self.head_tilt < 5000 + 2 * self.head_step / 2): self.head_tilt += self.head_step / 2 self.control.setTarget(4, self.head_tilt) def change_speed(self, direction): if (direction == 0 and self.speed > 1000): self.speed -= 250 elif (direction == 1 and self.speed < 1500): self.speed += 250 def run(self): try: while True: self.screen.clear() char = self.screen.getch() if char == ord('z'): break elif char == ord(' '): # reset entirely self.control.setTarget(0, 6000) self.control.setTarget(3, 6000) self.control.setTarget(4, 5000) self.head_pos = 6000 self.head_tilt = 6000 elif char == ord('s'): # reset body self.control.setTarget(0, 6000) elif char == ord('w'): # reset head self.control.setTarget(4, 6000) self.control.setTarget(3, 6000) self.head_pos = 6000 self.head_tilt = 5000 elif char == ord('r'): # head up self.tilt_head(0) elif char == ord('f'): # head down self.tilt_head(1) elif char == ord('q'): # head left self.turn_head(0) elif char == ord('e'): # head right self.turn_head(1) elif char == ord('a'): # body left self.control.setTarget(0, 7500) elif char == ord('d'): # body right self.control.setTarget(0, 5000) elif char == ord('='): self.change_speed(1) elif char == ord('-'): self.change_speed(0) if char == curses.KEY_UP: # forward self.control.setTarget(1, 6000 - self.speed) elif char == curses.KEY_DOWN: # backward self.control.setTarget(1, 6000 + self.speed) elif char == curses.KEY_RIGHT: # right self.control.setTarget(1, 6000) self.control.setTarget(2, 6000 - self.speed) elif char == curses.KEY_LEFT: # left self.control.setTarget(1, 6000) self.control.setTarget(2, 6000 + self.speed) else: self.control.setTarget(1, 6000) self.control.setTarget(2, 6000) # 3 - head (left right) # 4 - head (up down) # 0 - body finally: # shut down curses.nocbreak() self.screen.keypad(0) curses.echo() curses.endwin()
class Player: def __init__(self, node, server): self.node = node self.server = server self.done = False self.hp = 100 self.hasKey = False self.direction = "South" self.control = Controller() self.control.setTarget(1, 6000) def move(self): valid = False while not valid: valid = True self.server.write_message("%listen") self.server.received = "" while self.server.received == "": pass selection = self.server.received if selection == "North": if self.node.north is not None: self.node = self.node.north if self.direction == "South": self.control.setTarget(1, 6000) self.control.setTarget(2, 5000) time.sleep(3) self.control.setTarget(2, 6000) elif self.direction == "East": self.control.setTarget(1, 6000) self.control.setTarget(2, 7000) time.sleep(1.5) self.control.setTarget(2, 6000) elif self.direction == "West": self.control.setTarget(1, 6000) self.control.setTarget(2, 5000) time.sleep(1.5) self.control.setTarget(2, 6000) else: valid = False elif selection == "East": if self.node.east is not None: self.node = self.node.east if self.direction == "South": self.control.setTarget(1, 6000) self.control.setTarget(2, 7000) time.sleep(1.5) self.control.setTarget(2, 6000) elif self.direction == "North": self.control.setTarget(1, 6000) self.control.setTarget(2, 5000) time.sleep(1.5) self.control.setTarget(2, 6000) elif self.direction == "West": self.control.setTarget(1, 6000) self.control.setTarget(2, 5000) time.sleep(3) self.control.setTarget(2, 6000) else: valid = False elif selection == "South" or selection == "self": if self.node.south is not None: self.node = self.node.south if self.direction == "North": self.control.setTarget(1, 6000) self.control.setTarget(2, 5000) time.sleep(3) self.control.setTarget(2, 6000) elif self.direction == "East": self.control.setTarget(1, 6000) self.control.setTarget(2, 5000) time.sleep(1.5) self.control.setTarget(2, 6000) elif self.direction == "West": self.control.setTarget(1, 6000) self.control.setTarget(2, 7000) time.sleep(1.5) self.control.setTarget(2, 6000) else: valid = False elif selection == "West": if self.node.west is not None: self.node = self.node.west if self.direction == "South": self.control.setTarget(1, 6000) self.control.setTarget(2, 5000) time.sleep(1.5) self.control.setTarget(2, 6000) elif self.direction == "East": self.control.setTarget(1, 6000) self.control.setTarget(2, 5000) time.sleep(3) self.control.setTarget(2, 6000) elif self.direction == "North": self.control.setTarget(1, 6000) self.control.setTarget(2, 7000) time.sleep(1.5) self.control.setTarget(2, 