def run(self, ): print("\n") print("space bar: simulation on/off") print("' ': run/stop simulation") print("'a': run/stop animation") print("'[' and ']': play one frame backward and forward") # Init glut GLUT.glutInit(()) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_MULTISAMPLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(*self.window_size) GLUT.glutInitWindowPosition(0, 0) self.window = GLUT.glutCreateWindow(self.title) # Init functions # glutFullScreen() GLUT.glutDisplayFunc(self.drawGL) GLUT.glutIdleFunc(self.idle) GLUT.glutReshapeFunc(self.resizeGL) GLUT.glutKeyboardFunc(self.keyPressed) GLUT.glutMouseFunc(self.mouseFunc) GLUT.glutMotionFunc(self.motionFunc) GLUT.glutTimerFunc(25, self.renderTimer, 1) self.initGL(*self.window_size) # Run GLUT.glutMainLoop()
def main(): light_position = (7, 2, 1) GLUT.glutInit(argv) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH | GLUT.GLUT_MULTISAMPLE) larguraTela = GLUT.glutGet(GLUT.GLUT_SCREEN_WIDTH) alturaTela = GLUT.glutGet(GLUT.GLUT_SCREEN_HEIGHT) larguraJanela = round(2 * larguraTela / 3) alturaJanela = round(2 * alturaTela / 3) GLUT.glutInitWindowSize(larguraJanela, alturaJanela) GLUT.glutInitWindowPosition(round((larguraTela - larguraJanela) / 2), round((alturaTela - alturaJanela) / 2)) GLUT.glutCreateWindow(janela) GLUT.glutReshapeFunc(reshape) GLUT.glutDisplayFunc(draw) GLUT.glutMouseFunc(clique) GL.glShadeModel(GL.GL_SMOOTH) GL.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, dados[0][0]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, dados[0][1]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, dados[0][2]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, dados[0][3]) GL.glEnable(GL.GL_LIGHTING) GL.glEnable(GL.GL_LIGHT0) GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position) GL.glEnable(GL.GL_MULTISAMPLE) GL.glEnable(GL.GL_DEPTH_TEST) GL.glClearColor(*corFundo) GLU.gluPerspective(45, larguraJanela / alturaJanela, 0.1, 50.0) GLUT.glutTimerFunc(50, timer, 1) GLUT.glutMainLoop()
def run(self): glut.glutInit(sys.argv) glut.glutInitWindowSize(500, 500) glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) self.win = glut.glutCreateWindow(b'Molecular visualizer') glut.glutDisplayFunc(self.display) glut.glutReshapeFunc(self.reshape) glut.glutKeyboardFunc(self.keyboard) glut.glutMotionFunc(self.rotate) glut.glutMouseFunc(self.mouse) gl.glClearColor(0, 0, 0, 1) gl.glEnable(gl.GL_DEPTH_TEST) gl.glEnable(gl.GL_LIGHTING) gl.glEnable(gl.GL_LIGHT0) gl.glColorMaterial(gl.GL_FRONT, gl.GL_DIFFUSE) gl.glEnable(gl.GL_COLOR_MATERIAL) # very diffuse and dark specular highlights, to make black visible gl.glMaterial(gl.GL_FRONT, gl.GL_SPECULAR, (.1, .1, .1, 1)) gl.glMaterial(gl.GL_FRONT, gl.GL_SHININESS, 5) self.displist = gl.glGenLists(1) gl.glNewList(self.displist, gl.GL_COMPILE) self.draw_atoms(self.molecule) gl.glEndList() glut.glutMainLoop()
def main(): global calib, cyl src_dir = os.path.split(os.path.abspath(__file__))[0] data_dir = os.path.join(src_dir, '..', 'data') pmat = np.loadtxt(os.path.join(data_dir, 'cameramatrix.txt')) calib = decompose(pmat) width = 752 height = 480 glut.glutInit() glut.glutInitWindowSize(width, height) glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DEPTH | glut.GLUT_ACCUM | glut.GLUT_DOUBLE) glut.glutCreateWindow("calib_test_pyopengl") cyl = PointCylinder() if 1: # compose view matrix r = get_gluLookAt(pmat) gl.glMatrixMode(gl.GL_MODELVIEW) gl.glLoadIdentity() glu.gluLookAt(*r['all_args']) gl.glDisable(gl.GL_DEPTH_TEST) glut.glutDisplayFunc(on_draw) on_resize(width, height) glut.glutMainLoop()
def gl_init(self): # sys.stderr.write("Starting GLUTContext.gl_init\n") if self is not GLUTContext._default_instance: # sys.stderr.write("Making a GLUT window.\n") GLUT.glutInitWindowSize(self._width, self._height) GLUT.glutInitWindowPosition(0, 0) self.window = GLUT.glutCreateWindow( bytes(self._title, encoding="UTF-8")) GLUT.glutSetWindow(self.window) GLUT.glutMouseFunc(lambda button, state, x, y: self. mouse_button_handler(button, state, x, y)) GLUT.glutReshapeFunc( lambda width, height: self.resize2d(width, height)) GLUT.glutDisplayFunc(lambda: self.draw()) GLUT.glutVisibilityFunc( lambda state: self.window_visibility_handler(state)) # Right now, the timer just prints FPS GLUT.glutTimerFunc(0, lambda val: self.timer(val), 0) GLUT.glutCloseFunc(lambda: self.cleanup()) for coltype in object_collection.GLObjectCollection.collection_classes: self.object_collections.append( object_collection.GLObjectCollection. collection_classes[coltype](self)) # self.object_collections.append(object_collection.SimpleObjectCollection(self)) # self.object_collections.append(object_collection.CurveCollection(self)) self.window_is_initialized = True GLUTContext._instances.append(self)
