예제 #1
0
 def gl_frame_terminator(self):
     log("%s.gl_frame_terminator()", self)
     # Mark the end of the frame
     # This makes the debug output more readable especially when doing single-buffered rendering
     if not bool(glFrameTerminatorGREMEDY):
         return
     glFrameTerminatorGREMEDY()
예제 #2
0
 def gl_frame_terminator(self):
     log("%s.gl_frame_terminator()", self)
     # Mark the end of the frame
     # This makes the debug output more readable especially when doing single-buffered rendering
     if not bool(glFrameTerminatorGREMEDY):
         return
     glFrameTerminatorGREMEDY()