def create_random_map_data(self, size): mappy = Map() for x in range(size): row = Row() for y in range(size): cell = Cell() cell.x_pos = x cell.y_pos = y cell.terrain = self.choose_random_terrain() row.cells.extend([cell]) mappy.rows.extend([row]) return mappy
def get_fragment(self, update: UpdatedPosition): terrain = self.conn.get("map:{0}:x:{1}:y:{2}".format(str(update.p_id), str(update.x_pos), str(update.y_pos))) print(terrain) if terrain is None: terrain = self.choose_random_terrain() self.conn.set("map:{0}:x:{1}:y:{2}".format(str(update.p_id), str(update.x_pos), str(update.y_pos)), terrain) else: terrain = int(terrain) print(terrain) cell = Cell() cell.x_pos = update.x_pos cell.y_pos = update.y_pos cell.terrain = terrain fragment = MapFragment() fragment.id = update.p_id fragment.cells.extend([cell]) return fragment
def create_river_map(self): mappy = Map() for x in range(10): row = Row() for y in range(10): if x < 2 and y < 2: cell = Cell() cell.x_pos = x cell.y_pos = y cell.terrain = RIVER row.cells.extend([cell]) else: cell = Cell() cell.x_pos = x cell.y_pos = y cell.terrain = SEA row.cells.extend([cell]) mappy.rows.extend([row]) return self.store_new_map(mappy)