예제 #1
0
파일: Basic.py 프로젝트: ffvpor/pyOCCT
    def __init__(self, parent=None):
        if not has_pyside:
            raise ModuleNotFoundError("PySide was not found and is required.")
        super(View, self).__init__(parent)

        # Qt settings
        self.setBackgroundRole(QPalette.NoRole)
        self.setMouseTracking(True)

        # Values for mouse movement
        self._x0, self._y0 = 0., 0.

        # Some default settings
        self._white = Quantity_Color(Quantity_NOC_WHITE)
        self._black = Quantity_Color(Quantity_NOC_BLACK)

        # Get window handle
        self.window_handle = self.winId()
        # Display connection
        self.display_connect = Aspect_DisplayConnection()
        # Graphics driver
        self._graphics_driver = OpenGl_GraphicDriver(self.display_connect)

        # Create viewer and view
        self.my_viewer = V3d_Viewer(self._graphics_driver)
        self.my_view = self.my_viewer.CreateView()
        self.wind = Xw_Window(self.display_connect, self.window_handle)
        self.my_view.SetWindow(self.wind)

        # Map window
        if not self.wind.IsMapped():
            self.wind.Map()

        # AIS interactive context
        self.my_context = AIS_InteractiveContext(self.my_viewer)
        self.my_context.SetAutomaticHilight(True)

        self.my_viewer.SetDefaultLights()
        self.my_viewer.SetLightOn()

        self.my_view.SetBackgroundColor(Quantity_TOC_RGB, 0.5, 0.5, 0.5)

        self.my_context.SetDisplayMode(AIS_Shaded, True)

        self.my_drawer = self.my_context.DefaultDrawer()
        self.my_drawer.SetFaceBoundaryDraw(True)

        self.my_view.TriedronDisplay(Aspect_TOTP_RIGHT_LOWER, self._black,
                                     0.08)
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

        # Mesh display mode
        self._mesh_mode = 1
예제 #2
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 def setUpClass(cls):
     """
     Set up with a V3d_View.
     """
     driver = cls._driver = OpenGl_GraphicDriver(display_connection)
     viewer = cls._viewer = V3d_Viewer(driver)
     cls._view = viewer.CreateView()
     cls._context = AIS_InteractiveContext(viewer)
예제 #3
0
파일: Basic.py 프로젝트: tnakaicode/pyOCCT
    def _init(self):
        """
        Initialize the viewer.
        """

        # Icon
        ico = wx.Icon(_icon, wx.BITMAP_TYPE_PNG)
        self.SetIcon(ico)

        # Store some defaults
        self._x0, self._y0 = 0., 0.
        self._black = Quantity_Color(Quantity_NOC_BLACK)

        # Display connection
        self.display_connect = Aspect_DisplayConnection()

        # Graphics driver
        graphics_driver = OpenGl_GraphicDriver(self.display_connect)

        # Create viewer and view
        self._my_viewer = V3d_Viewer(graphics_driver)
        self._my_view = self._my_viewer.CreateView()

        # AIS interactive context
        self._my_context = AIS_InteractiveContext(self._my_viewer)

        # Initial settings
        self._my_viewer.SetDefaultLights()
        self._my_viewer.SetLightOn()
        self._my_view.SetBackgroundColor(Quantity_TOC_RGB, 0.5, 0.5, 0.5)
        self._my_context.SetDisplayMode(AIS_Shaded, True)
        self._my_drawer = self._my_context.DefaultDrawer()
        self._my_drawer.SetFaceBoundaryDraw(True)

        self._my_view.TriedronDisplay(Aspect_TOTP_LEFT_LOWER, self._black,
                                      0.08)
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

        # Events
        self.Bind(wx.EVT_PAINT, self._evt_paint)
        self.Bind(wx.EVT_SIZE, self._evt_size)
        self.Bind(wx.EVT_CHAR, self._evt_char)
        self.Bind(wx.EVT_CLOSE, self._evt_close)
        self.Bind(wx.EVT_MOUSE_EVENTS, self._evt_mouse_events)
        self.Bind(wx.EVT_MOUSEWHEEL, self._evt_mousewheel)
예제 #4
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    def init_widget(self):
        super().init_widget()
        d = self.declaration
        widget = self.widget
        widget.proxy = self

        # Create viewer
        graphics_driver = self.graphics_driver = OpenGl_GraphicDriver(
            self.display_connection)
        # Setup window
        win_id = widget.get_window_id()
        if sys.platform == 'win32':
            window = WNT_Window(win_id)
        elif sys.platform == 'darwin':
            window = Cocoa_Window(win_id)
        else:
            window = Xw_Window(self.display_connection, win_id)
        if not window.IsMapped():
            window.Map()
        self.v3d_window = window

        # Setup viewer
        viewer = self.v3d_viewer = V3d_Viewer(graphics_driver)
        view = self.v3d_view = viewer.CreateView()
        self.v3d_view.SetWindow(window)
        ais_context = self.ais_context = AIS_InteractiveContext(viewer)
        drawer = self.prs3d_drawer = ais_context.DefaultDrawer()

        try:
            self.set_lights(d.lights)
        except Exception as e:
            log.exception(e)
            viewer.SetDefaultLights()

        #viewer.DisplayPrivilegedPlane(True, 1)
        #view.SetShadingModel(Graphic3d_TypeOfShadingModel.V3d_PHONG)

        # background gradient
        self.set_background_gradient(d.background_gradient)
        self.set_draw_boundaries(d.draw_boundaries)
        self.set_trihedron_mode(d.trihedron_mode)
        self.set_display_mode(d.display_mode)
        self.set_hidden_line_removal(d.hidden_line_removal)
        self.set_selection_mode(d.selection_mode)
        self.set_view_mode(d.view_mode)
        self.set_lock_rotation(d.lock_rotation)
        self.set_lock_zoom(d.lock_zoom)
        self.set_shape_color(d.shape_color)
        self.set_chordial_deviation(d.chordial_deviation)
        self._update_rendering_params()
        self.set_grid_mode(d.grid_mode)
        self.set_grid_colors(d.grid_colors)

        self.init_signals()
        self.dump_gl_info()
예제 #5
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    def __init__(self, parent=None):
        super(QOpenCascadeWidget, self).__init__(parent)

