def getSprite(self): if not self.bloqueDestruido: sprite = MySprite(self.directorio + self.spriteBloque + ".png",self.x, self.y, 0) else: if self.tienePowerUp: sprite = MySprite(self.spritePowerUp,self.x, self.y, 0) if (not self.bloqueDestruido) or (self.tienePowerUp): sprite.listframes(1,1,50,50) sprite.setframe(1) #sprite = sf.Sprite(imagen) sprite.SetCenter(0,0) sprite.SetScale(self.escalaX,self.escalaY) return sprite
def getSprite(self): sprite = MySprite(self.spritePlayer,self.iniX+52, self.iniY+52, 10) #sprite.listframes(12, 6, 44, 49) sprite.listframes(4,4,40,50) sprite.setframe(2) return sprite
def getSprite(self): sprite = MySprite(self.spriteName, self.x, self.y, 10) sprite.t = 20.0 sprite.listframes(1, 7, 50, 50) sprite.setframe(1) return sprite