def main(): script_dir = os.path.dirname(os.path.realpath(__file__)) pyglet.resource.path = [join(script_dir, '..')] pyglet.resource.reindex() director.director.init(width=800, height=650, caption="Match 3") scene = Scene() scene.add(MultiplexLayer(MainMenu()), z=1) director.director.run(scene)
def preinit(): screen = Screen.open() test1.intro(screen) junk = Frame(screen, screen.height * 2 // 3, screen.width * 2 // 3, hover_focus=True, has_border=True, title="Game Settings", reduce_cpu=False) oldpalette = copy.deepcopy(junk.palette) Scenes = [] debug = [True] game = [] data = MainMenu(game,screen,debug,oldpalette)
from os.path import exists, join import pyglet.resource import os.path from cocos import director from cocos.scene import Scene from cocos.layer import MultiplexLayer from Menus import MainMenu script_dir = os.path.dirname(os.path.realpath(__file__)) pyglet.resource.path = [join(script_dir, '..')] pyglet.resource.reindex() director.director.init(width=800, height=650, caption="Pop The Same") scene = Scene() scene.add(MultiplexLayer( MainMenu() #,OptionsMenu(), #ScoresLayer(), ), z=1) director.director.run(scene)
def setup(test=False, phase_source=None, train_end_calls=[]): director.director.init(width=1056, height=700, caption='MatchBrain') scene = Scene() scene.add(MultiplexLayer(MainMenu(test, phase_source, train_end_calls), ), z=1) return scene