def open_door(request, door_id): door = get_object_or_404(Door, id=door_id) badge_number = request.POST.get("badge_number", "") try: badge_number = int(badge_number) user = User.objects.get(badge_number=badge_number) except (User.DoesNotExist, ValueError): return render(request, "area_access/badge_not_found.html") if user.area_access_record() and user.area_access_record( ).area == door.area: log = PhysicalAccessLog( user=user, door=door, time=timezone.now(), result=PhysicalAccessType.ALLOW, details= "The user was permitted to enter this area, and already had an active area access record for this area.", ) log.save() # If we cannot open the door, display message and let them try again or exit since there is nothing else to do (user is already logged in). if not door.interlock.unlock(): return interlock_error(bypass_allowed=False) delay_lock_door(door.id) return render(request, "area_access/door_is_open.html") return render(request, "area_access/not_logged_in.html", {"area": door.area})
def open_door(request, door_id): door = get_object_or_404(Door, id=door_id) badge_number = request.POST.get('badge_number', '') try: badge_number = int(badge_number) user = User.objects.get(badge_number=badge_number) except (User.DoesNotExist, ValueError): return render(request, 'area_access/badge_not_found.html') if user.area_access_record() and user.area_access_record().area == door.area: log = PhysicalAccessLog(user=user, door=door, time=timezone.now(), result=PhysicalAccessType.ALLOW, details="The user was permitted to enter this area, and already had an active area access record for this area.") log.save() unlock_door(door.id) return render(request, 'area_access/door_is_open.html') return render(request, 'area_access/not_logged_in.html', {'area': door.area})
def login_to_area(request, door_id): door = get_object_or_404(Door, id=door_id) badge_number = request.POST.get("badge_number", "") bypass_interlock = request.POST.get("bypass", 'False') == 'True' if badge_number == "": return render(request, "area_access/badge_not_found.html") try: badge_number = int(badge_number) user = User.objects.get(badge_number=badge_number) except (User.DoesNotExist, ValueError): return render(request, "area_access/badge_not_found.html") log = PhysicalAccessLog() log.user = user log.door = door log.time = timezone.now() log.result = PhysicalAccessType.DENY # Assume the user does not have access facility_name = get_customization("facility_name") # Check policy for entering an area try: check_policy_to_enter_any_area(user=user) except InactiveUserError: log.details = "This user is not active, preventing them from entering any access controlled areas." log.save() return render(request, "area_access/inactive.html") except NoActiveProjectsForUserError: log.details = "The user has no active projects, preventing them from entering an access controlled area." log.save() return render(request, "area_access/no_active_projects.html") except PhysicalAccessExpiredUserError: log.details = "This user was blocked from this physical access level because their physical access has expired." log.save() message = f"Your physical access to the {facility_name} has expired. Have you completed your safety training within the last year? Please visit the User Office to renew your access." return render(request, "area_access/physical_access_denied.html", {"message": message}) except NoPhysicalAccessUserError: log.details = "This user does not belong to ANY physical access levels." log.save() message = f"You have not been granted physical access to any {facility_name} area. Please visit the User Office if you believe this is an error." return render(request, "area_access/physical_access_denied.html", {"message": message}) max_capacity_reached = False reservation_requirement_failed = False scheduled_outage_in_progress = False # Check policy to enter this area try: check_policy_to_enter_this_area(area=door.area, user=user) except NoAccessiblePhysicalAccessUserError as error: if error.access_exception: log.details = ( f"The user was blocked from entering this area because of an exception: {error.access_exception.name}." ) message = f"You do not have access to this area of the {facility_name} due to the following exception: {error.access_exception}. The exception ends on {localize(error.access_exception.end_time.astimezone(timezone.get_current_timezone()))}" else: log.details = ( "This user is not assigned to a physical access level that allows access to this door at this time." ) message = f"You do not have access to this area of the {facility_name} at this time. Please visit the User Office if you believe this is an error." log.save() return render(request, "area_access/physical_access_denied.html", {"message": message}) except UnavailableResourcesUserError as error: log.details = f"The user was blocked from entering this area because a required resource was unavailable [{', '.join(str(resource) for resource in error.resources)}]." log.save() return render(request, "area_access/resource_unavailable.html", {"unavailable_resources": error.resources}) except