예제 #1
0
def triangulate(loops: List[List[Vec]]) -> List[List[Vec]]:
    tessalator = glu.gluNewTess()

    vertices = []
    def new_vertex(pos):
        vertices.append(pos[:2])

    glu.gluTessProperty(tessalator, glu.GLU_TESS_WINDING_RULE, glu.GLU_TESS_WINDING_ODD)
    glu.gluTessCallback(tessalator, glu.GLU_TESS_EDGE_FLAG_DATA, lambda *args: None)
    glu.gluTessCallback(tessalator, glu.GLU_TESS_BEGIN, lambda *args: None)
    glu.gluTessCallback(tessalator, glu.GLU_TESS_VERTEX, new_vertex)
    glu.gluTessCallback(tessalator, glu.GLU_TESS_COMBINE, lambda *args: args[0])
    glu.gluTessCallback(tessalator, glu.GLU_TESS_END, lambda: None)

    glu.gluTessBeginPolygon(tessalator, 0)
    for loop in loops:
        glu.gluTessBeginContour(tessalator)
        for point in loop:
            point = point[0],point[1], 0
            glu.gluTessVertex(tessalator, point, point)
        glu.gluTessEndContour(tessalator)
    glu.gluTessEndPolygon(tessalator)

    glu.gluDeleteTess(tessalator)

    return [vertices[i:i+3] for i in range(0,len(vertices),3)]
예제 #2
0
    def triangulate(self, polygon):
        """
        Triangulates polygon
        :param polygon: shapely.geometry.polygon
            Polygon to tessellate
        :return: list, list
            Array of triangle vertex indices [t0i0, t0i1, t0i2, t1i0, t1i1, ... ]
            Array of polygon points [(x0, y0), (x1, y1), ... ]
        """
        # Create tessellation object
        tess = GLU.gluNewTess()

        # Setup callbacks
        GLU.gluTessCallback(tess, GLU.GLU_TESS_BEGIN, self._on_begin_primitive)
        GLU.gluTessCallback(tess, GLU.GLU_TESS_VERTEX, self._on_new_vertex)
        GLU.gluTessCallback(tess, GLU.GLU_TESS_EDGE_FLAG, self._on_edge_flag)
        GLU.gluTessCallback(tess, GLU.GLU_TESS_COMBINE, self._on_combine)
        GLU.gluTessCallback(tess, GLU.GLU_TESS_ERROR, self._on_error)
        GLU.gluTessCallback(tess, GLU.GLU_TESS_END, self._on_end_primitive)

        # Reset data
        del self.tris[:]
        del self.pts[:]
        self.vertex_index = 0

        # Define polygon
        GLU.gluTessBeginPolygon(tess, None)

        def define_contour(contour):
            vertices = list(contour.coords)             # Get vertices coordinates
            if vertices[0] == vertices[-1]:             # Open ring
                vertices = vertices[:-1]

            self.pts += vertices

            GLU.gluTessBeginContour(tess)               # Start contour

            # Set vertices
            for vertex in vertices:
                point = (vertex[0], vertex[1], 0)
                GLU.gluTessVertex(tess, point, self.vertex_index)
                self.vertex_index += 1

            GLU.gluTessEndContour(tess)                 # End contour

        # Polygon exterior
        define_contour(polygon.exterior)

        # Interiors
        for interior in polygon.interiors:
            define_contour(interior)

        # Start tessellation
        GLU.gluTessEndPolygon(tess)

        # Free resources
        GLU.gluDeleteTess(tess)

        return self.tris, self.pts
예제 #3
0
파일: lego.py 프로젝트: sulyi/LEGO-break-up
 def __del__( self ):
     if hasattr( self,'__tess' ):
     # checking this might be speared, but shit happens ?
         GLU.gluDeleteTess( self.__tess )