def run(self): GLUT.glutInit() GLUT.glutSetOption(GLUT.GLUT_MULTISAMPLE, 4) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH | GLUT.GLUT_MULTISAMPLE) self.width = 1200 self.height = 720 GLUT.glutInitWindowSize(self.width, self.height) GLUT.glutInitWindowPosition(100, 100) self.window = GLUT.glutCreateWindow(self.title) self.init_program() self.clear() self.show_loading_screen() self.init_line_buffer() self.load_line_buffer() GLUT.glutDisplayFunc(self.display) GLUT.glutIdleFunc(self.idle) GLUT.glutReshapeFunc(self.reshape) GLUT.glutKeyboardFunc(self.keyboard) GLUT.glutSpecialFunc(self.special) GLUT.glutMouseFunc(self.mouse) GLUT.glutMotionFunc(self.motion) GLUT.glutPassiveMotionFunc(self.motion) GLUT.glutMainLoop()
def main(): GLUT.glutInit(sys.argv) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(320, 240) global window window = GLUT.glutCreateWindow("Babal") GLUT.glutDisplayFunc(display_cb) GLUT.glutVisibilityFunc(visibility_cb) GLUT.glutReshapeFunc(reshape_cb) GLUT.glutIgnoreKeyRepeat(1) GLUT.glutKeyboardFunc(keyboard_cb) GLUT.glutKeyboardUpFunc(keyboard_up_cb) GLUT.glutSpecialFunc(special_cb) GLUT.glutSpecialUpFunc(special_up_cb) GLUT.glutJoystickFunc(joystick_cb, 0) map_file = None if len(sys.argv) > 1: map_file = open(sys.argv[1]) global game game = Game(map_file) gl_draw.init(GL, GLU, game) # reshape_cb gets called when window is made visible GLUT.glutMainLoop()
def __init__(self, wWidth, wHeight, filename): global g_rs, g_nx, g_ny, g_msecs g_rs = PVReadSparse(filename) g_nx = g_rs.nx g_ny = g_rs.ny glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) glut.glutInitWindowSize(wWidth, wHeight) glut.glutInitWindowPosition(0, 0) window = glut.glutCreateWindow("PetaVision Activity") gl.glTranslatef(-1.0, 1.0, -2.5) # register callbacks glut.glutReshapeFunc(reSizeGLScene) glut.glutTimerFunc(g_msecs, getNextRecord, 1) glut.glutDisplayFunc(drawGLScene) glut.glutKeyboardFunc(keyPressed) print "nx==", g_nx print "ny==", g_ny self.initGL(wWidth, wHeight)
def initOpenGLMatrix(self): # FROM http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/ glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) glut.glutInitWindowSize(400, 400) glut.glutCreateWindow(b'PyTowerDefense') gl.glClearColor(0., 0., 0., 1.) gl.glShadeModel(gl.GL_SMOOTH) gl.glEnable(gl.GL_CULL_FACE) gl.glEnable(gl.GL_DEPTH_TEST) gl.glEnable(gl.GL_LIGHTING) gl.lightZeroPosition = [100., 40., 100., 1.] gl.lightZeroColor = [0.8, 1.0, 0.8, 1.0] #green tinged gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, gl.lightZeroPosition) gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, gl.lightZeroColor) gl.glLightf(gl.GL_LIGHT0, gl.GL_CONSTANT_ATTENUATION, 0.01) gl.glLightf(gl.GL_LIGHT0, gl.GL_LINEAR_ATTENUATION, 0.005) gl.glEnable(gl.GL_LIGHT0) glut.glutDisplayFunc(self.paint) glut.glutIdleFunc(self.repaint) gl.glMatrixMode(gl.GL_PROJECTION) glu.gluPerspective(30., 1., 1., 1000.) gl.glMatrixMode(gl.GL_MODELVIEW) self._eyePosition = Point3D("Camera Eye Location").translate(0, 0, 400) self._watchingPosition = Point3D("Camera Watching Position") self._upVector = Point3D("Camera Up Vector").translate(0, 1, 0) glu.gluLookAt(self._eyePosition.x, self._eyePosition.y, self._eyePosition.z, self._watchingPosition.x, self._watchingPosition.y, self._watchingPosition.z, self._upVector.x, self._upVector.y, self._upVector.z) gl.glPushMatrix() return
def visualizeGraph(V1, G1, C1, S1): #Assign global V global G global C global S V = V1 G = G1 C = C1 S = S1 #Take Log S = numpy.log(S + 1) #Init Glut glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) glut.glutInitWindowSize(1024, 1024) glut.glutCreateWindow("Visualize (GLUT)") glut.glutDisplayFunc(on_display) glut.glutKeyboardFunc(on_keyboard) glut.glutReshapeFunc(on_reshape) #Lookat gluLookAt(0, 12, 0, 0, 0, 0, 0, 0, 1) #Idle function glut.glutIdleFunc(on_idle) glut.glutFullScreen() glut.glutMainLoop()
def setUpModule(): global window if not window: GLUT.glutInit(sys.argv) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(1024, 768) window = GLUT.glutCreateWindow("OMGL (GLUT)")
def main(): global window # For now we just pass glutInit one empty argument. I wasn't sure what should or could be passed in (tuple, list, ...) # Once I find out the right stuff based on reading the PyOpenGL source, I'll address this. lutAsString = buildBitsLUT() GLUT.glutInit([]) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) # get a 640 x 480 window GLUT.glutInitWindowSize(800, 600) # the window starts at the upper left corner of the screen GLUT.glutInitWindowPosition(0, 0) window = GLUT.glutCreateWindow( "Jeff Molofee's GL Code Tutorial ... NeHe '99") # glutFullScreen() #register callbacks GLUT.glutIdleFunc(DrawGLScene) GLUT.glutReshapeFunc(ReSizeGLScene) GLUT.glutKeyboardFunc(keyPressed) GLUT.glutDisplayFunc(DrawGLScene) InitGL(800, 600) GLUT.glutMainLoop()