MaximumCapacityReachedError as error: # deal with this error after checking if the user is already logged in max_capacity_reached = error except ScheduledOutageInProgressError as error: # deal with this error after checking if the user is already logged in scheduled_outage_in_progress = error except ReservationRequiredUserError: # deal with this error after checking if the user is already logged in reservation_requirement_failed = True current_area_access_record = user.area_access_record() if current_area_access_record and current_area_access_record.area == door.area: # No log entry necessary here because all validation checks passed. # The log entry is captured when the subsequent choice is made by the user. return render( request, "area_access/already_logged_in.html", { "area": door.area, "project": current_area_access_record.project, "badge_number": user.badge_number, "reservation_requirement_failed": reservation_requirement_failed, "max_capacity_reached": max_capacity_reached, "scheduled_outage_in_progress": scheduled_outage_in_progress, }, ) if scheduled_outage_in_progress: log.details = f"The user was blocked from entering this area because the {scheduled_outage_in_progress.area.name} has a scheduled outage in progress." log.save() message = ( f"The {scheduled_outage_in_progress.area.name} is inaccessible because a scheduled outage is in progress." ) return render(request, "area_access/physical_access_denied.html", {"message": message}) if max_capacity_reached: log.details = f"The user was blocked from entering this area because the {max_capacity_reached.area.name} has reached its maximum capacity of {max_capacity_reached.area.maximum_capacity} people at a time." log.save() message = f"The {max_capacity_reached.area.name} has reached its maximum capacity. Please wait for somebody to leave and try again." return render(request, "area_access/physical_access_denied.html", {"message": message}) if reservation_requirement_failed: log.details = f"The user was blocked from entering this area because the user does not have a current reservation for the {door.area}." log.save() message = "You do not have a current reservation for this area. Please make a reservation before trying to access this area." return render(request, "area_access/physical_access_denied.html", {"message": message}) if user.active_project_count() >= 1: if user.active_project_count() == 1: project = user.active_projects()[0] else: project_id = request.POST.get("project_id") if not project_id: # No log entry necessary here because all validation checks passed, and the user must indicate which project # the wish to login under. The log entry is captured when the subsequent choice is made by the user. return render(request, "area_access/choose_project.html", { "area": door.area, "user": user }) else: project = get_object_or_404(Project, id=project_id) if project not in user.active_projects(): log.details = "The user attempted to bill the project named {}, but they are not a member of that project.".format( project.name) log.save() message = "You are not authorized to bill this project." return render(request, "area_access/physical_access_denied.html", {"message": message}) log.result = PhysicalAccessType.ALLOW log.save() # Automatically log the user out of any previous area before logging them in to the new area. previous_area = None if user.in_area(): previous_area = user.area_access_record().area log_out_user(user) # All policy checks passed so open the door for the user. if not door.interlock.unlock(): if bypass_interlock and interlock_bypass_allowed(user): pass else: return interlock_error("Login", user) delay_lock_door(door.id) log_in_user_to_area(door.area, user, project) occupants = AreaAccessRecord.objects.filter(area__name=door.area, end=None, staff_charge=None).count() if door.area.buddy_required(): if occupants == 1: return render( request, 'area_access/buddy_login_warning.html', { 'area': door.area, 'name': user.first_name, 'project': project, 'previous_area': previous_area }, ) elif occupants <= 3: return render( request, 'area_access/buddy_login_reminder.html', { 'area': door.area, 'name': user.first_name, 'project': project, 'previous_area': previous_area, 'occupants': occupants }, ) return render( request, 'area_access/login_success.html', { 'area': door.area, 'name': user.first_name, 'project': project, 'previous_area': previous_area }, )