        # Qt settings
        self.setBackgroundRole(QPalette.NoRole)
        self.setMouseTracking(True)

        # Values for mouse movement
        self._x0, self._y0 = 0., 0.

        # Some default settings
        self._white = Quantity_Color(Quantity_NOC_WHITE)
        self._black = Quantity_Color(Quantity_NOC_BLACK)

        # Display connection
        self.display_connect = Aspect_DisplayConnection()
        # Graphics driver
        self._graphics_driver = OpenGl_GraphicDriver(self.display_connect)

        # Create viewer and view
        self.my_viewer = V3d_Viewer(self._graphics_driver)
        self.my_view = self.my_viewer.CreateView()

        hwnd = self.winId()
        if sys.platform.startswith('win'):
            import ctypes
            from OCCT.WNT import WNT_Window

            ctypes.pythonapi.PyCapsule_New.restype = ctypes.py_object
            ctypes.pythonapi.PyCapsule_New.argtypes = [
                ctypes.c_int, ctypes.c_void_p, ctypes.c_void_p
            ]
            hwnd = ctypes.pythonapi.PyCapsule_New(hwnd, None, None)
            window = WNT_Window(hwnd)
        elif sys.platform.startswith('darwin'):
            from OCCT.Cocoa import Cocoa_Window

            window = Cocoa_Window(hwnd)
        elif sys.platform.startswith('linux'):
            from OCCT.Xw import Xw_Window

            window = Xw_Window(self.display_connection, hwnd)
        else:
            raise NotImplementedError(
                'Support platform not found for visualization.')

        self.wind = window
        self.my_view.SetWindow(self.wind)

        # Map window
        if not self.wind.IsMapped():
            self.wind.Map()

        # AIS interactive context
        self.my_context = AIS_InteractiveContext(self.my_viewer)
        self.my_context.SetAutomaticHilight(True)

        self.my_viewer.SetDefaultLights()
        self.my_viewer.SetLightOn()

        self.my_view.SetBackgroundColor(Quantity_TOC_RGB, 0.5, 0.5, 0.5)
        self.my_context.SetDisplayMode(AIS_Shaded, True)

        self.my_drawer = self.my_context.DefaultDrawer()
        self.my_drawer.SetFaceBoundaryDraw(True)

        self.my_view.TriedronDisplay(Aspect_TOTP_RIGHT_LOWER, self._black,
                                     0.08)
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

        # Mesh display mode
        self._mesh_mode = 1
예제 #6
0
class QOpenCascadeWidget(QOpenGLWidget):
    """
    View for displaying shapes.

    :param PySide.QtGui.QWidget parent: The parent widget.
    """
    def __init__(self, parent=None):
        super(QOpenCascadeWidget, self).__init__(parent)

        # Qt settings
        self.setBackgroundRole(QPalette.NoRole)
        self.setMouseTracking(True)

        # Values for mouse movement
        self._x0, self._y0 = 0., 0.

        # Some default settings
        self._white = Quantity_Color(Quantity_NOC_WHITE)
        self._black = Quantity_Color(Quantity_NOC_BLACK)

        # Display connection
        self.display_connect = Aspect_DisplayConnection()
        # Graphics driver
        self._graphics_driver = OpenGl_GraphicDriver(self.display_connect)

        # Create viewer and view
        self.my_viewer = V3d_Viewer(self._graphics_driver)
        self.my_view = self.my_viewer.CreateView()

        hwnd = self.winId()
        if sys.platform.startswith('win'):
            import ctypes
            from OCCT.WNT import WNT_Window

            ctypes.pythonapi.PyCapsule_New.restype = ctypes.py_object
            ctypes.pythonapi.PyCapsule_New.argtypes = [
                ctypes.c_int, ctypes.c_void_p, ctypes.c_void_p
            ]
            hwnd = ctypes.pythonapi.PyCapsule_New(hwnd, None, None)
            window = WNT_Window(hwnd)
        elif sys.platform.startswith('darwin'):
            from OCCT.Cocoa import Cocoa_Window

            window = Cocoa_Window(hwnd)
        elif sys.platform.startswith('linux'):
            from OCCT.Xw import Xw_Window

            window = Xw_Window(self.display_connection, hwnd)
        else:
            raise NotImplementedError(
                'Support platform not found for visualization.')

        self.wind = window
        self.my_view.SetWindow(self.wind)

        # Map window
        if not self.wind.IsMapped():
            self.wind.Map()

        # AIS interactive context
        self.my_context = AIS_InteractiveContext(self.my_viewer)
        self.my_context.SetAutomaticHilight(True)

        self.my_viewer.SetDefaultLights()
        self.my_viewer.SetLightOn()

        self.my_view.SetBackgroundColor(Quantity_TOC_RGB, 0.5, 0.5, 0.5)
        self.my_context.SetDisplayMode(AIS_Shaded, True)

        self.my_drawer = self.my_context.DefaultDrawer()
        self.my_drawer.SetFaceBoundaryDraw(True)

        self.my_view.TriedronDisplay(Aspect_TOTP_RIGHT_LOWER, self._black,
                                     0.08)
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

        # Mesh display mode
        self._mesh_mode = 1

    def paintEvent(self, *args, **kwargs):
        self.my_view.Redraw()

    def resizeEvent(self, *args, **kwargs):
        self.my_view.MustBeResized()

    def wheelEvent(self, e):
        if e.angleDelta().y() > 0:
            zoom = 1.5
        else:
            zoom = 0.75
        self.my_view.SetZoom(zoom)

    def mousePressEvent(self, e):
        pos = e.pos()
        x, y = pos.x(), pos.y()
        self._x0, self._y0 = x, y
        self.my_view.StartRotation(x, y)

    def mouseMoveEvent(self, e):
        pos = e.pos()
        x, y = pos.x(), pos.y()
        button = e.buttons()

        # Rotate
        if button == QtCore.Qt.LeftButton:
            self.my_view.Rotation(x, y)
        # Pan
        elif button in [QtCore.Qt.MidButton, QtCore.Qt.RightButton]:
            dx, dy = x - self._x0, y - self._y0
            self._x0, self._y0 = x, y
            self.my_view.Pan(dx, -dy)

    def fit(self):
        """
        Fit the contents.