def initGLUT(vertex_shade_code, fragment_shader_code, texture_image): GLUT.glutInit(sys.argv) # argv,argcを渡す # 表示モード if texture_image.mode == 'RGB': GLUT.glutInitDisplayMode(GLUT.GLUT_RGB | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH) elif texture_image.mode == 'RGBA': GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH) else: # 謎のモード print(texture_image.mode) exit() window_width, window_height = texture_image.size # テクスチャサイズ = ウィンドウサイズ GLUT.glutInitWindowSize( window_width, window_height ) # the window starts at the upper left corner of the screen GLUT.glutInitWindowPosition(0, 0) GLUT.glutCreateWindow( sys.argv[0] ) ## The main drawing function. def draw(): GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) GL.glEnable( GL.GL_TEXTURE_2D ) GL.glDrawElements( GL.GL_TRIANGLES, 6, GL.GL_UNSIGNED_SHORT, np.array( indices, np.uint16 ) ) GL.glDisable(GL.GL_TEXTURE_2D) GLUT.glutSwapBuffers() GLUT.glutDisplayFunc(draw) GLUT.glutIdleFunc(drawGLScene) # When we are doing nothing, redraw the scene. initGL( vertex_shade_code, fragment_shader_code, texture_image ) # Initialize our window. GLUT.glutMainLoop() # Start Event Processing Engine
def main(): global window # For now we just pass glutInit one empty argument. I wasn't sure what should or could be passed in (tuple, list, ...) # Once I find out the right stuff based on reading the PyOpenGL source, I'll address this. lutAsString = buildBitsLUT() GLUT.glutInit([]) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) # get a 640 x 480 window GLUT.glutInitWindowSize(800, 600) # the window starts at the upper left corner of the screen GLUT.glutInitWindowPosition(0, 0) window = GLUT.glutCreateWindow("Jeff Molofee's GL Code Tutorial ... NeHe '99") # glutFullScreen() #register callbacks GLUT.glutIdleFunc(DrawGLScene) GLUT.glutReshapeFunc(ReSizeGLScene) GLUT.glutKeyboardFunc(keyPressed) GLUT.glutDisplayFunc(DrawGLScene) InitGL(800, 600) GLUT.glutMainLoop()
def run_sim_with_window(self): print("\n") print("space bar: simulation on/off") print("' ': run/stop simulation") print("'a': run/stop animation") print("'[' and ']': play one frame backward and forward") # Init glut GLUT.glutInit(()) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_MULTISAMPLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(*self.window_size) GLUT.glutInitWindowPosition(0, 0) self.window = GLUT.glutCreateWindow(self.title) # Init functions # glutFullScreen() GLUT.glutDisplayFunc(self.drawGL) GLUT.glutIdleFunc(self.idle) GLUT.glutReshapeFunc(self.resizeGL) GLUT.glutKeyboardFunc(self.keyPressed) GLUT.glutMouseFunc(self.mouseFunc) GLUT.glutMotionFunc(self.motionFunc) GLUT.glutTimerFunc(25, self.renderTimer, 1) self.initGL(*self.window_size) # Run GLUT.glutMainLoop()
def __init__(self, world, title='', height=500, width=500): self.world = world self.time_interval = 10 GLUT.glutInit(sys.argv) self.lastTime = GLUT.glutGet(GLUT.GLUT_ELAPSED_TIME) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGB | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(height, width) GLUT.glutCreateWindow(title) GLUT.glutDisplayFunc(self.render) GLUT.glutReshapeFunc(self.onSize) self.init = False #initialized to actual values in setupView self.viewport_left = 0 self.viewport_bottom = 0 self.viewport_height = 0 self.viewport_width = 0 self.timeStep = 1 self.timeElapsed = self.time_interval / 1000.0
def main(): glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) glut.glutInitWindowSize(400,400) glut.glutCreateWindow("teapot") gl.glClearColor(0.,0.,0.,1.) gl.glShadeModel(gl.GL_SMOOTH) gl.glEnable(gl.GL_CULL_FACE) gl.glEnable(gl.GL_DEPTH_TEST) gl.glEnable(gl.GL_LIGHTING) lightZeroPosition = [10.,4.,10.,1.] lightZeroColor = [0.8,1.0,0.8,1.0] #green tinged gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, lightZeroPosition) gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, lightZeroColor) gl.glLightf(gl.GL_LIGHT0, gl.GL_CONSTANT_ATTENUATION, 0.1) gl.glLightf(gl.GL_LIGHT0, gl.GL_LINEAR_ATTENUATION, 0.05) gl.glEnable(gl.GL_LIGHT0) glut.glutDisplayFunc(display) gl.glMatrixMode(gl.GL_PROJECTION) glu.gluPerspective(40.,1.,1.,40.) gl.glMatrixMode(gl.GL_MODELVIEW) glu.gluLookAt(0,0,10, 0,0,0, 0,1,0) gl.glPushMatrix() glut.glutMainLoop() return
