def cloneAt(self, pos): clone = self.solid.copy() pos.z = 0 angle = -PathGeom.getAngle(pos - self.baseCenter) * 180 / math.pi clone.rotate(FreeCAD.Vector(0, 0, 0), FreeCAD.Vector(0, 0, 1), angle) pos.z = self.z - self.actualHeight * 0.01 clone.translate(pos) return clone
def test00(self): """Verify getAngle functionality.""" self.assertRoughly(PathGeom.getAngle(Vector(1, 0, 0)), 0) self.assertRoughly(PathGeom.getAngle(Vector(1, 1, 0)), math.pi/4) self.assertRoughly(PathGeom.getAngle(Vector(0, 1, 0)), math.pi/2) self.assertRoughly(PathGeom.getAngle(Vector(-1, 1, 0)), 3*math.pi/4) self.assertRoughly(PathGeom.getAngle(Vector(-1, 0, 0)), math.pi) self.assertRoughly(PathGeom.getAngle(Vector(-1, -1, 0)), -3*math.pi/4) self.assertRoughly(PathGeom.getAngle(Vector(0, -1, 0)), -math.pi/2) self.assertRoughly(PathGeom.getAngle(Vector(1, -1, 0)), -math.pi/4)
def createSolidsAt(self, z, R): self.z = z self.toolRadius = R r1 = self.fullWidth() / 2 self.r1 = r1 self.r2 = r1 height = self.height * 1.01 radius = 0 if self.angle == 90 and height > 0: # cylinder self.isSquare = True self.solid = Part.makeCylinder(r1, height) radius = min(min(self.radius, r1), self.height) PathLog.debug("Part.makeCone(%f, %f)" % (r1, height)) elif self.angle > 0.0 and height > 0.0: # cone rad = math.radians(self.angle) tangens = math.tan(rad) dr = height / tangens if dr < r1: # with top r2 = r1 - dr s = height / math.sin(rad) radius = min(r2, s) * math.tan((math.pi - rad) / 2) * 0.95 else: # triangular r2 = 0 height = r1 * tangens * 1.01 self.actualHeight = height self.r2 = r2 PathLog.debug("Part.makeCone(%f, %f, %f)" % (r1, r2, height)) self.solid = Part.makeCone(r1, r2, height) else: # degenerated case - no tag PathLog.debug("Part.makeSphere(%f / 10000)" % (r1)) self.solid = Part.makeSphere(r1 / 10000) if not R == 0: # testing is easier if the solid is not rotated angle = -PathGeom.getAngle(self.originAt(0)) * 180 / math.pi PathLog.debug("solid.rotate(%f)" % angle) self.solid.rotate(FreeCAD.Vector(0, 0, 0), FreeCAD.Vector(0, 0, 1), angle) orig = self.originAt(z - 0.01 * self.actualHeight) PathLog.debug("solid.translate(%s)" % orig) self.solid.translate(orig) radius = min(self.radius, radius) self.realRadius = radius if radius != 0: PathLog.debug("makeFillet(%.4f)" % radius) self.solid = self.solid.makeFillet(radius, [self.solid.Edges[0]])
def createSolidsAt(self, z, R): self.z = z self.toolRadius = R r1 = self.fullWidth() / 2 self.r1 = r1 self.r2 = r1 height = self.height * 1.01 radius = 0 if self.angle == 90 and height > 0: # cylinder self.isSquare = True self.solid = Part.makeCylinder(r1, height) radius = min(min(self.radius, r1), self.height) PathLog.debug("Part.makeCone(%f, %f)" % (r1, height)) elif self.angle > 0.0 and height > 0.0: # cone rad = math.radians(self.angle) tangens = math.tan(rad) dr = height / tangens if dr < r1: # with top r2 = r1 - dr s = height / math.sin(rad) radius = min(r2, s) * math.tan((math.pi - rad)/2) * 0.95 else: # triangular r2 = 0 height = r1 * tangens * 1.01 self.actualHeight = height self.r2 = r2 PathLog.debug("Part.makeCone(%f, %f, %f)" % (r1, r2, height)) self.solid = Part.makeCone(r1, r2, height) else: # degenerated case - no tag PathLog.debug("Part.makeSphere(%f / 10000)" % (r1)) self.solid = Part.makeSphere(r1 / 10000) if not R == 0: # testing is easier if the solid is not rotated angle = -PathGeom.getAngle(self.originAt(0)) * 180 / math.pi PathLog.debug("solid.rotate(%f)" % angle) self.solid.rotate(FreeCAD.Vector(0, 0, 0), FreeCAD.Vector(0, 0, 1), angle) orig = self.originAt(z - 0.01 * self.actualHeight) PathLog.debug("solid.translate(%s)" % orig) self.solid.translate(orig) radius = min(self.radius, radius) self.realRadius = radius if radius != 0: PathLog.debug("makeFillet(%.4f)" % radius) self.solid = self.solid.makeFillet(radius, [self.solid.Edges[0]])