        :return: None.
        """

        self.my_view.FitAll()
        self.my_view.ZFitAll()
        self.my_view.Redraw()

    def display(self, ais_shape, update=True):
        """
        Display an AIS_Shape.

        :param OCCT.AIS.AIS_Shape ais_shape: The AIS shape.
        :param bool update: Option to update the viewer.

        :return: None.
        """
        self.my_context.Display(ais_shape, update)

    def display_shape(self,
                      shape,
                      rgb=None,
                      transparency=None,
                      material=Graphic3d_NOM_DEFAULT):
        """
        Display a shape.

        :param OCCT.TopoDS.TopoDS_Shape shape: The shape.
        :param rgb: The RGB color (r, g, b).
        :type rgb: collections.Sequence[float] or OCCT.Quantity.Quantity_Color
        :param float transparency: The transparency (0 to 1).
        :param OCCT.Graphic3d.Graphic3d_NameOfMaterial material: The material.

        :return: The AIS_Shape created for the part.
        :rtype: OCCT.AIS.AIS_Shape
        """
        ais_shape = AIS_Shape(shape)

        if isinstance(rgb, (tuple, list)):
            r, g, b = rgb
            if r > 1.:
                r /= 255.
            if g > 1.:
                g /= 255.
            if b > 1.:
                b /= 255.
            color = Quantity_Color(r, g, b, Quantity_TOC_RGB)
            ais_shape.SetColor(color)
        elif isinstance(rgb, Quantity_Color):
            ais_shape.SetColor(rgb)

        if transparency is not None:
            ais_shape.SetTransparency(transparency)

        ma = Graphic3d_MaterialAspect(material)
        ais_shape.SetMaterial(ma)

        self.my_context.Display(ais_shape, True)
        return ais_shape

    def display_geom(self,
                     geom,
                     rgb=None,
                     transparency=None,
                     material=Graphic3d_NOM_DEFAULT):
        """
        Display a geometric entity.

        :param geom: The geometry.
        :type geom: OCCT.gp.gp_Pnt or OCCT.Geom.Geom_Curve or
            OCCT.Geom.Geom_Surface
        :param rgb: The RGB color (r, g, b).
        :type rgb: collections.Sequence[float] or OCCT.Quantity.Quantity_Color
        :param float transparency: The transparency (0 to 1).
        :param OCCT.Graphic3d.Graphic3d_NameOfMaterial material: The material.

        :return: The AIS_Shape created for the geometry. Returns *None* if the
            entity cannot be converted to a shape.
        :rtype: OCCT.AIS.AIS_Shape or None
        """
        if isinstance(geom, gp_Pnt):
            shape = BRepBuilderAPI_MakeVertex(geom).Vertex()
        elif isinstance(geom, Geom_Curve):
            shape = BRepBuilderAPI_MakeEdge(geom).Edge()
        elif isinstance(geom, Geom_Surface):
            shape = BRepBuilderAPI_MakeFace(geom, 1.0e-7).Face()
        else:
            return None

        return self.display_shape(shape, rgb, transparency, material)

    def display_mesh(self,
                     mesh,
                     mode=2,
                     group=None,
                     display_nodes=False,
                     node_size=1,
                     node_color=(1, 1, 1),
                     display_edges=True,
                     edge_size=1,
                     edge_color=(0.5, 0.5, 0.5),
                     beam_size=2,
                     beam_color=(1, 1, 0),
                     face_color=(0, 0, 0.5),
                     back_face_color=None):
        """
        Display a mesh.

        :param mesh: The mesh.
        :type mesh: OCCT.SMESH_SMESH_Mesh or OCCT.SMESH_SMESH_subMesh
        :param int mode: Display mode for mesh elements (1=wireframe, 2=solid).
        :param group: Option to display a group of mesh elements.
        :type group: None or OCCT.SMESH.SMESH_Group group
        :param bool display_nodes: Option to display mesh nodes or not. If a group of nodes is
            provided, then this option is turned on by default.
        :param float node_size: An option to scale the size of the node markers.
        :param node_color: The RGB values for the node markers between 0 and 1.
        :type node_color: tuple(float, float, float)
        :param bool display_edges: An option to display the edges of faces and beams.
        :param float edge_size: An option to scale the size of the edges.
        :param edge_color: The RGB values for the edges between 0 and 1.
        :type edge_color: tuple(float, float, float)
        :param float beam_size: An option to scale the size of the beams.
        :param beam_color: The RGB values for the beams between 0 and 1.
        :type beam_color: tuple(float, float, float)
        :param face_color: The RGB values for the faces between 0 and 1.
        :type face_color: tuple(float, float, float)
        :param back_face_color: The RGB values of the back side of the faces between 0 and 1. If not
            provided, then the back faces are colored the same as the faces.
        :type back_face_color: None or tuple(float, float, float)

        :return: The MeshVS_Mesh created for the mesh.
        :rtype: OCCT.MeshVS.MeshVS_Mesh
        """
        if not HAS_SMESH:
            raise NotImplementedError(
                'SMESH was not found to support mesh visualization.')