def thread_main(instance): # sys.stderr.write("Starting thread_main\n") GLUT.glutInit(sys.argv) GLUT.glutInitContextVersion(3, 3) GLUT.glutInitContextFlags(GLUT.GLUT_FORWARD_COMPATIBLE) GLUT.glutInitContextProfile(GLUT.GLUT_CORE_PROFILE) GLUT.glutSetOption(GLUT.GLUT_ACTION_ON_WINDOW_CLOSE, GLUT.GLUT_ACTION_GLUTMAINLOOP_RETURNS) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH) # sys.stderr.write("Making default GLUT window.\n") GLUT.glutInitWindowSize(instance.width, instance.height) GLUT.glutInitWindowPosition(0, 0) instance.window = GLUT.glutCreateWindow( bytes(instance._title, encoding='UTF-8')) # Urgh.... according to the docs, I'm MUST register a display function # for any GLUT window I create. But... I don't want to do this until # later (in self.__init__). So, register a null function now, # and hope that registering a new function is an OK thing to do. GLUT.glutDisplayFunc(lambda: None) # Not sure if I want this as a timer or an idle func GLUT.glutIdleFunc(lambda: GLUTContext.class_idle()) # GLUT.glutTimerFunc(10, lambda val : GLUTContext.class_idle(), 0) sys.stderr.write("Going into GLUT.GLUT main loop.\n") GLUTContext._class_init = True GLUT.glutMainLoop()
def main(self): self.location = np.array([0.0,0.0,1500.0]) self.focus = np.array([0.0,0.0,0.0]) self.up = np.array([1.0,0.0,0.0]) self.mousex = 0 self.mousey = 0 self.mouse_drag = gl.GL_FALSE # Wire up GL glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_RGB | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) glut.glutInitWindowSize(500,500) glut.glutInitWindowPosition(10,10) glut.glutCreateWindow("Laspy+OpenGL Pointcloud") glut.glutDisplayFunc(self.display) glut.glutReshapeFunc(self.reshape) glut.glutMouseFunc(self.mouse) glut.glutMotionFunc(self.mouse_motion) glut.glutKeyboardFunc(self.keyboard) gl.glClearColor(0.0,0.0,0.0,1.0) glut.glutTimerFunc(10,self.timerEvent,1) glut.glutMainLoop() return 0
def visualizeGraph(V1,G1,C1,S1): #Assign global V global G global C global S V = V1 G = G1 C = C1 S = S1 #Take Log S = numpy.log(S + 1) #Init Glut glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) glut.glutInitWindowSize(1024,1024) glut.glutCreateWindow("Visualize (GLUT)") glut.glutDisplayFunc(on_display) glut.glutKeyboardFunc(on_keyboard) glut.glutReshapeFunc(on_reshape); #Lookat gluLookAt(0,12,0, 0,0,0, 0,0,1); #Idle function glut.glutIdleFunc(on_idle) glut.glutFullScreen() glut.glutMainLoop()
def main(): window_width = 600 window_height = 600 glut.glutInit(sys.argv) glut.glutInitDisplayMode( cast(int, glut.GLUT_RGB) | cast(int, glut.GLUT_SINGLE) | cast(int, glut.GLUT_DEPTH)) glut.glutInitWindowSize(window_width, window_height) # window size glut.glutInitWindowPosition(100, 100) # window position glut.glutCreateWindow("mmdpy") # show window glut.glutDisplayFunc(display) # draw callback function # glut.glutIdleFunc(display) glut.glutReshapeFunc(reshape) # resize callback function parser = argparse.ArgumentParser(description="MMD model viewer sample.") parser.add_argument("-p", type=str, help="MMD model file name.") parser.add_argument("-v", type=str, help="MMD motion file name.") parser.add_argument("--bone", type=bool, default=False, help="Print bone informations.") args = parser.parse_args() model_name = args.p motion_name = args.v global bone_information bone_information = args.bone print(model_name) print(motion_name) init(window_width, window_height, model_name, motion_name) glut.glutTimerFunc(1000 // FPS, event, 0) glut.glutMainLoop()
def main(): GLUT.glutInit(argv) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH | GLUT.GLUT_MULTISAMPLE) larguraTela = GLUT.glutGet(GLUT.GLUT_SCREEN_WIDTH) alturaTela = GLUT.glutGet(GLUT.GLUT_SCREEN_HEIGHT) larguraJanela = round(2 * larguraTela / 3) alturaJanela = round(2 * alturaTela / 3) GLUT.glutInitWindowSize(larguraJanela, alturaJanela) GLUT.glutInitWindowPosition(round((larguraTela - larguraJanela) / 2), round((alturaTela - alturaJanela) / 2)) GLUT.glutCreateWindow(janela) GLUT.glutDisplayFunc(draw) load() GL.glEnable(GL.GL_MULTISAMPLE) GL.glEnable(GL.GL_DEPTH_TEST) GL.glEnable(GL.GL_TEXTURE_2D) GL.glClearColor(*corFundo) GL.glClearDepth(1.0) GL.glDepthFunc(GL.GL_LESS) GL.glShadeModel(GL.GL_SMOOTH) GL.glMatrixMode(GL.GL_PROJECTION) GLU.gluPerspective(-45, larguraJanela / alturaJanela, 0.1, 100.0) GL.glTranslatef(0.0, 0.0, -10) GL.glMatrixMode(GL.GL_MODELVIEW) GLUT.glutTimerFunc(10, timer, 1) GLUT.glutMainLoop()
def main(): global calib, cyl src_dir = os.path.split(os.path.abspath(__file__))[0] data_dir = os.path.join(src_dir,'..','data') pmat = np.loadtxt( os.path.join(data_dir, 'cameramatrix.txt') ) calib = decompose(pmat) width = 752 height = 480 glut.glutInit() glut.glutInitWindowSize(width,height) glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DEPTH | glut.GLUT_ACCUM | glut.GLUT_DOUBLE) glut.glutCreateWindow("calib_test_pyopengl"); cyl = PointCylinder() if 1: # compose view matrix r = get_gluLookAt(pmat) gl.glMatrixMode(gl.GL_MODELVIEW) gl.glLoadIdentity() glu.gluLookAt( *r['all_args'] ) gl.glDisable(gl.GL_DEPTH_TEST) glut.glutDisplayFunc(on_draw) on_resize(width,height) glut.glutMainLoop()
def setUp(self): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) glut.glutInitWindowSize(20, 20) self.window_id = glut.glutCreateWindow(self.__class__.__name__) self.test_data_path = os.path.join(testDir, 'test_data')