def login_to_area(request, door_id): door = get_object_or_404(Door, id=door_id) badge_number = request.POST.get('badge_number', '') if badge_number == '': return render(request, 'area_access/badge_not_found.html') try: badge_number = int(badge_number) user = User.objects.get(badge_number=badge_number) except (User.DoesNotExist, ValueError): return render(request, 'area_access/badge_not_found.html') log = PhysicalAccessLog() log.user = user log.door = door log.time = timezone.now() log.result = PhysicalAccessType.DENY # Assume the user does not have access # Check policy for entering an area try: check_policy_to_enter_any_area(user=user) except InactiveUserError: log.details = "This user is not active, preventing them from entering any access controlled areas." log.save() return render(request, 'area_access/inactive.html') except NoActiveProjectsForUserError: log.details = "The user has no active projects, preventing them from entering an access controlled area." log.save() return render(request, 'area_access/no_active_projects.html') except PhysicalAccessExpiredUserError: log.details = "This user was blocked from this physical access level because their physical access has expired." log.save() message = "Your physical access to the NanoFab has expired. Have you completed your safety training within the last year? Please visit the User Office to renew your access." return render(request, 'area_access/physical_access_denied.html', {'message': message}) except NoPhysicalAccessUserError: log.details = "This user does not belong to ANY physical access levels." log.save() message = "You have not been granted physical access to any NanoFab area. Please visit the User Office if you believe this is an error." return render(request, 'area_access/physical_access_denied.html', {'message': message}) max_capacity_reached = False # Check policy to enter this area try: check_policy_to_enter_this_area(area=door.area, user=user) except NoAccessiblePhysicalAccessUserError: log.details = "This user is not assigned to a physical access level that allows access to this door at this time." log.save() message = "You do not have access to this area of the NanoFab at this time. Please visit the User Office if you believe this is an error." return render(request, 'area_access/physical_access_denied.html', {'message': message}) except UnavailableResourcesUserError: unavailable_resources = door.area.required_resources.filter(available=False) if unavailable_resources and not user.is_staff: log.details = "The user was blocked from entering this area because a required resource was unavailable." log.save() return render(request, 'area_access/resource_unavailable.html', {'unavailable_resources': unavailable_resources}) except MaximumCapacityReachedError: # deal with this error after checking if the user is already logged in max_capacity_reached = True current_area_access_record = user.area_access_record() if current_area_access_record and current_area_access_record.area == door.area: # No log entry necessary here because all validation checks passed. # The log entry is captured when the subsequent choice is made by the user. return render(request, 'area_access/already_logged_in.html', {'area': door.area, 'project': current_area_access_record.project, 'badge_number': user.badge_number}) if max_capacity_reached: log.details = f"This area has reached its maximum capacity of {door.area} people at a time." log.save() message = "This area has reached its maximum capacity. Please wait for somebody to leave and try again." return render(request, 'area_access/physical_access_denied.html', {'message': message}) previous_area = None if user.active_project_count() >= 1: if user.active_project_count() == 1: project = user.active_projects()[0] else: project_id = request.POST.get('project_id') if not project_id: # No log entry necessary here because all validation checks passed, and the user must indicate which project # the wish to login under. The log entry is captured when the subsequent choice is made by the user. return render(request, 'area_access/choose_project.html', {'area': door.area, 'user': user}) else: project = get_object_or_404(Project, id=project_id) if project not in user.active_projects(): log.details = "The user attempted to bill the project named {}, but they are not a member of that project.".format( project.name) log.save() message = "You are not authorized to bill this project." return render(request, 'area_access/physical_access_denied.html', {'message': message}) log.result = PhysicalAccessType.ALLOW log.save() # Automatically log the user out of any previous area before logging them in to the new area. if user.in_area(): previous_area_access_record = user.area_access_record() previous_area_access_record.end = timezone.now() previous_area_access_record.save() previous_area = previous_area_access_record.area record = AreaAccessRecord() record.area = door.area record.customer = user record.project = project record.save() unlock_door(door.id) return render(request, 'area_access/login_success.html', {'area': door.area, 'name': user.first_name, 'project': record.project, 'previous_area': previous_area})