        # Create the link
        if group:
            vs_link = SMESH_MeshVSLink(mesh, group)
        else:
            vs_link = SMESH_MeshVSLink(mesh)

        # Initialize
        mesh_vs = MeshVS_Mesh()
        mesh_vs.SetDataSource(vs_link)
        prs_builder = MeshVS_MeshPrsBuilder(mesh_vs)
        mesh_vs.AddBuilder(prs_builder)
        mesh_vs_drawer = mesh_vs.GetDrawer()

        # Node settings
        r, g, b = node_color
        color = Quantity_Color(r, g, b, Quantity_TOC_RGB)
        mesh_vs_drawer.SetColor(MeshVS_DrawerAttribute.MeshVS_DA_MarkerColor,
                                color)
        mesh_vs_drawer.SetDouble(MeshVS_DrawerAttribute.MeshVS_DA_MarkerScale,
                                 node_size)
        # Always display nodes for a group of nodes
        if not group:
            mesh_vs_drawer.SetBoolean(
                MeshVS_DrawerAttribute.MeshVS_DA_DisplayNodes, display_nodes)
        elif group.GetGroupDS().GetType() == SMDSAbs_Node:
            mesh_vs_drawer.SetBoolean(
                MeshVS_DrawerAttribute.MeshVS_DA_DisplayNodes, True)

        # Edge settings
        r, g, b = edge_color
        color = Quantity_Color(r, g, b, Quantity_TOC_RGB)
        mesh_vs_drawer.SetColor(MeshVS_DrawerAttribute.MeshVS_DA_EdgeColor,
                                color)
        mesh_vs_drawer.SetDouble(MeshVS_DrawerAttribute.MeshVS_DA_EdgeWidth,
                                 edge_size)
        mesh_vs_drawer.SetBoolean(MeshVS_DrawerAttribute.MeshVS_DA_ShowEdges,
                                  display_edges)

        # Beam settings
        r, g, b = beam_color
        color = Quantity_Color(r, g, b, Quantity_TOC_RGB)
        mesh_vs_drawer.SetColor(MeshVS_DrawerAttribute.MeshVS_DA_BeamColor,
                                color)
        mesh_vs_drawer.SetDouble(MeshVS_DrawerAttribute.MeshVS_DA_BeamWidth,
                                 beam_size)

        # Face settings
        r, g, b = face_color
        color = Quantity_Color(r, g, b, Quantity_TOC_RGB)
        mesh_vs_drawer.SetColor(MeshVS_DrawerAttribute.MeshVS_DA_InteriorColor,
                                color)
        if back_face_color:
            r, g, b = back_face_color
            color = Quantity_Color(r, g, b, Quantity_TOC_RGB)
            mesh_vs_drawer.SetColor(
                MeshVS_DrawerAttribute.MeshVS_DA_BackInteriorColor, color)

        # Display mode
        mesh_vs.SetDisplayMode(mode)

        self.my_context.Display(mesh_vs, True)
        return mesh_vs

    def set_bg_color(self, r, g, b):
        """
        Set the background color.

        :param float r: The r-value.
        :param float g: The g-value.
        :param float b: The b-value.

        :return: None.
        """
        self.my_view.SetBackgroundColor(Quantity_TOC_RGB, r, g, b)

    def set_white_background(self):
        """
        Set the background color to white.

        :return: None.
        """
        self.my_view.SetBackgroundColor(Quantity_TOC_RGB, 1., 1., 1.)

    def set_mesh_wireframe(self):
        """
        Set the default mesh view to wireframe.

        :return: None.
        """
        self._mesh_mode = 1

    def set_mesh_shaded(self):
        """
        Set the default mesh view to shaded.

        :return: None.
        """
        self._mesh_mode = 2

    def set_display_mode(self, mode='s'):
        if mode == 's':
            self.my_context.SetDisplayMode(AIS_Shaded, True)
        else:
            self.my_context.SetDisplayMode(AIS_WireFrame, True)

    def view_iso(self):
        """
        Isometric view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

    def view_top(self):
        """
        Top view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Zpos)

    def view_bottom(self):
        """
        Bottom view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Zneg)

    def view_front(self):
        """
        Front view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Xneg)

    def view_rear(self):
        """
        Rear view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Xpos)

    def view_left(self):
        """
        Left view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Yneg)

    def view_right(self):
        """
        Right view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Ypos)

    def capture(self, fn):
        """
        Capture the screen contents and save to a file. The type of file will
        be determined by the extension.

        :param str fn: The filename.

        :return: None.
        """
        self.my_view.Dump(fn)

    def remove_all(self):
        """
        Remove all items from the context.

        :return: None.
        """
        self.my_context.RemoveAll(True)

    def export_pdf(self, fn):
        """
        Export the screen contents to PDF.
        :param str fn: The filename.

        :return: None.
        """
        raise NotImplemented('Need gl2ps library.')
예제 #7
0
class QOpenCascadeWidget(QOpenGLWidget):
    """
    View for displaying shapes.

    :param PySide.QtGui.QWidget parent: The parent widget.
    """

    def __init__(self, parent=None):
        super(QOpenCascadeWidget, self).__init__(parent)

        # Qt settings
        self.setBackgroundRole(QPalette.NoRole)
        self.setMouseTracking(True)

        # Values for mouse movement
        self._x0, self._y0 = 0., 0.

        # Some default settings
        self._white = Quantity_Color(Quantity_NOC_WHITE)
        self._black = Quantity_Color(Quantity_NOC_BLACK)

        # Get window handle
        self.window_handle = self.winId()
        # Display connection
        self.display_connect = Aspect_DisplayConnection()
        # Graphics driver
        self._graphics_driver = OpenGl_GraphicDriver(self.display_connect)

        # Create viewer and view
        self.my_viewer = V3d_Viewer(self._graphics_driver)
        self.my_view = self.my_viewer.CreateView()
        self.wind = Xw_Window(self.display_connect, self.window_handle)
        self.my_view.SetWindow(self.wind)