def main(): global wmngr_glut ################### # GLUT Window Initialization glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) # zBuffer glut.glutInitWindowSize(600, 600) glut.glutInitWindowPosition(100, 100) glut.glutCreateWindow("Simple GLUT") # Register callbacks glut.glutReshapeFunc(reshape) glut.glutDisplayFunc(display) glut.glutMouseFunc(mouse) glut.glutMotionFunc(motion) glut.glutKeyboardFunc(keyboard) glut.glutSpecialFunc(special) glut.glutIdleFunc(idle) wmngr_glut = dfm2.gl.glut.WindowManagerGLUT(0.3) dfm2.gl.setSomeLighting() #### # Turn the flow of control over to GLUT glut.glutMainLoop()
def init(self): if not self.__is_initialized: self.__is_initialized = True sys.argv = glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH) self.__windowsize = (400,400) glut.glutInitWindowSize(self.__windowsize[0],self.__windowsize[1]) glut.glutCreateWindow(self.__name) gl.glShadeModel(gl.GL_SMOOTH) gl.glEnable(gl.GL_CULL_FACE) gl.glEnable(gl.GL_DEPTH_TEST) gl.glEnable(gl.GL_LIGHTING) glut.glutDisplayFunc(self.__display) glut.glutMouseFunc(self.__onMouse) glut.glutMotionFunc(self.__onMouseMotion) glut.glutMouseWheelFunc(self.__onWheel) glut.glutReshapeFunc(self.__onReshape) self.__onReshape(400,400) def sleep_forever(): self.__am_slow = False if not self._window_closed: print('program complete, but still running visualization...') while True: glut.glutMainLoopEvent() atexit.register(sleep_forever)
def __init__(self, *args, **kwargs): BaseCanvasBackend.__init__(self) title, size, show, position = self._process_backend_kwargs(kwargs) glut.glutInitWindowSize(size[0], size[1]) self._id = glut.glutCreateWindow(title.encode('ASCII')) if not self._id: raise RuntimeError('could not create window') glut.glutSetWindow(self._id) _VP_GLUT_ALL_WINDOWS.append(self) # Cache of modifiers so we can send modifiers along with mouse motion self._modifiers_cache = () self._closed = False # Keep track whether the widget is closed # Register callbacks glut.glutDisplayFunc(self.on_draw) glut.glutReshapeFunc(self.on_resize) # glut.glutVisibilityFunc(self.on_show) glut.glutKeyboardFunc(self.on_key_press) glut.glutSpecialFunc(self.on_key_press) glut.glutKeyboardUpFunc(self.on_key_release) glut.glutMouseFunc(self.on_mouse_action) glut.glutMotionFunc(self.on_mouse_motion) glut.glutPassiveMotionFunc(self.on_mouse_motion) _set_close_fun(self._id, self.on_close) self._vispy_canvas_ = None if position is not None: self._vispy_set_position(*position) if not show: glut.glutHideWindow()
def __init__(self, width: int, height: int, title: str, camera: bool = False): self.__Daytime = True self.__enableCamera = camera glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutInitWindowSize(width, height) glut.glutInitWindowPosition(0, 0) glut.glutCreateWindow(title) glut.glutReshapeFunc(self.__window_resize) glut.glutDisplayFunc(self.__display) glut.glutKeyboardFunc(self.__keyboardDown) glut.glutKeyboardUpFunc(self.__keyboardUp) glut.glutMotionFunc(self.__mouse_look_clb) self._create_shader() self.setSky(True) glEnable(GL_DEPTH_TEST) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) self.__ElementsList = [] self.__camera = Camera() self.__lastX = width / 2 self.__lastY = height / 2 self.__first_mouse = True self.__left = False self.__right = False self.__forward = False self.__backward = False
def Visualization(title, drawScene=DrawGLScene, width=320, height=200, handleKey=None): global window, _DrawCurrentSceneFunc, _KeyHandlerFunc GLUT.glutInit(sys.argv) _DrawCurrentSceneFunc = drawScene if handleKey: _KeyHandlerFunc = handleKey # Select type of Display mode: # Double buffer # RGBA color # Alpha components supported # Depth buffer GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE \ | GLUT.GLUT_DEPTH) # get a 640 x 480 window GLUT.glutInitWindowSize(640, 480) # the window starts at the upper left corner of the screen GLUT.glutInitWindowPosition(0, 0) # Okay, like the C version we retain the window id to use when closing, but # for those of you new to Python (like myself), remember this assignment # would make the variable local and not global if it weren't for the global # declaration at the start of main. window = GLUT.glutCreateWindow(title) # Register the drawing function with glut, BUT in Python land, at least # using PyOpenGL, we need to set the function pointer and invoke a function # to actually register the callback, otherwise it would be very much like # the C version of the code. GLUT.glutDisplayFunc(DrawGLScene) # Uncomment this line to get full screen. # GLUT.glutFullScreen() # When we are doing nothing, redraw the scene. GLUT.glutIdleFunc(DrawGLScene) # Register the function called when our window is resized. GLUT.glutReshapeFunc(ReSizeGLScene) # Register the function called when the keyboard is pressed. GLUT.glutKeyboardFunc(keyPressed) # Register the function called when the mouse is pressed. GLUT.glutMouseFunc(mousePressed) # Register the function called when the mouse is pressed. GLUT.glutMotionFunc(mouseMoved) # Initialize our window. InitGL(640, 480) # Start Event Processing Engine GLUT.glutMainLoop()
