예제 #1
0
time.sleep(2)

# clear the display
ret = oledExp.clear()
print "clear return: ", ret
if (ret != 0):
    exit()

# set the cursor by pixel
ret = oledExp.setCursorByPixel(1, 64)
print "setCursorByPixel return: ", ret
if (ret != 0):
    exit()

# draw a few bytes
ret = oledExp.writeByte(0x0f)
print "writeByte return: ", ret
ret = oledExp.writeByte(0xf0)
print "writeByte return: ", ret
ret = oledExp.writeByte(0x0f)
print "writeByte return: ", ret
ret = oledExp.writeByte(0xf0)
print "writeByte return: ", ret
time.sleep(2)

ret = oledExp.setCursorByPixel(1, 127)
print "setCursorByPixel return: ", ret
if (ret != 0):
    exit()

# draw a few bytes
예제 #2
0

# clear the display
ret 	= oledExp.clear()
print "clear return: ", ret
if (ret != 0):
	exit()

# set the cursor by pixel
ret 	= oledExp.setCursorByPixel(1,64)
print "setCursorByPixel return: ", ret
if (ret != 0):
	exit()

# draw a few bytes 
ret 	= oledExp.writeByte(0x0f)
print "writeByte return: ", ret
ret 	= oledExp.writeByte(0xf0)
print "writeByte return: ", ret
ret 	= oledExp.writeByte(0x0f)
print "writeByte return: ", ret
ret 	= oledExp.writeByte(0xf0)
print "writeByte return: ", ret
time.sleep(2)

ret 	= oledExp.setCursorByPixel(1,127)
print "setCursorByPixel return: ", ret
if (ret != 0):
	exit()

# draw a few bytes 
예제 #3
0
#get an idea of the algorithm at work
sleepTime = 1.0

#The algorithm works as follows.  Start with 3 vertices of a triangle and begin at
#one of them.  Randomly choose a vertex.  Go half way to that vertex and draw a point.
#Repeat until you are happy.

while True:
    #pick a vertex
    i = random.randint(0, 2)
    vert = vertices[i]

    #find the point halfway between
    currX = int((vert['x'] + currX) / 2)
    currY = int((vert['y'] + currY) / 2)

    #convert to columns and bit patterns
    col = int(currX / 8)
    bitX = 1 << (currX % 8)

    #OR the info into the existing data
    state[currY][col] |= int(state[currY][col] | bitX)

    #write the data to the display
    oled.setCursorByPixel(col, currY)
    oled.writeByte(state[currY][col])

    #and do some sleeping for dramatic effect
    time.sleep(sleepTime)
    sleepTime = sleepTime - (sleepTime / 20)