        # Map window
        if not self.wind.IsMapped():
            self.wind.Map()

        # AIS interactive context
        self.my_context = AIS_InteractiveContext(self.my_viewer)
        self.my_context.SetAutomaticHilight(True)

        self.my_viewer.SetDefaultLights()
        self.my_viewer.SetLightOn()

        self.my_view.SetBackgroundColor(Quantity_TOC_RGB, 0.5, 0.5, 0.5)

        self.my_context.SetDisplayMode(AIS_Shaded, True)

        self.my_drawer = self.my_context.DefaultDrawer()
        self.my_drawer.SetFaceBoundaryDraw(True)

        self.my_view.TriedronDisplay(Aspect_TOTP_RIGHT_LOWER,
                                     self._black,
                                     0.08)
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

        # Mesh display mode
        self._mesh_mode = 1

    def paintEvent(self, *args, **kwargs):
        self.my_view.Redraw()

    def resizeEvent(self, *args, **kwargs):
        self.my_view.MustBeResized()

    def wheelEvent(self, e):
        if e.delta() > 0:
            zoom = 1.5
        else:
            zoom = 0.75
        self.my_view.SetZoom(zoom)

    def mousePressEvent(self, e):
        pos = e.pos()
        x, y = pos.x(), pos.y()
        self._x0, self._y0 = x, y
        self.my_view.StartRotation(x, y)

    def mouseMoveEvent(self, e):
        pos = e.pos()
        x, y = pos.x(), pos.y()
        button = e.buttons()

        # Rotate
        if button == QtCore.Qt.LeftButton:
            self.my_view.Rotation(x, y)
        # Pan
        elif button in [QtCore.Qt.MidButton, QtCore.Qt.RightButton]:
            dx, dy = x - self._x0, y - self._y0
            self._x0, self._y0 = x, y
            self.my_view.Pan(dx, -dy)

    def fit(self):
        """
        Fit the contents.

        :return: None.
        """

        self.my_view.FitAll()
        self.my_view.ZFitAll()
        self.my_view.Redraw()

    def display(self, ais_shape, update=True):
        """
        Display an AIS_Shape.

        :param OCCT.AIS.AIS_Shape ais_shape: The AIS shape.
        :param bool update: Option to update the viewer.

        :return: None.
        """
        self.my_context.Display(ais_shape, update)

    def display_shape(self, shape, rgb=None, transparency=None,
                      material=Graphic3d_NOM_DEFAULT):
        """
        Display a shape.

        :param OCCT.TopoDS.TopoDS_Shape shape: The shape.
        :param rgb: The RGB color (r, g, b).
        :type rgb: collections.Sequence[float] or OCCT.Quantity.Quantity_Color
        :param float transparency: The transparency (0 to 1).
        :param OCCT.Graphic3d.Graphic3d_NameOfMaterial material: The material.

        :return: The AIS_Shape created for the part.
        :rtype: OCCT.AIS.AIS_Shape
        """
        ais_shape = AIS_Shape(shape)

        if isinstance(rgb, (tuple, list)):
            r, g, b = rgb
            if r > 1.:
                r /= 255.
            if g > 1.:
                g /= 255.
            if b > 1.:
                b /= 255.
            color = Quantity_Color(r, g, b, Quantity_TOC_RGB)
            ais_shape.SetColor(color)
        elif isinstance(rgb, Quantity_Color):
            ais_shape.SetColor(rgb)

        if transparency is not None:
            ais_shape.SetTransparency(transparency)

        ma = Graphic3d_MaterialAspect(material)
        ais_shape.SetMaterial(ma)

        self.my_context.Display(ais_shape, True)
        return ais_shape

    def display_geom(self, geom, rgb=None, transparency=None,
                     material=Graphic3d_NOM_DEFAULT):
        """
        Display a geometric entity.

        :param geom: The geometry.
        :type geom: OCCT.gp.gp_Pnt or OCCT.Geom.Geom_Curve or
            OCCT.Geom.Geom_Surface
        :param rgb: The RGB color (r, g, b).
        :type rgb: collections.Sequence[float] or OCCT.Quantity.Quantity_Color
        :param float transparency: The transparency (0 to 1).
        :param OCCT.Graphic3d.Graphic3d_NameOfMaterial material: The material.

        :return: The AIS_Shape created for the geometry. Returns *None* if the
            entity cannot be converted to a shape.
        :rtype: OCCT.AIS.AIS_Shape or None
        """
        if isinstance(geom, gp_Pnt):
            shape = BRepBuilderAPI_MakeVertex(geom).Vertex()
        elif isinstance(geom, Geom_Curve):
            shape = BRepBuilderAPI_MakeEdge(geom).Edge()
        elif isinstance(geom, Geom_Surface):
            shape = BRepBuilderAPI_MakeFace(geom, 1.0e-7).Face()
        else:
            return None

        return self.display_shape(shape, rgb, transparency, material)

    def display_mesh(self, mesh, mode=None):
        """
        Display a mesh.

        :param OCCT.SMESH.SMESH_Mesh mesh: The mesh.
        :param int mode: Display mode for mesh elements (1=wireframe, 2=solid).

        :return: The MeshVS_Mesh created for the mesh.
        :rtype: OCCT.MeshVS.MeshVS_Mesh
        """
        if mode is None:
            mode = self._mesh_mode

        vs_link = SMESH_MeshVSLink(mesh)
        mesh_vs = MeshVS_Mesh()
        mesh_vs.SetDataSource(vs_link)
        prs_builder = MeshVS_MeshPrsBuilder(mesh_vs)
        mesh_vs.AddBuilder(prs_builder)
        mesh_vs_drawer = mesh_vs.GetDrawer()
        mesh_vs_drawer.SetBoolean(MeshVS_DA_DisplayNodes, False)
        mesh_vs_drawer.SetColor(MeshVS_DA_EdgeColor, self._black)
        mesh_vs.SetDisplayMode(mode)
        self.my_context.Display(mesh_vs, True)
        return mesh_vs

    def set_bg_color(self, r, g, b):
        """
        Set the background color.