def window(w=800,h=800,title='light',px=100,py=100): #glut init glut.glutInit(sys.argv) glut.glutInitDisplayMode (glut.GLUT_DOUBLE | glut.GLUT_RGB) glut.glutInitWindowSize (w, h) glut.glutInitWindowPosition (px, py) glut.glutCreateWindow (title)
def window(w=800, h=800, title='light', px=100, py=100): #glut init glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB) glut.glutInitWindowSize(w, h) glut.glutInitWindowPosition(px, py) glut.glutCreateWindow(title)
def prepareGLUT(self): glut.glutInit(sys.argv) glut.glutInitWindowSize(self.width, self.height) glut.glutCreateWindow('Sample Shader Heatmap') glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB) # glut.glutInitDisplayMode(glut.GLUT_RGB) glut.glutDisplayFunc(self.display) glut.glutKeyboardFunc(self.keyPressed)
def setUp(self): self.window_size = (400, 400) GLUT.glutInit() GLUT.glutInitContextVersion(3, 3) GLUT.glutInitContextProfile(GLUT.GLUT_CORE_PROFILE) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA) GLUT.glutInitWindowSize(*self.window_size) self.window = GLUT.glutCreateWindow("GLPy Test")
def __init__(self, name, width, height): self.name = name self.width = width self.height = height # Setup window: GLUT.glutInit() GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(self.width, self.height)
def __init__(self,view_height,winsize=(400,300)): self.wm = WindowManagerGLUT(view_height) self.draw_func = None glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) # zBuffer glut.glutInitWindowSize(winsize[0], winsize[1]) glut.glutInitWindowPosition(100, 100) glut.glutCreateWindow("Visualizzatore_2.0")
def window(self): glut.glutInit(sys.argv) glut.glutInitDisplayMode (self.disp_mode) w,h=self.win_size glut.glutInitWindowSize (w,h) px,py=self.win_pos glut.glutInitWindowPosition (px,py) glut.glutCreateWindow (self.win_title)
def window(self): glut.glutInit(sys.argv) glut.glutInitDisplayMode(self.disp_mode) w, h = self.win_size glut.glutInitWindowSize(w, h) px, py = self.win_pos glut.glutInitWindowPosition(px, py) glut.glutCreateWindow(self.win_title)
def mainfunc(self): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_3_2_CORE_PROFILE) glut.glutInitWindowSize(512, 512) #glut.glutInitContextVersion(4, 3) #glut.glutInitContextProfile(glut.GLUT_CORE_PROFILE) glut.glutCreateWindow('CH01_01') self.init() glut.glutDisplayFunc(self.disp) glut.glutMainLoop()
def __glInit(self): self.initTime = time.time() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB) glut.glutInitWindowSize(1000, 1000) glut.glutInitWindowPosition(50, 50) glut.glutInit([]) glut.glutCreateWindow(b"OpenGL Fractal Renderer") self.gpu_vendor = gl_v1.glGetString(gl.GL_VENDOR).decode("ascii") self.gpu_model = gl_v1.glGetString(gl.GL_RENDERER).decode("ascii") self.gpu_attrib_count = gl.glGetInteger(gl.GL_MAX_VERTEX_ATTRIBS) print(f"Found {self.gpu_vendor} {self.gpu_model}") print(f"GPU supports {self.gpu_attrib_count} vertex attributes") self.shaderProgram = gl.glCreateProgram() self.shaderVertex = self.__glCreateShader( gl.GL_VERTEX_SHADER, """ #version 410 layout(location = 0) in vec4 vertexPosition; //[0] - centerX, [1] - centerY, [2] - scaleH, [3] - width / height layout(location = 1) in vec4 centerAndScale; out mat2 pos; void main() { gl_Position = vertexPosition; float x = centerAndScale[0] + vertexPosition[0] / 2.0 * centerAndScale[2] * centerAndScale[3]; float y = centerAndScale[1] + vertexPosition[1] / 2.0 * centerAndScale[2] ; pos = mat2(x,y,-y,x); } """) self.shaderSourceGenerator = GLFractalSourceGenerator() self.shaderSourceGenerator.generateSource(self.fractal) self.shaderSource = self.shaderSourceGenerator.getOneSourceString() self.shaderFragment = self.__glCreateFragmentShader(self.shaderSource) self.shaderSourceGenerator.printSource() gl.glAttachShader(self.shaderProgram, self.shaderVertex) gl.glAttachShader(self.shaderProgram, self.shaderFragment) gl.glLinkProgram(self.shaderProgram) linkStatus = gl.glGetProgramiv(self.shaderProgram, gl.GL_LINK_STATUS) if linkStatus != gl.GL_TRUE: error = gl.glGetProgramInfoLog(self.shaderProgram).decode("ascii") raise GLShaderLinkError(error) gl.glUseProgram(self.shaderProgram) self.__glSetupVarloc() glut.glutSpecialFunc(self.__glutSpecialKeyHandler) glut.glutDisplayFunc(self.__glDraw) glut.glutIdleFunc(self.__glDraw) glut.glutMainLoop()
