def gl_frame_terminator(self): log("%s.gl_frame_terminator()", self) # Mark the end of the frame # This makes the debug output more readable especially when doing single-buffered rendering if not bool(glFrameTerminatorGREMEDY): return glFrameTerminatorGREMEDY()
def gl_frame_terminator(self): log("%s.gl_frame_terminator()", self) # Mark the end of the frame # This makes the debug output more readable especially when doing single-buffered rendering if not bool(glFrameTerminatorGREMEDY): return glFrameTerminatorGREMEDY()