        :param float r: The r-value.
        :param float g: The g-value.
        :param float b: The b-value.

        :return: None.
        """
        self.my_view.SetBackgroundColor(Quantity_TOC_RGB, r, g, b)

    def set_white_background(self):
        """
        Set the background color to white.

        :return: None.
        """
        self.my_view.SetBackgroundColor(Quantity_TOC_RGB, 1., 1., 1.)

    def set_mesh_wireframe(self):
        """
        Set the default mesh view to wireframe.

        :return: None.
        """
        self._mesh_mode = 1

    def set_mesh_shaded(self):
        """
        Set the default mesh view to shaded.

        :return: None.
        """
        self._mesh_mode = 2

    def set_display_mode(self, mode='s'):
        if mode == 's':
            self.my_context.SetDisplayMode(AIS_Shaded, True)
        else:
            self.my_context.SetDisplayMode(AIS_WireFrame, True)

    def view_iso(self):
        """
        Isometric view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

    def view_top(self):
        """
        Top view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Zpos)

    def view_bottom(self):
        """
        Bottom view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Zneg)

    def view_front(self):
        """
        Front view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Xneg)

    def view_rear(self):
        """
        Rear view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Xpos)

    def view_left(self):
        """
        Left view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Yneg)

    def view_right(self):
        """
        Right view.

        :return: None.
        """
        self.my_view.SetProj(V3d_TypeOfOrientation.V3d_Ypos)

    def capture(self, fn):
        """
        Capture the screen contents and save to a file. The type of file will
        be determined by the extension.

        :param str fn: The filename.

        :return: None.
        """
        self.my_view.Dump(fn)

    def remove_all(self):
        """
        Remove all items from the context.

        :return: None.
        """
        self.my_context.RemoveAll(True)

    def export_pdf(self, fn):
        """
        Export the screen contents to PDF.
        :param str fn: The filename.

        :return: None.
        """
        raise NotImplemented('Need gl2ps library.')
예제 #8
0
파일: Basic.py 프로젝트: tnakaicode/pyOCCT
class BasicViewer(wx.Frame):
    """
    Basic tool for viewing shapes.

    :param int height: Window height.
    :param int width: Window width.
    """
    def __init__(self, width=800, height=600):
        # Launch an app before initializing any wx types
        self._app = wx.App()
        super(BasicViewer, self).__init__(None,
                                          title='pyOCCT',
                                          size=(width, height))

        self._init()
        self.Center()

    def _init(self):
        """
        Initialize the viewer.
        """

        # Icon
        ico = wx.Icon(_icon, wx.BITMAP_TYPE_PNG)
        self.SetIcon(ico)

        # Store some defaults
        self._x0, self._y0 = 0., 0.
        self._black = Quantity_Color(Quantity_NOC_BLACK)

        # Display connection
        self.display_connect = Aspect_DisplayConnection()

        # Graphics driver
        graphics_driver = OpenGl_GraphicDriver(self.display_connect)

        # Create viewer and view
        self._my_viewer = V3d_Viewer(graphics_driver)
        self._my_view = self._my_viewer.CreateView()

        # AIS interactive context
        self._my_context = AIS_InteractiveContext(self._my_viewer)

        # Initial settings
        self._my_viewer.SetDefaultLights()
        self._my_viewer.SetLightOn()
        self._my_view.SetBackgroundColor(Quantity_TOC_RGB, 0.5, 0.5, 0.5)
        self._my_context.SetDisplayMode(AIS_Shaded, True)
        self._my_drawer = self._my_context.DefaultDrawer()
        self._my_drawer.SetFaceBoundaryDraw(True)

        self._my_view.TriedronDisplay(Aspect_TOTP_LEFT_LOWER, self._black,
                                      0.08)
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

        # Events
        self.Bind(wx.EVT_PAINT, self._evt_paint)
        self.Bind(wx.EVT_SIZE, self._evt_size)
        self.Bind(wx.EVT_CHAR, self._evt_char)
        self.Bind(wx.EVT_CLOSE, self._evt_close)
        self.Bind(wx.EVT_MOUSE_EVENTS, self._evt_mouse_events)
        self.Bind(wx.EVT_MOUSEWHEEL, self._evt_mousewheel)

    def _init_wind(self, fit, background):
        """
        Under Linux, wxPython's GetHandle() only returns a valid handle if
        called after the MainLoop has started. This function completes the
        parts of the initialisation which require the window handle. It is
        called from start() using wx.CallAfter()
        """
        # Do only if my_view is empty
        if self._my_view.IsEmpty():
            # Suitable handle to window. Returns a HWND in Windows and an X
            # Window identifier in Linux
            hwnd = self.GetHandle()

            if platform.system() == 'Windows':
                import ctypes

                ctypes.pythonapi.PyCapsule_New.restype = ctypes.py_object
                ctypes.pythonapi.PyCapsule_New.argtypes = [
                    ctypes.c_int, ctypes.c_void_p, ctypes.c_void_p
                ]
                capsule = ctypes.pythonapi.PyCapsule_New(hwnd, None, None)

                from OCCT.WNT import WNT_Window

                # WNT window
                wind = WNT_Window(capsule)
            else:
                from OCCT.XwWindow import Xw_Window