def init_glut(self): """ Set up window and main callback functions """ GLUT.glutInit(['Galaxy Renderer']) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGB) GLUT.glutInitWindowSize(_WINDOW_SIZE[0], _WINDOW_SIZE[1]) GLUT.glutInitWindowPosition(_WINDOW_POSITION[0], _WINDOW_POSITION[1]) GLUT.glutCreateWindow(str.encode("Galaxy Renderer")) GLUT.glutDisplayFunc(self.render) GLUT.glutIdleFunc(self.update_positions)
def init(): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_ALPHA) glut.glutInitWindowSize(BUFFER_RESOLUTION, BUFFER_RESOLUTION) glut.glutCreateWindow('') gl.glDepthMask(gl.GL_FALSE) gl.glEnable(gl.GL_BLEND) gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
def main(): glut.glutInit() glut.glutInitWindowSize(100, 100) glut.glutCreateWindow('Mehdi') init() glut.glutDisplayFunc(display) glut.glutReshapeFunc(resize(100, 100)) glut.glutMainLoop()
def on(self): glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB) glut.glutInitWindowSize(self.ww, self.hh) glut.glutInitWindowPosition(300, 100) glut.glutInit(sys.argv) glut.glutCreateWindow(b"PCViewer") glut.glutDisplayFunc(self.__draw__) gl.glEnable(gl.GL_DEPTH_TEST) glut.glutReshapeFunc(self.__reshape__) glut.glutSpecialFunc(self.__specialkeys__) glut.glutMainLoop()
def initGLWindow(width, height): # init GL window GLUT.glutInit(sys.argv) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(width, height) GLUT.glutInitWindowPosition(0, 0) GLUT.glutCreateWindow("Hyper Dimensions v1.0 (beta)") # set callback functions GLUT.glutDisplayFunc(drawGLScene) # rendering function GLUT.glutIdleFunc(drawGLScene) # idle function GLUT.glutTimerFunc(10, updateScene, 1); GLUT.glutPassiveMotionFunc(mousePassiveMotion)
def __init__(self, *args, **kwargs): BaseCanvasBackend.__init__(self, *args) title, size, position, show, vsync, resize, dec, fs, parent, context, \ = self._process_backend_kwargs(kwargs) self._initialized = False # Deal with context if not context.istaken: context.take('glut', self) _set_config(context.config) else: raise RuntimeError('Glut cannot share contexts.') glut.glutInitWindowSize(size[0], size[1]) self._id = glut.glutCreateWindow(title.encode('ASCII')) if not self._id: raise RuntimeError('could not create window') glut.glutSetWindow(self._id) _VP_GLUT_ALL_WINDOWS.append(self) if fs is not False: self._fullscreen = True self._old_size = size if fs is not True: logger.warning('Cannot specify monitor for glut fullscreen, ' 'using default') glut.glutFullScreen() else: self._fullscreen = False # Cache of modifiers so we can send modifiers along with mouse motion self._modifiers_cache = () self._closed = False # Keep track whether the widget is closed # Register callbacks glut.glutDisplayFunc(self.on_draw) glut.glutReshapeFunc(self.on_resize) # glut.glutVisibilityFunc(self.on_show) glut.glutKeyboardFunc(self.on_key_press) glut.glutSpecialFunc(self.on_key_press) glut.glutKeyboardUpFunc(self.on_key_release) glut.glutMouseFunc(self.on_mouse_action) glut.glutMotionFunc(self.on_mouse_motion) glut.glutPassiveMotionFunc(self.on_mouse_motion) _set_close_fun(self._id, self.on_close) if position is not None: self._vispy_set_position(*position) if not show: glut.glutHideWindow() # Init self._initialized = True self._vispy_set_current() self._vispy_canvas.events.initialize()
def main(): GLUT.glutInit(argv) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH | GLUT.GLUT_MULTISAMPLE) # Creating a screen with good resolution proportions screen_width = GLUT.glutGet(GLUT.GLUT_SCREEN_WIDTH) screen_height = GLUT.glutGet(GLUT.GLUT_SCREEN_HEIGHT) window_width = round(2 * screen_width / 3) window_height = round(2 * screen_height / 3) GLUT.glutInitWindowSize(window_width, window_height) GLUT.glutInitWindowPosition(round((screen_width - window_width) / 2), round((screen_height - window_height) / 2)) GLUT.glutCreateWindow(window_name) # Reshape Function GLUT.glutReshapeFunc(reshape) # Drawing Function GLUT.glutDisplayFunc(draw) # Input Functions GLUT.glutSpecialFunc(special_key_pressed) GLUT.glutKeyboardFunc(key_pressed) GLUT.glutMouseFunc(mouse_click) GLUT.glutMotionFunc(mouse_move) #GL.glShadeModel(GL.GL_FLAT) GL.glShadeModel(GL.GL_SMOOTH) #First Material GL.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, materials[0][0]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, materials[0][1]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, materials[0][2]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, materials[0][3]) light_position = (10, 0, 0) GL.glEnable(GL.GL_LIGHTING) GL.glEnable(GL.GL_LIGHT0) GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position) GL.glEnable(GL.GL_MULTISAMPLE) GL.glEnable(GL.GL_DEPTH_TEST) GL.glClearColor(*background_color) # Pre-render camera positioning GLU.gluPerspective(45, window_width / window_height, 0.1, 50.0) GLUT.glutTimerFunc(50, timer, 1) GLUT.glutMainLoop()
