def make_edge2d(*args): edge = BRepBuilderAPI_MakeEdge2d(*args) with assert_isdone(edge, 'failed to produce edge'): result = edge.Edge() edge.Delete() return result
def make_edge2d(*args): edge = BRepBuilderAPI_MakeEdge2d(*args) result = edge.Edge() edge.Delete() return result
def DisplayShape(self, shapes, material=None, texture=None, color=None, transparency=None, update=False): ''' ''' # if a gp_Pnt is passed, first convert to vertex if issubclass(shapes.__class__, gp_Pnt): vertex = BRepBuilderAPI_MakeVertex(shapes) shapes = [vertex.Shape()] SOLO = True elif isinstance(shapes, gp_Pnt2d): vertex = BRepBuilderAPI_MakeVertex( gp_Pnt(shapes.X(), shapes.Y(), 0)) shapes = [vertex.Shape()] SOLO = True # if a Geom_Curve is passed elif callable(getattr(shapes, "GetHandle", None)): handle = shapes.GetHandle() if issubclass(handle.__class__, Handle_Geom_Curve): edge = BRepBuilderAPI_MakeEdge(handle) shapes = [edge.Shape()] SOLO = True elif issubclass(handle.__class__, Handle_Geom2d_Curve): edge2d = BRepBuilderAPI_MakeEdge2d(handle) shapes = [edge2d.Shape()] SOLO = True elif issubclass(handle.__class__, Handle_Geom_Surface): bounds = True toldegen = 1e-6 face = BRepBuilderAPI_MakeFace() face.Init(handle, bounds, toldegen) face.Build() shapes = [face.Shape()] SOLO = True elif isinstance(shapes, Handle_Geom_Surface): bounds = True toldegen = 1e-6 face = BRepBuilderAPI_MakeFace() face.Init(shapes, bounds, toldegen) face.Build() shapes = [face.Shape()] SOLO = True elif isinstance(shapes, Handle_Geom_Curve): edge = BRepBuilderAPI_MakeEdge(shapes) shapes = [edge.Shape()] SOLO = True elif isinstance(shapes, Handle_Geom2d_Curve): edge2d = BRepBuilderAPI_MakeEdge2d(shapes) shapes = [edge2d.Shape()] SOLO = True elif issubclass(shapes.__class__, TopoDS_Shape): shapes = [shapes] SOLO = True else: SOLO = False ais_shapes = [] for shape in shapes: if material or texture: if texture: self.View.SetSurfaceDetail(OCC.V3d.V3d_TEX_ALL) shape_to_display = OCC.AIS.AIS_TexturedShape(shape) filename, toScaleU, toScaleV, toRepeatU, toRepeatV, originU, originV = texture.GetProperties( ) shape_to_display.SetTextureFileName( TCollection_AsciiString(filename)) shape_to_display.SetTextureMapOn() shape_to_display.SetTextureScale(True, toScaleU, toScaleV) shape_to_display.SetTextureRepeat(True, toRepeatU, toRepeatV) shape_to_display.SetTextureOrigin(True, originU, originV) shape_to_display.SetDisplayMode(3) elif material: shape_to_display = AIS_Shape(shape) shape_to_display.SetMaterial(material) else: # TODO: can we use .Set to attach all TopoDS_Shapes # to this AIS_Shape instance? shape_to_display = AIS_Shape(shape) ais_shapes.append(shape_to_display.GetHandle()) if not SOLO: # computing graphic properties is expensive # if an iterable is found, so cluster all TopoDS_Shape under # an AIS_MultipleConnectedInteractive shape_to_display = AIS_MultipleConnectedInteractive() for i in ais_shapes: shape_to_display.Connect(i) # set the graphic properties if material is None: #The default material is too shiny to show the object #color well, so I set it to something less reflective shape_to_display.SetMaterial(Graphic3d_NOM_NEON_GNC) if color: if isinstance(color, str): color = get_color_from_name(color) for shp in ais_shapes: self.Context.SetColor(shp, color, False) if transparency: shape_to_display.SetTransparency(transparency) if update: # only update when explicitely told to do so self.Context.Display(shape_to_display.GetHandle(), False) # especially this call takes up a lot of time... self.FitAll() self.Repaint() else: self.Context.Display(shape_to_display.GetHandle(), False) if SOLO: return ais_shapes[0] else: return shape_to_display