                # Xw window
                wind = Xw_Window(self.display_connect, hwnd)

            # Map window
            if not wind.IsMapped():
                wind.Map()

            # Set the window
            self._my_view.SetWindow(wind)

        # Fit if desired
        if fit:
            self.fit()

        # If running in background, just continue. Otherwise, show the window.
        if background:
            self._continue()
        else:
            self.show()

    def _evt_paint(self, *args):
        self._my_view.Redraw()

    def _evt_size(self, *args):
        self._my_view.MustBeResized()

    def _evt_char(self, e):
        if e.GetKeyCode() == ord('f'):
            self.fit()
        elif e.GetKeyCode() == ord('s'):
            self._my_context.SetDisplayMode(AIS_Shaded, True)
        elif e.GetKeyCode() == ord('w'):
            self._my_context.SetDisplayMode(AIS_WireFrame, True)
        elif e.GetKeyCode() == ord('i'):
            self._my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)
        elif e.GetKeyCode() == ord('t'):
            self._my_view.SetProj(V3d_TypeOfOrientation.V3d_Zpos)
        elif e.GetKeyCode() == ord('c'):
            self._continue()
        else:
            print('Key is not mapped to anything.')

    def _evt_mousewheel(self, e):
        if e.GetWheelRotation() > 0:
            zoom = 1.5
        else:
            zoom = 0.75
        self._my_view.SetZoom(zoom)

    def _evt_mouse_events(self, e):
        if e.Moving():
            return None

        pos = e.GetPosition()
        x, y = pos.x, pos.y

        if e.LeftDown():
            self._x0, self._y0 = x, y
            self._my_view.StartRotation(x, y)
        if e.RightDown():
            self._x0, self._y0 = x, y

        if e.LeftIsDown():
            self._my_view.Rotation(x, y)
        elif e.RightIsDown():
            dx, dy = x - self._x0, y - self._y0
            self._x0, self._y0 = x, y
            self._my_view.Pan(dx, -dy)

    def _evt_close(self, *args):
        self._my_drawer = None
        self._my_context = None
        self._my_view = None
        self._my_viewer = None
        self.Destroy()
        self._app.ExitMainLoop()

    def _continue(self, *args):
        self.show(False)
        self._app.ExitMainLoop()

    def fit(self):
        """
        Fit the contents.

        :return: None.
        """
        self._my_view.FitAll()
        self._my_view.ZFitAll()
        self._my_view.Redraw()

    def display_ais(self, ais_shape, update=True):
        """
        Display an AIS_Shape.

        :param OCCT.AIS.AIS_Shape ais_shape: The AIS shape.
        :param bool update: Option to update the viewer.

        :return: None.
        """
        self._my_context.Display(ais_shape, update)

    def display_shape(self, shape, rgb=None, transparency=None, material=None):
        """
        Display a shape.

        :param OCCT.TopoDS.TopoDS_Shape shape: The shape.
        :param rgb: The RGB color (r, g, b).
        :type rgb: collections.Sequence(float) or OCCT.Quantity.Quantity_Color
        :param float transparency: The transparency (0 to 1).
        :param OCCT.Graphic3d.Graphic3d_NameOfMaterial material: The material.

        :return: The AIS_Shape created for the part.
        :rtype: OCCT.AIS.AIS_Shape
        """
        ais_shape = AIS_Shape(shape)

        if isinstance(rgb, (tuple, list)):
            r, g, b = rgb
            if r > 1.:
                r /= 255.
            if g > 1.:
                g /= 255.
            if b > 1.:
                b /= 255.
            color = Quantity_Color(r, g, b, Quantity_TOC_RGB)
            ais_shape.SetColor(color)
        elif isinstance(rgb, Quantity_Color):
            ais_shape.SetColor(rgb)

        if transparency is not None:
            ais_shape.SetTransparency(transparency)

        if material is not None:
            ma = Graphic3d_MaterialAspect(material)
            ais_shape.SetMaterial(ma)

        self._my_context.Display(ais_shape, True)
        return ais_shape

    def display_geom(self, geom, rgb=None, transparency=None, material=None):
        """
        Display a geometric entity.

        :param geom: The geometry.
        :type geom: OCCT.gp.gp_Pnt or OCCT.Geom.Geom_Curve or
            OCCT.Geom.Geom_Surface
        :param rgb: The RGB color (r, g, b).
        :type rgb: collections.Sequence(float) or OCCT.Quantity.Quantity_Color
        :param float transparency: The transparency (0 to 1).
        :param OCCT.Graphic3d.Graphic3d_NameOfMaterial material: The material.

        :return: The AIS_Shape created for the geometry. Returns *None* if the
            entity cannot be converted to a shape.
        :rtype: OCCT.AIS.AIS_Shape or None
        """
        if isinstance(geom, gp_Pnt):
            shape = BRepBuilderAPI_MakeVertex(geom).Vertex()
        elif isinstance(geom, Geom_Curve):
            shape = BRepBuilderAPI_MakeEdge(geom).Edge()
        elif isinstance(geom, Geom_Surface):
            shape = BRepBuilderAPI_MakeFace(geom, 1.0e-7).Face()
        else:
            return None

        return self.display_shape(shape, rgb, transparency, material)

    def display_mesh(self, mesh, mode=2):
        """
        Display a mesh.

        :param mesh: The mesh.
        :type mesh: OCCT.SMESH_SMESH_Mesh or OCCT.SMESH_SMESH_subMesh
        :param int mode: Display mode for mesh elements (1=wireframe, 2=solid).

        :return: The MeshVS_Mesh created for the mesh.
        :rtype: OCCT.MeshVS.MeshVS_Mesh
        """
        vs_link = SMESH_MeshVSLink(mesh)
        mesh_vs = MeshVS_Mesh()
        mesh_vs.SetDataSource(vs_link)
        prs_builder = MeshVS_MeshPrsBuilder(mesh_vs)
        mesh_vs.AddBuilder(prs_builder)
        mesh_vs_drawer = mesh_vs.GetDrawer()
        mesh_vs_drawer.SetBoolean(MeshVS_DA_DisplayNodes, False)
        mesh_vs_drawer.SetColor(MeshVS_DA_EdgeColor, self._black)
        mesh_vs.SetDisplayMode(mode)
        self._my_context.Display(mesh_vs, True)
        return mesh_vs

    def add(self, entity, rgb=None, transparency=None, material=None, mode=2):
        """
        Add an entity to the view.