def main(): GLUT.glutInit(sys.argv) GLUT.glutInitDisplayMode(GLUT.GLUT_SINGLE | GLUT.GLUT_RGB) GLUT.glutInitWindowSize(500, 500) GLUT.glutInitWindowPosition(50, 50) GLUT.glutCreateWindow("Plot points") init() GLUT.glutKeyboardFunc(keyPressed) GLUT.glutDisplayFunc(plotpoints) GLUT.glutMainLoop()
def main(): GLUT.glutInit(sys.argv) GLUT.glutInitDisplayMode(GLUT.GLUT_SINGLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(400, 400) GLUT.glutInitWindowPosition(200, 200) GLUT.glutCreateWindow("Grafica 2") """ GL.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) GL.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0]) GL.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, [1.0, 1.0, 1.0, 1.0]) GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, [1.0, 1.0, 1.0, 0.0]) GL.glEnable(GL.GL_NORMALIZE) GL.glEnable(GL.GL_LIGHTING) GL.glEnable(GL.GL_LIGHT0) """ GL.glDepthFunc(GL.GL_LEQUAL) GL.glEnable(GL.GL_DEPTH_TEST) GL.glClearDepth(1.0) GL.glClearColor(0.650, 0.780, 0.8, 0) GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) GL.glMatrixMode(GL.GL_PROJECTION) GL.glLoadIdentity() #GL.glOrtho(-20, 20, -20, 20, -20, 20) GL.glMatrixMode(GL.GL_MODELVIEW) GLU.gluPerspective(100, 1.0, 1.0, 100.0) GL.glTranslatef(0.0, 0.0, 0.0) GLU.gluLookAt(0, 10, 10, 0, 0, 0, 0, 1, 0) grid = GR.grid_gen() #grid.show() kid.morph(youngold, 100, True) while True: GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) grid.plot() ######################################## kid.morph(youngold, 100) ######################################## GL.glFlush() GLUT.glutPostRedisplay() input("Pause") GLUT.glutMainLoop()
def initialize(self): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) glut.glutInitWindowSize(self.width,self.height) glut.glutInitWindowPosition(300,300) glut.glutCreateWindow("super black hole sunshine party") glut.glutDisplayFunc(self.paintGL) glut.glutIdleFunc(self.paintGL) glut.glutReshapeFunc(self.resizeGL) self.initGL() self.inputHandler.attachGLUT() glut.glutMainLoop()
def prepareGLUT(self): glut.glutInit(sys.argv) glut.glutInitWindowSize(self.width, self.height) glut.glutCreateWindow('Sample Shader Heatmap') # glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB) glut.glutInitDisplayMode(glut.GLUT_SINGLE, glut.GLUT_RGBA) glut.glutDisplayFunc(self.display) glut.glutKeyboardFunc(self.keyPressed) # Render Flags gl.glEnable(gl.GL_BLEND) gl.glEnable(gl.GL_TEXTURE_1D) gl.glEnable(gl.GL_TEXTURE_2D) gl.glEnable(gl.GL_VERTEX_PROGRAM_POINT_SIZE) gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
def renderer(self, r): # create proxy function accessing # the render method to do things # before and after every rendering step def proxy(): r.render() glt.glutSwapBuffers() self._renderer = r r.addHandler(self) glt.glutInitWindowSize(r.dimension, r.dimension) glt.glutCreateWindow(self.name) glt.glutDisplayFunc(proxy)
def __init__(self): GLUT.glutInit(sys.argv) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(640, 480) self.win = GLUT.glutCreateWindow("PyOpenGL!!") # "glutTimerFunc" takes in three arguments GLUT.glutTimerFunc( 20, # how long to wait self.update, # when initial wait, run this function 20) # pass this value as argument to function # Called every frame: GLUT.glutDisplayFunc(self.draw) # application main loop: GLUT.glutMainLoop()
def init_window(self): glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_ALPHA | glut.GLUT_DEPTH) glut.glutInitWindowPosition( (glut.glutGet(glut.GLUT_SCREEN_WIDTH) - self.window_width) // 2, (glut.glutGet(glut.GLUT_SCREEN_HEIGHT) - self.window_height) // 2, ) glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutInitWindowSize(self.window_width, self.window_height) self.window_handle = glut.glutCreateWindow(WINDOW_TITLE_PREFIX) glut.glutDisplayFunc(self.render_func) glut.glutReshapeFunc(self.resize_func) glut.glutMouseFunc(self.mouse) glut.glutMotionFunc(self.mouse_motion) glut.glutKeyboardFunc(self.keyboard) glut.glutSpecialFunc(self.keyboard_s)
def __init__(self, app_id, fullscreen=False): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) if fullscreen: glut.glutGameModeString('1920x1080:32@60') glut.glutEnterGameMode() else: glut.glutInitWindowPosition(100, 100) glut.glutInitWindowSize(1024, 768) glut.glutCreateWindow('steampak demo') glut.glutDisplayFunc(self.redraw) glut.glutIdleFunc(self.redraw) glut.glutKeyboardFunc(self.keypress) self.api = SteamApi(LIBRARY_PATH, app_id=app_id)
def init(): glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) glut.glutInitWindowSize(width, height) glut.glutCreateWindow(name) black = (0.0, 0.0, 0.0, 1.0) gl.glClearColor(*black) gl.glShadeModel(gl.GL_SMOOTH) gl.glEnable(gl.GL_CULL_FACE) gl.glEnable(gl.GL_DEPTH_TEST) lights() glut.glutDisplayFunc(display) glut.glutKeyboardFunc(keyboard) http_server.register('cam_x', cam_x) http_server.register('cam_y', cam_y) http_server.register('cam_z', cam_z) http_server.start()