def __init__(self, nocturn_parent): NocturnComponent.__init__(self, nocturn_parent) self._scene_sel_count = 0 self._track_sel_count = 0 self._quant_sel_count = 0 self._refresh_count = 0 self.scene_slots = self.bank_clip_slots() beat = 4.0 triplet = beat * 4.0 / 3.0 self._quant_values = [ beat / 64.0, beat * 8, beat * 4, beat * 2, beat, beat / 2, triplet / 2, beat / 4, triplet / 4.0, beat / 8.0, triplet / 8.0, beat / 16.0, triplet / 16.0, beat / 32.0 ] self._add_listeners()
def __init__(self, nocturn_parent): NocturnComponent.__init__(self, nocturn_parent) self._scene_sel_count = 0 self._track_sel_count = 0 self._quant_sel_count = 0 self._refresh_count = 0 self.scene_slots = self.bank_clip_slots() beat = 4.0 triplet = beat*4.0/3.0 self._quant_values = [ beat/64.0, beat*8, beat*4, beat*2, beat, beat/2, triplet/2, beat/4, triplet/4.0, beat/8.0, triplet/8.0, beat/16.0, triplet/16.0, beat/32.0 ] self._add_listeners()
def __init__(self, nocturn_parent): NocturnComponent.__init__(self, nocturn_parent) self._refresh_count = 0 self.playing_slots = list() self._add_listeners()
def __init__(self, nocturn_parent): NocturnComponent.__init__(self, nocturn_parent) self._arm_enabled = True self.tracks = self.bank_tracks() self._add_listeners()
def __init__(self, nocturn_parent): NocturnComponent.__init__(self, nocturn_parent) self._bank_index = 0 self._num_banks = 0