def login_to_area(request, door_id): door = get_object_or_404(Door, id=door_id) badge_number = request.POST.get('badge_number', '') if badge_number == '': return render(request, 'area_access/badge_not_found.html') try: badge_number = int(badge_number) user = User.objects.get(badge_number=badge_number) except (User.DoesNotExist, ValueError): return render(request, 'area_access/badge_not_found.html') log = PhysicalAccessLog() log.user = user log.door = door log.time = timezone.now() log.result = PhysicalAccessType.DENY # Assume the user does not have access # Check if the user is active if not user.is_active: log.details = "This user is not active, preventing them from entering any access controlled areas." log.save() return render(request, 'area_access/inactive.html') # Check if the user has any physical access levels if not user.physical_access_levels.all().exists(): log.details = "This user does not belong to ANY physical access levels." log.save() message = "You have not been granted physical access to any access-controlled area. Please visit the User Office if you believe this is an error." return render(request, 'area_access/physical_access_denied.html', {'message': message}) # Check if the user normally has access to this door at the current time if not any([ access_level.accessible() for access_level in user.physical_access_levels.filter( area=door.area) ]): log.details = "This user is not assigned to a physical access level that allows access to this door at this time." log.save() message = "You do not have access to this area at this time. Please contact staff if you believe this is an error." return render(request, 'area_access/physical_access_denied.html', {'message': message}) # Check that the user's physical access has not expired if user.access_expiration is not None and user.access_expiration < date.today( ): log.details = "This user was blocked from this physical access level because their physical access has expired." log.save() message = "Your physical access has expired. Have you completed your safety training within the last year? Please contact staff to renew your access." return render(request, 'area_access/physical_access_denied.html', {'message': message}) # Users may not access an area if a required resource is unavailable. # Staff are exempt from this rule. unavailable_resources = door.area.required_resources.filter( available=False) if unavailable_resources and not user.is_staff: log.details = "The user was blocked from entering this area because a required resource was unavailable." log.save() return render(request, 'area_access/resource_unavailable.html', {'unavailable_resources': unavailable_resources}) # Users must have at least one billable project in order to enter an area. if user.active_project_count() == 0: log.details = "The user has no active projects, preventing them from entering an access controlled area." log.save() return render(request, 'area_access/no_active_projects.html') current_area_access_record = user.area_access_record() if current_area_access_record and current_area_access_record.area == door.area: # No log entry necessary here because all validation checks passed. # The log entry is captured when the subsequent choice is made by the user. return render( request, 'area_access/already_logged_in.html', { 'area': door.area, 'project': current_area_access_record.project, 'badge_number': user.badge_number }) previous_area = None if user.active_project_count() == 1: log.result = PhysicalAccessType.ALLOW log.save() # Automatically log the user out of any previous area before logging them in to the new area. if user.in_area(): previous_area_access_record = user.area_access_record() previous_area_access_record.end = timezone.now() previous_area_access_record.save() previous_area = previous_area_access_record.area record = AreaAccessRecord() record.area = door.area record.customer = user record.project = user.active_projects()[0] record.save() unlock_door(door) return render( request, 'area_access/login_success.html', { 'area': door.area, 'name': user.first_name, 'project': record.project, 'previous_area': previous_area }) elif user.active_project_count() > 1: project_id = request.POST.get('project_id') if project_id: project = get_object_or_404(Project, id=project_id) if project not in user.active_projects(): log.details = "The user attempted to bill the project named {}, but they are not a member of that project.".format( project.name) log.save() message = "You are not authorized to bill this project." return render(request, 'area_access/physical_access_denied.html', {'message': message}) log.result = PhysicalAccessType.ALLOW log.save() # Automatically log the user out of any previous area before logging them in to the new area. if user.in_area(): previous_area_access_record = user.area_access_record() previous_area_access_record.end = timezone.now() previous_area_access_record.save() previous_area = previous_area_access_record.area record = AreaAccessRecord() record.area = door.area record.customer = user record.project = project record.save() unlock_door(door) return render( request, 'area_access/login_success.html', { 'area': door.area, 'name': user.first_name, 'project': record.project, 'previous_area': previous_area }) else: # No log entry necessary here because all validation checks passed, and the user must indicate which project # the wish to login under. The log entry is captured when the subsequent choice is made by the user. return render(request, 'area_access/choose_project.html', { 'area': door.area, 'user': user })