def __init__(self, parent=None): super(AdminGui, self).__init__(parent) self.game = GameServer(self, 'jeopardy') self.loadRules() """ Setup the player table, and wait for players to login before the game may be started. """ self.playerAdmin = PlayerAdminDialog(self) self.playerAdmin.startGame.connect(self.startGame) self.playerAdmin.show() # does not block thread, __init__ continues # starts the GameServer thread self.game.start() # prepare to tell the time elapsed since the game started self.time = QTime(0, 0, 0) self.timer = QTimer(self) self.timer.timeout.connect(self.displayTime)
class AdminGui(Gui): """ Signals are used to communicate with the GameServer, which is in a different thread. Any instance where a GameServer method is called directly is a _bug_. Please report it. """ answerShown = pyqtSignal() answerChecked = pyqtSignal(str, bool) mutePlayers = pyqtSignal(list) unmutePlayers = pyqtSignal(list) def __init__(self, parent=None): super(AdminGui, self).__init__(parent) self.game = GameServer(self, 'jeopardy') self.loadRules() """ Setup the player table, and wait for players to login before the game may be started. """ self.playerAdmin = PlayerAdminDialog(self) self.playerAdmin.startGame.connect(self.startGame) self.playerAdmin.show() # does not block thread, __init__ continues # starts the GameServer thread self.game.start() # prepare to tell the time elapsed since the game started self.time = QTime(0, 0, 0) self.timer = QTimer(self) self.timer.timeout.connect(self.displayTime) """ loadRules is where the user selects a game file (*.jeop) and where it is validated by the RuleLoader module. After (if) this function finishes, the GameServer object, self.game will contain the rules read from the file. The RuleLoader may be used on its own to test the validity of .jeop files. """ def loadRules(self): fileName = '' while fileName == '': fileName = QFileDialog.getOpenFileName(self, 'Select a Jeopardy game file', 'example.jeop', 'Jeopardy game files (*.jeop)') if fileName == '': sys.exit() self.log('Validating ' + fileName) # validateFile is the actual function from RuleLoader that is called if validateFile(self.game, fileName) == False: ans = QMessageBox.warning(self, '', 'The selected game file is invalid.\nPlease choose a different one.', QMessageBox.Ok | QMessageBox.Cancel) if ans == QMessageBox.Cancel: sys.exit() fileName = '' else: self.log('Loaded ' + fileName) """ The actual game ui is set up and the AdminGui instructs the GameServer to startGames for all players """ def startGame(self): self.playerAdmin.close() self.game.loginEnabled = False self.game.nextRound() self.setupGui('Show Answer', self.game.width, self.game.height) self.getDisplayButton().clicked.connect(self.game.showAnswer) self.timer.start(1000) self.show() self.gameStarted.emit() """ Virtual methods required in Gui implemented here. In this case, all the data is in the GameServer. No mutexes are used because GameServer cannot ever modify these fields at the same time AdminGui reads them. """ def getRound(self): return self.game.round def getQuestion(self): return self.game.question def getTempPath(self): return self.game.tempPath def getTemplate(self): return self.game.template def getScores(self): return self.game.scores """ Custom table used in the AdminGui. Players can be muted and their Status is displayed. Use it to determine who can select a question, who can answer and who is disconnected. """ def setupTable(self): table = PlayerTable(['Nickname', 'IP', 'Status', 'Score'], 'mute') for player in self.game.players.items(): table.addPlayer((player[0], player[1][1], player[1][2], player[1][3])) return table """ Communication between AdminGui and GameServer is setup here. The actual logic behind most operations pertaining players is in the GameServer. - player Mute/Unmute, from table buttons - answerChecked, for score modification - showing the answer to everyone from QuestionDisplay button; note: this signal is not always connected as that button is also used for progressing to the next question in addition to showing the answer - question selection from ButtonGrid """ def setupSignals(self): self.gameStarted.connect(self.game.startGame) self.getTable().playersMuted.connect(self.game.mutePlayers) self.getTable().playersUnmuted.connect(self.game.unmutePlayers) self.answerChecked.connect(self.game.checkAnswer) self.getDisplay().buttonClicked.connect(self.game.showAnswer) self.getGrid().buttonClicked.connect(self.game.selectQuestion) """ The admin user decides whether a question is correct or not regardless of the actual answer's formulation. """ def playerBuzzed(self, name): ans = QMessageBox.information(self, '', 'Player ' + name + ' is answering.\nIs the answer correct?', QMessageBox.Yes | QMessageBox.No) if ans == QMessageBox.Yes: add = True else: add = False self.answerChecked.emit(name, add) # refreshes the timer every second def displayTime(self): self.time = self.time.addSecs(1) self.getLabel().setText(self.time.toString()) """ Same functions as in Gui class, but also handling the double-use button """ def displayQuestion(self, i): Gui.displayQuestion(self, i) Gui.displayAnswer(self) self.displayShowAnswerButton() def displayAnswer(self): Gui.displayAnswer(self) self.displayNextQuestionButton() def displayNextQuestionButton(self): self.getDisplayButton().clicked.disconnect() self.getDisplayButton().setText('Next Question') self.getDisplayButton().clicked.connect(self.game.nextQuestion) def displayShowAnswerButton(self): self.getDisplayButton().clicked.disconnect() self.getDisplayButton().setText('Show Answer') self.getDisplayButton().clicked.connect(self.game.showAnswer) """ Since the ButtonGrid is used for question selection, when a new one is created, because of a change of round, the buttonClicked signal must be reconnected. """ def updateGrid(self): self.getGrid().buttonClicked.disconnect() Gui.updateGrid(self) self.getGrid().buttonClicked.connect(self.game.selectQuestion) """ The AdminGui can also save the scores in addition to displaying them. """ def displayEndGame(self): self.getTable().hideButtons() Gui.displayEndGame(self) def displayPlot(self, path): Gui.displayPlot(self, path) w = QPushButton('Save scores as PNG') w.clicked.connect(self.saveScoresPng) self.layout().addWidget(w, 2, 0) w = QPushButton('Save scores as text file') w.clicked.connect(self.saveScoresText) self.layout().addWidget(w, 2, 1) def saveScoresText(self): fileName = QFileDialog.getSaveFileName(self, 'Save Scores', 'scores.txt', 'Text files (*.txt)') fp = open(fileName, 'w') for player in self.game.players.items(): fp.write(player[0] + '\t' + str(player[1][3]) + '\n') fp.close() def saveScoresPng(self): fileName = QFileDialog.getSaveFileName(self, 'Save Scores', 'scores.png', 'Images (*.png)') self.plotThread = PlotRenderer(self.getScores(), str(fileName), True, 300, self) self.plotThread.start()