6000) else: valid = False else: valid = False if valid: self.control.setTarget(1, 4500) time.sleep(0.65) self.control.setTarget(1, 6000) self.direction = selection if not valid: print("I can't go that direction") self.server.write_message("I can't go that direction") time.sleep(1) def fight(self, enemyHp, enemyHasKey): print("\nFight!") self.server.write_message("Fight!") time.sleep(1) enemyHp -= 50 self.hp -= 50 if self.hp <= 0: print("\nI am dead") self.server.write_message("I am dead") time.sleep(1) self.done = True else: print("Enemy dead!") self.server.write_message("Enemy dead!") time.sleep(1) print("My hp is at " + str(self.hp)) self.server.write_message("My hp is at " + str(self.hp)) time.sleep(1.5) if enemyHasKey: print("I picked up a key") self.server.write_message("I picked up a key") time.sleep(1) self.hasKey = True def heal(self): print("\nI found a healing station!") self.server.write_message("I found a healing station!") time.sleep(1.5) print("I have healed to full health") self.server.write_message("I have healed to full health") time.sleep(1.5) self.hp = 100 def openChest(self): if self.hasKey: print("\nAll of the treasures are mine!") self.server.write_message("All of the treasures are mine!") time.sleep(1.5) self.done = True else: print("\nI need a key to open this chest") self.server.write_message("I need a key to open this chest") time.sleep(2.0)
print("Turn Right") x.setSpeed(2, 50) x.setAccel(2, 150) x.setTarget(2, 5000) sleep(0.5) x.setTarget(2, 6000) # Initialize key as starter key = " " # Create controller object x = Controller() # Reset position before starting x.setTarget(0, 6000) x.setTarget(3, 6000) x.setTarget(4, 6000) print("\nINSTRUCTIONS FOR USE:\n") print(" W - Increment speed") print(" S - Decrement speed") print(" A - Turn left") print(" D - Turn right\n") print(" N - Turn torso left") print(" M - Turn torso right\n") print(" J - Turn head left") print(" L - Turn head right") print(" I - Tilt head up") print(" K - Tilt head down\n") print(" C - Center robot, reset all motors:")
def run(): global part global direction global dur rob = Controller() if (part == 'wheels'): if (direction == 'forward'): rob.setTarget(1, 5000) elif (direction == 'back'): rob.setTarget(1, 7000) elif (direction == 'left'): rob.setTarget(2, 7000) elif (direction == 'right'): rob.setTarget(2, 5000) time.sleep(dur) rob.setTarget(1, 6000) rob.setTarget(2, 6000) elif (part == 'head'): if (direction == 'up'): rob.setTarget(4, 7500) elif (direction == 'down'): rob.setTarget(4, 4500) elif (direction == 'left'): rob.setTarget(3, 7500) elif (direction == 'right'): rob.setTarget(3, 4500) elif (direction == 'center'): rob.setTarget(4, 6000) rob.setTarget(3, 6000) elif (part == 'body'): if (direction == 'left'): rob.setTarget(0, 7500) elif (direction == 'right'): rob.setTarget(0, 4500) elif (direction == 'center'): rob.setTarget(0, 6000) time.sleep(1)
class Mover: def __init__(self): # Maestro instantiation self.controller = Controller() for chan in range(len(self.controller.Targets)): self.controller.setTarget(chan, 6000) self.controller.setAccel(0, 10) self.controller.setAccel(1, 10) self.controller.setAccel(2, 30) self.controller.setAccel(3, 20) self.controller.setAccel(3, 20) os.system('xset r off') def move(self, prevOrientation, newOrientation): if (prevOrientation == newOrientation): self.controller.setTarget(1, 5000) time.sleep(.5) self.controller.setTarget(1, 6000) elif (self.getAxis(prevOrientation) != self.getAxis(prevOrientation)): # TODO turn 180 and move forward pass else: leftRight = self.getLeftRight(prevOrientation, newOrientation) if (leftRight == "left"): # TODO turn 90 left and move forward pass else: # TODO turn 90 right and move forward pass # get axis of a direction def getAxis(self, direction): if (direction == "north" or direction == "south"): return "ns" else: return "ew" # should robot turn right or left? def getLeftRight(self, prevDirection, nextDirection): directions = {"north": 0, "east": 1, "south": 2, "west": 3} if (prevDirection != "north"): if (prevDirection > nextDirection): return "left" # prevDirection == "north" else: if (nextDirection == "east"): return "right" else: return "left" if (prevDirection != "west"): if (prevDirection < nextDirection): return "right" # prevDirection == "west" else: if (nextDirection == "north"): return "right" else: return "left"