        :param entity: The entity.
        :param rgb: The RGB color (r, g, b).
        :type rgb: collections.Sequence(float) or OCCT.Quantity.Quantity_Color
        :param float transparency: The transparency (0 to 1).
        :param OCCT.Graphic3d.Graphic3d_NameOfMaterial material: The material.
        :param int mode: Display mode for mesh elements (1=wireframe, 2=solid).

        :return: The AIS_Shape created for the entity. Returns *None* if the
            entity cannot be converted to a shape.
        :rtype: OCCT.AIS.AIS_Shape or None
        """
        if isinstance(entity, TopoDS_Shape):
            return self.display_shape(entity, rgb, transparency, material)
        elif isinstance(entity, (gp_Pnt, Geom_Curve, Geom_Surface)):
            return self.display_geom(entity, rgb, transparency, material)
        elif isinstance(entity, (SMESH_Mesh, SMESH_subMesh)):
            return self.display_mesh(entity, mode)
        else:
            return None

    def set_background_color(self, r, g, b):
        """
        Set the background color.

        :param float r: The r-value.
        :param float g: The g-value.
        :param float b: The b-value.

        :return: None.
        """
        self._my_view.SetBackgroundColor(Quantity_TOC_RGB, r, g, b)

    def set_white_background(self):
        """
        Set the background color to white.

        :return: None.
        """
        self._my_view.SetBackgroundColor(Quantity_TOC_RGB, 1., 1., 1.)

    def view_iso(self):
        """
        Isometric view.

        :return: None.
        """
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_XposYposZpos)

    def view_top(self):
        """
        Top view.

        :return: None.
        """
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_Zpos)

    def view_bottom(self):
        """
        Bottom view.

        :return: None.
        """
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_Zneg)

    def view_front(self):
        """
        Front view.

        :return: None.
        """
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_Xneg)

    def view_rear(self):
        """
        Rear view.

        :return: None.
        """
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_Xpos)

    def view_left(self):
        """
        Left view.

        :return: None.
        """
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_Yneg)

    def view_right(self):
        """
        Right view.

        :return: None.
        """
        self._my_view.SetProj(V3d_TypeOfOrientation.V3d_Ypos)

    def capture(self, fn):
        """
        Capture the screen contents and save to a file. The type of file will be
        determined by the extension.

        :param str fn: The filename.

        :return: None.
        """
        self._my_view.Dump(fn)

    def clear(self):
        """
        Clear all items from the context.

        :return: None.
        """
        self._my_context.RemoveAll(True)

    def show(self, show=True):
        """
        Show or hide the window.

        :param bool show: Option to show or hide.

        :return: None.
        """
        self.Show(show)

    def start(self, fit=True, background=False):
        """
        Start the application.

        :param bool fit: Option to fit contents.
        :param bool background: Start the application but keep the window
            hidden. This would be used to take screen captures in the script.

        :return: None
        """
        print('Press \"c\" to continue...')

        # Initialize the OCCT window after the MainLoop has started.
        wx.CallAfter(self._init_wind, fit, background)
        self._app.MainLoop()
예제 #9
0
    def init_viewer(self):
        """ Init viewer when the QOpenGLWidget is ready

        """
        d = self.declaration
        widget = self.widget
        if sys.platform == 'win32':
            display = Aspect_DisplayConnection()
        else:
            display_name = TCollection_AsciiString(
                os.environ.get('DISPLAY', '0'))
            display = Aspect_DisplayConnection(display_name)
        self.display_connection = display

        # Create viewer
        graphics_driver = self.graphics_driver = OpenGl_GraphicDriver(display)

        viewer = self.v3d_viewer = V3d_Viewer(graphics_driver)
        view = self.v3d_view = viewer.CreateView()

        # Setup window
        win_id = widget.get_window_id()
        if sys.platform == 'win32':
            window = WNT_Window(win_id)
        elif sys.platform == 'darwin':
            window = Cocoa_Window(win_id)
        else:
            window = Xw_Window(self.display_connection, win_id)
        if not window.IsMapped():
            window.Map()
        self.v3d_window = window
        view.SetWindow(window)
        view.MustBeResized()

        # Setup viewer
        ais_context = self.ais_context = AIS_InteractiveContext(viewer)
        drawer = self.prs3d_drawer = ais_context.DefaultDrawer()

        # Needed for displaying graphics
        prs_mgr = self.prs_mgr = ais_context.MainPrsMgr()
        gfx_mgr = self.gfx_structure_manager = prs_mgr.StructureManager()
        self.gfx_structure = Graphic3d_Structure(gfx_mgr)

        # Lights camera
        self.camera = view.Camera()

        try:
            self.set_lights(d.lights)
        except Exception as e:
            log.exception(e)
            viewer.SetDefaultLights()

        #viewer.DisplayPrivilegedPlane(True, 1)
        #view.SetShadingModel(Graphic3d_TypeOfShadingModel.V3d_PHONG)

        # background gradient
        with self.redraw_blocked():
            self.set_background_gradient(d.background_gradient)
            self.set_draw_boundaries(d.draw_boundaries)
            self.set_trihedron_mode(d.trihedron_mode)
            self.set_display_mode(d.display_mode)
            self.set_hidden_line_removal(d.hidden_line_removal)
            self.set_selection_mode(d.selection_mode)
            self.set_view_mode(d.view_mode)
            self.set_view_projection(d.view_projection)
            self.set_lock_rotation(d.lock_rotation)
            self.set_lock_zoom(d.lock_zoom)
            self.set_shape_color(d.shape_color)
            self.set_chordial_deviation(d.chordial_deviation)
            self._update_rendering_params()
            self.set_grid_mode(d.grid_mode)
            self.set_grid_colors(d.grid_colors)

            self.init_signals()
            self.dump_gl_info()

        self.redraw()

        qt_app = self._qt_app
        for child in self.children():
            self.child_added(child)
            qt_app.processEvents()